SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-03-13, 07:16 AM | #3136 |
Engineer
Join Date: Nov 2009
Location: Dominican Republic
Posts: 203
Downloads: 191
Uploads: 1
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05-03-13, 07:55 AM | #3137 | |
Seaman
Join Date: Oct 2011
Location: Ukraine
Posts: 34
Downloads: 87
Uploads: 0
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Quote:
Anyway, I will appreciate any information after you get new computer. Thank you. |
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05-11-13, 09:26 AM | #3138 | ||||
Eternal Patrol
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Quote:
Quote:
One of the things all SH games leave out is the fact that in a harbor there are no heavy seas. That's why it's called "safe harbor". There are many things that are just plain wrong, and all we can do is live with them. Quote:
Quote:
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“Never do anything you can't take back.” —Rocky Russo |
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05-17-13, 02:45 PM | #3139 |
Nub
Join Date: Feb 2011
Posts: 3
Downloads: 46
Uploads: 0
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I just noticed that there's no wake from periscopes. Am I doing something wrong? OM+OMEGU
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05-18-13, 04:17 PM | #3140 |
Watch
Join Date: Aug 2007
Location: Münsterland , too far from the Sea .
Posts: 28
Downloads: 63
Uploads: 0
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odd Installation Problem
Hi All
Any ideas what I might be doing wrong here? I have windows 7 jgme 2.6.0157 and I have sucessfully got OM ( OM , 705 -720, and 720 patch 5 ) working , 1939 start from Kiel/ BDU deployment etc. etc . However when I put Omegu 300 and Patch 7 in , via jgme , I cant seem to get them to work ( no Kiub attack scope Icons etc) and while these two mods are in the Mods folder via jgme , they are also installed alongside the Mods folder in the main 'level' of SH4. Wierd. I have got rid of any double folder errors when I unpacked the files it only goes wrong when I enable them. The installer says 5 mods installed btw. I have followed the installed instructions but I must be doing some thing wrong as the OM bits work. Any ideas? Regards, RG |
05-18-13, 04:35 PM | #3141 |
Watch
Join Date: Aug 2007
Location: Münsterland , too far from the Sea .
Posts: 28
Downloads: 63
Uploads: 0
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Hmnn...
Reading the forums tells me I may need to reinstall SH 4 In games not x86 Programs. Any advice greatly recieved RG Post script. Got it all working. For me Programme files x86 was ok I was ( stupidly ) putting the whole folder into jgme not the individual elemts of the mods. I guess I have alot to learn about mods :/ Last edited by Railgun; 05-19-13 at 05:58 AM. |
05-24-13, 01:17 AM | #3142 |
Watch
Join Date: Mar 2013
Location: Nova Zeelandia
Posts: 23
Downloads: 63
Uploads: 0
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Glad you got it working, Railgun.
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[SIGPIC][/SIGPIC] Silence is Golden |
05-24-13, 09:06 AM | #3143 |
Eternal Patrol
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Sorry about that. I don't know how to do that.
__________________
“Never do anything you can't take back.” —Rocky Russo |
06-05-13, 06:34 AM | #3144 | |
Admiral
Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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Because there aren't many upgrades for the 7B ..
You're stuck with the same conning tower. Eventually you get a Bold, and very late, a Snorkel. But no Radar nor a Kristalldrehbasisgerät for the 7B. You're also not going to be able to transfer to many flotillas because you can only transfer if the flotilla is using the same boat. That's why your only option for transfer is to the Mediterranean, in late 1941. Because of this it's better to get a 7C. A bit of a shame really because I love the sleeker lines of the 7B. Quote:
For your convenience, I have included the file. I have told you a bit, but there's a LOT of information, and you'll have dig through it yourself Code:
;************************************************************ ; ; SUBMARINE TYPE DEFINITION ; ;************************************************************ ;------------------------------------------------------------ ; Crew Evolutions ;------------------------------------------------------------ ;Evolution= Normal ;Evolution= Battle_Stations [UserPlayerUnit 1] ID=VIIB NameDisplayable=Type VIIB U-boat UnitName= U-100 Type=VIIB UpgradeClass=1 UnitInterval= 1938-06-28, 1944-09-15 ExternalClassName=SSTypeVIIB Nationality=German CrewRanks=15 Evolution= Normal Damage= 0 TextureName=NULL LightmapTextureName=NULL NormalmapTextureName= NULL MenuSilhouetteTextureName= Typ_7_1.tga MaxPettyOfficers=15 ; max number of crewmembers over rank 4 MaxOfficers=8 ; max number of crewmembers over rank 7 [UserPlayerUnit 1.UnitPartSlot 1] ID=VIIBConningSlot NameDisplayable=Conning Tower Mount Type=NULL AcceptedTypes=VIIBConningTower ;Only UnitParts of this type could be placed here IDLinkUnitPartIntervalDefault1= NULL, NULL, Turm_VIIB_1 ExternalNodeName3D= Z01 ;------------------------------------------------------------ ; STATUS OF EQUIPMENTS & WEAPONS ;------------------------------------------------------------ ; Functional ; Damaged ; Disabled ; Destroyed ;------------------------------------------------------------ ; COMPARTMENTS STRUCTURE ;------------------------------------------------------------ ; Compartments Functional Types ; ; FunctionalType= BowTorpedoRoom ; FunctionalType= SternTorpedoRoom ; FunctionalType= PropulsionRoom ; FunctionalType= SensorsRoom ; FunctionalType= CommandRoom ; FunctionalType= DamageControlRoom ; FunctionalType= ObservationRoom - Do we need this separate from SensorsRoom? ; FunctionalType= ArtilleryRoom ; FunctionalType= FlakRoom [UserPlayerUnit 1.Compartment 1] CompartmentType= 1 StatusActive= Yes ID= VIIBSternTorpedo NameDisplayable= Stern Torpedo Room Type=NULL FunctionalType= SternTorpedoRoom MechanicalCoef= 1.05 ;0.7 ;0..1 ElectricsCoef= 0 ;0..1 GunsCoef= 0.45 ;0.3 ;0..1 WatchmanCoef= 0 ;0..1 WatchStandingCoef= 0.058 MaintenanceCoef= 0.0244 RepairsCoef= 0.082 ReloadingweaponCoef= 0.082 SleepCoef= -0.12 LeadersSlots=3 CrewMembersSlots= 0 EffciencyDenominator=3 EffciencyDenominatorBS=3 Hitpoints=100 CrewExposure=0.075 EquipmentsExposure=0.1 WeaponsExposure=0.1 ExternalDamageZoneTypeID3D= 200 DamageDescription1= NULL,0,0.1,0,0,1,Minor Leak,0,0,NULL,0.1,0.2,0.5 DamageDescription2= NULL,0.1,0.2,0,0,1,Minor Leak,0,0,NULL,0.2,0.2,1 DamageDescription3= NULL,0.2,0.3,0,0,1,Large hole,0,0,NULL,0.3,0.2,1.5 DamageDescription4= NULL,0.3,0.4,0,0,1,Large hole,0,0,NULL,0.4,0.5,2 DamageDescription5= NULL,0.4,0.5,0,0,1,Large hole,0,0,NULL,0.5,0.5,2.5 DamageDescription6= NULL,0.5,0.6,0,0,1,Wall breached,0,0,NULL,0.6,0.5,5 DamageDescription7= NULL,0.6,0.7,0,0,1,Wall breached,0,0,NULL,0.7,0.5,10 DamageDescription8= NULL,0.7,0.8,0,0,1,Wall breached,0,0,NULL,0.8,0.7,15 DamageDescription9= NULL,0.8,0.9,0,0,1,Wall breached,0,0,NULL,0.9,0.7,20 DamageDescription10= NULL,0.9,1,0,0,1,Wall breached,0,0,NULL,1,1,1000000 [UserPlayerUnit 1.Compartment 2] CompartmentType= 1 StatusActive= Yes ID= VIIBEnginesRoom NameDisplayable= Propulsion Rooms Type=NULL FunctionalType= PropulsionRoom MechanicalCoef= 0.67 ;0..1 ElectricsCoef= 0.33 ;0..1 GunsCoef= 0 ;0..1 WatchmanCoef= 0 ;0..1 WatchStandingCoef= 0.058 MaintenanceCoef= 0.0244 RepairsCoef= 0.082 ReloadingweaponCoef= 0.082 SleepCoef= -0.12 LeadersSlots=3 CrewMembersSlots= 12 EffciencyDenominator=5 EffciencyDenominatorBS=8 Hitpoints=100 CrewExposure=0.075 EquipmentsExposure=0.1 WeaponsExposure=0.1 ExternalDamageZoneTypeID3D= 201 DamageDescription1= NULL,0,0.1,0,0,1,Minor Leak,0,0,NULL,0.1,0.2,0.5 DamageDescription2= NULL,0.1,0.2,0,0,1,Minor Leak,0,0,NULL,0.2,0.2,1 DamageDescription3= NULL,0.2,0.3,0,0,1,Large hole,0,0,NULL,0.3,0.2,1.5 DamageDescription4= NULL,0.3,0.4,0,0,1,Large hole,0,0,NULL,0.4,0.5,2 DamageDescription5= NULL,0.4,0.5,0,0,1,Large hole,0,0,NULL,0.5,0.5,2.5 DamageDescription6= NULL,0.5,0.6,0,0,1,Wall breached,0,0,NULL,0.6,0.5,5 DamageDescription7= NULL,0.6,0.7,0,0,1,Wall breached,0,0,NULL,0.7,0.5,10 DamageDescription8= NULL,0.7,0.8,0,0,1,Wall breached,0,0,NULL,0.8,0.7,15 DamageDescription9= NULL,0.8,0.9,0,0,1,Wall breached,0,0,NULL,0.9,0.7,20 DamageDescription10= NULL,0.9,1,0,0,1,Wall breached,0,0,NULL,1,1,1000000 [UserPlayerUnit 1.Compartment 3] CompartmentType= 1 StatusActive= Yes ID= VIIBCommandRoom NameDisplayable= Control Room Type=NULL FunctionalType= CommandRoom MechanicalCoef= 0.8 ;0..1 ElectricsCoef= 0.2 ;0..1 GunsCoef= 0 ;0..1 WatchmanCoef= 0 ;0..1 WatchStandingCoef= 0.048 MaintenanceCoef= 0.0144 RepairsCoef= 0.072 ReloadingweaponCoef= 0.072 SleepCoef= -0.12 LeadersSlots=3 CrewMembersSlots= 9 EffciencyDenominator=5 EffciencyDenominatorBS=6 Hitpoints=100 CrewExposure=0.075 EquipmentsExposure=0.1 WeaponsExposure=0.1 ExternalDamageZoneTypeID3D= 202 DamageDescription1= NULL,0,0.1,0,0,1,Minor Leak,0,0,NULL,0.1,0.2,0.5 DamageDescription2= NULL,0.1,0.2,0,0,1,Minor Leak,0,0,NULL,0.2,0.2,1 DamageDescription3= NULL,0.2,0.3,0,0,1,Large hole,0,0,NULL,0.3,0.2,1.5 DamageDescription4= NULL,0.3,0.4,0,0,1,Large hole,0,0,NULL,0.4,0.5,2 DamageDescription5= NULL,0.4,0.5,0,0,1,Large hole,0,0,NULL,0.5,0.5,2.5 DamageDescription6= NULL,0.5,0.6,0,0,1,Wall breached,0,0,NULL,0.6,0.5,5 DamageDescription7= NULL,0.6,0.7,0,0,1,Wall breached,0,0,NULL,0.7,0.5,10 DamageDescription8= NULL,0.7,0.8,0,0,1,Wall breached,0,0,NULL,0.8,0.7,15 DamageDescription9= NULL,0.8,0.9,0,0,1,Wall breached,0,0,NULL,0.9,0.7,20 DamageDescription10= NULL,0.9,1,0,0,1,Wall breached,0,0,NULL,1,1,1000000 [UserPlayerUnit 1.Compartment 4] CompartmentType= 1 StatusActive= Yes ID= VIIBRadio NameDisplayable= Radio and Listening Rooms Type=NULL FunctionalType= SensorsRoom MechanicalCoef= 0.3 ElectricsCoef= 0.7 ;0..1 GunsCoef= 0 ;0..1 WatchmanCoef= 0 ;0..1 WatchStandingCoef= 0.048 MaintenanceCoef= 0.0144 RepairsCoef= 0.072 ReloadingweaponCoef= 0.072 SleepCoef= -0.12 LeadersSlots=3 CrewMembersSlots= 3 EffciencyDenominator=2 EffciencyDenominatorBS=3 Hitpoints=100 CrewExposure=0.075 EquipmentsExposure=0.1 WeaponsExposure=0.1 ExternalDamageZoneTypeID3D= 208 DamageDescription1= NULL,0,0.1,0,0,1,Minor Leak,0,0,NULL,0.1,0.2,0.5 DamageDescription2= NULL,0.1,0.2,0,0,1,Minor Leak,0,0,NULL,0.2,0.2,1 DamageDescription3= NULL,0.2,0.3,0,0,1,Large hole,0,0,NULL,0.3,0.2,1.5 DamageDescription4= NULL,0.3,0.4,0,0,1,Large hole,0,0,NULL,0.4,0.5,2 DamageDescription5= NULL,0.4,0.5,0,0,1,Large hole,0,0,NULL,0.5,0.5,2.5 DamageDescription6= NULL,0.5,0.6,0,0,1,Wall breached,0,0,NULL,0.6,0.5,5 DamageDescription7= NULL,0.6,0.7,0,0,1,Wall breached,0,0,NULL,0.7,0.5,10 DamageDescription8= NULL,0.7,0.8,0,0,1,Wall breached,0,0,NULL,0.8,0.7,15 DamageDescription9= NULL,0.8,0.9,0,0,1,Wall breached,0,0,NULL,0.9,0.7,20 DamageDescription10= NULL,0.9,1,0,0,1,Wall breached,0,0,NULL,1,1,1000000 [UserPlayerUnit 1.Compartment 5] CompartmentType= 1 StatusActive= Yes ID= VIIBAttackCenter NameDisplayable= Conning Tower Type=NULL FunctionalType= SensorsRoom MechanicalCoef= 0.45 ;0.3 ElectricsCoef= 1.05 ;0.7 ;0..1 GunsCoef= 0 ;0..1 WatchmanCoef= 0 ;0..1 WatchStandingCoef= 0.048 MaintenanceCoef= 0.0144 RepairsCoef= 0.072 ReloadingweaponCoef= 0.072 SleepCoef= -0.12 LeadersSlots=3 CrewMembersSlots= 0 EffciencyDenominator=2 EffciencyDenominatorBS=2 Hitpoints=100 CrewExposure=0.075 EquipmentsExposure=0.1 WeaponsExposure=0.1 ExternalDamageZoneTypeID3D= 192 DamageDescription1= NULL,0,0.1,0,0,1,Minor Leak,0,0,NULL,0.1,0.2,0.5 DamageDescription2= NULL,0.1,0.2,0,0,1,Minor Leak,0,0,NULL,0.2,0.2,1 DamageDescription3= NULL,0.2,0.3,0,0,1,Large hole,0,0,NULL,0.3,0.2,1.5 DamageDescription4= NULL,0.3,0.4,0,0,1,Large hole,0,0,NULL,0.4,0.5,2 DamageDescription5= NULL,0.4,0.5,0,0,1,Large hole,0,0,NULL,0.5,0.5,2.5 DamageDescription6= NULL,0.5,0.6,0,0,1,Wall breached,0,0,NULL,0.6,0.5,5 DamageDescription7= NULL,0.6,0.7,0,0,1,Wall breached,0,0,NULL,0.7,0.5,10 DamageDescription8= NULL,0.7,0.8,0,0,1,Wall breached,0,0,NULL,0.8,0.7,15 DamageDescription9= NULL,0.8,0.9,0,0,1,Wall breached,0,0,NULL,0.9,0.7,20 DamageDescription10= NULL,0.9,1,0,0,1,Wall breached,0,0,NULL,1,1,1000000 [UserPlayerUnit 1.Compartment 6] CompartmentType= 1 StatusActive= Yes ID= VIIBBowTorpedo NameDisplayable= Bow Torpedo Room Type=NULL FunctionalType= BowTorpedoRoom MechanicalCoef= 1.05 ;0.7 ;0..1 ElectricsCoef= 0 ;0..1 GunsCoef= 0.45 ;0.3 ;0..1 WatchmanCoef= 0 ;0..1 WatchStandingCoef= 0.058 MaintenanceCoef= 0.0244 RepairsCoef= 0.082 ReloadingweaponCoef= 0.082 SleepCoef= -0.12 LeadersSlots=3 CrewMembersSlots= 0 EffciencyDenominator=3 EffciencyDenominatorBS=3 Hitpoints=100 CrewExposure=0.075 EquipmentsExposure=0.1 WeaponsExposure=0.1 ExternalDamageZoneTypeID3D= 199 DamageDescription1= NULL,0,0.1,0,0,1,Minor Leak,0,0,NULL,0.1,0.2,0.5 DamageDescription2= NULL,0.1,0.2,0,0,1,Minor Leak,0,0,NULL,0.2,0.2,1 DamageDescription3= NULL,0.2,0.3,0,0,1,Large hole,0,0,NULL,0.3,0.2,1.5 DamageDescription4= NULL,0.3,0.4,0,0,1,Large hole,0,0,NULL,0.4,0.5,2 DamageDescription5= NULL,0.4,0.5,0,0,1,Large hole,0,0,NULL,0.5,0.5,2.5 DamageDescription6= NULL,0.5,0.6,0,0,1,Wall breached,0,0,NULL,0.6,0.5,5 DamageDescription7= NULL,0.6,0.7,0,0,1,Wall breached,0,0,NULL,0.7,0.5,10 DamageDescription8= NULL,0.7,0.8,0,0,1,Wall breached,0,0,NULL,0.8,0.7,15 DamageDescription9= NULL,0.8,0.9,0,0,1,Wall breached,0,0,NULL,0.9,0.7,20 DamageDescription10= NULL,0.9,1,0,0,1,Wall breached,0,0,NULL,1,1,1000000 [UserPlayerUnit 1.Compartment 7] CompartmentType= 2 StatusActive= No ID= VIIBCrewBerthing NameDisplayable= Crew Berthing Type=NULL FunctionalType= SensorsRoom MechanicalCoef= 0 ;0..1 ElectricsCoef= 0 ;0..1 GunsCoef= 0 ;0..1 WatchmanCoef= 0 ;0..1 WatchStandingCoef= 0.048 MaintenanceCoef= 0.0144 RepairsCoef= 0.072 ReloadingweaponCoef= 0.072 SleepCoef= -0.12 LeadersSlots=3 CrewMembersSlots= 9 EffciencyDenominator=9 EffciencyDenominatorBS=9 Hitpoints=100 CrewExposure=0.075 EquipmentsExposure=0.1 WeaponsExposure=0.1 ExternalDamageZoneTypeID3D= -1 DamageDescription1= NULL,0,1,0,1,1,No Damage,0,0,NULL,0,0,0 [UserPlayerUnit 1.Compartment 8] CompartmentType= 2 StatusActive= No ID= VIIBRepairTeam NameDisplayable= Damage Control Team Type=Damage Control FunctionalType= DamageControlRoom MechanicalCoef= 0.9 ;0..1 ElectricsCoef= 0.1 ;0..1 GunsCoef= 0 ;0..1 WatchmanCoef= 0 ;0..1 WatchStandingCoef= 0.048 MaintenanceCoef= 0.0144 RepairsCoef= 0.072 ReloadingweaponCoef= 0.072 SleepCoef= -0.12 LeadersSlots=1 CrewMembersSlots= 1 EffciencyDenominator=2 EffciencyDenominatorBS=2 Hitpoints=100 CrewExposure=0.075 EquipmentsExposure=0.1 WeaponsExposure=0.1 ExternalDamageZoneTypeID3D= -1 DamageDescription1= NULL, 0, 1, 0, 1, 1, No Damage, 0, 0, NULL, 0, 0, 0 [UserPlayerUnit 1.Compartment 9] CompartmentType= 2 StatusActive= No ID= VIIBGun NameDisplayable= Deck Gun Type=NULL FunctionalType= ArtilleryRoom MechanicalCoef= 0.175 ;0.1 ElectricsCoef= 0 GunsCoef= 1.575 ;0.9 ;0..1 WatchmanCoef= 0 WatchStandingCoef= 0.048 MaintenanceCoef= 0.0144 RepairsCoef= 0.072 ReloadingweaponCoef= 0.072 SleepCoef= -0.12 LeadersSlots=1 CrewMembersSlots= 6 EffciencyDenominator=6 EffciencyDenominatorBS=6 Hitpoints=200 CrewExposure=2.5 EquipmentsExposure=1.0 WeaponsExposure=1.0 ExternalDamageZoneTypeID3D= 635 ;43 DamageDescription1= NULL, 0, 1, 0, 1, 1, small malfunction, 0, 0, NULL, 0.2, 0.4, 0.01 ;------------------------------------------------------------ ; CREWMEMBER SLOTS ; ; ;Type= CrewMember_Type1 ;for Commander slots, which give bonus to the entire unit ;Type= CrewMember_Type2 ;for Leaders slots, which give bonus to the compartment ;Type= CrewMember_Type3 ;for crewmember slots, which work and get poor pay :D ; ;IDLinkCrewMember= NULL ; this means the person will be generated ; ;------------------------------------------------------------ ; ******** STERN TORPEDO ********* [UserPlayerUnit 1.Compartment 1.CrewMemberSlot 1] ID=CrewMemberSlot_SternTorpW1L NameDisplayable= Stern Torpedo 1st Watch Leader Type= Leader WatchIndex= 1 IDLinkCrewMember= Maat-Torpedo WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 1.CrewMemberSlot 2] ID=CrewMemberSlot_SternTorpW2L NameDisplayable= Stern Torpedo 2nd Watch Leader Type= Leader WatchIndex= 2 IDLinkCrewMember= Maat-Torpedo WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 1.CrewMemberSlot 3] ID=CrewMemberSlot_SternTorpW3L NameDisplayable= Stern Torpedo 3rd Watch Leader Type= Leader WatchIndex= 3 IDLinkCrewMember= Maat-Torpedo WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 1.CrewMemberSlot 4] ID=CrewMemberSlot_SternTorpW1C1 NameDisplayable= Stern Torpedo Crew Type= Crewman WatchIndex= 1 IDLinkCrewMember= Matrosenobergefreiter-Torpedo WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 1.CrewMemberSlot 5] ID=CrewMemberSlot_SternTorpW2C1 NameDisplayable= Stern Torpedo Crew Type= Crewman WatchIndex= 2 IDLinkCrewMember= Matrosenobergefreiter-Torpedo WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 1.CrewMemberSlot 6] ID=CrewMemberSlot_SternTorpW3C1 NameDisplayable= Stern Torpedo Crew Type= Crewman WatchIndex= 3 IDLinkCrewMember= Matrosengefreiter-Torpedo WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL ; ******** ENGINE ROOM ********* [UserPlayerUnit 1.Compartment 2.CrewMemberSlot 1] ID=CrewMemberSlot_EngineW1L NameDisplayable= Engine Room 1st Watch Leader Type= Leader WatchIndex= 1 IDLinkCrewMember= Oberbootsmann-Engines WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 2.CrewMemberSlot 2] ID=CrewMemberSlot_EngineW2L NameDisplayable= Engine Room 2nd Watch Leader Type= Leader WatchIndex= 2 IDLinkCrewMember= Oberbootsmann-Engines WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 2.CrewMemberSlot 3] ID=CrewMemberSlot_EngineW3L NameDisplayable= Engine Room 3rd Watch Leader Type= Leader WatchIndex= 3 IDLinkCrewMember= Obermaat-Engines WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 2.CrewMemberSlot 4] ID=CrewMemberSlot_EngineW1C1 NameDisplayable= Engine Room Crew Type= Crewman WatchIndex= 1 IDLinkCrewMember= Matrosenobergefreiter-Engines WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 2.CrewMemberSlot 5] ID=CrewMemberSlot_EngineW2C1 NameDisplayable= Engine Rooms Crew Type= Crewman WatchIndex= 2 IDLinkCrewMember= Matrosenobergefreiter-Engines WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 2.CrewMemberSlot 6] ID=CrewMemberSlot_EngineW3C1 NameDisplayable= Engine Room Crew Type= Crewman WatchIndex= 3 IDLinkCrewMember= Matrosenobergefreiter-Engines WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 2.CrewMemberSlot 7] ID=CrewMemberSlot_EngineW1C2 NameDisplayable= Engine Room Crew Type= Crewman WatchIndex= 1 IDLinkCrewMember= Matrosengefreiter-Engines WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 2.CrewMemberSlot 8] ID=CrewMemberSlot_EngineW2C2 NameDisplayable= Engine Room Crew Type= Crewman WatchIndex= 2 IDLinkCrewMember= Matrosengefreiter-Engines WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 2.CrewMemberSlot 9] ID=CrewMemberSlot_EngineW3C2 NameDisplayable= Engine Room Crew Type= Crewman WatchIndex= 3 IDLinkCrewMember= Matrosengefreiter-Engines WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL ; ******** COMMAND ROOM ********* [UserPlayerUnit 1.Compartment 3.CrewMemberSlot 1] ID=CrewMemberSlot_CommandW1L NameDisplayable= 1st Watch Officer On The Deck Type= Leader WatchIndex= 1 IDLinkCrewMember= LT-Command WatchCrewMemberSlot3D= SO_dummy BattleStationsCrewMemberSlot3D= SO_dummy WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 3.CrewMemberSlot 2] ID=CrewMemberSlot_CommandW2L NameDisplayable= 2nd Watch Officer On The Deck Type= Leader WatchIndex= 2 IDLinkCrewMember= LT-Command WatchCrewMemberSlot3D= SO_dummy BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 3.CrewMemberSlot 3] ID=CrewMemberSlot_CommandW3L NameDisplayable= 3rd Watch Officer On The Deck Type= Leader WatchIndex= 3 IDLinkCrewMember= Stabsoberbootsmann-Command WatchCrewMemberSlot3D= SO_dummy BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 3.CrewMemberSlot 4] ID=CrewMemberSlot_CommandW1C1 NameDisplayable= Command Room Crew Type= Crewman WatchIndex= 1 IDLinkCrewMember= Matrosengefreiter-Command WatchCrewMemberSlot3D= NA_dummy ;electrical panel BattleStationsCrewMemberSlot3D= SA1_dummy WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 3.CrewMemberSlot 5] ID=CrewMemberSlot_CommandW2C1 NameDisplayable= Command Room Crew Type= Crewman WatchIndex= 2 IDLinkCrewMember= Matrosengefreiter-Command WatchCrewMemberSlot3D= NA_dummy BattleStationsCrewMemberSlot3D= SA1_dummy WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 3.CrewMemberSlot 6] ID=CrewMemberSlot_CommandW3C1 NameDisplayable= Command Room Crew Type= Crewman WatchIndex= 3 IDLinkCrewMember= Matrosengefreiter-Command WatchCrewMemberSlot3D= NA_dummy BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 3.CrewMemberSlot 7] ID=CrewMemberSlot_CommandW1C2 NameDisplayable= Command Room Crew Type= Crewman WatchIndex= 1 IDLinkCrewMember= Matrosengefreiter-Command WatchCrewMemberSlot3D= HF_dummy BattleStationsCrewMemberSlot3D= HF_dummy WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 3.CrewMemberSlot 8] ID=CrewMemberSlot_CommandW2C2 NameDisplayable= Command Room Crew Type= Crewman WatchIndex= 2 IDLinkCrewMember= Matrosengefreiter-Command WatchCrewMemberSlot3D= HF_dummy BattleStationsCrewMemberSlot3D= HA_dummy WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 3.CrewMemberSlot 9] ID=CrewMemberSlot_CommandW3C2 NameDisplayable= Command Room Crew Type= Crewman WatchIndex= 3 IDLinkCrewMember= Matrosengefreiter-Command WatchCrewMemberSlot3D= HF_dummy BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 3.CrewMemberSlot 10] ID=CrewMemberSlot_CommandW1C3 NameDisplayable= Command Room Crew Type= Crewman WatchIndex= 1 IDLinkCrewMember= Oberbootsmann-Command WatchCrewMemberSlot3D= HA_dummy BattleStationsCrewMemberSlot3D= NA_dummy WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 3.CrewMemberSlot 11] ID=CrewMemberSlot_CommandW2C3 NameDisplayable= Command Room Crew Type= Crewman WatchIndex= 2 IDLinkCrewMember= Obermaat-Medic WatchCrewMemberSlot3D= HA_dummy BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 3.CrewMemberSlot 12] ID=CrewMemberSlot_CommandW3C3 NameDisplayable= Command Room Crew Type= Crewman WatchIndex= 3 IDLinkCrewMember= Obermaat-Medic WatchCrewMemberSlot3D= HA_dummy BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL ; ******** Radio ROOM ********* [UserPlayerUnit 1.Compartment 4.CrewMemberSlot 1] ID=CrewMemberSlot_RadioW1L1 NameDisplayable= Radio Room Crew Type= Leader WatchIndex= 1 IDLinkCrewMember= Bootsmann-Sensors WatchCrewMemberSlot3D= SON BattleStationsCrewMemberSlot3D= SON WatchAccessoriesForAdding3DObjects= headphones#Head WatchAccessoriesForSubtracting3DObjects= sapca BattleAccessoriesForAdding3DObjects= headphones#Head BattleAccessoriesForSubtracting3DObjects= sapca [UserPlayerUnit 1.Compartment 4.CrewMemberSlot 2] ID=CrewMemberSlot_RadioW2L1 NameDisplayable= Radio Room Crew Type= Leader WatchIndex= 2 IDLinkCrewMember= Obermaat-Sensors WatchCrewMemberSlot3D= SON BattleStationsCrewMemberSlot3D= RAD WatchAccessoriesForAdding3DObjects= headphones#Head WatchAccessoriesForSubtracting3DObjects= sapca BattleAccessoriesForAdding3DObjects= headphones#Head BattleAccessoriesForSubtracting3DObjects= sapca [UserPlayerUnit 1.Compartment 4.CrewMemberSlot 3] ID=CrewMemberSlot_RadioW3L1 NameDisplayable= Radio Room Crew Type= Leader WatchIndex= 3 IDLinkCrewMember= Maat-Sensors WatchCrewMemberSlot3D= SON BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= headphones#Head WatchAccessoriesForSubtracting3DObjects= sapca BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 4.CrewMemberSlot 4] ID=CrewMemberSlot_RadioW1C1 NameDisplayable= Radio Room Crew Type= Crewman WatchIndex= 1 IDLinkCrewMember= Matrosenobergefreiter-Sensors WatchCrewMemberSlot3D= RAD BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= headphones#Head WatchAccessoriesForSubtracting3DObjects= sapca BattleAccessoriesForAdding3DObjects= headphones#Head BattleAccessoriesForSubtracting3DObjects= sapca [UserPlayerUnit 1.Compartment 4.CrewMemberSlot 5] ID=CrewMemberSlot_RadioW2C1 NameDisplayable= Radio Room Crew Type= Crewman WatchIndex= 2 IDLinkCrewMember= Matrosenobergefreiter-Sensors WatchCrewMemberSlot3D= RAD BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= headphones#Head WatchAccessoriesForSubtracting3DObjects= sapca BattleAccessoriesForAdding3DObjects= headphones#Head BattleAccessoriesForSubtracting3DObjects= sapca [UserPlayerUnit 1.Compartment 4.CrewMemberSlot 6] ID=CrewMemberSlot_RadioW3C1 NameDisplayable= Radio Room Crew Type= Crewman WatchIndex= 3 IDLinkCrewMember= Matrosengefreiter-Sensors WatchCrewMemberSlot3D= RAD BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= headphones#Head WatchAccessoriesForSubtracting3DObjects= sapca BattleAccessoriesForAdding3DObjects= headphones#Head BattleAccessoriesForSubtracting3DObjects= sapca ; ******** Conning Tower ********* [UserPlayerUnit 1.Compartment 5.CrewMemberSlot 1] ID=CrewMemberSlot_AttackW1L NameDisplayable= Conning Tower Crew Type= Officer WatchIndex= 1 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 5.CrewMemberSlot 2] ID=CrewMemberSlot_AttackW2L NameDisplayable= Conning Tower Crew Type= Officer WatchIndex= 2 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 5.CrewMemberSlot 3] ID=CrewMemberSlot_AttackW3L NameDisplayable= Conning Tower Crew Type= Officer WatchIndex= 3 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 5.CrewMemberSlot 4] ID=CrewMemberSlot_AttackW1C NameDisplayable= Conning Tower Crew Type= Crewman WatchIndex= 1 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 5.CrewMemberSlot 5] ID=CrewMemberSlot_AttackW2C NameDisplayable= Conning Tower Crew Type= Crewman WatchIndex= 2 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 5.CrewMemberSlot 6] ID=CrewMemberSlot_AttackW3C NameDisplayable= Conning Tower Crew Type= Crewman WatchIndex= 3 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL ; ******** BOW TORPEDO ********* [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 1] ID=CrewMemberSlot_BowTorpW1L NameDisplayable= Bow Torpedo 1st Watch Leader Type= Leader WatchIndex= 1 IDLinkCrewMember= Obermaat-Torpedo WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 2] ID=CrewMemberSlot_BowTorpW2L NameDisplayable= Bow Torpedo 2nd Watch Leader Type= Leader WatchIndex= 2 IDLinkCrewMember= Obermaat-Torpedo WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 3] ID=CrewMemberSlot_BowTorpW3L NameDisplayable= Bow Torpedo 3rd Watch Leader Type= Leader WatchIndex= 3 IDLinkCrewMember= Maat-Torpedo WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 4] ID=CrewMemberSlot_BowTorpW1C1 NameDisplayable= Bow Torpedo Crew Type= Crewman WatchIndex= 1 IDLinkCrewMember= Matrosenobergefreiter-Torpedo WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 5] ID=CrewMemberSlot_BowTorpW2C1 NameDisplayable= Bow Torpedo Crew Type= Crewman WatchIndex= 2 IDLinkCrewMember= Matrosenobergefreiter-Torpedo WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 6] ID=CrewMemberSlot_BowTorpW3C1 NameDisplayable= Bow Torpedo Crew Type= Crewman WatchIndex= 3 IDLinkCrewMember= Matrosenobergefreiter-Torpedo WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 7] ID=CrewMemberSlot_BowTorpW1C2 NameDisplayable= Fore Torpedo Crew Type= Crewman WatchIndex= 1 IDLinkCrewMember= Matrosenobergefreiter-Torpedo WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 8] ID=CrewMemberSlot_BowTorpW2C2 NameDisplayable= Fore Torpedo Crew Type= Crewman WatchIndex= 2 IDLinkCrewMember= Matrosenobergefreiter-Torpedo WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 6.CrewMemberSlot 9] ID=CrewMemberSlot_BowTorpW3C2 NameDisplayable= Fore Torpedo Crew Type= Crewman WatchIndex= 3 IDLinkCrewMember= Matrosenobergefreiter-Torpedo WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL ; ******** Crew Berthing ********* [UserPlayerUnit 1.Compartment 7.CrewMemberSlot 1] ID=CrewMemberSlot_BerthingC1 NameDisplayable= Crew Berthing Type= Crewman WatchIndex= 0 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 7.CrewMemberSlot 2] ID=CrewMemberSlot_BerthingC2 NameDisplayable= Crew Berthing Type= Crewman WatchIndex= 0 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 7.CrewMemberSlot 3] ID=CrewMemberSlot_BerthingC3 NameDisplayable= Crew Berthing Type= Crewman WatchIndex= 0 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 7.CrewMemberSlot 4] ID=CrewMemberSlot_BerthingC4 NameDisplayable= Crew Berthing Type= Crewman WatchIndex= 0 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 7.CrewMemberSlot 5] ID=CrewMemberSlot_BerthingC5 NameDisplayable= Crew Berthing Type= Crewman WatchIndex= 0 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 7.CrewMemberSlot 6] ID=CrewMemberSlot_BerthingC6 NameDisplayable= Crew Berthing Type= Crewman WatchIndex= 0 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 7.CrewMemberSlot 7] ID=CrewMemberSlot_BerthingC7 NameDisplayable= Crew Berthing Type= Crewman WatchIndex= 0 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 7.CrewMemberSlot 8] ID=CrewMemberSlot_BerthingC8 NameDisplayable= Crew Berthing Type= Crewman WatchIndex= 0 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 7.CrewMemberSlot 9] ID=CrewMemberSlot_BerthingC9 NameDisplayable= Crew Berthing Type= Crewman WatchIndex= 0 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL ; ******** DAMAGE CONTROL ********* [UserPlayerUnit 1.Compartment 8.CrewMemberSlot 1] ID=CrewMemberSlot_DamageL1 NameDisplayable= Damage Control Team Leader Type= Leader WatchIndex= 0 IDLinkCrewMember= Matrosenobergefreiter-DC WatchCrewMemberSlot3D= RT1_dummy BattleStationsCrewMemberSlot3D= RT1_dummy WatchAccessoriesForAdding3DObjects= WRENCH WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= WRENCH BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 8.CrewMemberSlot 2] ID=CrewMemberSlot_DamageC1 NameDisplayable= Damage Control Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= Matrosengefreiter-DC WatchCrewMemberSlot3D= RT2_dummy BattleStationsCrewMemberSlot3D= RT2_dummy WatchAccessoriesForAdding3DObjects= WRENCH WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= WRENCH BattleAccessoriesForSubtracting3DObjects= NULL ; ******** DECK GUN ********* [UserPlayerUnit 1.Compartment 9.CrewMemberSlot 1] ID=CrewMemberSlot_DGunL NameDisplayable= Deck Gun Leader Type= Leader WatchIndex= 0 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= WM1@slot_M01 BattleStationsCrewMemberSlot3D= WM1@slot_M01 WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 9.CrewMemberSlot 2] ID=CrewMemberSlot_DGunC1 NameDisplayable= Deck Gun Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= WM2@slot_M01 BattleStationsCrewMemberSlot3D= WM2@slot_M01 WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 9.CrewMemberSlot 3] ID=CrewMemberSlot_DGunC2 NameDisplayable= Deck Gun Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= WM3@slot_M01 BattleStationsCrewMemberSlot3D= WM3@slot_M01 WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 9.CrewMemberSlot 4] ID=CrewMemberSlot_DGunC3 NameDisplayable= Deck Gun Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= WM4@slot_M01 BattleStationsCrewMemberSlot3D= WM4@slot_M01 WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 9.CrewMemberSlot 5] ID=CrewMemberSlot_DGunC4 NameDisplayable= Deck Gun Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= WM5@slot_M01 BattleStationsCrewMemberSlot3D= WM5@slot_M01 WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 9.CrewMemberSlot 6] ID=CrewMemberSlot_DGunC5 NameDisplayable= Deck Gun Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= WM6@slot_M01 BattleStationsCrewMemberSlot3D= WM6@slot_M01 WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 9.CrewMemberSlot 7] ID=CrewMemberSlot_DGunC6 NameDisplayable= Deck Gun Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= WM7@slot_M01 BattleStationsCrewMemberSlot3D= WM7@slot_M01 WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL ;************************************************************ ; ; COMPARTMENT EQUIPMENT & WEAPS ; ;************************************************************ ;------------------------------------------------------------ ; STERN TORPEDO ;------------------------------------------------------------ [UserPlayerUnit 1.Compartment 1.EquipmentSlot 1] ID= EqSlotSternTorpWall NameDisplayable= After Torpedo Room Compartment Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, ATRBulkhead ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 200 [UserPlayerUnit 1.Compartment 1.EquipmentSlot 2] ID= VIIATRBH NameDisplayable= After Torpedo Room Pressure Hull Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, ATRBHZone ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 232 [UserPlayerUnit 1.Compartment 1.EquipmentSlot 3] ID= EqSlot11 NameDisplayable= Stern Dive Planes Transmission Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, DivePlanesTransmission ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 60 [UserPlayerUnit 1.Compartment 1.EquipmentSlot 4] ID= StbdRudder NameDisplayable= Stbd Rudders Transmission Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, StbdRudderTransmission ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 67 [UserPlayerUnit 1.Compartment 1.EquipmentSlot 5] ID= PortRudder NameDisplayable= Port Rudders Transmission Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, PortRudderTransmission ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 73 [UserPlayerUnit 1.Compartment 1.EquipmentSlot 6] ID= EqSlot13 NameDisplayable= Stbd Propeller Shaft Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, StbdPropellerShaft ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 68 [UserPlayerUnit 1.Compartment 1.EquipmentSlot 7] ID= EqSlot14 NameDisplayable= Port Propeller Shaft Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, PortPropellerShaft ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 72 [UserPlayerUnit 1.Compartment 1.EquipmentSlot 8] ID= EqSlotSEE NameDisplayable= Starboard Electric Engine Type=NULL AcceptedTypes=IXEEngine UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, StbdElectricEngine ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 22 [UserPlayerUnit 1.Compartment 1.EquipmentSlot 9] ID= EqSlotPEE NameDisplayable= Port Electric Engine Type=NULL AcceptedTypes=IXEEngine UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, PortElectricEngine ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 56 [UserPlayerUnit 1.Compartment 1.WeaponSlot 1] ID= TorpMountS1 NameDisplayable= Torpedo Tube V Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=SternTorpedoRoom IDLinkWeaponIntervalDefault1= NULL, 1940-12-31, TorpedoTube533Ger, T2Torpedo IDLinkWeaponIntervalDefault2= 1941-01-01, 1942-11-01, TorpedoTube533Ger, T4Torpedo IDLinkWeaponIntervalDefault3= 1942-11-02, NULL, TorpedoTube533Ger, T3Torpedo ExternalNodeName3D= NULL ExternalObjectName3D= NSS_Uboat7b_Door02_B_anim ExternalDamageZoneTypeID3D= 61 [UserPlayerUnit 1.Compartment 1.WeaponSlot 2] ID= DecoyLaunchMount NameDisplayable= Decoy Launcher Type=NULL AcceptedTypes= GerDecoyLaunchers UserCustomizable=No IDLinkBunker=SternDecoyReserve, SternTorpedoReserves IDLinkWeaponIntervalDefault1= 1941-01-01, 1945-12-31, DecoyLaunchTube1, BubbleGenerator ExternalNodeName3D= BLD ExternalObjectName3D= NULL ExternalDamageZoneTypeID3D= 138 [UserPlayerUnit 1.Compartment 1.Bunker 1] ID=SternTorpedoRoom Capacity=1 IDLinkAmmunitionIntervalDefault1= NULL, 1940-12-31, T2Torpedo, 1 IDLinkAmmunitionIntervalDefault2= 1941-01-01, 1942-11-01, T4Torpedo, 1 IDLinkAmmunitionIntervalDefault3= 1942-11-02, NULL, T3Torpedo, 1 [UserPlayerUnit 1.Compartment 1.Bunker 2] ; Deck reserves ID=SternTorpedoReserves Capacity=1 IDLinkAmmunitionIntervalDefault1= NULL, 1940-12-31, T1Torpedo, 1 IDLinkAmmunitionIntervalDefault2= 1941-01-01, 1942-11-01, T11Torpedo, 1 ExternalReserves=Yes [UserPlayerUnit 1.Compartment 1.Bunker 3] ID=SternDecoyReserve Capacity=0 IDLinkAmmunitionIntervalDefault1= NULL, NULL, BubbleGenerator, 0 ;------------------------------------------------------------ ; ENGINES ROOM ;------------------------------------------------------------ [UserPlayerUnit 1.Compartment 2.EquipmentSlot 1] ID= EqSlotEnginesWall NameDisplayable= Engine Rooms Compartment Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, ERBulkhead ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 201 [UserPlayerUnit 1.Compartment 2.EquipmentSlot 2] ID= VIIERBH NameDisplayable= Engine Room Pressure Hull Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, ERBHZone ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 233 [UserPlayerUnit 1.Compartment 2.EquipmentSlot 3] ID= EqSlotSDE NameDisplayable= Starboard Diesel Engine Type=NULL AcceptedTypes=IXDEngine UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, StbdDieselEngine ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 21 [UserPlayerUnit 1.Compartment 2.EquipmentSlot 4] ID= EqSlotPDE NameDisplayable= Port Diesel Engine Type=NULL AcceptedTypes=IXDEngine UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, PortDieselEngine ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 55 [UserPlayerUnit 1.Compartment 2.EquipmentSlot 5] ID= EqSlotComp NameDisplayable= Compressor Type=NULL AcceptedTypes=IXComp UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, IXCompressor ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 57 [UserPlayerUnit 1.Compartment 2.EquipmentSlot 6] ID= CFOTank NameDisplayable= Clean Fuel Oil (CFO) Tank Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, UBCFOTank ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 54 ;------------------------------------------------------------- ; COMMAND ROOM ;------------------------------------------------------------ [UserPlayerUnit 1.Compartment 3.EquipmentSlot 1] ID= EqSlotCommandWall NameDisplayable= Control Room Compartment Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, CRBulkhead ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 202 [UserPlayerUnit 1.Compartment 3.EquipmentSlot 2] ID= VIICRBH NameDisplayable= Control Room Pressure Hull Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, CRBHZone ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 234 [UserPlayerUnit 1.Compartment 3.EquipmentSlot 3] ID= EqSlot31 NameDisplayable= Trim Pump Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, MainPump ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 53 [UserPlayerUnit 1.Compartment 3.EquipmentSlot 4] ID= EqSlot36 NameDisplayable= Hydraulic Pump Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, HydraulicPumpBasic ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 3.EquipmentSlot 5] ID= CommRoomTDC NameDisplayable= Torpedo Data Computer Type=NULL AcceptedTypes=GerTDC UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, VorhaltrechnerS3 ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 3.EquipmentSlot 6] ID= ScopeBase1 NameDisplayable= Observation Periscope Type=NULL AcceptedTypes=USPeriscope UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, ObsPeriscope ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 3.EquipmentSlot 7] ID= IXSternBattery NameDisplayable= Stern Battery Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, VIISBat27MAK740 ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 59 ;------------------------------------------------------------ ; RADIO ROOM ;------------------------------------------------------------ [UserPlayerUnit 1.Compartment 4.EquipmentSlot 1] ID= EqSlotRadioWall NameDisplayable= Control Room Compartment Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, RRBulkhead ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 208 [UserPlayerUnit 1.Compartment 4.EquipmentSlot 2] ID= VIIRRBH NameDisplayable= Control Room Pressure Hull Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, RRBHZone ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 194 [UserPlayerUnit 1.Compartment 4.EquipmentSlot 3] ID= EqSlot41 NameDisplayable= Hydrophone Apparatus Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, Hydrophone ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 49 [UserPlayerUnit 1.Compartment 4.EquipmentSlot 4] ID= EqSlot42 NameDisplayable= Radio Apparatus Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, BasicRadio ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 50 [UserPlayerUnit 1.Compartment 4.EquipmentSlot 5] ID= EqSlot44 NameDisplayable= Radar Warning Receiver Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= 1942-08-01, NULL, NULL ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 ;------------------------------------------------------------ ; CONNING TOWER ;------------------------------------------------------------ [UserPlayerUnit 1.Compartment 5.EquipmentSlot 1] ID= EqSlotCommandWall NameDisplayable= Conning Tower Compartment Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, CTBulkhead ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 192 [UserPlayerUnit 1.Compartment 5.EquipmentSlot 2] ID= VIICRBH NameDisplayable= Conning Tower Pressure Hull Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, CTBHZone ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 236 [UserPlayerUnit 1.Compartment 5.EquipmentSlot 3] ID= ScopeBase2 NameDisplayable= Attack Periscope Type=NULL AcceptedTypes=USPeriscope UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, AttackPeriscope ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 ;------------------------------------------------------------ ; BOW TORPEDO ;------------------------------------------------------------ [UserPlayerUnit 1.Compartment 6.EquipmentSlot 1] ID= EqSlotBowTorpWall NameDisplayable= Forward Torpedo Room Compartment Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, FTRBulkhead ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 199 [UserPlayerUnit 1.Compartment 6.EquipmentSlot 2] ID= IIBFTRBH NameDisplayable= Forward Torpedo Room Pressure Hull Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, FTRBHZone ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 235 [UserPlayerUnit 1.Compartment 6.EquipmentSlot 3] ID= EqSlot51 NameDisplayable= Bow Dive Planes Transmission Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, DivePlanesTransmission ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 33 [UserPlayerUnit 1.Compartment 6.EquipmentSlot 4] ID= EqSlot53 NameDisplayable= Hydrophone Receivers Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL ExternalNodeName3D= H01 ExternalDamageZoneTypeID3D= 139 [UserPlayerUnit 1.Compartment 6.EquipmentSlot 5] ID= EqSlot54 NameDisplayable= Hydrophone Receivers Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL ExternalNodeName3D= H02 ExternalDamageZoneTypeID3D= 209 [UserPlayerUnit 1.Compartment 6.EquipmentSlot 6] ID= IXBowBattery NameDisplayable= Bow Batteries Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, VIIBowBat27MAK740 ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= 23 [UserPlayerUnit 1.Compartment 6.WeaponSlot 1] ID= TorpMountB1 NameDisplayable= Torpedo Tube I Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=BowTorpedoRoom, BowTorpedoReserves IDLinkWeaponIntervalDefault1= NULL, 1940-12-31, TorpedoTube533Ger, T2Torpedo IDLinkWeaponIntervalDefault2= 1941-01-01, 1942-11-01, TorpedoTube533Ger, T4Torpedo IDLinkWeaponIntervalDefault3= 1942-11-02, 1944-02-01, TorpedoTube533Ger, T3Torpedo IDLinkWeaponIntervalDefault4= 1944-02-02, NULL, TorpedoTube533Ger, T1Fat1Torpedo ExternalNodeName3D= NULL ExternalObjectName3D= NSS_Uboat7b_Door02_FRU_anim ExternalDamageZoneTypeID3D= 58 [UserPlayerUnit 1.Compartment 6.WeaponSlot 2] ID= TorpMountB2 NameDisplayable= Torpedo Tube II Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=BowTorpedoRoom, BowTorpedoReserves IDLinkWeaponIntervalDefault1= NULL, 1940-12-31, TorpedoTube533Ger, T2Torpedo IDLinkWeaponIntervalDefault2= 1941-01-01, 1942-11-01, TorpedoTube533Ger, T4Torpedo IDLinkWeaponIntervalDefault3= 1942-11-02, 1944-02-01, TorpedoTube533Ger, T3Torpedo IDLinkWeaponIntervalDefault4= 1944-02-02, NULL, TorpedoTube533Ger, T1Fat1Torpedo ExternalNodeName3D= NULL ExternalObjectName3D= NSS_Uboat7b_Door02_FLU_anim ExternalDamageZoneTypeID3D= 131 [UserPlayerUnit 1.Compartment 6.WeaponSlot 3] ID= TorpMountB3 NameDisplayable= Torpedo Tube III Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=BowTorpedoRoom, BowTorpedoReserves IDLinkWeaponIntervalDefault1= NULL, 1940-12-31, TorpedoTube533Ger, T2Torpedo IDLinkWeaponIntervalDefault2= 1941-01-01, 1942-11-01, TorpedoTube533Ger, T4Torpedo IDLinkWeaponIntervalDefault3= 1942-11-02, NULL, TorpedoTube533Ger, T3Torpedo ExternalNodeName3D= NULL ExternalObjectName3D= NSS_Uboat7b_Door02_FRD_anim ExternalDamageZoneTypeID3D= 132 [UserPlayerUnit 1.Compartment 6.WeaponSlot 4] ID= TorpMountB4 NameDisplayable= Torpedo Tube IV Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=BowTorpedoRoom, BowTorpedoReserves IDLinkWeaponIntervalDefault1= NULL, 1940-12-31, TorpedoTube533Ger, T2Torpedo IDLinkWeaponIntervalDefault2= 1941-01-01, 1942-11-01, TorpedoTube533Ger, T4Torpedo IDLinkWeaponIntervalDefault3= 1942-11-02, NULL, TorpedoTube533Ger, T3Torpedo ExternalNodeName3D= NULL ExternalObjectName3D= NSS_Uboat7b_Door02_FLD_anim ExternalDamageZoneTypeID3D= 133 [UserPlayerUnit 1.Compartment 6.Bunker 1] ; Forward Torpedo Room ID=BowTorpedoRoom Capacity=6 IDLinkAmmunitionIntervalDefault1= NULL, 1940-12-31, T1Torpedo, 4, T2Torpedo, 2 IDLinkAmmunitionIntervalDefault2= 1941-01-01, 1942-11-01, T11Torpedo, 4, T4Torpedo, 2 IDLinkAmmunitionIntervalDefault3= 1942-11-02, 1944-06-31, T11Torpedo, 2, T3Torpedo, 4 IDLinkAmmunitionIntervalDefault4= 1944-07-01, NUll, T3Torpedo, 2, T1Fat1Torpedo, 2 [UserPlayerUnit 1.Compartment 6.Bunker 2] ; Deck reserves ID=BowTorpedoReserves Capacity=1 IDLinkAmmunitionIntervalDefault1= NULL, 1941-12-31, T1Torpedo, 1 IDLinkAmmunitionIntervalDefault2= 1942-01-01, 1942-11-01, T11Torpedo, 1 ExternalReserves=Yes ;------------------------------------------------------------ ; DECK GUNS AND MISC EXTERNAL EQUIP ;------------------------------------------------------------ [UserPlayerUnit 1.Compartment 9.WeaponSlot 1] ID= BowDeckGun NameDisplayable= Deck Gun Mount Type=NULL AcceptedTypes= NULL UserCustomizable=No IDLinkBunker= GunsAmmoBunker IDLinkWeaponIntervalDefault1= NULL, NULL, NULL, NULL ExternalNodeName3D= M01 ExternalObjectName3D= NULL ExternalDamageZoneTypeID3D= 229 ;-1 [UserPlayerUnit 1.Compartment 3.Bunker 1] ; Deck Gun and Flak guns ammo ID=GunsAmmoBunker Capacity=10 IDLinkAmmunitionIntervalDefault1= NULL, NULL, NULL, 0 ;Link1=Buncar 2, LinkType, Time ;************************************************************ ; ; UpgradePackSlot ; ;************************************************************ [UserPlayerUnit 1.UpgradePackSlot 1] ID= UpgDeckGun NameDisplayable= Deckgeschütz Type=NULL AcceptedTypes= GerHeavyDeckGun, GerDeckGun UserCustomizable=Yes IDLinkUpgradePackSlots= BowDeckGun IDLinkUpgradePackSlotsIntervalDefault1= 1939-01-01, 1943-06-01, Upack88mmDG [UserPlayerUnit 1.UpgradePackSlot 2] ID= UpgHydrophone NameDisplayable= Hydrophone Type=NULL AcceptedTypes= IXHydrophone UserCustomizable=Yes IDLinkUpgradePackSlots= EqSlot41, EqSlot53, EqSlot54 IDLinkUpgradePackSlotsIntervalDefault1= Null, Null, UpackIXGHG [UserPlayerUnit 1.UpgradePackSlot 3] ID= UpgRadarWarningReceiver NameDisplayable= Radar Warning Receiver Type=NULL AcceptedTypes= IXRadarWarningReceiver UserCustomizable=Yes IDLinkUpgradePackSlots= RWRAntenna, EqSlot44 IDLinkUpgradePackSlotsIntervalDefault1= 1942-08-01, 1943-11-14, UpackIXFuMB1 IDLinkUpgradePackSlotsIntervalDefault2= 1943-11-15, 1945-12-31, UpackIXFuMB10 [UserPlayerUnit 1.UpgradePackSlot 4] ID= UpgSchnorkel NameDisplayable=Main Deck Type=NULL AcceptedTypes= Schnorkel UserCustomizable=Yes IDLinkUpgradePackSlots= SnorkelSlot IDLinkUpgradePackSlotsIntervalDefault1= Null, Null, UpackVIIBSnorkelMask [UserPlayerUnit 1.UpgradePackSlot 5] ID= UpgDecoyLauncher NameDisplayable= Decoy Launcher Type=NULL AcceptedTypes= GerDecoyLauncher UserCustomizable=Yes IDLinkUpgradePackSlots= DecoyLaunchMount IDLinkUpgradePackSlotsIntervalDefault1= 1941-01-01, 1943-03-01, UpackBold1 IDLinkUpgradePackSlotsIntervalDefault2= 1943-03-02, 1943-07-10, UpackBold2 IDLinkUpgradePackSlotsIntervalDefault3= 1943-07-11, 1944-04-01, UpackBold3 IDLinkUpgradePackSlotsIntervalDefault4= 1944-04-02, 1945-12-31, UpackBold4 ;************************************************************ ; ; FunctionalSubsystem ; ;************************************************************ ; ; FunctionalType= PropulsionSurface ; FunctionalType= PropulsionUnderwater ; FunctionalType= PropulsionSilent ; FunctionalType= SteeringHorizontal ; FunctionalType= SteeringVertical ; FunctionalType= SensorHydrophone ; FunctionalType= SensorSonar ; FunctionalType= SensorRWR ; FunctionalType= SensorRadio ; FunctionalType= SensorRadar ; FunctionalType= SensorMAD ; FunctionalType= SensorPeriscope ; FunctionalType= SensorEyeball ; FunctionalType= SensorDF ; FunctionalType= WeaponDecoy ; FunctionalType= WeaponTorpedo ; FunctionalType= WeaponMainCannon ; FunctionalType= WeaponSecondaryCannon ; FunctionalType= WeaponFlak ; FunctionalType= ResourceCompressedAir ; FunctionalType= ResourceFuel ; FunctionalType= ResourceElectricity [UserPlayerUnit 1.FunctionalSubsystem 1] ID= DieselPropulsionStbd NameDisplayable= Starboard Side Diesel Propulsion FunctionalType= PropulsionSurface IDLinkFunctionalSubsystemSlots= EqSlot13, 0, EqSlotSDE, 1, SnorkelSlot, 0 [UserPlayerUnit 1.FunctionalSubsystem 2] ID= DieselPropulsionPort NameDisplayable= Port Side Diesel Propulsion FunctionalType= PropulsionSurface IDLinkFunctionalSubsystemSlots= EqSlot14, 0, EqSlotPDE, 1, SnorkelSlot, 0 [UserPlayerUnit 1.FunctionalSubsystem 3] ID= ElectricPropulsionStbd NameDisplayable= Starboard Side Electric Propulsion FunctionalType= PropulsionUnderwater IDLinkFunctionalSubsystemSlots= EqSlot13, 0, EqSlotSEE, 1, IXSternBattery, 0, IXBowBattery, 0 [UserPlayerUnit 1.FunctionalSubsystem 4] ID= ElectricPropulsionPort NameDisplayable= Port Side Electric Propulsion FunctionalType= PropulsionUnderwater IDLinkFunctionalSubsystemSlots= EqSlot14, 0, EqSlotPEE, 1, IXSternBattery, 0, IXBowBattery, 0 [UserPlayerUnit 1.FunctionalSubsystem 5] ID= DiveControls NameDisplayable= Dive Control Systems FunctionalType= SteeringVertical IDLinkFunctionalSubsystemSlots= EqSlot11, 0, EqSlot31, 1, EqSlot51, 0 [UserPlayerUnit 1.FunctionalSubsystem 6] ID= SteeringControls NameDisplayable= Steering Control Systems FunctionalType= SteeringHorizontal IDLinkFunctionalSubsystemSlots= StbdRudder, 0, Port Rudder, 0, EqSlot36, 1 [UserPlayerUnit 1.FunctionalSubsystem 7] ID= CompressedAir NameDisplayable= Compressor FunctionalType= ResourceCompressedAir IDLinkFunctionalSubsystemSlots= EqSlotComp, 1 [UserPlayerUnit 1.FunctionalSubsystem 8] ID= ListeningGear NameDisplayable= Hydrophone FunctionalType= SensorHydrophone IDLinkFunctionalSubsystemSlots= EqSlot41, 1, EqSlot53, 0, EqSlot54, 0 [UserPlayerUnit 1.FunctionalSubsystem 9] ID= Radio NameDisplayable= Radio FunctionalType= SensorRadio IDLinkFunctionalSubsystemSlots= EqSlot42, 1, RadioAntenna, 0 [UserPlayerUnit 1.FunctionalSubsystem 10] ID= Radar NameDisplayable= Radar FunctionalType= SensorRadar IDLinkFunctionalSubsystemSlots= EqSlot43, 1, RadarAntenna, 0 [UserPlayerUnit 1.FunctionalSubsystem 11] ID= DecoyLauncher NameDisplayable= Decoy Launcher FunctionalType= WeaponDecoy IDLinkFunctionalSubsystemSlots= BoldLauncher, 1 [UserPlayerUnit 1.FunctionalSubsystem 12] ID= RadarWarning NameDisplayable= Radar Warning Receiver FunctionalType= SensorRWR IDLinkFunctionalSubsystemSlots= EqSlot44, 1, RWRAntenna, 0 [UserPlayerUnit 1.FunctionalSubsystem 13] ID= AttackPeriscope NameDisplayable= Attack Periscope FunctionalType= SensorPeriscope IDLinkFunctionalSubsystemSlots= AttackPeriscopeHead, 0 [UserPlayerUnit 1.FunctionalSubsystem 14] ID= ObservPeriscope NameDisplayable= Observation Periscope FunctionalType= SensorPeriscope IDLinkFunctionalSubsystemSlots= ObsPeriscopeHead, 0 [UserPlayerUnit 1.FunctionalSubsystem 15] ID= TorpedoTube1 NameDisplayable= Torpedo Tube I FunctionalType= WeaponTorpedo IDLinkFunctionalSubsystemSlots= CommRoomTDC, 0, TorpMountB1, 1 [UserPlayerUnit 1.FunctionalSubsystem 16] ID= TorpedoTube2 NameDisplayable= Torpedo Tube II FunctionalType= WeaponTorpedo IDLinkFunctionalSubsystemSlots= CommRoomTDC, 0, TorpMountB2, 1 [UserPlayerUnit 1.FunctionalSubsystem 17] ID= TorpedoTube3 NameDisplayable= Torpedo Tube III FunctionalType= WeaponTorpedo IDLinkFunctionalSubsystemSlots= CommRoomTDC, 0, TorpMountB3, 1 [UserPlayerUnit 1.FunctionalSubsystem 18] ID= TorpedoTube4 NameDisplayable= Torpedo Tube IV FunctionalType= WeaponTorpedo IDLinkFunctionalSubsystemSlots= CommRoomTDC, 0, TorpMountB4, 1 [UserPlayerUnit 1.FunctionalSubsystem 19] ID= TorpedoTube5 NameDisplayable= Torpedo Tube V FunctionalType= WeaponTorpedo IDLinkFunctionalSubsystemSlots= CommRoomTDC, 0, TorpMountS1, 1 [UserPlayerUnit 1.FunctionalSubsystem 20] ID= DeckGun NameDisplayable= Deck Gun FunctionalType= WeaponMainCannon IDLinkFunctionalSubsystemSlots= DeckGun, 1 [UserPlayerUnit 1.FunctionalSubsystem 21] ID= FlakGun1 NameDisplayable= 1st Flak Gun FunctionalType= WeaponFlak IDLinkFunctionalSubsystemSlots= CTAAMount1, 1 [UserPlayerUnit 1.FunctionalSubsystem 22] ID= FlakGun2 NameDisplayable= 2nd Flak Gun FunctionalType= WeaponFlak IDLinkFunctionalSubsystemSlots= CTAAMount2, 1 [UserPlayerUnit 1.FunctionalSubsystem 23] ID= FlakGun3 NameDisplayable= 3rd Flak Gun FunctionalType= WeaponFlak IDLinkFunctionalSubsystemSlots= CTAAMount3, 1 [UserPlayerUnit 1.FunctionalSubsystem 24] ID= FlakGun4 NameDisplayable= 4th Flak Gun FunctionalType= WeaponFlak IDLinkFunctionalSubsystemSlots= CTAAMount4, 1 [UserPlayerUnit 1.FunctionalSubsystem 25] ID= CrewWatch1 NameDisplayable= 1st Watch FunctionalType= CrewMembersGrouping IDLinkFunctionalSubsystemSlots= CrewMemberSlot_SternTorpW1L, 0,CrewMemberSlot_SternTorpW1C1, 0,CrewMemberSlot_EngineW1L, 0,CrewMemberSlot_EngineW1C1, 0,CrewMemberSlot_EngineW1C2, 0,CrewMemberSlot_CommandW1L, 0,CrewMemberSlot_CommandW1C1, 0,CrewMemberSlot_CommandW1C2, 0,CrewMemberSlot_CommandW1C3, 0,CrewMemberSlot_RadioW1L1, 0,CrewMemberSlot_RadioW1C1, 0,CrewMemberSlot_AttackW1L, 0,CrewMemberSlot_AttackW1C, 0,CrewMemberSlot_BowTorpW1L, 0,CrewMemberSlot_BowTorpW1C1, 0,CrewMemberSlot_BowTorpW1C2, 0,CrewMemberSlot_BowTorpW1C3, 0,CrewMemberSlot_WatchW1L, 0,CrewMemberSlot_WatchW1C1, 0,CrewMemberSlot_WatchW1C2, 0,CrewMemberSlot_WatchW1C3, 0,CrewMemberSlot_WatchW1C4, 0 [UserPlayerUnit 1.FunctionalSubsystem 26] ID= CrewWatch2 NameDisplayable= 2nd Watch FunctionalType= CrewMembersGrouping IDLinkFunctionalSubsystemSlots= CrewMemberSlot_SternTorpW2L, 0,CrewMemberSlot_SternTorpW2C1, 0,CrewMemberSlot_EngineW2L, 0,CrewMemberSlot_EngineW2C1, 0,CrewMemberSlot_EngineW2C2, 0,CrewMemberSlot_CommandW2L, 0,CrewMemberSlot_CommandW2C1, 0,CrewMemberSlot_CommandW2C2, 0,CrewMemberSlot_CommandW2C3, 0,CrewMemberSlot_RadioW2L1, 0,CrewMemberSlot_RadioW2C1, 0,CrewMemberSlot_AttackW2L, 0,CrewMemberSlot_AttackW2C, 0,CrewMemberSlot_BowTorpW2L, 0,CrewMemberSlot_BowTorpW2C1, 0,CrewMemberSlot_BowTorpW2C2, 0,CrewMemberSlot_BowTorpW2C3, 0,CrewMemberSlot_WatchW2L, 0,CrewMemberSlot_WatchW2C1, 0,CrewMemberSlot_WatchW2C2, 0,CrewMemberSlot_WatchW2C3, 0,CrewMemberSlot_WatchW2C4, 0 [UserPlayerUnit 1.FunctionalSubsystem 27] ID= CrewWatch3 NameDisplayable= 3rd Watch FunctionalType= CrewMembersGrouping IDLinkFunctionalSubsystemSlots= CrewMemberSlot_SternTorpW3L, 0,CrewMemberSlot_SternTorpW3C1, 0,CrewMemberSlot_EngineW3L, 0,CrewMemberSlot_EngineW3C1, 0,CrewMemberSlot_EngineW3C2, 0,CrewMemberSlot_CommandW3L, 0,CrewMemberSlot_CommandW3C1, 0,CrewMemberSlot_CommandW3C2, 0,CrewMemberSlot_CommandW3C3, 0,CrewMemberSlot_RadioW3L1, 0,CrewMemberSlot_RadioW3C1, 0,CrewMemberSlot_AttackW3L, 0,CrewMemberSlot_AttackW3C, 0,CrewMemberSlot_BowTorpW3L, 0,CrewMemberSlot_BowTorpW3C1, 0,CrewMemberSlot_BowTorpW3C2, 0,CrewMemberSlot_BowTorpW3C3, 0,CrewMemberSlot_WatchW3L, 0,CrewMemberSlot_WatchW3C1, 0,CrewMemberSlot_WatchW3C2, 0,CrewMemberSlot_WatchW3C3, 0,CrewMemberSlot_WatchW3C4, 0 [UserPlayerUnit 1.FunctionalSubsystem 28] ID= CrewFlak NameDisplayable= Flak Guns FunctionalType= CrewMembersGrouping IDLinkFunctionalSubsystemSlots= CrewMemberSlot_FlakL1, 0,CrewMemberSlot_FlakL2, 0,CrewMemberSlot_FlakL3, 0,CrewMemberSlot_FlakC31, 0,CrewMemberSlot_FlakC32, 0,CrewMemberSlot_FlakC1, 0,CrewMemberSlot_FlakC2, 0 [UserPlayerUnit 1.FunctionalSubsystem 29] ID= CrewDeckGun NameDisplayable= Deck Gun FunctionalType= CrewMembersGrouping IDLinkFunctionalSubsystemSlots= CrewMemberSlot_DGunL, 0,CrewMemberSlot_DGunC1, 0,CrewMemberSlot_DGunC2, 0,CrewMemberSlot_DGunC3, 0,CrewMemberSlot_DGunC4, 0,CrewMemberSlot_DGunC5, 0 [UserPlayerUnit 1.FunctionalSubsystem 30] ID= CrewDamage NameDisplayable= Damage Repair Team FunctionalType= CrewMembersGrouping IDLinkFunctionalSubsystemSlots= CrewMemberSlot_DamageL1, 0,CrewMemberSlot_DamageC1, 0 [UserPlayerUnit 1.FunctionalSubsystem 31] ID= CrewBerthing NameDisplayable= Crew Berthing FunctionalType= CrewMembersGrouping IDLinkFunctionalSubsystemSlots= CrewMemberSlot_BerthingC1, 0,CrewMemberSlot_BerthingC2, 0,CrewMemberSlot_BerthingC3, 0,CrewMemberSlot_BerthingC4, 0,CrewMemberSlot_BerthingC5, 0,CrewMemberSlot_BerthingC6, 0 ;************ The End ************
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06-06-13, 12:11 PM | #3145 |
Loader
Join Date: Jun 2010
Posts: 84
Downloads: 215
Uploads: 0
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URGENT !
first of all thanks alot lurker and whoever who worked on this great mod that makes sh4 much enjoyable and realistic
since i started using this mod which is 1 month ago i have some issuse want to ask about 1- is the damge control party activated in a different way than stock ..cause i got hit by depth charges later when i escaped and 2 days past that no fixing happened so should i move the 2 members with ddamage control i con to the damge compartment ? cause in the 2 slots of famage control party they are like neglecting and not commencing fixing operation 2- i have current installation order om 705 om 705-720 om 720 patch 5 then omegu 300 and omegu patch 7 right installation ?? so the question is the omegu adds this weird ( hard for me manual targetting ) how can i remove that interface the kuib thing and...i enjoyed the om without omegu better coz it left the stock tagetting menu of sh4 uboat... the ship the angle on bow the speed thing ! 3 - my first patrol was with IX near spain returned with 34000 tons of ships. and none of them when hit had explosions or torpedo holes ?? is that happenning for me only ? 4- last question i tried this installation yesterday it seems to work well but should i expect any errors ? tmo 2.5 tmo 2.5 small patch om705 om705-720 om 720 patch 5 it looks great for me as a mix...any errors expected ? |
06-06-13, 08:33 PM | #3146 |
Loader
Join Date: Jun 2010
Posts: 84
Downloads: 215
Uploads: 0
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thnaks alot for replying...well about the damage control party when i start the career the 2 slots have 2 special crew but when i got damaged from a destroyer they didnt seem to work 3 in game days passed they did no fixing..and also injured crew remained that way...so should i have moved them to damaged places on the sub like control room...etc or just leave them and they will work ?
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06-07-13, 04:23 PM | #3147 |
Admiral
Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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@airsangel, I think you should really try the Kiub, I think it's the greatest thing about OMEGU. Such a slick mod and works flawless for me. Absolutely great work done by karmazovnev.
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06-07-13, 04:27 PM | #3148 |
Admiral
Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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The damage control party is quirky, but if you order Battle Stations it should work. Also keep in mind to disengage silent running.
Just hit F2, once you see people working with wrenches everything should be all right.
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06-08-13, 01:33 AM | #3149 |
Loader
Join Date: Jun 2010
Posts: 84
Downloads: 215
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thanks a bunch...i tried it..cant get used to it i guess : )...overall Operation monsoon is the greatest... im running tmo 2.5 with latest om both working good with each other cant fin no problems.. and the damage party worked yesterday i think the problem was alt+tab..
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06-13-13, 11:16 PM | #3150 |
Loader
Join Date: Jun 2010
Posts: 84
Downloads: 215
Uploads: 0
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guys sorry for asking another question but...why i cant see lifeboats at all ! ?
have got experience solved problems i had before...but even with sinking 100 thousand tonnes not one lifeboat stock or sh3 ships : ( ? thanks in advance |
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