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Old 04-29-13, 06:21 PM   #301
Fifi
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For info, here is how i setted sea speed:

[SeaType 0]
WindSpeed=0.000000
ScaleX=1.600000
ScaleY=0.025000
ScaleZ=2.500000
ScaleNormal=6.000000
BumpScaleU=2.000000
BumpScaleV=1.000000
NormalSharpness=0.030000
BumpScale=18.000000
BumpStrength=0.600000
FarWavesScale=1.500000
FarWavesStrength=0.500000
FresnelBias=0.150000
FresnelPower=8.000000
LargeWavesArmonics=3
LargeWavesCoef=0.050000
SeaSpeed=1.000000
WaveChoppinessFactor=0.500000
ReflectionIntensity=1.200000
ReflectionDeformation=0.500000
TransparencyDistance=3.200000
TransparencyDistanceUnder=9.000000
SpecGlossiness=160.000000
SpecIntensity=5.000000
SpecSpread=0.563000
UnderSpecGlossiness=32.000000
UnderSpecIntensity=4.000000
ExtraSpecGlossiness=1.000000
ExtraSpecIntensity=0.070000
ExtraSpecSpread=0.070000
HeightColorFactor=2.000000

[SeaType 1]
WindSpeed=3.000000
ScaleX=1.500000
ScaleY=0.120000
ScaleZ=1.500000
ScaleNormal=5.000000
BumpScaleU=4.000000
BumpScaleV=2.000000
NormalSharpness=0.050000
BumpScale=16.000000
BumpStrength=0.500000
FarWavesScale=1.000000
FarWavesStrength=0.500000
FresnelBias=0.006000
FresnelPower=8.000000
LargeWavesArmonics=3
LargeWavesCoef=0.100000
SeaSpeed=0.950000
WaveChoppinessFactor=1.000000
ReflectionIntensity=0.500000
ReflectionDeformation=1.900000
TransparencyDistance=2.000000
TransparencyDistanceUnder=8.000000
SpecGlossiness=160.000000
SpecIntensity=1.000000
SpecSpread=0.262000
UnderSpecGlossiness=32.000000
UnderSpecIntensity=3.000000
ExtraSpecGlossiness=1.000000
ExtraSpecIntensity=0.070000
ExtraSpecSpread=0.070000
HeightColorFactor=2.400000

[SeaType 2]
WindSpeed=6.000000
ScaleX=3.000000
ScaleY=0.240000
ScaleZ=3.000000
ScaleNormal=4.000000
BumpScaleU=6.000000
BumpScaleV=3.000000
NormalSharpness=0.070000
BumpScale=14.000000
BumpStrength=0.400000
FarWavesScale=1.000000
FarWavesStrength=0.500000
FresnelBias=0.100000
FresnelPower=8.000000
LargeWavesArmonics=3
LargeWavesCoef=0.200000
SeaSpeed=0.750000
WaveChoppinessFactor=1.000000
ReflectionIntensity=0.500000
ReflectionDeformation=1.900000
TransparencyDistance=1.300000
TransparencyDistanceUnder=4.000000
SpecGlossiness=160.000000
SpecIntensity=1.000000
SpecSpread=0.262000
UnderSpecGlossiness=32.000000
UnderSpecIntensity=3.000000
ExtraSpecGlossiness=1.000000
ExtraSpecIntensity=0.070000
ExtraSpecSpread=0.070000
HeightColorFactor=2.200000

[SeaType 3]
WindSpeed=9.000000
ScaleX=6.000000
ScaleY=0.480000
ScaleZ=6.000000
ScaleNormal=3.000000
BumpScaleU=8.000000
BumpScaleV=4.000000
NormalSharpness=0.075000
BumpScale=12.000000
BumpStrength=0.300000
FarWavesScale=1.000000
FarWavesStrength=0.500000
FresnelBias=0.150000
FresnelPower=8.000000
LargeWavesArmonics=3
LargeWavesCoef=0.400000
SeaSpeed=0.650000
WaveChoppinessFactor=1.000000
ReflectionIntensity=0.500000
ReflectionDeformation=1.900000
TransparencyDistance=1.000000
TransparencyDistanceUnder=3.000000
SpecGlossiness=160.000000
SpecIntensity=1.000000
SpecSpread=0.262000
UnderSpecGlossiness=32.000000
UnderSpecIntensity=2.000000
ExtraSpecGlossiness=1.000000
ExtraSpecIntensity=0.070000
ExtraSpecSpread=0.070000
HeightColorFactor=2.200000

[SeaType 4]
WindSpeed=12.000000
ScaleX=12.000000
ScaleY=0.960000
ScaleZ=11.000000
ScaleNormal=2.000000
BumpScaleU=10.000000
BumpScaleV=5.000000
NormalSharpness=0.075000
BumpScale=10.000000
BumpStrength=0.200000
FarWavesScale=1.000000
FarWavesStrength=0.500000
FresnelBias=0.300000
FresnelPower=8.000000
LargeWavesArmonics=3
LargeWavesCoef=0.800000
SeaSpeed=0.650000
WaveChoppinessFactor=1.100000
ReflectionIntensity=0.500000
ReflectionDeformation=1.900000
TransparencyDistance=1.000000
TransparencyDistanceUnder=3.000000
SpecGlossiness=160.000000
SpecIntensity=1.000000
SpecSpread=0.262000
UnderSpecGlossiness=32.000000
UnderSpecIntensity=2.000000
ExtraSpecGlossiness=1.000000
ExtraSpecIntensity=0.070000
ExtraSpecSpread=0.070000
HeightColorFactor=2.200000

[SeaType 5]
WindSpeed=15.000000
ScaleX=20.000000
ScaleY=1.920000
ScaleZ=25.000000
ScaleNormal=1.000000
BumpScaleU=12.000000
BumpScaleV=6.000000
NormalSharpness=0.075000
BumpScale=8.000000
BumpStrength=0.100000
FarWavesScale=1.000000
FarWavesStrength=1.000000
FresnelBias=0.150000
FresnelPower=8.000000
LargeWavesArmonics=3
LargeWavesCoef=1.600000
SeaSpeed=0.650000
WaveChoppinessFactor=1.150000
ReflectionIntensity=0.500000
ReflectionDeformation=1.900000
TransparencyDistance=1.000000
TransparencyDistanceUnder=3.000000
SpecGlossiness=160.000000
SpecIntensity=1.000000
SpecSpread=0.262000
UnderSpecGlossiness=32.000000
UnderSpecIntensity=2.000000
ExtraSpecGlossiness=1.000000
ExtraSpecIntensity=0.070000
ExtraSpecSpread=0.070000
HeightColorFactor=2.200000

[SeaFoamParameters]
UseSlope=1
IncreaseSpeed=2.500000
DecreaseSpeed=0.200000
IncreaseAngleMin=0.100000
IncreaseAngleMax=0.500000
TextureScale=60.000000
MaskTextureScale=0.750000
AnimationSpeed=35.000000
WindSpeed=10.000000

Result is incredible realistic on my rig (though i didn't have yet 0 knot wind to test)
Strangely, sea speed affected waves height, and now 12/13/14 knots wind height waves are just perfectly adjusted to conning tower height (meaning top waves are just coming/raising at cunning tower top edge in a nice water splach), using Stoianm pitch&roll (low)

Last edited by Fifi; 04-29-13 at 07:57 PM.
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Old 04-29-13, 07:09 PM   #302
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Also adjusting fog to my liking in main mod...(to counter the fact fog can stay days and days)
Medium fog was too heavy for me. Couldn't see target at 1000m...
Now medium fog let me see target (not neat) at 2000m
[IMG][/IMG]
[IMG][/IMG]

Heavy fog should also let me see target around 1000m now (have to test it yet)

Last edited by Fifi; 04-29-13 at 07:53 PM.
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Old 04-29-13, 09:27 PM   #303
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Quote:
Originally Posted by Fifi View Post
Also adjusting fog to my liking in main mod...(to counter the fact fog can stay days and days)
Medium fog was too heavy for me. Couldn't see target at 1000m...
Now medium fog let me see target (not neat) at 2000m
If you use "4Bearings + Fast 90" methods, you can shoot blind. So fog becomes a non issue.
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Old 04-29-13, 11:07 PM   #304
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For whoever want to try my new sea parameters and fog distances, here it is:
http://www.mediafire.com/?isigyo9ma9mgvty

just replace original DynEnv main mod/data/env/fogdistance file by the one inside zip, and replace original DynEnv wave mechanics gale/data/env/seaparameters by the one inside zip.
Save original file before, to back it up in case!

I adjusted sea speed (as said before) AND waves height for 0/3/6 wind knots.
Those values corresponding to low wind in RL, waves are size adjusted to match what i can see everyday here in front of my window
With O/1 wind knots, sea has to be flat imo, not to say a real mirror...
Of course, with low wind ---> wave foam is gone.

About fog value, as i said above, game can't be adjusted yet for really less foggy days in a row in time line.
So i tweeked values mainly to keep a fun gameplay, and now are:
- light fog: at least 5500m visi (didn't really test it, but i know it's fine!)
- medium fog: boat becoming visible around 2500m (and 2000m not really neat)
- heavy fog: boat becoming visible around 1200m (not very neat at 900m)

On side note, would be great to get an additional real big heavy fog (as with Sober best ever fog - less than 500m visi), but happening VERY ocasionaly in game...and it can't be done yet.

I hope Gap will not mind that i've adjusted his files!
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Old 04-30-13, 12:04 AM   #305
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Quote:
Originally Posted by volodya61 View Post

Alla de bästa
At last - you've started that Swedish crash course I've been waiting for
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Old 04-30-13, 12:35 AM   #306
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Default @ TiberiusXIV

I you have no luck after reinstalling the driver I suggest you reinstall the GPU driver.
And - try a clean install.

To make a clean install follow these steps;

1. Download this driver (supports DirectX 9, 10, 11 and Open GL; Nvidia 314.07 WHQL
I've never had any problems with this driver.
Or, of course you can download a new 314.22, your current one could be corrupted.

2. Uninstall the current driver - I prefer doing this with CCleaner because it offers the option to scan for leftovers after the uninstall.
Make sure you uninstall the NVIDIA GRAPHICS program.
Now your screen will look funny but don't worry

3. Check the list of installed programs (in CCleaner) that the driver is gone after the uninstall.

4. Scan for leftovers (with CCleaner) and delete them

5. Reboot your computer

6. Go to the driver you downloaded in point 1 above and double click it to start the install

7. Reboot your computer

8. Launch SH5


This is the most reliable way to update the GPU drive as it makes sure no leftovers will mess with the new driver.


Fingers crossed again
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Old 04-30-13, 03:33 AM   #307
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Hello, please can you tell me the path to find this sea type parameters in the data folder? I mean ; Local Disk (C)/Ubisoft/Silent Hunter 5/data/etc/etc/etc .... Thank you

Quote:
Originally Posted by Fifi View Post
For info, here is how i setted sea speed:

[SeaType 0]
WindSpeed=0.000000
ScaleX=1.600000
ScaleY=0.025000
ScaleZ=2.500000
ScaleNormal=6.000000
BumpScaleU=2.000000
BumpScaleV=1.000000
NormalSharpness=0.030000
BumpScale=18.000000
BumpStrength=0.600000
FarWavesScale=1.500000
FarWavesStrength=0.500000
FresnelBias=0.150000
FresnelPower=8.000000
LargeWavesArmonics=3
LargeWavesCoef=0.050000
SeaSpeed=1.000000
WaveChoppinessFactor=0.500000
ReflectionIntensity=1.200000
ReflectionDeformation=0.500000
TransparencyDistance=3.200000
TransparencyDistanceUnder=9.000000
SpecGlossiness=160.000000
SpecIntensity=5.000000
SpecSpread=0.563000
UnderSpecGlossiness=32.000000
UnderSpecIntensity=4.000000
ExtraSpecGlossiness=1.000000
ExtraSpecIntensity=0.070000
ExtraSpecSpread=0.070000
HeightColorFactor=2.000000



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Old 04-30-13, 03:36 AM   #308
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Local Disk (C)/Ubisoft/Silent Hunter 5/data/Env/SeaParameters file openable with notepad
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Old 04-30-13, 03:38 AM   #309
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Quote:
Originally Posted by Fifi View Post
Local Disk (C)/Ubisoft/Silent Hunter 5/data/Env/SeaParameters file openable with notepad
:sal ute:
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Old 04-30-13, 03:59 AM   #310
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I enabled the latest Dynamic Environmental Mod 2.9, but I have just three Seatype parameters, and not five Seatype parameters like Fifi has

Last edited by tonschk; 04-30-13 at 04:56 AM.
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Old 04-30-13, 04:14 AM   #311
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Quote:
Originally Posted by tonschk View Post
I enabled the latest Dynamic Environmental Mod 2.9, but I have just three Seatype parameters, and not five Seatype parameters like Fifi has
IIRC, about a year ago Sober tried using five parameters.. they didn't work.. worked only the first three.. not sure that they are now working in the Fifi's file..
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Old 04-30-13, 04:29 AM   #312
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Quote:
Originally Posted by Fifi View Post
For whoever want to try my new sea parameters and fog distances, here it is:

...

I hope Gap will not mind that i've adjusted his files!


I am always open to whoever wants to improve this and any other of my mods

Quote:
Originally Posted by tonschk View Post
I enabled the latest Dynamic Environmental Mod 2.9, but I have just three Seatype parameters, and not five Seatype parameters like Fifi has
this is because fifi used as base of his tweaks the original DynEnv - wave mechanics - gale version. All other versions got 4 SeaType definitions (like stock settings) rather than 5. The wind speed affected by each SeaType group is set through the first parameter: WindSpeed
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Old 04-30-13, 04:52 AM   #313
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Old 04-30-13, 09:59 AM   #314
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Quote:
Originally Posted by volodya61 View Post
IIRC, about a year ago Sober tried using five parameters.. they didn't work.. worked only the first three.. not sure that they are now working in the Fifi's file..
Quote:
Originally Posted by gap View Post
..this is because fifi used as base of his tweaks the original DynEnv - wave mechanics - gale version. All other versions got 4 SeaType definitions (like stock settings) rather than 5. The wind speed affected by each SeaType group is set through the first parameter: WindSpeed
I didn't knew this..

Another finding -

During my last tests seems I have found the solution of the medium fog issue..
If we save the game at a depth of 30-60 meters, at the next load clear weather happens in 80% of cases.. if not then reload again and weather will be clear..
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Old 04-30-13, 10:09 AM   #315
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Quote:
Originally Posted by volodya61 View Post
I didn't knew this..

Another finding -
Sorry Volodya, I had missed you previous post.

Honestly I have never messed too mutch with wave parameter, but I think we can have as many SeaType definitions as we want/need in the WindSpeed range 0-15. I am not 100% sure, but testing it shouldn't be difficult

Quote:
Originally Posted by volodya61 View Post
During my last tests seems I have found the solution of the medium fog issue..
If we save the game at a depth of 30-60 meters, at the next load clear weather happens in 80% of cases.. if not then reload again and weather will be clear..
...and don't forget that the boat must face North
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