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Old 06-30-11, 09:07 AM   #3256
Ducimus
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Quote:
Originally Posted by fitzcarraldo View Post
Many thanks, Ducimus! Waiting the new update...It seems TMO 22 will be compatible with RSRDC.

Regards.

Fitzcarraldo
It should be. While i haven't looked at the RSRD files themselves, but knowing how the game works, it's my assumption that as long as i don't go making drastic changes to the sea roster and equpiment/sensors the AI uses, it should work ok.

In reality, i think Lurker did so much work with RSRD, probably about the only thing RSRD draws from TMO is the submarine changes.

Quote:
Originally Posted by CDR Resser View Post
Any thought to adding the donation Narwhal to the update ?
Thanks for all you have done already. We are all very grateful. You have made the sim infinitely better.
I think its called the donation Narwhal for a reason. I have an updated version of it for TMO 2.1, and i made the file available to the powers that be, but I haven't heard anything more of it.
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Old 06-30-11, 09:14 AM   #3257
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Thanks for the info. Must be waiting for the next big Subsim donation drive.

Respectfully Submitted;
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Old 06-30-11, 10:21 AM   #3258
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I see you've added the radar mod to 22 so I assume you corrected issues it had with TMO that the freecam would work.
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Old 06-30-11, 10:56 AM   #3259
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Originally Posted by Armistead View Post
I see you've added the radar mod to 22 so I assume you corrected issues it had with TMO that the freecam would work.
Yeah. Maybe ill post a video. I just caught up with modern times and started messing around with FRAPS.

Here's the control room:


A few screenshots i took awhile ago:






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Old 06-30-11, 11:33 AM   #3260
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The reworked skins. Only effects Tambor, Gar, and Gato. It's the same skin on all three boats.

Gar with MS9:


Gar with MS32:


The deck gun is the 5/51.
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Old 06-30-11, 11:54 AM   #3261
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Quote:
Originally Posted by Ducimus View Post
A few screenshots i took awhile ago:
<snip>
That's real nice looking.

Is it just the control room, or did the conning tower get some attention, too?
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Old 06-30-11, 12:04 PM   #3262
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Quote:
Originally Posted by Armistead View Post
I see you've added the radar mod to 22 so I assume you corrected issues it had with TMO that the freecam would work.
Quote:
Originally Posted by razark View Post
That's real nice looking.

Is it just the control room, or did the conning tower get some attention, too?
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Old 06-30-11, 08:21 PM   #3263
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@Duci
I don't know who's come back from retirement more times? You or Brett Farve Can't wait for the next update
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Old 06-30-11, 09:11 PM   #3264
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Quote:
Originally Posted by Nbjackso View Post
@Duci
I don't know who's come back from retirement more times? You or Brett Farve Can't wait for the next update

You can stop waiting. I just decided to upload it early due to the 4th of july weekend.

Subsim Download:
http://www.subsim.com/radioroom/down...o=file&id=3299

Gamefront (aka Filefront) Download:
http://www.gamefront.com/files/20500...te_20_to_22_7z


I'll update the first page once people tell me the downloads and the update is working correctly.
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Old 06-30-11, 09:18 PM   #3265
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Great... just started a new campaign, and Ducimus decides to muck it all up. Now I'm going to have to spend my weekend getting everything set up to my personal liking before I can play it.







Seriously, thanks! Looking forward to seeing that new control room up close.

Oooh! Download complete!
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Old 06-30-11, 09:53 PM   #3266
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At least I made it to Sept. 1943 this time before having to restart new Career.

Anyone around with 3D Modeling skill to add Limber holes to the 3D Models?
Painting limber holes on skins is a pain.
Maybe add partition down center of ship and add limber holes to 3D Model.

Currently WIP Balao T02 Skin
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Old 06-30-11, 11:39 PM   #3267
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Unless there's something heniously wrong that needs hotfixing, i have no intention of touching the files again for at least another 6 months or longer.
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Old 07-01-11, 11:19 AM   #3268
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Ducimus-

I'm looking at the files here, and it looks like all the fleet boat interiors are set to use the Gato interior, instead of the interior for their class. Was that intentional?

It would allow the radar/TDC for all of them, but your previous statement seemed to point away from it.
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Old 07-01-11, 11:30 AM   #3269
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Comments on update? Granted i haven't posted it on the front page of the thread yet.

Just FYI, In regards to the night being too dark.
If you find this not to your liking, before enabling The 2.2 update, go into it and delete the following file:
TMO_Update_20_to_22\Data\Env\EnvColors_Atl.dat

Then enable the update. That should brighten up your night time a little bit.
(what your really doing is reverting back to the same file that is included in TMO 2.0 since it is no longer being overwritten by the update)


At some point in the future I may be looking at enviormentals again. I started to delve into it the other day, but realized a small annoyance was snowballing into a larger project and i stopped working on it. Maybe later. These days i find my attention span on modding/fixing things is MUCH smaller then it used to be.
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Old 07-01-11, 02:02 PM   #3270
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Short attention span, but great work.

Thanks

Respectfully Submitted;
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