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08-12-09, 05:59 PM | #316 |
Silent Hunter
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
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There's a new version supposedly anytime now to be released.
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08-12-09, 06:03 PM | #317 |
Captain
Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
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Great! I'll wait for the next version. EXCITING PEOPLE!!!
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08-12-09, 09:28 PM | #318 |
Sea Lord
Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
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I want it! Can anyone from the RA team provide a teaser/more information?
PD |
08-12-09, 09:30 PM | #319 |
Captain
Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
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08-12-09, 09:37 PM | #320 |
Sea Lord
Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
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08-14-09, 02:31 PM | #321 |
Mate
Join Date: May 2007
Posts: 51
Downloads: 26
Uploads: 0
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Hmmm, It's now mid August I guess, maybe it was the first week in August 2010 that the new version is going to be out, Anyboby hear anything lately about a revised date?
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08-14-09, 04:23 PM | #322 |
Stowaway
Posts: n/a
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08-14-09, 10:54 PM | #323 |
Chief
Join Date: Dec 2005
Posts: 326
Downloads: 5
Uploads: 0
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Guys,
Just know this.... When this mod is finally finished, it will be unlike anything we've ever experienced in DW. I don't know if anyone else noticed this in beta.. but there is a technology trend (platforms and weapons) as well as little details about each and every air, sea and submarine platform that will make for a unique experience. What I got out of beta is there isn't one platform(air, sub, surface) that handles / operates exactly the same way... Each platform has their own perks & flaws / strengths & weaknesses you'll have to be mindful of and will possibly open up areas of specialization of class or platform you choose to learn and control.. The impression i get is the mod team is very accurate and thorough about details. When the mod team is finally finished; its going to be a great & unique experience to look forward to... |
08-15-09, 04:11 AM | #324 |
Silent Hunter
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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Hi GrayOwl been a long time since I last spot a post from you. What happened to your old account. I see now you're using a new one.
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08-15-09, 08:51 AM | #325 | |
Captain
Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
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Quote:
I don't know if this is the case... I know that the Virginia Class is in the mod but its reported that she has the exact same characteristics as the stock seawolf from 4 years ago. |
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08-15-09, 11:00 AM | #326 | |
Admiral
Join Date: Apr 2005
Posts: 2,320
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Quote:
I don't think so, otherwise you would never have said that the Virginia has the same characteristics as the stock Seawolf. People should really stop talking things that they have no experience of. All the freaking units in RA, playable or not have different characteristics (in terms of sonar performance, in terms of weapons loadout, in terms of speed/stealth, in terms of 3d modeling, etc....). There are some "limits" dictated by the poor choice of interfaces avalalble especially for surface units, the Udaloy for instance cannot have the cwis in the real life position, nor can it have the ral life dual cannon because in the game it is constrained by the frigates interface. But this doens't mean that it plays like the american frigate. |
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08-15-09, 11:33 AM | #327 |
中国水兵
Join Date: Apr 2006
Posts: 271
Downloads: 82
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I am really impatient to see this mod guys.Have you seen if the AI units have been improved concerning textures and hulls? I mean for example,if we will see remarkable differences between the Enterprise CVN and a Nimitz class.Most of the AI ships were not very accurate on the stock game,so Im wondering if its shape and textures are more eye candy now.
Cheers to all. |
08-15-09, 11:49 AM | #328 | |
Captain
Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
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Quote:
If you read the threads it says "2. Yes you can play the virginia. The systems mimick the Seawolf class" |
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08-15-09, 12:07 PM | #329 | |
Admiral
Join Date: Apr 2005
Posts: 2,320
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Quote:
But the fact of the matter is that the Virginia in RA is no Seawolf. |
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08-15-09, 12:11 PM | #330 | |
Admiral
Join Date: Apr 2005
Posts: 2,320
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Quote:
Its an immense job, and unless many people that play DW are willing to redo the 3d models for every sub/surface/air units you'll just have to accept whats there. Hell even SCS didn't have the will/manpower ti upgrade the models in the database. |
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reinforce alert |
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