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Old 02-16-14, 02:16 PM   #301
tonschk
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Nice in German language

Quote:
Originally Posted by Aktungbby View Post
"DIE STAHL WULF"
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Old 02-16-14, 03:12 PM   #302
Aktungbby
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SHO ISS ALLES ABOOT DIE SYMMETRIE

with: { EIN AAL! EIN TODT } just under it. Silent Otto's mantra if ever and no translation required for any SH Das Boot fanatic; Talk aboot symmetry now BBY. Of course, I'm on my fourth cuppa coffee and a breitlingspülver and grey-poupon sandwich and recovering from your rusty left screw jibe!
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Old 02-16-14, 03:30 PM   #303
gap
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@ Aktungbby and tonschk

Nice ideas guys. I got to visit a friend now, but tomorrow I will post some updates with your suggstions put in practice
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Old 02-16-14, 03:42 PM   #304
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A tip o' the hat in advance!
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Old 02-16-14, 04:44 PM   #305
diablo82
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I have a question. I would like to see in the map fired a torpedo, is it possible?
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Old 02-16-14, 06:05 PM   #306
cherbert
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The patch instructions for this megamod should state the game needs to be patched to 1.2.0 not 1.02.

It might seem obvious for veterans but it could be confusing for new players.
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Old 02-16-14, 11:05 PM   #307
J0313
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I've noticed that in the new version the option to use electric motors on the surface isn't there. Or am I just crazy?
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Old 02-17-14, 02:47 AM   #308
lesec74
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hello and many thanks for this megamod!!

I have 2 questions:

if german language pack mod and silentmichals interior are compatible with this mega mod?

If yes,install with jsgme after or before mega mod?

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Old 02-17-14, 05:16 AM   #309
vdr1981
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Quote:
Originally Posted by cherbert View Post
The patch instructions for this megamod should state the game needs to be patched to 1.2.0 not 1.02.

It might seem obvious for veterans but it could be confusing for new players.
Sry about that, I'm going to fix that soon...
Quote:
Originally Posted by J0313 View Post
I've noticed that in the new version the option to use electric motors on the surface isn't there. Or am I just crazy?
You're right, electric engine on surface is feature of TDW New UI's 7.5.0 while TWoS 1.01 is based on TDW 7.4.2.
Quote:
Originally Posted by lesec74 View Post
hello and many thanks for this megamod!!

I have 2 questions:

if german language pack mod and silentmichals interior are compatible with this mega mod?

If yes,install with jsgme after or before mega mod?

German language pack mod-probably yes, but I'm not so sure about silentmichals interior because I never used it...My advice is not to use megamods if you wish and know how to customize your game.
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Old 02-17-14, 12:58 PM   #310
gap
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Default Logo proposal #5

A variant of logo #1 with the following changes:
  • Swicthed to "The Sea Wolves" as mod name, as per documentary linked by Vecko.
  • Switched back to the original slogan: "it's time to show them out teeth" (with the addition of an exclamation mark).
  • Title font enlarged and slogan font reduced, to fit the available space.
  • Added rust and rust stains to the bolts, as suggested by Tonsch. I am not sure that they fit with the rest though (I find that they distract a bit observer's attenction from the focus elements).
  • Emblem: the three red rips/tears have now been moved to the bottom center of the logo, and they have become a set of stylized waves, surmounted by the dark-grey silhouette of an U-boat.

Preview:

Logo #5




Logo #1 (for quick comparison)



Other logo proposals available here and here.

The next logos I will post will feature the German mod name and the alternative slogans that have been proposed so far. I have also ideas for a couple of new emblems: one with a periscope arising on the waves, the other with a torpedo.

I will keep posting updates untill you tell me that you are fully satisfied with the new logo (someone please stop me! )
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Old 02-17-14, 01:08 PM   #311
diablo82
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I am a beginner SH5 and I often use "Pause Game" to make calculations and set TDC. The problem is that by the time Pause can not manually set the TDC. How to change it?

P.S how to turn view of fired torpedoes at the map?
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Old 02-17-14, 01:29 PM   #312
nomad71
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This is a great MOD, thanks!!!

Will you release an update for the latests IRAI (released this past weekend)? Or can we just download and apply it after the main MOD?
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Old 02-17-14, 01:45 PM   #313
tonschk
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Rusty, rusty screws, I LOVE the rusty screws , may be also combined with a bit wearout/scrached/Rusty letters ?

May be the rusty screws increase the "inmersion factor" a bit

http://gravtex-design.com/photoshop/tutorials/photoshop/rusty-create-rusty-metal-text





Quote:
Originally Posted by gap View Post
  • Added rust and rust stains to the bolts, as suggested by Tonschk. I am not sure that they fit with the rest though (I find that they distract a bit observer's attenction from the focus elements).
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Last edited by tonschk; 02-17-14 at 06:27 PM.
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Old 02-17-14, 01:53 PM   #314
cherbert
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Quote:
Originally Posted by lesec74 View Post
silentmichals interior are compatible with this mega mod?:
I'm using it and it works fine with this mod. And IMHO think it should be added to the megamod!
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Old 02-17-14, 02:18 PM   #315
lesec74
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Quote:
Originally Posted by cherbert View Post
I'm using it and it works fine with this mod. And IMHO think it should be added to the megamod!
thanks for your answer; Have you install after or before megamod?
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