SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Indie Subsims
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-18-17, 05:11 PM   #16
skin-nl
Kapitain Leutnant
 
skin-nl's Avatar
 
Join Date: May 2010
Location: GlanerBrucke
Posts: 419
Downloads: 249
Uploads: 0
Default

Looking Good
__________________
skin-nl is offline   Reply With Quote
Old 03-18-17, 06:51 PM   #17
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

There needs to be a detection penalty for leaving the periscope up while surfaced . Everyone leaves the scope up .
You could have a hatch that leads to the deck gun . Same with the AA gun . The main hatch from the command room should lead to the Conning deck near the UZO (have torpedo fire control and compass/direction change next to the uzo) .
Three hatches excludes teleporting .
I think 3 hatches would work . The gates look silly imo .
3 rooms would work for between 1 and 4 players with this layout imo .
So basically 3 rooms . Hydrophone room with Hydrophone and hatch to access the Deck gun .
Command room with periscope/torpedo fire/depth/steering/engine speed controls and hatch that leads to the UZo on deck . Have 2 big steering wheels on one side of the room , one for turning and the other for hydroplanes .
On one side of the turning wheel have the speed control and on the other side of the hydroplane wheel have the ballast controls . Layout would be depth/steering..........hydroplanes/ballast .
Have the wheels far enough apart that you have to take a step between them . On the other side of the room have the torpedo fire control .
Engine room with battery management ? and hatch that leads to the AAgun .
Even with 1 players and 3 rooms it would work .

Have an option to have the hydrophone in the command room if only single player . The deck gun hatch would still be in the hydrophone room though .
You don't need animated characters imo , it would wreck the atmosphere of it .

Last edited by THE_MASK; 03-20-17 at 06:52 PM.
THE_MASK is offline   Reply With Quote
Old 03-20-17, 04:05 AM   #18
JU_88
Silent Hunter
 
Join Date: Jan 2006
Location: UK
Posts: 3,751
Downloads: 11
Uploads: 0
Default

Cool, that looks like a blast, congrats guys,
(See the seafort sunk with 20mm flak) -you weren't about 'arcade end'
JU_88 is offline   Reply With Quote
Old 03-30-17, 06:50 AM   #19
Dragon81
Engineer
 
Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
Default

After a long break I'm coming back to check this game out.

I like it when the developers registrating on a community forum!
Hopefully he responds to the feedback soon.

I also want to play this in Multiplayer. Maybe we can team up?
Anybody interested?
Dragon81 is offline   Reply With Quote
Old 04-04-17, 07:17 AM   #20
zuff
Watch
 
Join Date: Mar 2015
Posts: 28
Downloads: 91
Uploads: 0
Default

They just posted this to their steam news section:
http://steamcommunity.com/games/5520...05196780293897

Gif Preview of Manual Torpedo Loading:
zuff is offline   Reply With Quote
Old 04-05-17, 06:40 AM   #21
Dragon81
Engineer
 
Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
Default

Today (5. April) is the Birthday of the HTC VIVE. They reduced the price 100€ only today...
Get it guys!

http://store.eu.vive.com/store?Actio...tID=5091056900
Dragon81 is offline   Reply With Quote
Old 04-23-17, 06:11 PM   #22
Nafod81
Loader
 
Join Date: Jul 2007
Location: Saint Louis MO
Posts: 87
Downloads: 7
Uploads: 0
Default

Any subsimmers want to do some coop? friend me on steam (nafod81).

I get sick of playing with peeps who can't understand simple bearings.
Nafod81 is offline   Reply With Quote
Old 08-08-18, 06:14 PM   #23
Haukka81
Medic
 
Join Date: Jan 2008
Location: Oulu, Finland
Posts: 162
Downloads: 368
Uploads: 0
Default

BUMB


This is looking really nice.


Haukka81 is offline   Reply With Quote
Old 09-04-21, 07:39 PM   #24
fastfed
Grey Wolf
 
Join Date: Apr 2004
Posts: 779
Downloads: 254
Uploads: 0
Default

as a member here forever and played every sub game, how does this not have its own forum topic.

how is this game only 2 pages lol


Guys, while yea its arcade and lets be real, EVERYTHING WE PLAY IS ARCADE!!

This game gives you the sense of REALLY BEING IN A WW2 SUBMARINE!! It's worth every penny and worth every minute of the experience

btw, VR is the future, hands down
fastfed is offline   Reply With Quote
Old 10-24-21, 02:42 AM   #25
adrians69
Engineer
 
Join Date: Mar 2007
Location: UK
Posts: 207
Downloads: 299
Uploads: 0
Default

I just got my first VR headset and this game was the first I bought for it/. Absolutely awesome and still in active development, although it is now down to a team of 1 as ionizedphil is now on Eternal Patrol. There are still active updates going on, albeit at a slower pace obviously.

The plans for playable destroyers have now had to be scrapped, but the development goes on.

RIP Phil
__________________
"Huntin', hidin' & killin' since Silent Service '83"

Click here to view my MS Flight Simulator X, Silent Hunter, Space Shuttle Mission Simulator, X Plane 11 & Train Simulator 2020 screenshots!!
http://www.flickr.com/photos/adrians69/
adrians69 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:56 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.