SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-17-14, 02:39 PM   #316
cherbert
Engineer
 
Join Date: Apr 2005
Posts: 210
Downloads: 86
Uploads: 0
Default

Quote:
Originally Posted by lesec74 View Post
thanks for your answer; Have you install after or before megamod?
After.

I also installed the Dark Interiors mod which works too.
cherbert is offline   Reply With Quote
Old 02-17-14, 02:39 PM   #317
cherbert
Engineer
 
Join Date: Apr 2005
Posts: 210
Downloads: 86
Uploads: 0
Default

I have found that when running on batteries the Speed indicators are always 1 out?
cherbert is offline   Reply With Quote
Old 02-17-14, 02:52 PM   #318
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by cherbert View Post
I have found that when running on batteries the Speed indicators are always 1 out?
That is correct. That is because of my Generic Patcher's independent speed ratios for electric engines patch
TheDarkWraith is offline   Reply With Quote
Old 02-18-14, 07:40 AM   #319
diablo82
Seaman
 
Join Date: Jan 2014
Location: Poland
Posts: 34
Downloads: 197
Uploads: 0
Default Files responsible for the language in SH5

Which files in SH5 are responsible for the language in the game and how to edit these files?
diablo82 is offline   Reply With Quote
Old 02-18-14, 08:27 AM   #320
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by diablo82 View Post
Which files in SH5 are responsible for the language in the game and how to edit these files?
These are all the text localization files that I can think of at the moment:

General interface:
data\Menu\menu.txt

Crew dialogs:
data\UPCDataGE\UPCLocalization\dialogs.tsr

U-boat equipment, upgrades interface, crew abilities and decorations, etc:
data\UPCDataGE\UPCLocalization\dialogs.tsr\UPCLoca lization.tsr

Unit class names (in museum and in stock ship recognition manual):
data\Roster\Names.cfg

Unit class names (in New UI's SOAN):
data\Roster\SOANNames.cfg

SOAN's additional ship info:
data\Sea\...\*.ait (one for each ship)

New UI's/OH's radio messages:
data\RadioMessages\English\...\radiomessages.txt (one for each year/month)

Campaign objectives:
data\Campaigns\CampaignProjects\...\Campaign.tsr (one for each campaign)

Mission briefings:
data\Campaigns\CampaignProjects\...\MissionBriefin gText.tsr (one for each campaign)
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 02-18-14, 12:11 PM   #321
messageboy101
Engineer
 
Join Date: Mar 2012
Posts: 210
Downloads: 429
Uploads: 0
Default

This could be a foolish question

i dont understand something, what do you exactly mean with start a new campaign just create a name and exit the game
or genuinely start a new campaign and then exit the game.

Thanks in advance

Greets Laim
messageboy101 is offline   Reply With Quote
Old 02-19-14, 10:37 AM   #322
diablo82
Seaman
 
Join Date: Jan 2014
Location: Poland
Posts: 34
Downloads: 197
Uploads: 0
Default

How to change the position of the Nomograph.

diablo82 is offline   Reply With Quote
Old 02-19-14, 10:48 AM   #323
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by diablo82 View Post
How to change the position of the Nomograph.
I am afraid that there is no other way to do it than by using Menu Editor. Try it.
Using it for simple tasks as the one you need to carry out, is easier than you can think at first
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 02-19-14, 11:42 AM   #324
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by diablo82 View Post
How to change the position of the Nomograph.

Make it draggable IIRC there's an option either in my options file or in the map options for that map (top left corner) to enable nomograph draggable
TheDarkWraith is offline   Reply With Quote
Old 02-19-14, 04:19 PM   #325
diablo82
Seaman
 
Join Date: Jan 2014
Location: Poland
Posts: 34
Downloads: 197
Uploads: 0
Default

Quote:
Originally Posted by gap View Post
I am afraid that there is no other way to do it than by using Menu Editor. Try it.
Using it for simple tasks as the one you need to carry out, is easier than you can think at first

Thanks problem solved. Slowly, I am learning to change anything in the game. I've never done this type of change in the games so this is my "first time". Probably to create new mods do not teach but Small Fixes I already knew how to do.


_____________________________________
I use Google Translator
diablo82 is offline   Reply With Quote
Old 02-19-14, 04:55 PM   #326
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by diablo82 View Post
Thanks problem solved. Slowly, I am learning to change anything in the game. I've never done this type of change in the games so this is my "first time". Probably to create new mods do not teach but Small Fixes I already knew how to do.
Well, hopefully there is an easier solution, as suggested by TDW

Quote:
Originally Posted by TheDarkWraith View Post
Make it draggable IIRC there's an option either in my options file or in the map options for that map (top left corner) to enable nomograph draggable
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 02-20-14, 03:38 PM   #327
von faust
Soundman
 
Join Date: May 2009
Location: Genova, Italy
Posts: 148
Downloads: 430
Uploads: 0
Default

Great mod
....but I think I avre a problem with the vision periscopes.
Should not see each other subdivisions in the center of the viewer?





Thank You (excuse for my English)
von faust is offline   Reply With Quote
Old 02-21-14, 02:38 PM   #328
diablo82
Seaman
 
Join Date: Jan 2014
Location: Poland
Posts: 34
Downloads: 197
Uploads: 0
Default

Quote:
Originally Posted by von faust View Post
Great mod
....but I think I avre a problem with the vision periscopes.
Should not see each other subdivisions in the center of the viewer?





Thank You (excuse for my English)

The size RAOBF can help you. Using "Pain.NET" edit files:
-RAOBFInner.dds
-RAOBFOuter.dds
data / Menu / Gui / Layout
In "Pain.NET" when you open the file, click on the Layers / Rotate Zoom (Ctrl + Shift + Z) and set the Zoom. x0.94 helped me. Save the files.



________________________________________
I use Google Translator
diablo82 is offline   Reply With Quote
Old 02-21-14, 02:48 PM   #329
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by diablo82 View Post
The size RAOBF can help you. Using "Pain.NET" edit files:
-RAOBFInner.dds
-RAOBFOuter.dds
data / Menu / Gui / Layout
In "Pain.NET" when you open the file, click on the Layers / Rotate Zoom (Ctrl + Shift + Z) and set the Zoom. x0.94 helped me. Save the files.



________________________________________
I use Google Translator
Why don't you upload those files so we can create an optional patch for "large optics mod""?
vdr1981 is offline   Reply With Quote
Old 02-21-14, 02:57 PM   #330
diablo82
Seaman
 
Join Date: Jan 2014
Location: Poland
Posts: 34
Downloads: 197
Uploads: 0
Default

Quote:
Originally Posted by vdr1981 View Post
Why don't you upload those files so we can create an optional patch for "large optics mod""?
That's what I'm doing but I have a little problem with the upload.

http://www.mediafire.com/download/8k...ograph_Fix.rar

Additionally, it is reduced nomograph.

How I helped beat bravo



________________________________________
I use Google Translator
diablo82 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:12 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.