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12-03-15, 06:57 AM | #3256 | |
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Quote:
There is not much difference...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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12-03-15, 07:00 AM | #3257 |
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Alright! Thanks for the reply.
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"Some ships are designed to sink… others require our assistance." |
12-03-15, 07:11 AM | #3258 |
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Gap, I'm eager to see updated bunkers with sandbags and crates, if they're ready?
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
12-03-15, 09:25 AM | #3259 |
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Anyone having problem with camo paint?
I bought the tiger stripes camo paint for 1500 renown but I cannot see it on my boat. Only the emblem I bought is shown. EDIT: Restarting game and diving up and down a few times seem to solve this issue, because now I suddenly came up from the water with this camo paint on!
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"Some ships are designed to sink… others require our assistance." Last edited by ColorKraken; 12-03-15 at 02:00 PM. |
12-03-15, 09:30 AM | #3260 | |
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Join Date: Jan 2011
Location: CJ8937
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Quote:
- UV map of main model's diffuse channel reworked for matching better concrete texture's lines ocross adjoining walls; - darkened/lightened various materials and textures for better look under different light conditions; - resolution of some (huge) base textures reduced for lesser memory usage; added further downsized low resolution textures to the lowres folder, for the ones playing the game on low graphic settings; - changed vertex coordinates of the bunker model as well as draft setting in sim file, which now is taken directly from object's absolute coordinates in the global space. Now the bunker looks like sitting lower on its plaftorm, while having more or less the same draft as before (for correct gun functionality and optimal floatation stability); - bunker mass and drag further increased for extra stability. - decresed gun's train rate in obj_turret controller to a more realistic 3 deg/sec as per historical specifications (this is supposing a complete handwheel revolution per second). Nonetheless I doubt this setting actually works. We might want to tweak gun's main controller's train/elevation rates instead. Now I am modelling damage/collision. Let's see if we can make our floating bunkers collisionable/damageable without side effects... Wait for updates and download link by me in a couple of hours |
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12-03-15, 12:47 PM | #3261 |
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
12-03-15, 01:30 PM | #3262 | |
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Quote:
Do you need both? |
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12-03-15, 01:42 PM | #3263 |
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
12-03-15, 02:00 PM | #3264 |
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12-04-15, 05:09 AM | #3265 |
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I have a problem some reports are only vocal and nothing is written in the text log.
I had a report of unidentified ship sighted at bearing x. That was written in the log but the bearing was not written down. It looks like this. https://i.imgur.com/1jEIyM6.jpg Is this a bug or is the game like this? While this happened I was looking at the map in x64 time compression, could that be the cause? If this happen, does that mean it's the same ship that was reported earlier as smoke on horizon? Another question I have is about Silent running. I give order to "rig for silent running" but only get the answer "cannot comply". Why? What are the requirements to do silent running?
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"Some ships are designed to sink… others require our assistance." Last edited by ColorKraken; 12-04-15 at 05:21 AM. |
12-04-15, 06:30 AM | #3266 |
Growing Old Disgracefully
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Hi Vecko
Are we likely to see "Sweet FX for SH5" being added to TWOS? If so, are you going to tweak it for us? Peter
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12-04-15, 06:34 AM | #3267 | |
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Quote:
I loaded a saved game and a lot of things was reset when loading the save. For example morale. And also weather changed from windy and higher waves to clear and calm, two warships I had spotted about 8-10km away suddenly had aggro on me, as if they saw me. I noticed this problem with airplanes as well. A airplane flew over me but did not spot me, I made a save right then. 20 minutes later I closed game down and loaded that save next day. Now airplane instantly saw me and bombed me. Seems like a lot of things is not saved when making a save, is there any solution for this problem? Because it feels like it's impossible to save in most situations if all things happening are totally reset and nearby ships attack instantly even if I should be unseen.
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"Some ships are designed to sink… others require our assistance." |
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12-04-15, 08:18 AM | #3268 | ||
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It is a well known fact in ALL SH games that saving game near active AI units will not always give you the same conditions after you load your save. This can also corrupt your game save if you create it near some bugged units so you should avoid to save game in similar situations as much as possible. Check tips for stable gameplay...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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12-04-15, 08:20 AM | #3269 | ||||
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12-04-15, 08:23 AM | #3270 |
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@ Vecko
My patch is ready. Can you answer this question please? |
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