SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters > DW Mod Workshop
Forget password? Reset here

Reply
 
Thread Tools Search this Thread Display Modes
Old 08-12-09, 05:59 PM   #316
Castout
Silent Hunter
 
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
Default

Quote:
Originally Posted by Snakeeyes View Post
Should I wait for updates, fixes, improvements or dive into the beta?

Is RA still being worked on?
There's a new version supposedly anytime now to be released.
__________________
Castout is offline   Reply With Quote
Old 08-12-09, 06:03 PM   #317
Snakeeyes
Captain
 
Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
Default

Great! I'll wait for the next version. EXCITING PEOPLE!!!
Snakeeyes is offline   Reply With Quote
Old 08-12-09, 09:28 PM   #318
PeriscopeDepth
Sea Lord
 
Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
Uploads: 0
Default

I want it! Can anyone from the RA team provide a teaser/more information?

PD
PeriscopeDepth is offline   Reply With Quote
Old 08-12-09, 09:30 PM   #319
Snakeeyes
Captain
 
Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
Default

Quote:
Originally Posted by PeriscopeDepth View Post
I want it! Can anyone from the RA team provide a teaser/more information?

PD
Talk about breathing new life into old bones!
Snakeeyes is offline   Reply With Quote
Old 08-12-09, 09:37 PM   #320
PeriscopeDepth
Sea Lord
 
Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by Snakeeyes View Post
Talk about breathing new life into old bones!
I played with the older beta for a while, and absolutely can't wait for the newest release. It really does add a lot to the game.

PD
PeriscopeDepth is offline   Reply With Quote
Old 08-14-09, 02:31 PM   #321
:FI:Rabitski
Mate
 
Join Date: May 2007
Posts: 51
Downloads: 26
Uploads: 0
Default

Hmmm, It's now mid August I guess, maybe it was the first week in August 2010 that the new version is going to be out, Anyboby hear anything lately about a revised date?
:FI:Rabitski is offline   Reply With Quote
Old 08-14-09, 04:23 PM   #322
-GrayOwl-
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by :FI:Rabitski View Post
Hmmm, It's now mid August I guess, maybe it was the first week in August 2010 that the new version is going to be out, Anyboby hear anything lately about a revised date?
All will come in time to that who is able to wait.
  Reply With Quote
Old 08-14-09, 10:54 PM   #323
suBB
Chief
 
Join Date: Dec 2005
Posts: 326
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by -GrayOwl- View Post
All will come in time to that who is able to wait.
Guys,

Just know this....

When this mod is finally finished, it will be unlike anything we've ever experienced in DW.

I don't know if anyone else noticed this in beta.. but there is a technology trend (platforms and weapons) as well as little details about each and every air, sea and submarine platform that will make for a unique experience.

What I got out of beta is there isn't one platform(air, sub, surface) that handles / operates exactly the same way... Each platform has their own perks & flaws / strengths & weaknesses you'll have to be mindful of and will possibly open up areas of specialization of class or platform you choose to learn and control..

The impression i get is the mod team is very accurate and thorough about details. When the mod team is finally finished; its going to be a great & unique experience to look forward to...

suBB is offline   Reply With Quote
Old 08-15-09, 04:11 AM   #324
Castout
Silent Hunter
 
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
Default

Quote:
Originally Posted by -GrayOwl- View Post
All will come in time to that who is able to wait.

Hi GrayOwl been a long time since I last spot a post from you.
What happened to your old account. I see now you're using a new one.
__________________
Castout is offline   Reply With Quote
Old 08-15-09, 08:51 AM   #325
Snakeeyes
Captain
 
Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
Default

Quote:
Originally Posted by suBB View Post
What I got out of beta is there isn't one platform(air, sub, surface) that handles / operates exactly the same way... Each platform has their own perks & flaws / strengths & weaknesses you'll have to be mindful of and will possibly open up areas of specialization of class or platform you choose to learn and control..

I don't know if this is the case... I know that the Virginia Class is in the mod but its reported that she has the exact same characteristics as the stock seawolf from 4 years ago.
Snakeeyes is offline   Reply With Quote
Old 08-15-09, 11:00 AM   #326
goldorak
Admiral
 
Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Snakeeyes View Post
I don't know if this is the case... I know that the Virginia Class is in the mod but its reported that she has the exact same characteristics as the stock seawolf from 4 years ago.
Excuse me but this is pure bull****. Have you played with the latest version ?
I don't think so, otherwise you would never have said that the Virginia has the same characteristics as the stock Seawolf.
People should really stop talking things that they have no experience of.
All the freaking units in RA, playable or not have different characteristics (in terms of sonar performance, in terms of weapons loadout, in terms of speed/stealth, in terms of 3d modeling, etc....). There are some "limits" dictated by the poor choice of interfaces avalalble especially for surface units, the Udaloy for instance cannot have the cwis in the real life position, nor can it have the ral life dual cannon because in the game it is constrained by the frigates interface.
But this doens't mean that it plays like the american frigate.
goldorak is offline   Reply With Quote
Old 08-15-09, 11:33 AM   #327
tonibamestre
中国水兵
 
Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
Default

I am really impatient to see this mod guys.Have you seen if the AI units have been improved concerning textures and hulls? I mean for example,if we will see remarkable differences between the Enterprise CVN and a Nimitz class.Most of the AI ships were not very accurate on the stock game,so Im wondering if its shape and textures are more eye candy now.

Cheers to all.
tonibamestre is offline   Reply With Quote
Old 08-15-09, 11:49 AM   #328
Snakeeyes
Captain
 
Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
Default

Quote:
Originally Posted by goldorak View Post
Excuse me but this is pure bull****. Have you played with the latest version ?
I don't think so, otherwise you would never have said that the Virginia has the same characteristics as the stock Seawolf.
People should really stop talking things that they have no experience of.
All the freaking units in RA, playable or not have different characteristics (in terms of sonar performance, in terms of weapons loadout, in terms of speed/stealth, in terms of 3d modeling, etc....). There are some "limits" dictated by the poor choice of interfaces avalalble especially for surface units, the Udaloy for instance cannot have the cwis in the real life position, nor can it have the ral life dual cannon because in the game it is constrained by the frigates interface.
But this doens't mean that it plays like the american frigate.
Okay... settle down... I'm just saying what this thread reports. Relax. Don't be a hot head.

If you read the threads it says

"2. Yes you can play the virginia. The systems mimick the Seawolf class"
Snakeeyes is offline   Reply With Quote
Old 08-15-09, 12:07 PM   #329
goldorak
Admiral
 
Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Snakeeyes View Post
Okay... settle down... I'm just saying what this thread reports. Relax. Don't be a hot head.

If you read the threads it says

"2. Yes you can play the virginia. The systems mimick the Seawolf class"
Ok I get where the confusion came from.
But the fact of the matter is that the Virginia in RA is no Seawolf.
goldorak is offline   Reply With Quote
Old 08-15-09, 12:11 PM   #330
goldorak
Admiral
 
Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by tonibamestre View Post
I am really impatient to see this mod guys.Have you seen if the AI units have been improved concerning textures and hulls? I mean for example,if we will see remarkable differences between the Enterprise CVN and a Nimitz class.Most of the AI ships were not very accurate on the stock game,so Im wondering if its shape and textures are more eye candy now.

Cheers to all.
Some models are upgraded, but defintely not the whole database.
Its an immense job, and unless many people that play DW are willing to redo the 3d models for every sub/surface/air units you'll just have to accept whats there.
Hell even SCS didn't have the will/manpower ti upgrade the models in the database.
goldorak is offline   Reply With Quote
Reply

Tags
reinforce alert


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:56 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.