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Old 05-03-13, 07:16 AM   #3136
mido
Engineer
 
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Quote:
Originally Posted by nattai View Post
Just posting to register my thanks for all the work that has gone into this mod. Just dipping my toes now and it's immense
I second that! So many things to discover, surprises etc..
Too bad, there is no manual available.
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Old 05-03-13, 07:55 AM   #3137
Mister_Spok
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Quote:
Originally Posted by Sailor Steve View Post
I had to look at my list, since I can't play anything right now (cranky old computer). I was pretty sure I wasn't using any environment mod, but OMEGU is on my list, so now I'm not sure. I do use the alternate OM Med and OM Arctic environments when in those areas, and I do use my own water transparency mods, so maybe I do.

When I finally get a new computer and get set up again I should have more positive information.
Well, I found your transparancy mod. It's great. No more crystal clear water with up to 40m visibility (in North Atlantic!). And I also use env mods for different areas that go with OMEGU.

Anyway, I will appreciate any information after you get new computer. Thank you.
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Old 05-11-13, 09:26 AM   #3138
Sailor Steve
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Quote:
Originally Posted by Torres84 View Post
1.- Does that means that I just put the officers in the conning tower, move lower rank seamen in the berthing room and the mod will simulate that they are still on duty in their "supposed" previous posts? do I still receive any hidden bonus?
If crewmen are in the places that keep them safe they are off duty. You will get no bonuses out of them unless they are moved to their work spaces.

Quote:
2.- I have started a new ATO campaign, I have made my way into Scapa Flow, rainy and foggy night high seas and suddenly I see a Cruiser, heavy type, peacefully docked. I proceed to get in position, get myself 89 AOB, 400 m distance, fire 4 eels salvo 7,5m depth, impact pistol and.... duds, ALL of them, and it happens quite often, they keep bouncing ¬¬.
What could be happening in this case? extremely bad luck? dept keeping problems with early war torps?
All of he above - bad luck, normanl duds and depth-keeping issues, plus when seas are heavy they tend to be erratic anyway. Firing torpedoes when the sea is running high is just asking for trouble.

One of the things all SH games leave out is the fact that in a harbor there are no heavy seas. That's why it's called "safe harbor". There are many things that are just plain wrong, and all we can do is live with them.

Quote:
3.- Any quick reference about which sailors should I put in each compartment? I understand watchmen goes in the watch deck, engines "should" be a mix between electrical engine knowledge and mechanical for diesel, but what about sonar and radio rooms?
I don't remember if the game has a sonar qualification, but there definitely is a radio qual. Put the radioman in the radio room.

Quote:
4.- How do I turn back the ships silhouette (is that the right name?profile?shape?countour?) on both attack and navigation map? In question 3 I had no idea how to calculate how large would that cruiser be... so I had to fire my salvo guessing its size. Maybe there is any other way with the game optics?
In real life they only had the recognition manual to go by. That's what the game expects too, unless you use automatic targeting.
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Old 05-17-13, 02:45 PM   #3139
Gomissar
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I just noticed that there's no wake from periscopes. Am I doing something wrong? OM+OMEGU
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Old 05-18-13, 04:17 PM   #3140
Railgun
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Default odd Installation Problem

Hi All

Any ideas what I might be doing wrong here?

I have windows 7 jgme 2.6.0157 and I have sucessfully got OM ( OM , 705 -720, and 720 patch 5 ) working , 1939 start from Kiel/ BDU deployment etc. etc .

However when I put Omegu 300 and Patch 7 in , via jgme , I cant seem to get them to work ( no Kiub attack scope Icons etc) and while these two mods are in the Mods folder via jgme , they are also installed alongside the Mods folder in the main 'level' of SH4. Wierd. I have got rid of any double folder errors when I unpacked the files it only goes wrong when I enable them. The installer says 5 mods installed btw.

I have followed the installed instructions but I must be doing some thing wrong as the OM bits work.

Any ideas?

Regards, RG
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Old 05-18-13, 04:35 PM   #3141
Railgun
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Hmnn...

Reading the forums tells me I may need to reinstall SH 4 In games not x86 Programs.

Any advice greatly recieved

RG

Post script. Got it all working. For me Programme files x86 was ok I was ( stupidly ) putting the whole folder into jgme not the individual elemts of the mods. I guess I have alot to learn about mods :/

Last edited by Railgun; 05-19-13 at 05:58 AM.
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Old 05-24-13, 01:17 AM   #3142
R3dakted
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Glad you got it working, Railgun.
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Old 05-24-13, 09:06 AM   #3143
Sailor Steve
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Quote:
Originally Posted by Torres84 View Post
All I wanted were these icons back (what is the name you use in english?) so I can measure enemy ship's lenght.
Sorry about that. I don't know how to do that.
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Old 06-05-13, 06:34 AM   #3144
GlobalExplorer
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Because there aren't many upgrades for the 7B ..

You're stuck with the same conning tower. Eventually you get a Bold, and very late, a Snorkel. But no Radar nor a Kristalldrehbasisgerät for the 7B.

You're also not going to be able to transfer to many flotillas because you can only transfer if the flotilla is using the same boat. That's why your only option for transfer is to the Mediterranean, in late 1941. Because of this it's better to get a 7C. A bit of a shame really because I love the sleeker lines of the 7B.

Quote:
Originally Posted by Torres84 View Post
Where can I get a timeline for those improvements?

Thanks in advance
The info is in Data/Submarine/NSS_Uboat7b.upcge

For your convenience, I have included the file. I have told you a bit, but there's a LOT of information, and you'll have dig through it yourself


Code:
;************************************************************
;
;                 SUBMARINE TYPE DEFINITION
; 
;************************************************************

;------------------------------------------------------------
;                    Crew Evolutions
;------------------------------------------------------------
;Evolution= Normal
;Evolution= Battle_Stations

[UserPlayerUnit 1]
ID=VIIB
NameDisplayable=Type VIIB U-boat
UnitName= U-100
Type=VIIB
UpgradeClass=1
UnitInterval= 1938-06-28, 1944-09-15
ExternalClassName=SSTypeVIIB
Nationality=German
CrewRanks=15
Evolution= Normal
Damage= 0
TextureName=NULL
LightmapTextureName=NULL
NormalmapTextureName= NULL
MenuSilhouetteTextureName= Typ_7_1.tga
MaxPettyOfficers=15 ; max number of crewmembers over rank 4
MaxOfficers=8 ; max number of crewmembers over rank 7

[UserPlayerUnit 1.UnitPartSlot 1]
ID=VIIBConningSlot
NameDisplayable=Conning Tower Mount
Type=NULL
AcceptedTypes=VIIBConningTower                        ;Only UnitParts of this type could be placed here
IDLinkUnitPartIntervalDefault1= NULL, NULL, Turm_VIIB_1
ExternalNodeName3D= Z01



;------------------------------------------------------------
;                    STATUS OF EQUIPMENTS & WEAPONS
;------------------------------------------------------------
; Functional
; Damaged
; Disabled
; Destroyed

;------------------------------------------------------------
;                    COMPARTMENTS STRUCTURE
;------------------------------------------------------------


; Compartments Functional Types
;
; FunctionalType= BowTorpedoRoom
; FunctionalType= SternTorpedoRoom
; FunctionalType= PropulsionRoom
; FunctionalType= SensorsRoom
; FunctionalType= CommandRoom
; FunctionalType= DamageControlRoom
; FunctionalType= ObservationRoom  - Do we need this separate from SensorsRoom?
; FunctionalType= ArtilleryRoom
; FunctionalType= FlakRoom


[UserPlayerUnit 1.Compartment 1]
CompartmentType= 1
StatusActive= Yes
ID= VIIBSternTorpedo
NameDisplayable= Stern Torpedo Room
Type=NULL
FunctionalType= SternTorpedoRoom
MechanicalCoef= 1.05  ;0.7                    ;0..1
ElectricsCoef= 0                        ;0..1
GunsCoef= 0.45          ;0.3                    ;0..1
WatchmanCoef= 0                            ;0..1
WatchStandingCoef= 0.058                    
MaintenanceCoef= 0.0244                        
RepairsCoef= 0.082                        
ReloadingweaponCoef= 0.082    
SleepCoef= -0.12    
LeadersSlots=3
CrewMembersSlots= 0                
EffciencyDenominator=3
EffciencyDenominatorBS=3
Hitpoints=100
CrewExposure=0.075
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= 200
DamageDescription1= NULL,0,0.1,0,0,1,Minor Leak,0,0,NULL,0.1,0.2,0.5
DamageDescription2= NULL,0.1,0.2,0,0,1,Minor Leak,0,0,NULL,0.2,0.2,1
DamageDescription3= NULL,0.2,0.3,0,0,1,Large hole,0,0,NULL,0.3,0.2,1.5
DamageDescription4= NULL,0.3,0.4,0,0,1,Large hole,0,0,NULL,0.4,0.5,2
DamageDescription5= NULL,0.4,0.5,0,0,1,Large hole,0,0,NULL,0.5,0.5,2.5
DamageDescription6= NULL,0.5,0.6,0,0,1,Wall breached,0,0,NULL,0.6,0.5,5
DamageDescription7= NULL,0.6,0.7,0,0,1,Wall breached,0,0,NULL,0.7,0.5,10
DamageDescription8= NULL,0.7,0.8,0,0,1,Wall breached,0,0,NULL,0.8,0.7,15
DamageDescription9= NULL,0.8,0.9,0,0,1,Wall breached,0,0,NULL,0.9,0.7,20
DamageDescription10= NULL,0.9,1,0,0,1,Wall breached,0,0,NULL,1,1,1000000

[UserPlayerUnit 1.Compartment 2]
CompartmentType= 1
StatusActive= Yes
ID= VIIBEnginesRoom
NameDisplayable= Propulsion Rooms
Type=NULL
FunctionalType= PropulsionRoom
MechanicalCoef= 0.67                        ;0..1
ElectricsCoef= 0.33                        ;0..1
GunsCoef= 0                            ;0..1
WatchmanCoef= 0                            ;0..1
WatchStandingCoef= 0.058                    
MaintenanceCoef= 0.0244                        
RepairsCoef= 0.082                        
ReloadingweaponCoef= 0.082                    
SleepCoef= -0.12    
LeadersSlots=3
CrewMembersSlots= 12                
EffciencyDenominator=5
EffciencyDenominatorBS=8
Hitpoints=100
CrewExposure=0.075
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= 201
DamageDescription1= NULL,0,0.1,0,0,1,Minor Leak,0,0,NULL,0.1,0.2,0.5
DamageDescription2= NULL,0.1,0.2,0,0,1,Minor Leak,0,0,NULL,0.2,0.2,1
DamageDescription3= NULL,0.2,0.3,0,0,1,Large hole,0,0,NULL,0.3,0.2,1.5
DamageDescription4= NULL,0.3,0.4,0,0,1,Large hole,0,0,NULL,0.4,0.5,2
DamageDescription5= NULL,0.4,0.5,0,0,1,Large hole,0,0,NULL,0.5,0.5,2.5
DamageDescription6= NULL,0.5,0.6,0,0,1,Wall breached,0,0,NULL,0.6,0.5,5
DamageDescription7= NULL,0.6,0.7,0,0,1,Wall breached,0,0,NULL,0.7,0.5,10
DamageDescription8= NULL,0.7,0.8,0,0,1,Wall breached,0,0,NULL,0.8,0.7,15
DamageDescription9= NULL,0.8,0.9,0,0,1,Wall breached,0,0,NULL,0.9,0.7,20
DamageDescription10= NULL,0.9,1,0,0,1,Wall breached,0,0,NULL,1,1,1000000

[UserPlayerUnit 1.Compartment 3]
CompartmentType= 1
StatusActive= Yes
ID= VIIBCommandRoom
NameDisplayable= Control Room
Type=NULL
FunctionalType= CommandRoom
MechanicalCoef= 0.8                        ;0..1
ElectricsCoef= 0.2                        ;0..1
GunsCoef= 0                            ;0..1
WatchmanCoef= 0                            ;0..1
WatchStandingCoef= 0.048                    
MaintenanceCoef= 0.0144                        
RepairsCoef= 0.072                        
ReloadingweaponCoef= 0.072                    
SleepCoef= -0.12    
LeadersSlots=3
CrewMembersSlots= 9                
EffciencyDenominator=5
EffciencyDenominatorBS=6
Hitpoints=100
CrewExposure=0.075
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= 202
DamageDescription1= NULL,0,0.1,0,0,1,Minor Leak,0,0,NULL,0.1,0.2,0.5
DamageDescription2= NULL,0.1,0.2,0,0,1,Minor Leak,0,0,NULL,0.2,0.2,1
DamageDescription3= NULL,0.2,0.3,0,0,1,Large hole,0,0,NULL,0.3,0.2,1.5
DamageDescription4= NULL,0.3,0.4,0,0,1,Large hole,0,0,NULL,0.4,0.5,2
DamageDescription5= NULL,0.4,0.5,0,0,1,Large hole,0,0,NULL,0.5,0.5,2.5
DamageDescription6= NULL,0.5,0.6,0,0,1,Wall breached,0,0,NULL,0.6,0.5,5
DamageDescription7= NULL,0.6,0.7,0,0,1,Wall breached,0,0,NULL,0.7,0.5,10
DamageDescription8= NULL,0.7,0.8,0,0,1,Wall breached,0,0,NULL,0.8,0.7,15
DamageDescription9= NULL,0.8,0.9,0,0,1,Wall breached,0,0,NULL,0.9,0.7,20
DamageDescription10= NULL,0.9,1,0,0,1,Wall breached,0,0,NULL,1,1,1000000

[UserPlayerUnit 1.Compartment 4]
CompartmentType= 1
StatusActive= Yes
ID= VIIBRadio
NameDisplayable= Radio and Listening Rooms
Type=NULL
FunctionalType= SensorsRoom
MechanicalCoef= 0.3    
ElectricsCoef= 0.7                        ;0..1
GunsCoef= 0                            ;0..1
WatchmanCoef= 0                            ;0..1
WatchStandingCoef= 0.048                    
MaintenanceCoef= 0.0144                        
RepairsCoef= 0.072                        
ReloadingweaponCoef= 0.072                    
SleepCoef= -0.12    
LeadersSlots=3
CrewMembersSlots= 3                
EffciencyDenominator=2
EffciencyDenominatorBS=3
Hitpoints=100
CrewExposure=0.075
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= 208
DamageDescription1= NULL,0,0.1,0,0,1,Minor Leak,0,0,NULL,0.1,0.2,0.5
DamageDescription2= NULL,0.1,0.2,0,0,1,Minor Leak,0,0,NULL,0.2,0.2,1
DamageDescription3= NULL,0.2,0.3,0,0,1,Large hole,0,0,NULL,0.3,0.2,1.5
DamageDescription4= NULL,0.3,0.4,0,0,1,Large hole,0,0,NULL,0.4,0.5,2
DamageDescription5= NULL,0.4,0.5,0,0,1,Large hole,0,0,NULL,0.5,0.5,2.5
DamageDescription6= NULL,0.5,0.6,0,0,1,Wall breached,0,0,NULL,0.6,0.5,5
DamageDescription7= NULL,0.6,0.7,0,0,1,Wall breached,0,0,NULL,0.7,0.5,10
DamageDescription8= NULL,0.7,0.8,0,0,1,Wall breached,0,0,NULL,0.8,0.7,15
DamageDescription9= NULL,0.8,0.9,0,0,1,Wall breached,0,0,NULL,0.9,0.7,20
DamageDescription10= NULL,0.9,1,0,0,1,Wall breached,0,0,NULL,1,1,1000000

[UserPlayerUnit 1.Compartment 5]
CompartmentType= 1
StatusActive= Yes
ID= VIIBAttackCenter
NameDisplayable= Conning Tower
Type=NULL
FunctionalType= SensorsRoom
MechanicalCoef= 0.45    ;0.3    
ElectricsCoef= 1.05    ;0.7                    ;0..1
GunsCoef= 0                            ;0..1
WatchmanCoef= 0                            ;0..1
WatchStandingCoef= 0.048                    
MaintenanceCoef= 0.0144                        
RepairsCoef= 0.072                        
ReloadingweaponCoef= 0.072                    
SleepCoef= -0.12    
LeadersSlots=3
CrewMembersSlots= 0
EffciencyDenominator=2
EffciencyDenominatorBS=2
Hitpoints=100
CrewExposure=0.075
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= 192
DamageDescription1= NULL,0,0.1,0,0,1,Minor Leak,0,0,NULL,0.1,0.2,0.5
DamageDescription2= NULL,0.1,0.2,0,0,1,Minor Leak,0,0,NULL,0.2,0.2,1
DamageDescription3= NULL,0.2,0.3,0,0,1,Large hole,0,0,NULL,0.3,0.2,1.5
DamageDescription4= NULL,0.3,0.4,0,0,1,Large hole,0,0,NULL,0.4,0.5,2
DamageDescription5= NULL,0.4,0.5,0,0,1,Large hole,0,0,NULL,0.5,0.5,2.5
DamageDescription6= NULL,0.5,0.6,0,0,1,Wall breached,0,0,NULL,0.6,0.5,5
DamageDescription7= NULL,0.6,0.7,0,0,1,Wall breached,0,0,NULL,0.7,0.5,10
DamageDescription8= NULL,0.7,0.8,0,0,1,Wall breached,0,0,NULL,0.8,0.7,15
DamageDescription9= NULL,0.8,0.9,0,0,1,Wall breached,0,0,NULL,0.9,0.7,20
DamageDescription10= NULL,0.9,1,0,0,1,Wall breached,0,0,NULL,1,1,1000000

[UserPlayerUnit 1.Compartment 6]
CompartmentType= 1
StatusActive= Yes
ID= VIIBBowTorpedo
NameDisplayable= Bow Torpedo Room
Type=NULL
FunctionalType= BowTorpedoRoom
MechanicalCoef= 1.05  ;0.7                    ;0..1
ElectricsCoef= 0                        ;0..1
GunsCoef= 0.45          ;0.3                    ;0..1
WatchmanCoef= 0                            ;0..1
WatchStandingCoef= 0.058                    
MaintenanceCoef= 0.0244                        
RepairsCoef= 0.082                        
ReloadingweaponCoef= 0.082                    
SleepCoef= -0.12    
LeadersSlots=3
CrewMembersSlots= 0                
EffciencyDenominator=3
EffciencyDenominatorBS=3
Hitpoints=100
CrewExposure=0.075
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= 199
DamageDescription1= NULL,0,0.1,0,0,1,Minor Leak,0,0,NULL,0.1,0.2,0.5
DamageDescription2= NULL,0.1,0.2,0,0,1,Minor Leak,0,0,NULL,0.2,0.2,1
DamageDescription3= NULL,0.2,0.3,0,0,1,Large hole,0,0,NULL,0.3,0.2,1.5
DamageDescription4= NULL,0.3,0.4,0,0,1,Large hole,0,0,NULL,0.4,0.5,2
DamageDescription5= NULL,0.4,0.5,0,0,1,Large hole,0,0,NULL,0.5,0.5,2.5
DamageDescription6= NULL,0.5,0.6,0,0,1,Wall breached,0,0,NULL,0.6,0.5,5
DamageDescription7= NULL,0.6,0.7,0,0,1,Wall breached,0,0,NULL,0.7,0.5,10
DamageDescription8= NULL,0.7,0.8,0,0,1,Wall breached,0,0,NULL,0.8,0.7,15
DamageDescription9= NULL,0.8,0.9,0,0,1,Wall breached,0,0,NULL,0.9,0.7,20
DamageDescription10= NULL,0.9,1,0,0,1,Wall breached,0,0,NULL,1,1,1000000

[UserPlayerUnit 1.Compartment 7]
CompartmentType= 2
StatusActive= No
ID= VIIBCrewBerthing
NameDisplayable= Crew Berthing
Type=NULL
FunctionalType= SensorsRoom
MechanicalCoef= 0                        ;0..1
ElectricsCoef= 0                        ;0..1
GunsCoef= 0                            ;0..1
WatchmanCoef= 0                            ;0..1
WatchStandingCoef= 0.048                    
MaintenanceCoef= 0.0144                        
RepairsCoef= 0.072                        
ReloadingweaponCoef= 0.072                    
SleepCoef= -0.12    
LeadersSlots=3
CrewMembersSlots= 9                
EffciencyDenominator=9
EffciencyDenominatorBS=9
Hitpoints=100
CrewExposure=0.075
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= -1
DamageDescription1= NULL,0,1,0,1,1,No Damage,0,0,NULL,0,0,0

[UserPlayerUnit 1.Compartment 8]
CompartmentType= 2
StatusActive= No
ID= VIIBRepairTeam
NameDisplayable= Damage Control Team
Type=Damage Control
FunctionalType= DamageControlRoom
MechanicalCoef= 0.9                        ;0..1
ElectricsCoef= 0.1                        ;0..1
GunsCoef= 0                            ;0..1
WatchmanCoef= 0                            ;0..1
WatchStandingCoef= 0.048                    
MaintenanceCoef= 0.0144                        
RepairsCoef= 0.072                        
ReloadingweaponCoef= 0.072                    
SleepCoef= -0.12    
LeadersSlots=1
CrewMembersSlots= 1                
EffciencyDenominator=2
EffciencyDenominatorBS=2
Hitpoints=100
CrewExposure=0.075
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= -1
DamageDescription1= NULL,    0,    1,    0,    1,    1,    No Damage,            0,    0,    NULL,    0,    0,    0

[UserPlayerUnit 1.Compartment 9]
CompartmentType= 2
StatusActive= No
ID= VIIBGun
NameDisplayable= Deck Gun
Type=NULL
FunctionalType= ArtilleryRoom
MechanicalCoef= 0.175    ;0.1        
ElectricsCoef= 0            
GunsCoef= 1.575    ;0.9                            ;0..1
WatchmanCoef= 0                    
WatchStandingCoef= 0.048                    
MaintenanceCoef= 0.0144                        
RepairsCoef= 0.072                        
ReloadingweaponCoef= 0.072                    
SleepCoef= -0.12    
LeadersSlots=1
CrewMembersSlots= 6
EffciencyDenominator=6
EffciencyDenominatorBS=6
Hitpoints=200
CrewExposure=2.5
EquipmentsExposure=1.0
WeaponsExposure=1.0
ExternalDamageZoneTypeID3D= 635 ;43
DamageDescription1= NULL,    0,    1,    0,    1,    1,    small malfunction,    0,    0,    NULL,    0.2,    0.4,    0.01


;------------------------------------------------------------
;                         CREWMEMBER SLOTS
;
;
;Type= CrewMember_Type1 ;for Commander slots, which give bonus to the entire unit
;Type= CrewMember_Type2 ;for Leaders slots, which give bonus to the compartment
;Type= CrewMember_Type3 ;for crewmember slots, which work and get poor pay :D
;
;IDLinkCrewMember= NULL ; this means the person will be generated
;
;------------------------------------------------------------


; ********    STERN TORPEDO    *********

[UserPlayerUnit 1.Compartment 1.CrewMemberSlot 1]
ID=CrewMemberSlot_SternTorpW1L
NameDisplayable= Stern Torpedo 1st Watch Leader
Type= Leader
WatchIndex= 1
IDLinkCrewMember= Maat-Torpedo
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 1.CrewMemberSlot 2]
ID=CrewMemberSlot_SternTorpW2L
NameDisplayable= Stern Torpedo 2nd Watch Leader
Type= Leader
WatchIndex= 2
IDLinkCrewMember= Maat-Torpedo
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 1.CrewMemberSlot 3]
ID=CrewMemberSlot_SternTorpW3L
NameDisplayable= Stern Torpedo 3rd Watch Leader
Type= Leader
WatchIndex= 3
IDLinkCrewMember= Maat-Torpedo
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 1.CrewMemberSlot 4]
ID=CrewMemberSlot_SternTorpW1C1
NameDisplayable= Stern Torpedo Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= Matrosenobergefreiter-Torpedo
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 1.CrewMemberSlot 5]
ID=CrewMemberSlot_SternTorpW2C1
NameDisplayable= Stern Torpedo Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= Matrosenobergefreiter-Torpedo
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 1.CrewMemberSlot 6]
ID=CrewMemberSlot_SternTorpW3C1
NameDisplayable= Stern Torpedo Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= Matrosengefreiter-Torpedo
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL


; ********    ENGINE ROOM    *********


[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 1]
ID=CrewMemberSlot_EngineW1L
NameDisplayable= Engine Room 1st Watch Leader
Type= Leader
WatchIndex= 1
IDLinkCrewMember= Oberbootsmann-Engines
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 2]
ID=CrewMemberSlot_EngineW2L
NameDisplayable= Engine Room 2nd Watch Leader
Type= Leader
WatchIndex= 2
IDLinkCrewMember= Oberbootsmann-Engines
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 3]
ID=CrewMemberSlot_EngineW3L
NameDisplayable= Engine Room 3rd Watch Leader
Type= Leader
WatchIndex= 3
IDLinkCrewMember= Obermaat-Engines
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 4]
ID=CrewMemberSlot_EngineW1C1
NameDisplayable= Engine Room Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= Matrosenobergefreiter-Engines
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 5]
ID=CrewMemberSlot_EngineW2C1
NameDisplayable= Engine Rooms Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= Matrosenobergefreiter-Engines
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 6]
ID=CrewMemberSlot_EngineW3C1
NameDisplayable= Engine Room Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= Matrosenobergefreiter-Engines
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 7]
ID=CrewMemberSlot_EngineW1C2
NameDisplayable= Engine Room Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= Matrosengefreiter-Engines
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 8]
ID=CrewMemberSlot_EngineW2C2
NameDisplayable= Engine Room Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= Matrosengefreiter-Engines
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 9]
ID=CrewMemberSlot_EngineW3C2
NameDisplayable= Engine Room Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= Matrosengefreiter-Engines
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

; ********    COMMAND ROOM    *********

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 1]
ID=CrewMemberSlot_CommandW1L
NameDisplayable= 1st Watch Officer On The Deck
Type= Leader
WatchIndex= 1
IDLinkCrewMember= LT-Command
WatchCrewMemberSlot3D= SO_dummy
BattleStationsCrewMemberSlot3D= SO_dummy
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 2]
ID=CrewMemberSlot_CommandW2L
NameDisplayable= 2nd Watch Officer On The Deck
Type= Leader
WatchIndex= 2
IDLinkCrewMember= LT-Command
WatchCrewMemberSlot3D= SO_dummy
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 3]
ID=CrewMemberSlot_CommandW3L
NameDisplayable= 3rd Watch Officer On The Deck
Type= Leader
WatchIndex= 3
IDLinkCrewMember= Stabsoberbootsmann-Command
WatchCrewMemberSlot3D= SO_dummy
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 4]
ID=CrewMemberSlot_CommandW1C1
NameDisplayable= Command Room Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= Matrosengefreiter-Command
WatchCrewMemberSlot3D= NA_dummy         ;electrical panel
BattleStationsCrewMemberSlot3D= SA1_dummy
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 5]
ID=CrewMemberSlot_CommandW2C1
NameDisplayable= Command Room Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= Matrosengefreiter-Command
WatchCrewMemberSlot3D= NA_dummy
BattleStationsCrewMemberSlot3D= SA1_dummy
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 6]
ID=CrewMemberSlot_CommandW3C1
NameDisplayable= Command Room Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= Matrosengefreiter-Command
WatchCrewMemberSlot3D= NA_dummy
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 7]
ID=CrewMemberSlot_CommandW1C2
NameDisplayable= Command Room Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= Matrosengefreiter-Command
WatchCrewMemberSlot3D= HF_dummy
BattleStationsCrewMemberSlot3D= HF_dummy
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 8]
ID=CrewMemberSlot_CommandW2C2
NameDisplayable= Command Room Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= Matrosengefreiter-Command
WatchCrewMemberSlot3D= HF_dummy
BattleStationsCrewMemberSlot3D= HA_dummy
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 9]
ID=CrewMemberSlot_CommandW3C2
NameDisplayable= Command Room Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= Matrosengefreiter-Command
WatchCrewMemberSlot3D= HF_dummy
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 10]
ID=CrewMemberSlot_CommandW1C3
NameDisplayable= Command Room Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= Oberbootsmann-Command
WatchCrewMemberSlot3D= HA_dummy
BattleStationsCrewMemberSlot3D= NA_dummy
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 11]
ID=CrewMemberSlot_CommandW2C3
NameDisplayable= Command Room Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= Obermaat-Medic
WatchCrewMemberSlot3D= HA_dummy
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 12]
ID=CrewMemberSlot_CommandW3C3
NameDisplayable= Command Room Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= Obermaat-Medic
WatchCrewMemberSlot3D= HA_dummy
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

; ********    Radio ROOM    *********

[UserPlayerUnit 1.Compartment 4.CrewMemberSlot 1]
ID=CrewMemberSlot_RadioW1L1
NameDisplayable= Radio Room Crew
Type= Leader
WatchIndex= 1
IDLinkCrewMember= Bootsmann-Sensors
WatchCrewMemberSlot3D= SON
BattleStationsCrewMemberSlot3D= SON
WatchAccessoriesForAdding3DObjects= headphones#Head
WatchAccessoriesForSubtracting3DObjects= sapca
BattleAccessoriesForAdding3DObjects= headphones#Head
BattleAccessoriesForSubtracting3DObjects= sapca

[UserPlayerUnit 1.Compartment 4.CrewMemberSlot 2]
ID=CrewMemberSlot_RadioW2L1
NameDisplayable= Radio Room Crew
Type= Leader
WatchIndex= 2
IDLinkCrewMember= Obermaat-Sensors
WatchCrewMemberSlot3D= SON
BattleStationsCrewMemberSlot3D= RAD
WatchAccessoriesForAdding3DObjects= headphones#Head
WatchAccessoriesForSubtracting3DObjects= sapca
BattleAccessoriesForAdding3DObjects= headphones#Head
BattleAccessoriesForSubtracting3DObjects= sapca

[UserPlayerUnit 1.Compartment 4.CrewMemberSlot 3]
ID=CrewMemberSlot_RadioW3L1
NameDisplayable= Radio Room Crew
Type= Leader
WatchIndex= 3
IDLinkCrewMember= Maat-Sensors
WatchCrewMemberSlot3D= SON
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= headphones#Head
WatchAccessoriesForSubtracting3DObjects= sapca
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 4.CrewMemberSlot 4]
ID=CrewMemberSlot_RadioW1C1
NameDisplayable= Radio Room Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= Matrosenobergefreiter-Sensors
WatchCrewMemberSlot3D= RAD
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= headphones#Head
WatchAccessoriesForSubtracting3DObjects= sapca
BattleAccessoriesForAdding3DObjects= headphones#Head
BattleAccessoriesForSubtracting3DObjects= sapca

[UserPlayerUnit 1.Compartment 4.CrewMemberSlot 5]
ID=CrewMemberSlot_RadioW2C1
NameDisplayable= Radio Room Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= Matrosenobergefreiter-Sensors
WatchCrewMemberSlot3D= RAD
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= headphones#Head
WatchAccessoriesForSubtracting3DObjects= sapca
BattleAccessoriesForAdding3DObjects= headphones#Head
BattleAccessoriesForSubtracting3DObjects= sapca

[UserPlayerUnit 1.Compartment 4.CrewMemberSlot 6]
ID=CrewMemberSlot_RadioW3C1
NameDisplayable= Radio Room Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= Matrosengefreiter-Sensors
WatchCrewMemberSlot3D= RAD
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= headphones#Head
WatchAccessoriesForSubtracting3DObjects= sapca
BattleAccessoriesForAdding3DObjects= headphones#Head
BattleAccessoriesForSubtracting3DObjects= sapca

; ********    Conning Tower    *********

[UserPlayerUnit 1.Compartment 5.CrewMemberSlot 1]
ID=CrewMemberSlot_AttackW1L
NameDisplayable= Conning Tower Crew
Type= Officer
WatchIndex= 1
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 5.CrewMemberSlot 2]
ID=CrewMemberSlot_AttackW2L
NameDisplayable= Conning Tower Crew
Type= Officer
WatchIndex= 2
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 5.CrewMemberSlot 3]
ID=CrewMemberSlot_AttackW3L
NameDisplayable= Conning Tower Crew
Type= Officer
WatchIndex= 3
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 5.CrewMemberSlot 4]
ID=CrewMemberSlot_AttackW1C
NameDisplayable= Conning Tower Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 5.CrewMemberSlot 5]
ID=CrewMemberSlot_AttackW2C
NameDisplayable= Conning Tower Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 5.CrewMemberSlot 6]
ID=CrewMemberSlot_AttackW3C
NameDisplayable= Conning Tower Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

; ********    BOW TORPEDO    *********


[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 1]
ID=CrewMemberSlot_BowTorpW1L
NameDisplayable= Bow Torpedo 1st Watch Leader
Type= Leader
WatchIndex= 1
IDLinkCrewMember= Obermaat-Torpedo
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 2]
ID=CrewMemberSlot_BowTorpW2L
NameDisplayable= Bow Torpedo 2nd Watch Leader
Type= Leader
WatchIndex= 2
IDLinkCrewMember= Obermaat-Torpedo
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 3]
ID=CrewMemberSlot_BowTorpW3L
NameDisplayable= Bow Torpedo 3rd Watch Leader
Type= Leader
WatchIndex= 3
IDLinkCrewMember= Maat-Torpedo
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 4]
ID=CrewMemberSlot_BowTorpW1C1
NameDisplayable= Bow Torpedo Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= Matrosenobergefreiter-Torpedo
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 5]
ID=CrewMemberSlot_BowTorpW2C1
NameDisplayable= Bow Torpedo Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= Matrosenobergefreiter-Torpedo
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 6]
ID=CrewMemberSlot_BowTorpW3C1
NameDisplayable= Bow Torpedo Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= Matrosenobergefreiter-Torpedo
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 7]
ID=CrewMemberSlot_BowTorpW1C2
NameDisplayable= Fore Torpedo Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= Matrosenobergefreiter-Torpedo
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 8]
ID=CrewMemberSlot_BowTorpW2C2
NameDisplayable= Fore Torpedo Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= Matrosenobergefreiter-Torpedo
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 9]
ID=CrewMemberSlot_BowTorpW3C2
NameDisplayable= Fore Torpedo Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= Matrosenobergefreiter-Torpedo
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

; ********    Crew Berthing    *********

[UserPlayerUnit 1.Compartment 7.CrewMemberSlot 1]
ID=CrewMemberSlot_BerthingC1
NameDisplayable= Crew Berthing
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 7.CrewMemberSlot 2]
ID=CrewMemberSlot_BerthingC2
NameDisplayable= Crew Berthing
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 7.CrewMemberSlot 3]
ID=CrewMemberSlot_BerthingC3
NameDisplayable= Crew Berthing
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 7.CrewMemberSlot 4]
ID=CrewMemberSlot_BerthingC4
NameDisplayable= Crew Berthing
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 7.CrewMemberSlot 5]
ID=CrewMemberSlot_BerthingC5
NameDisplayable= Crew Berthing
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 7.CrewMemberSlot 6]
ID=CrewMemberSlot_BerthingC6
NameDisplayable= Crew Berthing
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL


[UserPlayerUnit 1.Compartment 7.CrewMemberSlot 7]
ID=CrewMemberSlot_BerthingC7
NameDisplayable= Crew Berthing
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 7.CrewMemberSlot 8]
ID=CrewMemberSlot_BerthingC8
NameDisplayable= Crew Berthing
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 7.CrewMemberSlot 9]
ID=CrewMemberSlot_BerthingC9
NameDisplayable= Crew Berthing
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

; ********    DAMAGE CONTROL    *********


[UserPlayerUnit 1.Compartment 8.CrewMemberSlot 1]
ID=CrewMemberSlot_DamageL1
NameDisplayable= Damage Control Team Leader
Type= Leader
WatchIndex= 0
IDLinkCrewMember= Matrosenobergefreiter-DC
WatchCrewMemberSlot3D= RT1_dummy
BattleStationsCrewMemberSlot3D= RT1_dummy
WatchAccessoriesForAdding3DObjects= WRENCH
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= WRENCH
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 8.CrewMemberSlot 2]
ID=CrewMemberSlot_DamageC1
NameDisplayable= Damage Control Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= Matrosengefreiter-DC
WatchCrewMemberSlot3D= RT2_dummy
BattleStationsCrewMemberSlot3D= RT2_dummy
WatchAccessoriesForAdding3DObjects= WRENCH
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= WRENCH
BattleAccessoriesForSubtracting3DObjects= NULL


; ********    DECK GUN    *********


[UserPlayerUnit 1.Compartment 9.CrewMemberSlot 1]
ID=CrewMemberSlot_DGunL
NameDisplayable= Deck Gun Leader
Type= Leader
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= WM1@slot_M01
BattleStationsCrewMemberSlot3D= WM1@slot_M01
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 9.CrewMemberSlot 2]
ID=CrewMemberSlot_DGunC1
NameDisplayable= Deck Gun Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= WM2@slot_M01
BattleStationsCrewMemberSlot3D= WM2@slot_M01
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 9.CrewMemberSlot 3]
ID=CrewMemberSlot_DGunC2
NameDisplayable= Deck Gun Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= WM3@slot_M01
BattleStationsCrewMemberSlot3D= WM3@slot_M01
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 9.CrewMemberSlot 4]
ID=CrewMemberSlot_DGunC3
NameDisplayable= Deck Gun Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= WM4@slot_M01
BattleStationsCrewMemberSlot3D= WM4@slot_M01
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 9.CrewMemberSlot 5]
ID=CrewMemberSlot_DGunC4
NameDisplayable= Deck Gun Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= WM5@slot_M01
BattleStationsCrewMemberSlot3D= WM5@slot_M01
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 9.CrewMemberSlot 6]
ID=CrewMemberSlot_DGunC5
NameDisplayable= Deck Gun Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= WM6@slot_M01
BattleStationsCrewMemberSlot3D= WM6@slot_M01
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 9.CrewMemberSlot 7]
ID=CrewMemberSlot_DGunC6
NameDisplayable= Deck Gun Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= WM7@slot_M01
BattleStationsCrewMemberSlot3D= WM7@slot_M01
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL


;************************************************************
;
;                    COMPARTMENT EQUIPMENT & WEAPS
;
;************************************************************


;------------------------------------------------------------
;                         STERN TORPEDO
;------------------------------------------------------------

[UserPlayerUnit 1.Compartment 1.EquipmentSlot 1]
ID= EqSlotSternTorpWall
NameDisplayable= After Torpedo Room Compartment
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, ATRBulkhead
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 200

[UserPlayerUnit 1.Compartment 1.EquipmentSlot 2]
ID= VIIATRBH
NameDisplayable= After Torpedo Room Pressure Hull
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, ATRBHZone
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 232

[UserPlayerUnit 1.Compartment 1.EquipmentSlot 3]
ID= EqSlot11
NameDisplayable= Stern Dive Planes Transmission
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, DivePlanesTransmission
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 60

[UserPlayerUnit 1.Compartment 1.EquipmentSlot 4]
ID= StbdRudder
NameDisplayable= Stbd Rudders Transmission
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, StbdRudderTransmission
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 67

[UserPlayerUnit 1.Compartment 1.EquipmentSlot 5]
ID= PortRudder
NameDisplayable= Port Rudders Transmission
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, PortRudderTransmission
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 73

[UserPlayerUnit 1.Compartment 1.EquipmentSlot 6]
ID= EqSlot13
NameDisplayable= Stbd Propeller Shaft
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, StbdPropellerShaft
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 68

[UserPlayerUnit 1.Compartment 1.EquipmentSlot 7]
ID= EqSlot14
NameDisplayable= Port Propeller Shaft
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, PortPropellerShaft
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 72

[UserPlayerUnit 1.Compartment 1.EquipmentSlot 8]
ID= EqSlotSEE
NameDisplayable= Starboard Electric Engine
Type=NULL
AcceptedTypes=IXEEngine
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, StbdElectricEngine
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 22

[UserPlayerUnit 1.Compartment 1.EquipmentSlot 9]
ID= EqSlotPEE
NameDisplayable= Port Electric Engine
Type=NULL
AcceptedTypes=IXEEngine
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, PortElectricEngine
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 56

[UserPlayerUnit 1.Compartment 1.WeaponSlot 1]
ID= TorpMountS1
NameDisplayable= Torpedo Tube V
Type=NULL
AcceptedTypes= TorpedoTube
UserCustomizable=No    
IDLinkBunker=SternTorpedoRoom
IDLinkWeaponIntervalDefault1= NULL, 1940-12-31, TorpedoTube533Ger, T2Torpedo
IDLinkWeaponIntervalDefault2= 1941-01-01, 1942-11-01, TorpedoTube533Ger, T4Torpedo
IDLinkWeaponIntervalDefault3= 1942-11-02, NULL, TorpedoTube533Ger, T3Torpedo
ExternalNodeName3D= NULL
ExternalObjectName3D= NSS_Uboat7b_Door02_B_anim
ExternalDamageZoneTypeID3D= 61

[UserPlayerUnit 1.Compartment 1.WeaponSlot 2]
ID= DecoyLaunchMount
NameDisplayable= Decoy Launcher
Type=NULL
AcceptedTypes= GerDecoyLaunchers
UserCustomizable=No    
IDLinkBunker=SternDecoyReserve, SternTorpedoReserves
IDLinkWeaponIntervalDefault1= 1941-01-01, 1945-12-31, DecoyLaunchTube1, BubbleGenerator
ExternalNodeName3D= BLD
ExternalObjectName3D= NULL
ExternalDamageZoneTypeID3D= 138

[UserPlayerUnit 1.Compartment 1.Bunker 1] 
ID=SternTorpedoRoom
Capacity=1                            
IDLinkAmmunitionIntervalDefault1= NULL, 1940-12-31, T2Torpedo, 1
IDLinkAmmunitionIntervalDefault2= 1941-01-01, 1942-11-01, T4Torpedo, 1
IDLinkAmmunitionIntervalDefault3= 1942-11-02, NULL, T3Torpedo, 1

[UserPlayerUnit 1.Compartment 1.Bunker 2]                         ; Deck reserves
ID=SternTorpedoReserves
Capacity=1                            
IDLinkAmmunitionIntervalDefault1= NULL, 1940-12-31, T1Torpedo, 1
IDLinkAmmunitionIntervalDefault2= 1941-01-01, 1942-11-01, T11Torpedo, 1
ExternalReserves=Yes

[UserPlayerUnit 1.Compartment 1.Bunker 3]                          
ID=SternDecoyReserve
Capacity=0                            
IDLinkAmmunitionIntervalDefault1= NULL, NULL, BubbleGenerator, 0




;------------------------------------------------------------
;                         ENGINES ROOM
;------------------------------------------------------------

[UserPlayerUnit 1.Compartment 2.EquipmentSlot 1]
ID= EqSlotEnginesWall
NameDisplayable= Engine Rooms Compartment
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, ERBulkhead
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 201

[UserPlayerUnit 1.Compartment 2.EquipmentSlot 2]
ID= VIIERBH
NameDisplayable= Engine Room Pressure Hull
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, ERBHZone
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 233

[UserPlayerUnit 1.Compartment 2.EquipmentSlot 3]
ID= EqSlotSDE
NameDisplayable= Starboard Diesel Engine
Type=NULL
AcceptedTypes=IXDEngine
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, StbdDieselEngine
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 21

[UserPlayerUnit 1.Compartment 2.EquipmentSlot 4]
ID= EqSlotPDE
NameDisplayable= Port Diesel Engine
Type=NULL
AcceptedTypes=IXDEngine
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, PortDieselEngine
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 55

[UserPlayerUnit 1.Compartment 2.EquipmentSlot 5]
ID= EqSlotComp
NameDisplayable= Compressor
Type=NULL
AcceptedTypes=IXComp
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, IXCompressor
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 57

[UserPlayerUnit 1.Compartment 2.EquipmentSlot 6]
ID= CFOTank
NameDisplayable= Clean Fuel Oil (CFO) Tank
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, UBCFOTank
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 54


;-------------------------------------------------------------
;                         COMMAND ROOM
;------------------------------------------------------------

[UserPlayerUnit 1.Compartment 3.EquipmentSlot 1]
ID= EqSlotCommandWall
NameDisplayable= Control Room Compartment
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, CRBulkhead
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 202

[UserPlayerUnit 1.Compartment 3.EquipmentSlot 2]
ID= VIICRBH
NameDisplayable= Control Room Pressure Hull
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, CRBHZone
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 234

[UserPlayerUnit 1.Compartment 3.EquipmentSlot 3]
ID= EqSlot31
NameDisplayable= Trim Pump
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, MainPump
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 53

[UserPlayerUnit 1.Compartment 3.EquipmentSlot 4]
ID= EqSlot36
NameDisplayable= Hydraulic Pump
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, HydraulicPumpBasic
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 3.EquipmentSlot 5]
ID= CommRoomTDC
NameDisplayable= Torpedo Data Computer
Type=NULL
AcceptedTypes=GerTDC
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, VorhaltrechnerS3
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 3.EquipmentSlot 6]
ID= ScopeBase1
NameDisplayable= Observation Periscope
Type=NULL
AcceptedTypes=USPeriscope
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, ObsPeriscope
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 3.EquipmentSlot 7]
ID= IXSternBattery
NameDisplayable= Stern Battery
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, VIISBat27MAK740
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 59

;------------------------------------------------------------
;                         RADIO ROOM
;------------------------------------------------------------

[UserPlayerUnit 1.Compartment 4.EquipmentSlot 1]
ID= EqSlotRadioWall
NameDisplayable= Control Room Compartment
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, RRBulkhead
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 208

[UserPlayerUnit 1.Compartment 4.EquipmentSlot 2]
ID= VIIRRBH
NameDisplayable= Control Room Pressure Hull
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, RRBHZone
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 194

[UserPlayerUnit 1.Compartment 4.EquipmentSlot 3]
ID= EqSlot41
NameDisplayable= Hydrophone Apparatus
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, Hydrophone
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 49

[UserPlayerUnit 1.Compartment 4.EquipmentSlot 4]
ID= EqSlot42
NameDisplayable= Radio Apparatus
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, BasicRadio
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 50

[UserPlayerUnit 1.Compartment 4.EquipmentSlot 5]
ID= EqSlot44
NameDisplayable= Radar Warning Receiver
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= 1942-08-01, NULL, NULL
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

;------------------------------------------------------------
;                         CONNING TOWER
;------------------------------------------------------------


[UserPlayerUnit 1.Compartment 5.EquipmentSlot 1]
ID= EqSlotCommandWall
NameDisplayable= Conning Tower Compartment
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, CTBulkhead
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 192

[UserPlayerUnit 1.Compartment 5.EquipmentSlot 2]
ID= VIICRBH
NameDisplayable= Conning Tower Pressure Hull
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, CTBHZone
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 236

[UserPlayerUnit 1.Compartment 5.EquipmentSlot 3]
ID= ScopeBase2
NameDisplayable= Attack Periscope
Type=NULL
AcceptedTypes=USPeriscope
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, AttackPeriscope
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1



;------------------------------------------------------------
;                         BOW TORPEDO
;------------------------------------------------------------

[UserPlayerUnit 1.Compartment 6.EquipmentSlot 1]
ID= EqSlotBowTorpWall
NameDisplayable= Forward Torpedo Room Compartment
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, FTRBulkhead
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 199

[UserPlayerUnit 1.Compartment 6.EquipmentSlot 2]
ID= IIBFTRBH
NameDisplayable= Forward Torpedo Room Pressure Hull
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, FTRBHZone
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 235

[UserPlayerUnit 1.Compartment 6.EquipmentSlot 3]
ID= EqSlot51
NameDisplayable= Bow Dive Planes Transmission
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, DivePlanesTransmission
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 33

[UserPlayerUnit 1.Compartment 6.EquipmentSlot 4]
ID= EqSlot53
NameDisplayable= Hydrophone Receivers
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL
ExternalNodeName3D= H01
ExternalDamageZoneTypeID3D= 139

[UserPlayerUnit 1.Compartment 6.EquipmentSlot 5]
ID= EqSlot54
NameDisplayable= Hydrophone Receivers
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL
ExternalNodeName3D= H02
ExternalDamageZoneTypeID3D= 209

[UserPlayerUnit 1.Compartment 6.EquipmentSlot 6]
ID= IXBowBattery
NameDisplayable= Bow Batteries
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, VIIBowBat27MAK740
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 23

[UserPlayerUnit 1.Compartment 6.WeaponSlot 1]
ID= TorpMountB1
NameDisplayable= Torpedo Tube I
Type=NULL
AcceptedTypes= TorpedoTube            
UserCustomizable=No
IDLinkBunker=BowTorpedoRoom, BowTorpedoReserves
IDLinkWeaponIntervalDefault1= NULL, 1940-12-31, TorpedoTube533Ger, T2Torpedo
IDLinkWeaponIntervalDefault2= 1941-01-01, 1942-11-01, TorpedoTube533Ger, T4Torpedo
IDLinkWeaponIntervalDefault3= 1942-11-02, 1944-02-01, TorpedoTube533Ger, T3Torpedo
IDLinkWeaponIntervalDefault4= 1944-02-02, NULL, TorpedoTube533Ger, T1Fat1Torpedo
ExternalNodeName3D= NULL
ExternalObjectName3D= NSS_Uboat7b_Door02_FRU_anim
ExternalDamageZoneTypeID3D= 58

[UserPlayerUnit 1.Compartment 6.WeaponSlot 2]
ID= TorpMountB2
NameDisplayable= Torpedo Tube II
Type=NULL
AcceptedTypes= TorpedoTube            
UserCustomizable=No    
IDLinkBunker=BowTorpedoRoom, BowTorpedoReserves
IDLinkWeaponIntervalDefault1= NULL, 1940-12-31, TorpedoTube533Ger, T2Torpedo
IDLinkWeaponIntervalDefault2= 1941-01-01, 1942-11-01, TorpedoTube533Ger, T4Torpedo
IDLinkWeaponIntervalDefault3= 1942-11-02, 1944-02-01, TorpedoTube533Ger, T3Torpedo
IDLinkWeaponIntervalDefault4= 1944-02-02, NULL, TorpedoTube533Ger, T1Fat1Torpedo
ExternalNodeName3D= NULL
ExternalObjectName3D= NSS_Uboat7b_Door02_FLU_anim
ExternalDamageZoneTypeID3D= 131

[UserPlayerUnit 1.Compartment 6.WeaponSlot 3]
ID= TorpMountB3
NameDisplayable= Torpedo Tube III
Type=NULL
AcceptedTypes= TorpedoTube            
UserCustomizable=No
IDLinkBunker=BowTorpedoRoom, BowTorpedoReserves
IDLinkWeaponIntervalDefault1= NULL, 1940-12-31, TorpedoTube533Ger, T2Torpedo
IDLinkWeaponIntervalDefault2= 1941-01-01, 1942-11-01, TorpedoTube533Ger, T4Torpedo
IDLinkWeaponIntervalDefault3= 1942-11-02, NULL, TorpedoTube533Ger, T3Torpedo        
ExternalNodeName3D= NULL
ExternalObjectName3D= NSS_Uboat7b_Door02_FRD_anim
ExternalDamageZoneTypeID3D= 132

[UserPlayerUnit 1.Compartment 6.WeaponSlot 4]
ID= TorpMountB4
NameDisplayable= Torpedo Tube IV
Type=NULL
AcceptedTypes= TorpedoTube            
UserCustomizable=No    
IDLinkBunker=BowTorpedoRoom, BowTorpedoReserves
IDLinkWeaponIntervalDefault1= NULL, 1940-12-31, TorpedoTube533Ger, T2Torpedo
IDLinkWeaponIntervalDefault2= 1941-01-01, 1942-11-01, TorpedoTube533Ger, T4Torpedo
IDLinkWeaponIntervalDefault3= 1942-11-02, NULL, TorpedoTube533Ger, T3Torpedo
ExternalNodeName3D= NULL
ExternalObjectName3D= NSS_Uboat7b_Door02_FLD_anim
ExternalDamageZoneTypeID3D= 133

[UserPlayerUnit 1.Compartment 6.Bunker 1]                         ; Forward Torpedo Room
ID=BowTorpedoRoom
Capacity=6                            
IDLinkAmmunitionIntervalDefault1= NULL, 1940-12-31, T1Torpedo, 4, T2Torpedo, 2 
IDLinkAmmunitionIntervalDefault2= 1941-01-01, 1942-11-01, T11Torpedo, 4, T4Torpedo, 2
IDLinkAmmunitionIntervalDefault3= 1942-11-02, 1944-06-31, T11Torpedo, 2, T3Torpedo, 4 
IDLinkAmmunitionIntervalDefault4= 1944-07-01, NUll, T3Torpedo, 2, T1Fat1Torpedo, 2

[UserPlayerUnit 1.Compartment 6.Bunker 2]                         ; Deck reserves
ID=BowTorpedoReserves
Capacity=1                            
IDLinkAmmunitionIntervalDefault1= NULL, 1941-12-31, T1Torpedo, 1
IDLinkAmmunitionIntervalDefault2= 1942-01-01, 1942-11-01, T11Torpedo, 1   
ExternalReserves=Yes

;------------------------------------------------------------
;                         DECK GUNS AND MISC EXTERNAL EQUIP
;------------------------------------------------------------


[UserPlayerUnit 1.Compartment 9.WeaponSlot 1]
ID= BowDeckGun
NameDisplayable= Deck Gun Mount
Type=NULL
AcceptedTypes= NULL
UserCustomizable=No    
IDLinkBunker= GunsAmmoBunker                            
IDLinkWeaponIntervalDefault1= NULL, NULL, NULL, NULL
ExternalNodeName3D= M01
ExternalObjectName3D= NULL
ExternalDamageZoneTypeID3D= 229 ;-1

[UserPlayerUnit 1.Compartment 3.Bunker 1] ; Deck Gun and Flak guns ammo
ID=GunsAmmoBunker
Capacity=10                            
IDLinkAmmunitionIntervalDefault1= NULL, NULL, NULL, 0
;Link1=Buncar 2, LinkType, Time



;************************************************************
;
;                         UpgradePackSlot
;
;************************************************************


[UserPlayerUnit 1.UpgradePackSlot 1]
ID= UpgDeckGun
NameDisplayable= Deckgeschütz
Type=NULL
AcceptedTypes= GerHeavyDeckGun, GerDeckGun
UserCustomizable=Yes
IDLinkUpgradePackSlots= BowDeckGun
IDLinkUpgradePackSlotsIntervalDefault1= 1939-01-01, 1943-06-01, Upack88mmDG

[UserPlayerUnit 1.UpgradePackSlot 2]
ID= UpgHydrophone
NameDisplayable= Hydrophone
Type=NULL
AcceptedTypes= IXHydrophone
UserCustomizable=Yes
IDLinkUpgradePackSlots= EqSlot41, EqSlot53, EqSlot54
IDLinkUpgradePackSlotsIntervalDefault1= Null, Null, UpackIXGHG

[UserPlayerUnit 1.UpgradePackSlot 3]
ID= UpgRadarWarningReceiver
NameDisplayable= Radar Warning Receiver
Type=NULL
AcceptedTypes= IXRadarWarningReceiver
UserCustomizable=Yes
IDLinkUpgradePackSlots= RWRAntenna, EqSlot44
IDLinkUpgradePackSlotsIntervalDefault1= 1942-08-01, 1943-11-14, UpackIXFuMB1
IDLinkUpgradePackSlotsIntervalDefault2= 1943-11-15, 1945-12-31, UpackIXFuMB10

[UserPlayerUnit 1.UpgradePackSlot 4]
ID= UpgSchnorkel
NameDisplayable=Main Deck
Type=NULL
AcceptedTypes= Schnorkel
UserCustomizable=Yes
IDLinkUpgradePackSlots= SnorkelSlot
IDLinkUpgradePackSlotsIntervalDefault1= Null, Null, UpackVIIBSnorkelMask

[UserPlayerUnit 1.UpgradePackSlot 5]
ID= UpgDecoyLauncher
NameDisplayable= Decoy Launcher
Type=NULL
AcceptedTypes= GerDecoyLauncher
UserCustomizable=Yes
IDLinkUpgradePackSlots= DecoyLaunchMount
IDLinkUpgradePackSlotsIntervalDefault1= 1941-01-01, 1943-03-01, UpackBold1
IDLinkUpgradePackSlotsIntervalDefault2= 1943-03-02, 1943-07-10, UpackBold2
IDLinkUpgradePackSlotsIntervalDefault3= 1943-07-11, 1944-04-01, UpackBold3
IDLinkUpgradePackSlotsIntervalDefault4= 1944-04-02, 1945-12-31, UpackBold4


;************************************************************
;
;                         FunctionalSubsystem
;
;************************************************************
;
; FunctionalType= PropulsionSurface
; FunctionalType= PropulsionUnderwater
; FunctionalType= PropulsionSilent
; FunctionalType= SteeringHorizontal
; FunctionalType= SteeringVertical
; FunctionalType= SensorHydrophone
; FunctionalType= SensorSonar
; FunctionalType= SensorRWR
; FunctionalType= SensorRadio
; FunctionalType= SensorRadar
; FunctionalType= SensorMAD
; FunctionalType= SensorPeriscope
; FunctionalType= SensorEyeball
; FunctionalType= SensorDF
; FunctionalType= WeaponDecoy
; FunctionalType= WeaponTorpedo
; FunctionalType= WeaponMainCannon
; FunctionalType= WeaponSecondaryCannon
; FunctionalType= WeaponFlak
; FunctionalType= ResourceCompressedAir
; FunctionalType= ResourceFuel
; FunctionalType= ResourceElectricity


[UserPlayerUnit 1.FunctionalSubsystem 1]
ID= DieselPropulsionStbd
NameDisplayable= Starboard Side Diesel Propulsion
FunctionalType= PropulsionSurface
IDLinkFunctionalSubsystemSlots= EqSlot13, 0, EqSlotSDE, 1, SnorkelSlot, 0

[UserPlayerUnit 1.FunctionalSubsystem 2]
ID= DieselPropulsionPort
NameDisplayable= Port Side Diesel Propulsion
FunctionalType= PropulsionSurface
IDLinkFunctionalSubsystemSlots= EqSlot14, 0, EqSlotPDE, 1, SnorkelSlot, 0

[UserPlayerUnit 1.FunctionalSubsystem 3]
ID= ElectricPropulsionStbd
NameDisplayable= Starboard Side Electric Propulsion
FunctionalType= PropulsionUnderwater
IDLinkFunctionalSubsystemSlots= EqSlot13, 0, EqSlotSEE, 1, IXSternBattery, 0, IXBowBattery, 0

[UserPlayerUnit 1.FunctionalSubsystem 4]
ID= ElectricPropulsionPort
NameDisplayable= Port Side Electric Propulsion
FunctionalType= PropulsionUnderwater
IDLinkFunctionalSubsystemSlots= EqSlot14, 0, EqSlotPEE, 1, IXSternBattery, 0, IXBowBattery, 0

[UserPlayerUnit 1.FunctionalSubsystem 5]
ID= DiveControls
NameDisplayable= Dive Control Systems
FunctionalType= SteeringVertical
IDLinkFunctionalSubsystemSlots= EqSlot11, 0, EqSlot31, 1, EqSlot51, 0

[UserPlayerUnit 1.FunctionalSubsystem 6]
ID= SteeringControls
NameDisplayable= Steering Control Systems
FunctionalType= SteeringHorizontal
IDLinkFunctionalSubsystemSlots= StbdRudder, 0, Port Rudder, 0, EqSlot36, 1

[UserPlayerUnit 1.FunctionalSubsystem 7]
ID= CompressedAir
NameDisplayable= Compressor
FunctionalType= ResourceCompressedAir
IDLinkFunctionalSubsystemSlots= EqSlotComp, 1

[UserPlayerUnit 1.FunctionalSubsystem 8]
ID= ListeningGear
NameDisplayable= Hydrophone
FunctionalType= SensorHydrophone
IDLinkFunctionalSubsystemSlots= EqSlot41, 1, EqSlot53, 0, EqSlot54, 0

[UserPlayerUnit 1.FunctionalSubsystem 9]
ID= Radio
NameDisplayable= Radio
FunctionalType= SensorRadio
IDLinkFunctionalSubsystemSlots= EqSlot42, 1, RadioAntenna, 0

[UserPlayerUnit 1.FunctionalSubsystem 10]
ID= Radar
NameDisplayable= Radar
FunctionalType= SensorRadar
IDLinkFunctionalSubsystemSlots= EqSlot43, 1, RadarAntenna, 0

[UserPlayerUnit 1.FunctionalSubsystem 11]
ID= DecoyLauncher
NameDisplayable= Decoy Launcher
FunctionalType= WeaponDecoy
IDLinkFunctionalSubsystemSlots= BoldLauncher, 1

[UserPlayerUnit 1.FunctionalSubsystem 12]
ID= RadarWarning
NameDisplayable= Radar Warning Receiver
FunctionalType= SensorRWR
IDLinkFunctionalSubsystemSlots= EqSlot44, 1, RWRAntenna, 0

[UserPlayerUnit 1.FunctionalSubsystem 13]
ID= AttackPeriscope
NameDisplayable= Attack Periscope
FunctionalType= SensorPeriscope
IDLinkFunctionalSubsystemSlots= AttackPeriscopeHead, 0

[UserPlayerUnit 1.FunctionalSubsystem 14]
ID= ObservPeriscope
NameDisplayable= Observation Periscope
FunctionalType= SensorPeriscope
IDLinkFunctionalSubsystemSlots= ObsPeriscopeHead, 0

[UserPlayerUnit 1.FunctionalSubsystem 15]
ID= TorpedoTube1
NameDisplayable= Torpedo Tube I
FunctionalType= WeaponTorpedo
IDLinkFunctionalSubsystemSlots= CommRoomTDC, 0, TorpMountB1, 1

[UserPlayerUnit 1.FunctionalSubsystem 16]
ID= TorpedoTube2
NameDisplayable= Torpedo Tube II
FunctionalType= WeaponTorpedo
IDLinkFunctionalSubsystemSlots= CommRoomTDC, 0, TorpMountB2, 1

[UserPlayerUnit 1.FunctionalSubsystem 17]
ID= TorpedoTube3
NameDisplayable= Torpedo Tube III
FunctionalType= WeaponTorpedo
IDLinkFunctionalSubsystemSlots= CommRoomTDC, 0, TorpMountB3, 1

[UserPlayerUnit 1.FunctionalSubsystem 18]
ID= TorpedoTube4
NameDisplayable= Torpedo Tube IV
FunctionalType= WeaponTorpedo
IDLinkFunctionalSubsystemSlots= CommRoomTDC, 0, TorpMountB4, 1

[UserPlayerUnit 1.FunctionalSubsystem 19]
ID= TorpedoTube5
NameDisplayable= Torpedo Tube V
FunctionalType= WeaponTorpedo
IDLinkFunctionalSubsystemSlots= CommRoomTDC, 0, TorpMountS1, 1

[UserPlayerUnit 1.FunctionalSubsystem 20]
ID= DeckGun
NameDisplayable= Deck Gun
FunctionalType= WeaponMainCannon
IDLinkFunctionalSubsystemSlots= DeckGun, 1

[UserPlayerUnit 1.FunctionalSubsystem 21]
ID= FlakGun1
NameDisplayable= 1st Flak Gun
FunctionalType= WeaponFlak
IDLinkFunctionalSubsystemSlots= CTAAMount1, 1

[UserPlayerUnit 1.FunctionalSubsystem 22]
ID= FlakGun2
NameDisplayable= 2nd Flak Gun
FunctionalType= WeaponFlak
IDLinkFunctionalSubsystemSlots= CTAAMount2, 1

[UserPlayerUnit 1.FunctionalSubsystem 23]
ID= FlakGun3
NameDisplayable= 3rd Flak Gun
FunctionalType= WeaponFlak
IDLinkFunctionalSubsystemSlots= CTAAMount3, 1

[UserPlayerUnit 1.FunctionalSubsystem 24]
ID= FlakGun4
NameDisplayable= 4th Flak Gun
FunctionalType= WeaponFlak
IDLinkFunctionalSubsystemSlots= CTAAMount4, 1

[UserPlayerUnit 1.FunctionalSubsystem 25]
ID= CrewWatch1
NameDisplayable= 1st Watch
FunctionalType= CrewMembersGrouping
IDLinkFunctionalSubsystemSlots= CrewMemberSlot_SternTorpW1L, 0,CrewMemberSlot_SternTorpW1C1, 0,CrewMemberSlot_EngineW1L, 0,CrewMemberSlot_EngineW1C1, 0,CrewMemberSlot_EngineW1C2, 0,CrewMemberSlot_CommandW1L, 0,CrewMemberSlot_CommandW1C1, 0,CrewMemberSlot_CommandW1C2, 0,CrewMemberSlot_CommandW1C3, 0,CrewMemberSlot_RadioW1L1, 0,CrewMemberSlot_RadioW1C1, 0,CrewMemberSlot_AttackW1L, 0,CrewMemberSlot_AttackW1C, 0,CrewMemberSlot_BowTorpW1L, 0,CrewMemberSlot_BowTorpW1C1, 0,CrewMemberSlot_BowTorpW1C2, 0,CrewMemberSlot_BowTorpW1C3, 0,CrewMemberSlot_WatchW1L, 0,CrewMemberSlot_WatchW1C1, 0,CrewMemberSlot_WatchW1C2, 0,CrewMemberSlot_WatchW1C3, 0,CrewMemberSlot_WatchW1C4, 0

[UserPlayerUnit 1.FunctionalSubsystem 26]
ID= CrewWatch2
NameDisplayable= 2nd Watch
FunctionalType= CrewMembersGrouping
IDLinkFunctionalSubsystemSlots= CrewMemberSlot_SternTorpW2L, 0,CrewMemberSlot_SternTorpW2C1, 0,CrewMemberSlot_EngineW2L, 0,CrewMemberSlot_EngineW2C1, 0,CrewMemberSlot_EngineW2C2, 0,CrewMemberSlot_CommandW2L, 0,CrewMemberSlot_CommandW2C1, 0,CrewMemberSlot_CommandW2C2, 0,CrewMemberSlot_CommandW2C3, 0,CrewMemberSlot_RadioW2L1, 0,CrewMemberSlot_RadioW2C1, 0,CrewMemberSlot_AttackW2L, 0,CrewMemberSlot_AttackW2C, 0,CrewMemberSlot_BowTorpW2L, 0,CrewMemberSlot_BowTorpW2C1, 0,CrewMemberSlot_BowTorpW2C2, 0,CrewMemberSlot_BowTorpW2C3, 0,CrewMemberSlot_WatchW2L, 0,CrewMemberSlot_WatchW2C1, 0,CrewMemberSlot_WatchW2C2, 0,CrewMemberSlot_WatchW2C3, 0,CrewMemberSlot_WatchW2C4, 0

[UserPlayerUnit 1.FunctionalSubsystem 27]
ID= CrewWatch3
NameDisplayable= 3rd Watch
FunctionalType= CrewMembersGrouping
IDLinkFunctionalSubsystemSlots= CrewMemberSlot_SternTorpW3L, 0,CrewMemberSlot_SternTorpW3C1, 0,CrewMemberSlot_EngineW3L, 0,CrewMemberSlot_EngineW3C1, 0,CrewMemberSlot_EngineW3C2, 0,CrewMemberSlot_CommandW3L, 0,CrewMemberSlot_CommandW3C1, 0,CrewMemberSlot_CommandW3C2, 0,CrewMemberSlot_CommandW3C3, 0,CrewMemberSlot_RadioW3L1, 0,CrewMemberSlot_RadioW3C1, 0,CrewMemberSlot_AttackW3L, 0,CrewMemberSlot_AttackW3C, 0,CrewMemberSlot_BowTorpW3L, 0,CrewMemberSlot_BowTorpW3C1, 0,CrewMemberSlot_BowTorpW3C2, 0,CrewMemberSlot_BowTorpW3C3, 0,CrewMemberSlot_WatchW3L, 0,CrewMemberSlot_WatchW3C1, 0,CrewMemberSlot_WatchW3C2, 0,CrewMemberSlot_WatchW3C3, 0,CrewMemberSlot_WatchW3C4, 0

[UserPlayerUnit 1.FunctionalSubsystem 28]
ID= CrewFlak
NameDisplayable= Flak Guns
FunctionalType= CrewMembersGrouping
IDLinkFunctionalSubsystemSlots= CrewMemberSlot_FlakL1, 0,CrewMemberSlot_FlakL2, 0,CrewMemberSlot_FlakL3, 0,CrewMemberSlot_FlakC31, 0,CrewMemberSlot_FlakC32, 0,CrewMemberSlot_FlakC1, 0,CrewMemberSlot_FlakC2, 0

[UserPlayerUnit 1.FunctionalSubsystem 29]
ID= CrewDeckGun
NameDisplayable= Deck Gun
FunctionalType= CrewMembersGrouping
IDLinkFunctionalSubsystemSlots= CrewMemberSlot_DGunL, 0,CrewMemberSlot_DGunC1, 0,CrewMemberSlot_DGunC2, 0,CrewMemberSlot_DGunC3, 0,CrewMemberSlot_DGunC4, 0,CrewMemberSlot_DGunC5, 0

[UserPlayerUnit 1.FunctionalSubsystem 30]
ID= CrewDamage
NameDisplayable= Damage Repair Team
FunctionalType= CrewMembersGrouping
IDLinkFunctionalSubsystemSlots= CrewMemberSlot_DamageL1, 0,CrewMemberSlot_DamageC1, 0

[UserPlayerUnit 1.FunctionalSubsystem 31]
ID= CrewBerthing
NameDisplayable= Crew Berthing
FunctionalType= CrewMembersGrouping
IDLinkFunctionalSubsystemSlots= CrewMemberSlot_BerthingC1, 0,CrewMemberSlot_BerthingC2, 0,CrewMemberSlot_BerthingC3, 0,CrewMemberSlot_BerthingC4, 0,CrewMemberSlot_BerthingC5, 0,CrewMemberSlot_BerthingC6, 0




;************ The End ************
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Old 06-06-13, 12:11 PM   #3145
airsangel
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Join Date: Jun 2010
Posts: 84
Downloads: 215
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Default URGENT !

first of all thanks alot lurker and whoever who worked on this great mod that makes sh4 much enjoyable and realistic

since i started using this mod which is 1 month ago i have some issuse want to ask about

1- is the damge control party activated in a different way than stock ..cause i got hit by depth charges later when i escaped and 2 days past that no fixing happened so should i move the 2 members with ddamage control i con to the damge compartment ? cause in the 2 slots of famage control party they are like neglecting and not commencing fixing operation


2- i have current installation order
om 705
om 705-720
om 720 patch 5
then omegu 300
and omegu patch 7


right installation ??

so the question is the omegu adds this weird ( hard for me manual targetting ) how can i remove that interface the kuib thing and...i enjoyed the om without omegu better coz it left the stock tagetting menu of sh4 uboat... the ship the angle on bow the speed thing !


3 - my first patrol was with IX near spain returned with 34000 tons of ships. and none of them when hit had explosions or torpedo holes ?? is that happenning for me only ?


4- last question i tried this installation yesterday it seems to work well but should i expect any errors ?

tmo 2.5
tmo 2.5 small patch
om705
om705-720
om 720 patch 5


it looks great for me as a mix...any errors expected ?
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Old 06-06-13, 08:33 PM   #3146
airsangel
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thnaks alot for replying...well about the damage control party when i start the career the 2 slots have 2 special crew but when i got damaged from a destroyer they didnt seem to work 3 in game days passed they did no fixing..and also injured crew remained that way...so should i have moved them to damaged places on the sub like control room...etc or just leave them and they will work ?
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Old 06-07-13, 04:23 PM   #3147
GlobalExplorer
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Join Date: May 2005
Location: Berlin
Posts: 2,015
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@airsangel, I think you should really try the Kiub, I think it's the greatest thing about OMEGU. Such a slick mod and works flawless for me. Absolutely great work done by karmazovnev.
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Old 06-07-13, 04:27 PM   #3148
GlobalExplorer
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Default

The damage control party is quirky, but if you order Battle Stations it should work. Also keep in mind to disengage silent running.

Just hit F2, once you see people working with wrenches everything should be all right.
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Old 06-08-13, 01:33 AM   #3149
airsangel
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Quote:
Originally Posted by GlobalExplorer View Post
The damage control party is quirky, but if you order Battle Stations it should work. Also keep in mind to disengage silent running.

Just hit F2, once you see people working with wrenches everything should be all right.
thanks a bunch...i tried it..cant get used to it i guess : )...overall Operation monsoon is the greatest... im running tmo 2.5 with latest om both working good with each other cant fin no problems.. and the damage party worked yesterday i think the problem was alt+tab..
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Old 06-13-13, 11:16 PM   #3150
airsangel
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guys sorry for asking another question but...why i cant see lifeboats at all ! ?
have got experience solved problems i had before...but even with sinking 100 thousand tonnes not one lifeboat stock or sh3 ships : ( ?


thanks in advance
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