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06-14-13, 12:12 AM | #3151 |
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I have been wondering where the lifeboats are myself.
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06-14-13, 10:43 AM | #3152 |
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I see them from time to time.They do not show up as often though I find that a bit more realistic.I tend to see them appear after a gradual sinking and in typically more calm seas.I never notice them in very rough seas or during storms or after a more violent and rapid sinking. I sank a little US Coast Guard cutter the other day only 330 tons and some of the crew managed to get into a raft.I think it is more or less random but the likely hood is lower for a raft or boat to appear.I'd rather know that they all died quickly anyway if they get into a raft they are just going to suffer. |
06-14-13, 11:43 AM | #3153 | |
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is there a mod to make them spawn more often |
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06-15-13, 07:40 AM | #3154 | |
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Good point |
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06-15-13, 03:52 PM | #3155 |
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I was thinking that it might have the same effects as Torres84 mentioned as for me usually I see life boats or rafts when the ship went down slowly.Of course the CG cutter that i sank that was an instant kill and one raft was in the sea.
It may have something to do with the different ship models.Of course this mod has tons of very impressive details so if the cost for that it has is less common appearances of life boats that is fine with me. I think that each individual ship model has a file that effects the appearance likelihood of life boat/raft spawning and the damage circumstances have some effect and OM has at least 60 or 70 ships that would require a lot of work. Lurker did a ton of work on this mod and the detail in many places is rich hell he made a type VII and a type II as well so with all the other detail present if the one thing "skimped" was less life boats appearing I feel that this choice was a good compromise. If you want more boats to spawn airsangle you will have to tweak the files yourself as that detail is not very high on most players wish lists so from a modder standpoint they do not want to spend much time on it.It would not be too hard to do this with the more common ships.I do not know what you need to tweak though I have seen screen shots players have made where they tweaked the file so that a ridiculous amount of life boats appear. Last edited by Stealhead; 06-15-13 at 04:05 PM. |
06-16-13, 07:54 AM | #3156 | |
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thanks for replying...and for all the great work lurker did the hell with lifeboats then : )...hope they all sink once hit ! |
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06-16-13, 10:09 PM | #3157 |
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Well some stuff in OM where originally separate mods that others did or that Lurker did that where later complied into OM.I think Lurker did do most of the ships though.You would have to look into the readmes to find out.
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06-17-13, 10:06 PM | #3158 | |
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06-18-13, 12:46 PM | #3159 | |
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06-18-13, 05:26 PM | #3160 | |
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06-19-13, 01:50 PM | #3161 | |
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06-22-13, 11:38 AM | #3162 |
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SH4 ship damage graphics
Why do the ship damage graphics change from the Sh4 graphics, and is there a way to change them back. I liked seeing the holes in the ships from torp damage.
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06-25-13, 03:16 PM | #3163 |
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so is it final that there is no playable XVIII like old sh4 + ubm originally started ?
wanted to try that beast....what is the full list of all german playable subs in OM also i added debris with bodies and lifeboats from pe4///could it be playing with damage models...and that i cant see any torpedo holes in any of the ships ?? only small destroyers and patrol boats look realistic when hit with holes and high pressure explosions ....while bih ships and almost all merchants take the hit and i cant review the damage coz i see no effects .. |
06-26-13, 01:39 AM | #3164 |
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A few observations
Hi everyone.
Ive finally managed to get OM Omegu working , using the Kiub wheels etc. Great mod ! I found though that compared to TMO 2, my torpedoes when they do explode appear more damaging than the mk 14'S I was using in my Salmon Class Boat in the Pacific. Not in any way a critiscism, just an observation. Well done all modders out there RG |
06-26-13, 10:19 PM | #3165 | |
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The Ga7 and Ge7 had 617lbs of Hexanite the Mk14 had 507lbs of TNT.Neither where on par with the Japanese sub launched torpedo which had 893lbs of explosives a later war IJN torpedo had 1213lbs of bang juice. The dud issues for the contact exploders was completely opposite the German exploders tended to fail if the hit was glancing and required as close to a 90 degree angle go off.The US exploders tended to fail at perfect angles and required a more glancing hit to go off. |
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