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Old 07-25-10, 05:47 AM   #286
Zedi
Sea Lord
 
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Quote:
Originally Posted by Slimak81 View Post
Can anyone reupload it to mediafire or whatever ? trobles with downloading (
A temporary download link for v12 until filefront sort out his problem:
http://www.zumodrive.com/share/6veXYmQ3MT
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Old 07-25-10, 07:09 AM   #287
Brauner
Watch
 
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Detection

Just came back from the game. That was dark February night I was waiting for a cruiser to pass me and 8 destroyers came in front of me AOB 90 distance 500m.
I could see them without binoculars they don't?
go figure.
Other thing is recharging batteries. I was going normal propulsion 1/3 speed at 12kns when I change to charge the batteries speed didn't change a bit. VII B.
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Old 07-25-10, 07:28 AM   #288
THE_MASK
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Quote:
Originally Posted by Brauner View Post
Just came back from the game. That was dark February night I was waiting for a cruiser to pass me and 8 destroyers came in front of me AOB 90 distance 500m.
I could see them without binoculars they don't?
go figure.
Other thing is recharging batteries. I was going normal propulsion 1/3 speed at 12kns when I change to charge the batteries speed didn't change a bit. VII B.
On a really dark night out on the bay i cannot see my hand in front of my face . Thats plausible .
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Old 07-25-10, 08:19 AM   #289
BowfinSS287
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hello

i have been testing this mod for a week,huge improvement!
i now have a new respect for the destroyers, last time out
it took 4 hours to lose contact,my sub had heavy damage
but i did manage to escape.....my nerves are shot...great work

p.s. the batteries have a time delay b4 charging switches over
lower the valve if you don't want to wait,this is the file you
use to set all the different options

TheDarkWraithUserOptions.py
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Old 07-25-10, 09:57 AM   #290
Capt Jack Harkness
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That delay is for users with TDW's UI mod, not necessarily for users of this one...
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Old 07-25-10, 10:44 AM   #291
TheDarkWraith
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Quote:
Originally Posted by Brauner View Post
Just came back from the game. That was dark February night I was waiting for a cruiser to pass me and 8 destroyers came in front of me AOB 90 distance 500m.
I could see them without binoculars they don't? go figure.
there are many factors to consider here as to why they didn't detect you. One is their alert level - if they weren't in alert state then their sensor effectiveness is decreased. Another major factor in the equation is crew rating - if they were poor, novice, or competent then their ability to detect you significantly decreases. Were you in heavy seas? If so that's a factor. Another factor is v0.0.12 decreased the distance they are able to detect you, allbeit not to 500m but it has been decreased. And yet another factor is aspect - were you broadside to them or was your sub pointing at them? If pointing at them then the distance they can detect you drops significantly. If you were at all stop there's another factor to decrease the distance they can spot you. And being night is yet another factor that decreases their detection distance. Add all those factors up and it's quite possible they would pass right by you
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Old 07-25-10, 12:34 PM   #292
Captain Joe
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DC Damage hull 0%

I tested DC's, If explode near or even almost under sub, I get report of hull breached and all sorts of damage and a hull taking damage report but hull stays at 100% no matter what. Using 0.012
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Old 07-25-10, 02:17 PM   #293
PL_Andrev
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What do you think about higher precision of AA (?) guns vs. periscope head at close distance, especially if player is spotted and looks at deck gun?
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Old 07-25-10, 05:12 PM   #294
TheDarkWraith
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Quote:
Originally Posted by Antar View Post
What do you think about higher precision of AA (?) guns vs. periscope head at close distance, especially if player is spotted and looks at deck gun?
not quite following you here
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Old 07-25-10, 05:15 PM   #295
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Quote:
Originally Posted by Captain Joe View Post
I tested DC's, If explode near or even almost under sub, I get report of hull breached and all sorts of damage and a hull taking damage report but hull stays at 100% no matter what. Using 0.012
I have to question what MODs you are using and game difficulty setting that you can take a direct hit by DC and take no hull damage.
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Old 07-25-10, 05:17 PM   #296
TheDarkWraith
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Quote:
Originally Posted by TheBeast View Post
I have to question what MODs you are using and game difficulty setting that you can take a direct hit by DC and take no hull damage.
you beat me to it. I was going to ask the same thing because I've been sunk too many times due to DCs
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Old 07-25-10, 07:24 PM   #297
TheBeast
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Quote:
Originally Posted by TheDarkWraith View Post
you beat me to it. I was going to ask the same thing because I've been sunk too many times due to DCs
I've been sunk four times by Depth Charges since using IRAI. Two times it was only one Depth Charge that got me. All four times I was in waters 180-230 meters deep and was able to repair and recover all four times with Depth Charges being dropped in my area almost the entire time.

Talk about a total DOS Boot experience...

We really need to take a hard look at making a Depth Charge Shake MOD. This emersion is currently missing. I understand that SH3 had a really good Shake MOD that we may want to look at.
Seeing that Skwasjer and PRIVATEER are making some add-ons for S3D. Those add-ons may make it possible to just import that MOD in to SH5.
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Old 07-26-10, 02:33 AM   #298
PL_Andrev
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Quote:
Originally Posted by TheDarkWraith View Post
not quite following you here
1. Periscope view

At many situations I saw that user/player is looking on very close target which is fired to him, like on this screen:



I think that at this situation the scope head should be damaged very fast form very close high enemy AA fire (and of course could be repaired on surface).

Similar situation exists at SH4, but the solution (only black screen / no view) is partially correct for me.
I think about 3 different solutions:
1) black view (head seriously damaged)
2) bursted glass of scope view
3) blurred and darker view (water in the head)

2. Conning tower

The main problem of ship's ramming at SH3 was high durability of conning tower. If ramming sub was hitting at hull then was seriously damaged or destroyed, but if sub was hitting in conning tower then have small or none damages.

I found a very small mod which fix this bug and I think can be added to your mod:
http://www.filefront.com/17146567/PS_DAMAGES.zip
  • All uboat rooms have 50% less durability,
  • Conning tower has 10x less durability,
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Old 07-26-10, 04:10 AM   #299
Captain Joe
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Quote:
Originally Posted by TheBeast View Post
I have to question what MODs you are using and game difficulty setting that you can take a direct hit by DC and take no hull damage.

Hi, my MODS are in this order:
Generic Mod Enabler - v2.5.0.150
[D:\Games\C&P Games\Silent Hunter 5\MODS]

RemoveLogoIntroTheDarkWraith
Alternate loading screen for SH5
ALTAC
Dooms Decks for VIIABC41 1.4
Loading Screens Mod
Manual Targeting Training Missions
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
MP_CONVOY_HG76
SM_CONVOY_HX229
SM_CONVOY_ON115
SM_PORT_DOVER
SM_TASKFORCE_J
SM_TASKFORCE_L
SP_DDTEST
sobers multi color mod
Floor Blue
Environment 3.0 MOD
Accurate German Flags
NewUIs_TDC_3_8_0_ByTheDarkWraith
NewUIs_TDC_3_8_0_ColoredShippingChart_by_reaper7
NewUIs_TDC_3_8_0_emtguf_rework_scopes
NewUIs_TDC_3_8_0_alt_officer_wounded_by_naights
NewUIs_TDC_3_8_0_ERM_Reaper7_NightVision
NewUIs_TDC_3_8_0_jimimadrids_map_tools
NewUIs_TDC_3_8_0_WWIIInterface_by_naights
NewUIs_TDC_3_8_0_6x_6x_7x_RAOBF_patch
Reboot's Hot Soup 1.0
Reboot's Hot Soup 1.1
SeaWolf all icons V3 revised
sobers base wave mechanics for SH5 v3
Sub_Exhaust_1_0_4_byTheDarkWraith
SubFlags_0_0_3_byTheDarkWraith
No Damn Bubbles, No Damn Halo Mod
NDB,NDH OM#1 - No Dialog Indicator
QP10
Wooden_Lifeboats_Mod_1.1
AilBubbles 1.0 Micro
AilImpurity 1.2 light
Capthelms SH5 Audio Mod
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
McHub532s SH4 German Stopwatch v 1.0.0
MiniChrono
Goodbuy Pacman
Shadow Improvement Mod
AilClouds 3.0
SD_MapCourseLine_tiny_arrows
reaper7's Sky Mod
Terrain_harbour_flags_Mod_v1_2_1
Old Style Explosions V1.1
Enhanced FunelSmoke_by HanSolo78
IRAI_0_0_12_ByTheDarkWraith

Game Difficulty is all real only external camera views on and event view on and map contact update on ship damage meter on.

I will try again later tonight with minimal mods as in:

NewUIs_TDC_3_8_0_ByTheDarkWraith
NewUIs_TDC_3_8_0_ColoredShippingChart_by_reaper7
NewUIs_TDC_3_8_0_emtguf_rework_scopes
NewUIs_TDC_3_8_0_alt_officer_wounded_by_naights
NewUIs_TDC_3_8_0_ERM_Reaper7_NightVision
NewUIs_TDC_3_8_0_jimimadrids_map_tools
NewUIs_TDC_3_8_0_WWIIInterface_by_naights
NewUIs_TDC_3_8_0_6x_6x_7x_RAOBF_patch
IRAI_0_0_12_ByTheDarkWraith

and see what happens and report some time, any help is appreciated.

Tried other settings:
Generic Mod Enabler - v2.5.0.150
[D:\Games\C&P Games\Silent Hunter 5\MODS]

RemoveLogoIntroTheDarkWraith
Accurate German Flags
Alternate loading screen for SH5
ALTAC
Dooms Decks for VIIABC41 1.4
Environment 3.0 MOD
Floor Blue
IRAI_0_0_12_ByTheDarkWraith
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
McHub532s SH4 German Stopwatch v 1.0.0
MiniChrono
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
NewUIs_TDC_3_8_0_ByTheDarkWraith
NewUIs_TDC_3_8_0_alt_officer_wounded_by_naights
NewUIs_TDC_3_8_0_ColoredShippingChart_by_reaper7
NewUIs_TDC_3_8_0_emtguf_rework_scopes
NewUIs_TDC_3_8_0_ERM_Reaper7_NightVision
NewUIs_TDC_3_8_0_jimimadrids_map_tools
NewUIs_TDC_3_8_0_WWIIInterface_by_naights
No Damn Bubbles, No Damn Halo Mod
NDB,NDH OM#1 - No Dialog Indicator
Reboot's Hot Soup 1.0
Reboot's Hot Soup 1.1
SD_MapCourseLine_tiny_arrows
SeaWolf all icons V3 revised
sobers base wave mechanics for SH5 v3
sobers multi color mod
Sub_Exhaust_1_0_4_byTheDarkWraith
SubFlags_0_0_3_byTheDarkWraith
Enhanced FunelSmoke_by HanSolo78

It seems damage is being done but just hull damage meter stays at 100%

If i knew how i would post a pic.

Last edited by Captain Joe; 07-26-10 at 07:40 AM.
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Old 07-26-10, 10:31 AM   #300
BowfinSS287
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I had the same thing happen,alot of system damage but no hull
damage....which is fine by me....now the boat's systems get taken
out and you have time to repair them...or sometimes you don't
and you sink....but no more instant death from DC...great

I had a plane attack me on the surface and the boat took
hull damage....went down to 96%

Last edited by BowfinSS287; 07-26-10 at 10:43 AM.
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