SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-23-13, 07:41 PM | #3121 |
Swabbie
Join Date: Mar 2013
Posts: 11
Downloads: 17
Uploads: 0
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damage model?
Does this mod or RSRDC change the damage model for enemy ships because the stock damage model (for flooding and fire damage sucks) if it doesn't does anyone know of a compatible mod that does change the damage model an would work with both this mod and RSRDC?
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04-24-13, 09:54 PM | #3122 |
Torpedoman
Join Date: Dec 2011
Location: Florida, USA
Posts: 116
Downloads: 105
Uploads: 0
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Check out the mods by Traveller he has done different ones that apply to damage and rescue ships.
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04-27-13, 10:30 PM | #3123 |
Nub
Join Date: Jun 2010
Posts: 4
Downloads: 32
Uploads: 0
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Sorry if am repeating, but i digging through the long list of posts for this thread, this is my first time using mods for this. I have the mod enabler, the JSMGE program with the mod folder in the main directory, do i just extract each monsun folder into there and then activate each of em?
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04-28-13, 05:32 AM | #3124 | |
Watch
Join Date: Mar 2013
Location: Nova Zeelandia
Posts: 23
Downloads: 63
Uploads: 0
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Quote:
OM v705 OM v720 OM v720 Patch 5 It's best to extract each mod into a temporary folder elsewhere (into a folder on the Desktop for example) before shifting them to the SH4 MODS folder and enabling via JSGME. This is partly because some mod packages include mods in subfolders under the main mod folder, e.g. OMEGU, which may require some rearranging before installation.
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[SIGPIC][/SIGPIC] Silence is Golden Last edited by R3dakted; 04-28-13 at 05:46 AM. |
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04-29-13, 11:37 AM | #3125 |
Swabbie
Join Date: Dec 2012
Location: U-554 AM43
Posts: 14
Downloads: 62
Uploads: 0
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I have JSGME for GWX and sh3 but is there a version for SH4?, because i can't activate this mod otherwise mainly because modding without JSGME is not really my expertise. Thanks
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04-29-13, 11:38 AM | #3126 |
Swabbie
Join Date: Dec 2012
Location: U-554 AM43
Posts: 14
Downloads: 62
Uploads: 0
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Or can i use the one i have already downloaded with SH3?
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04-29-13, 03:50 PM | #3127 |
Eternal Patrol
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JSGME has nothing to do with any particular game. It was originally created before there was a Silent Hunter. The "G" stands for "Generic".
It is advisable to create a new JSGME install for each game you use it with. You can rename each one to reflect that: JSGME GWX, JSGME NYGM, JSGME RFB, JSGME TMO, JSGME OM etcetera.
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“Never do anything you can't take back.” —Rocky Russo |
04-29-13, 06:11 PM | #3128 | |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
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Quote:
Using SH4 as an example, I save all individual mods such as RFB, TMO, OM, GFO and RSRD to the SH4 JSGME mods folder. If I want to play TMO and RSRD, I load the appropriate mods into SH4 JSGME, then save the file as TMO and RSRD.mep. (JSGME saves files as **.mep file extensions.) As I am playing TMO and RSRD, I save the game as TMO and RSRD1, TMO and RSRD2, etc. in the documents SH4 folder. That works well for me and you do not have to use multiSH4. Some other subsimmers love MultiSH4. |
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04-29-13, 06:27 PM | #3129 |
Eternal Patrol
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I have to keep my games as complete separate installs. I have OM with DBSM, and if I loaded those each time I wanted to change careers it would take forever, as DBSM takes 15 minutes just to load on my current machine. If I have each one as a separate game I just have to click that icon and it's loaded up in just a couple of minutes.
MultiSH4 is my hero.
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“Never do anything you can't take back.” —Rocky Russo |
04-30-13, 01:40 AM | #3130 |
Swabbie
Join Date: Dec 2012
Location: U-554 AM43
Posts: 14
Downloads: 62
Uploads: 0
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Thanks for the help.
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05-02-13, 10:36 AM | #3131 |
Seaman
Join Date: Oct 2011
Location: Ukraine
Posts: 34
Downloads: 87
Uploads: 0
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Mates, I kinda need your help
I installed OM+OMEGU mods, but I don't quite like how theese handle sub movemens. So I decided to try Living Breathing Ocean mod by Leovampire. The problem is, when I try to enable it in JSGME it sais that it will alter scene.dat file, which was already altered by OMEGU. I know that OMEGU changes only environment and graphics, but I'm concerned about how will this scene.dat change will influence detection ranges, sensors and so on? |
05-02-13, 11:27 AM | #3132 |
Eternal Patrol
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LeoVampire's work was so revolutionary that he is mentioned in the SH4 Gold credits. Gold actually has an environment based on LBO. OMEGU changes it yet again for its own purposes, and adding LBO back in would probably be redundant. I would just use OMEGU and be happy with it. Or not - it adds in a couple of things I didn't like, so I use OM without it.
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“Never do anything you can't take back.” —Rocky Russo |
05-02-13, 12:45 PM | #3133 |
Seaman
Join Date: Oct 2011
Location: Ukraine
Posts: 34
Downloads: 87
Uploads: 0
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Thanks Steve. But it all leads to another question What graphic and environmental mods do you use with OM if you throw away OMEGU?
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05-03-13, 12:46 AM | #3134 |
Swabbie
Join Date: Aug 2012
Posts: 6
Downloads: 61
Uploads: 0
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Just posting to register my thanks for all the work that has gone into this mod. Just dipping my toes now and it's immense
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05-03-13, 02:31 AM | #3135 | |
Eternal Patrol
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Quote:
When I finally get a new computer and get set up again I should have more positive information.
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“Never do anything you can't take back.” —Rocky Russo |
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