SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-18-13, 07:20 AM | #286 |
Swabbie
Join Date: Sep 2010
Posts: 5
Downloads: 48
Uploads: 0
|
Another one here just getting started on SH5.
I went to download some mods and because I have not posted at all ( I did join the forums years ago ). I was not allowed too, so this is my first official post to hopefully get the ball rolling. Wish me luck. |
05-23-13, 10:34 AM | #287 |
Bilge Rat
Join Date: Jan 2012
Location: Kiev
Posts: 1
Downloads: 110
Uploads: 0
|
Hello, Volodya61! My name is Eugene, I'm from Kiev. For a long time, use your assembly mods on the site sukhoi.ru, it's gorgeous! But, unfortunately, for obvious reasons, have you stopped to carry out support there. I'm sorry, maybe I'm asking a lot, but maybe you could create a page on subsim. If not, please describe what the settings in the latest version GenericPatcher 1.0.94.0 you use (preferably in the screen), and his final list of mods. I apologize for my bad English. Advance grateful for the answer.
|
05-23-13, 12:07 PM | #288 | |
Ocean Warrior
|
Quote:
Все вопросы касающиеся моих работ на сухом лучше писать в личку, потому что здесь я еще не выкладывал свою сборку по техническим причинам.. и желательно по русски Hi All questions relating to my works on sukhoi.ru better to send via a personal mail (PM).. because here I haven't placed my mod-pack yet, for technical reasons.. and preferably in Russian
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
|
05-31-13, 11:17 PM | #289 |
Swabbie
Join Date: Sep 2010
Posts: 5
Downloads: 48
Uploads: 0
|
G'day
I've got a question regarding using mods and I apologise if its been asked before. When using Jsgme is it ok to let the new mod overwrite everything that you already have active? If I follow other members mod lists it still does it and then the previous mod is greyed out. Is this ok or am I missing something? Cheers. |
06-01-13, 02:53 AM | #290 | |
Navy Seal
|
Quote:
When one mod overwrites another - a file they both use is being changed. If the first mods need info that the second mod removes - ctd can happen. But - in the SH5 forum, most modders take this into account and we share files. So if my mod changes a file that Gaps mod has already changed, we will where possible start with the modded file. This file sharing in mods will allow both to work as all the info is still there. It is then very important that the correct mod order is used. Members who post their mod lists have looked into this (most of them) and thus it is safe to follow their lists - in fact it may be the only way to get some mod combos to work |
|
06-01-13, 07:43 AM | #291 |
Swabbie
Join Date: Sep 2010
Posts: 5
Downloads: 48
Uploads: 0
|
Thanks for the welcome.
All good so far with the mod list, I'm not running a lot of mods so I have not had any major drama's as yet. My first patrol did not go too well, the patrol area was foggy so I could not see much at all. Was chasing radar contacts all over the map!Hopefully this was just bad luck and not a problem with a mod. Just need to get used to SH5's little foibles and hopefully I can start to enjoy the game properly. |
06-05-13, 01:17 PM | #292 |
Navy Seal
|
Post 1 updated with fix (by Sober) for SVs interior mod (white screen)
|
06-12-13, 06:41 AM | #293 |
Navy Seal
|
Added Jace11 fix (WIP) for the broken ship and aeroplane radar to post 1
|
06-12-13, 08:13 PM | #294 |
Willing Webfooted Beast
|
Trevally, I noticed that there are no more Type II U-boats in the campaign anymore. Is this to stop people having CTDs? If so, perhaps you could release an add-on mod that includes the type II, for people who didn't get CTDs in v.2.1?
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
06-13-13, 06:48 AM | #295 | |
Navy Seal
|
Quote:
Yes - this is fine with me, but I am hating addons at the moment. They require lots of thinking about when you update. I will show you how to bring back the good old type 2 u-boat. goto C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects open with notepad Total_Germany.pj you will see this:- Code:
[Project] NumLayers=29 [Layer0] LayerType=0 MissionName=Total_Germany_OBJ [Layer1] LayerType=0 MissionName=Common [Layer2] LayerType=0 MissionName=Convoys [Layer3] LayerType=0 MissionName=Carriers_removed [Layer4] LayerType=0 MissionName=Tutorial_mission [Layer5] LayerType=0 MissionName=Taskforces_TG [Layer6] LayerType=0 MissionName=Ocean_liners [Layer7] LayerType=0 MissionName=Traffic [Layer8] LayerType=0 MissionName=Airbases [Layer9] LayerType=0 MissionName=LocationNames [Layer10] LayerType=0 MissionName=PoliticalTerritory1939 [Layer11] LayerType=0 MissionName=TG_map_locations [Layer12] LayerType=0 MissionName=PortTraffic_TG [Layer13] LayerType=0 MissionName=TG_Historical_Bases [Layer14] LayerType=0 MissionName=TG_ThreatZones [Layer15] LayerType=0 MissionName=Uboats [Layer16] LayerType=0 MissionName=TG_BCW_Completed [Layer17] LayerType=0 MissionName=TG_BoG_Completed [Layer18] LayerType=0 MissionName=TG_BCW_BoG_Completed [Layer19] LayerType=0 MissionName=Wolfpacks [Layer20] LayerType=0 MissionName=PlayerBases [Layer21] LayerType=0 MissionName=Harbors [Layer22] LayerType=0 MissionName=Royal_Oak [Layer23] LayerType=0 MissionName=Environment [Layer24] LayerType=0 MissionName=Fishing [Layer25] LayerType=0 MissionName=PortDefense [Layer26] LayerType=0 MissionName=Weserubung [Layer27] LayerType=0 MissionName=editor_locations [Layer28] LayerType=0 MissionName=Danzig Code:
[Project] NumLayers=30 [Layer0] LayerType=0 MissionName=Total_Germany_OBJ [Layer1] LayerType=0 MissionName=Common [Layer2] LayerType=0 MissionName=Convoys [Layer3] LayerType=0 MissionName=Carriers_removed [Layer4] LayerType=0 MissionName=Tutorial_mission [Layer5] LayerType=0 MissionName=Taskforces_TG [Layer6] LayerType=0 MissionName=Ocean_liners [Layer7] LayerType=0 MissionName=Traffic [Layer8] LayerType=0 MissionName=Airbases [Layer9] LayerType=0 MissionName=LocationNames [Layer10] LayerType=0 MissionName=PoliticalTerritory1939 [Layer11] LayerType=0 MissionName=TG_map_locations [Layer12] LayerType=0 MissionName=PortTraffic_TG [Layer13] LayerType=0 MissionName=TG_Historical_Bases [Layer14] LayerType=0 MissionName=TG_ThreatZones [Layer15] LayerType=0 MissionName=Uboats [Layer16] LayerType=0 MissionName=TG_BCW_Completed [Layer17] LayerType=0 MissionName=TG_BoG_Completed [Layer18] LayerType=0 MissionName=TG_BCW_BoG_Completed [Layer19] LayerType=0 MissionName=Wolfpacks [Layer20] LayerType=0 MissionName=PlayerBases [Layer21] LayerType=0 MissionName=Harbors [Layer22] LayerType=0 MissionName=Royal_Oak [Layer23] LayerType=0 MissionName=Environment [Layer24] LayerType=0 MissionName=Fishing [Layer25] LayerType=0 MissionName=PortDefense [Layer26] LayerType=0 MissionName=Weserubung [Layer27] LayerType=0 MissionName=editor_locations [Layer28] LayerType=0 MissionName=Danzig [Layer29] LayerType=0 MissionName=TypeII |
|
06-25-13, 09:09 AM | #296 |
Bosun
Join Date: Jun 2013
Posts: 66
Downloads: 66
Uploads: 0
|
New UIs 7.1
Trevlly:
Your list of mods include the New UIs 7.1 mod.... there is a 7.4.2 version .... should 7.4.2 be used? Also.... there is a Setup.exe referenced by The Darkwater ... can this be use with your list? In what order.... Roland |
06-25-13, 03:25 PM | #297 |
Navy Seal
|
Yes Roland, you can use 7.4.2 It's the latest stable version of NewUIs.
Here are also examples of mod list, depending your PC perf and immersion: http://www.subsim.com/radioroom/showthread.php?t=203711
__________________
|
06-26-13, 07:52 PM | #298 |
Nub
Join Date: Jun 2013
Posts: 2
Downloads: 5
Uploads: 0
|
woo hoo,,, all great mods....
|
06-27-13, 06:16 AM | #299 | |
Navy Seal
|
Quote:
|
|
06-27-13, 09:04 AM | #300 |
Count Dracula
|
Trevally u can add also my modlist with CSP magui interfaces only if u wish
__________________
|
|
|