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10-26-08, 06:41 AM | #301 |
Admiral
Join Date: Sep 2006
Location: Denmark
Posts: 2,395
Downloads: 23
Uploads: 0
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stabiz have you completed it yet ?
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10-26-08, 07:25 AM | #302 |
Silent Hunter
Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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Hehe, no way. I started on friday, have played for 15 hours already and according to the stats ingame I am 33% done. It should tale me 45 hours then, which is decent. I have not done all the side missions either, so it might be more. I have been doing alot of missions for the gunshops, which doesnt drive the story forward, it just gives you more toys. (I really want that mortar, hehe) And I just learned in the Ubisoft forums that the map is actually twice the size I thought it was. The latter half is unlocked at some point. That means its a HUGE area to shoot up.
The game is not a revolution, but IMO its clearly an evolution. 100% freedom never gets old, hehe. Pro`s: *Looks as good as anything all cranked up (Crysis looks a little bit better, but this game can actually be run by current hardware and the theatre is alot more interesting) *Sneaky AI *Enough diversity in the landscape to make hiking fun *Great music and enviromental sounds *Lots of guns *"Realistic" ammo amount (Three mags for assault rifles, f.i.) You can run out of ammo really fast *Total freedom within the area *You gain buddies - or fellow mercenaries - who help you out if you look after them (freedom here too, if you want to you can kill them, which I did once because of paranoia, haha) *Weapons jam and misfire when they get old and rusty *Hanggliders! *Safe houses where you can stock guns and equipment *Fire. This is THE coolest tactical effect I have seen. If the wind is right you can fire a flare round over an enemy camp, and watch as the flames roar back towards you and burn the camp. The AI will run around screaming while ammo piles go off sending bullets everywhere Cons: *Sometimes all the travelling gets boring, but there are bus stations as well *Enemy patrols in jeeps that come out of nowhere and crash into you (too frequently, but I guess this is because Ubisoft are afraid of boring the youngsters) *Enemies (and player) can be hit too many times. Rifles take down bad guys in one shot, usually, but I once hit a guy with at least 30 rounds from a silenced MP5 and he was still crawling around moaning *Not enough gore. There is a gush of blood, but no marks on the bodies. *Not enough is destructible. All in all its a great game, and I cant wait for some realism mods.
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10-26-08, 07:31 AM | #303 |
Admiral
Join Date: Sep 2006
Location: Denmark
Posts: 2,395
Downloads: 23
Uploads: 0
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buddies my ASS :rotfl: (you will know what i mean later)
i completed it yesterday..weirdest ending ever |
10-26-08, 08:00 AM | #304 | |
Seasoned Skipper
Join Date: Oct 2006
Location: Belgium, mai 1940
Posts: 665
Downloads: 127
Uploads: 0
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Quote:
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IMMER WEITER Gramophone songs http://www.filefront.com/16221983/Ra...gs_Part_I.rar/ http://www.filefront.com/16227547/Ra...s_Part_II.rar/ http://www.filefront.com/16227839/Ra..._Part_III.rar/ |
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10-26-08, 09:11 AM | #305 |
Silent Hunter
Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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Cool! In the beginning I flinched everytime a bush moved, half expecting a lion or something. This will add alot to the suspense.
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10-26-08, 09:13 AM | #306 |
Admiral
Join Date: Sep 2006
Location: Denmark
Posts: 2,395
Downloads: 23
Uploads: 0
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pussy:rotfl:
if something moved i threw a molotovcocktail at them or fried whatever it was with a flamethtower |
10-26-08, 09:40 AM | #307 |
Lucky Jack
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@Stabiz
Gotta agree on Far Cry 2. |
10-26-08, 09:44 AM | #308 | |
Lucky Jack
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10-26-08, 10:30 AM | #309 |
Rear Admiral
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Rally in Australia: Down Under - A hard country side FULL GAZZZZ!!! Tree - 1, HunterICX - 0 Part 2 comming up HunterICX
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10-26-08, 10:44 AM | #310 |
Rear Admiral
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Whoops...
Common KITT! , TURBO BOOST! HunterICX
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10-26-08, 10:52 AM | #311 | |
Lucky Jack
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"Fright Rider... a shadowy flight into the dangerous world of a pilot...who does not exist. HunterICX...a young loner on a crusade to champion the cause of the strange, the helpless, the flightless, in a world of Soviet aircraft who operate above the law." |
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10-26-08, 10:54 AM | #312 |
Rear Admiral
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Veary good shots HunterICX. What game is that?
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Task Force industries "Taking control of the world, one mind at a time" |
10-26-08, 11:01 AM | #313 | |
Rear Admiral
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Quote:
@Task Force: Colin Mcrae D!RT HunterICX
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10-26-08, 11:18 AM | #314 | ||
Silent Hunter
Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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I hope its easy to mod, because this is a game I could play for ages if they added some few enhancements. First of all I would like the AI to miss more, myself to endure less, and the enemy to go down if hit by anything anywhere. Maybe not die by a 9mm in the leg from a distance, but at least go down and scream. The silenced MP5 is useless, its like using a paintball gun. Arma with these graphics, drooooool. And the performance vs look is impressive. Dunia(?) is a great graphics engine. I would also like the fires to last longer. I want it all to burn!
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10-26-08, 11:24 AM | #315 |
Rear Admiral
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Hunter ICX in action.:rotfl:
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Task Force industries "Taking control of the world, one mind at a time" |
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