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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Sea Lord
![]() Join Date: Dec 2003
Posts: 1,898
Downloads: 0
Uploads: 0
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Sub command all the way.At least I can drive my t-boat.Dw just freezes\or crashes all the time on my computer
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#17 |
Ocean Warrior
![]() Join Date: Mar 2004
Location: USA
Posts: 2,552
Downloads: 33
Uploads: 0
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I also like driving the T-Boat. Loved that Perisher Campaign that was built for SC.
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#18 | |
The Old Man
![]() Join Date: Jul 2003
Location: Central MO
Posts: 1,562
Downloads: 6
Uploads: 0
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![]() Quote:
http://www.sonalystscombatsims.com/p...f6715063e4604e |
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#19 |
Swabbie
![]() Join Date: Feb 2006
Posts: 13
Downloads: 0
Uploads: 0
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Hey all,
I'm a newbie to this game as I just got it last week and have a question or two. I owned 688(i) Hunter/Killer and played it fairly casually going through the missions/campaign and creating one or two. I just happened upon this forum which is a godsend since no one else seems to have any info on Sub Command anymore. Then I saw the SCU and SCXII etc. program and topics on it and have tried to understand exactly what it is. Anyway, on with the questions: 1. Is SCU, SCX, etc. just a mod program that allows you to play as a ton of different subs from around the world or is there more to it? 2. Are there enough people online to play in either co-op or vs. missions consistently and does everyone need the same amount of patching and/or mods? (I have the latest patch only) 3. Since I had to buy this game used, there is a chance the previous owner might have shared his CD-key with others and I was wondering if that would pose a problem. |
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#20 |
Swabbie
![]() Join Date: Feb 2006
Posts: 13
Downloads: 0
Uploads: 0
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I just realized how off-topic my previous post is so I think I'll start a new thread now.
Sorry about that. |
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