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06-11-14, 12:37 AM | #16 | |
Sailor man
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Quote:
The second offer to me is unclear. |
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06-11-14, 10:01 AM | #17 |
ACE
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I like the graphical style you are going, I do not think they are awful at all.
And my question was are you using Unity3d engine for your game? http://www.unity3d.com |
06-12-14, 01:16 PM | #18 | ||
Sailor man
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Quote:
Quote:
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06-16-14, 01:47 AM | #19 |
Sailor man
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add
I don't know on how many it to you interesting, but:
I added the new section – Nakhimovets. It is the help section where the player can find help and manuals information. Articles are printed strictly according to sections. For example, management, immersion, attack. The section in the course of filling, are now available: First part : Ship-handling, part second: Management of immersion. The boat began to reduce speed correctly. The smooth, slow stop is executed when dumping speed. It became more difficult to maneuver. In game the sound is added. Some devices found a voice: Diesel, Electric motor, Gun, ballast Set, purge of tanks, explosions of mines, bombs, shells, torpedoes. It only began. The statistics is added. After task performance the player will see the achievements and losses. And the main thing result – an award or fall. All works are concentrated on one purpose – the technical demonstration version. Last edited by Bedndarc; 06-16-14 at 04:28 AM. |
06-16-14, 01:42 PM | #20 |
Pacific Aces Dev Team
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I like it and I can read russian and understand a bit. Sadly not much as I only studied two years
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06-16-14, 02:59 PM | #21 | |
Sailor man
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Thanks)
Quote:
I hope, your knowledge will provide you satisfactory understanding of the Russian version. It would be good. *Excuse for the wrong adding of the picture. Now I corrected - it is displayed. |
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06-23-14, 06:31 AM | #22 |
Sailor man
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alpha
Friends, at last the prototype is built. Alpha the version which it is possible to play.
One problem - Russian. If it is interesting to you, I will give the reference to the game. |
06-23-14, 01:27 PM | #23 |
Still crazy as ever!
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I'm interested, I'm sure I can figure out what's going on by trial and error.
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06-24-14, 02:35 AM | #24 |
Sailor man
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download alpha LODKA
Ok.
The link to news in the blog. Version 0.1.5 Format archive 7z. Size 21.2M Some articles in the help: Traffic control Nakhimovets part 1 Management of depth Nakhimovets part 2 Torpedo attack Nakhimovets part 3 |
06-24-14, 04:43 AM | #25 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
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This is a great looking game, I can see you've put a lot of work into it!
I'm going to be here with a good number of questions as I play, so here's the first to kick off with: I had just got underway, spun my boat round to face north, motoring along at full throttle, when my boat died in the water, some crew member said *something* and I couldn't move any more. I looked at various screens and my battery was completely flat. How do I recharge it, or better still, how do I run on the diesel engines?
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06-24-14, 06:10 AM | #26 |
Sailor man
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EM - Disel
I will try to answer on how many I could translate.
If the battery came to an end completely: To emerge on a surface. To set in motion. The electric motor will be automatically switched to charging. The sailor probably told about that that the battery came to an end. In the north you will find nothing. Point of appointment South to the west of the boat. Move there. There will be cargo ships and fighting. Under water not to start the diesel, the snorkel isn't present, DRP isn't present. I correctly understood a question? |
06-24-14, 10:48 AM | #27 |
Still crazy as ever!
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OK, got it!
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06-24-14, 04:56 PM | #28 |
Sailor man
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That's good!
Last edited by Bedndarc; 06-24-14 at 11:12 PM. |
06-26-14, 12:18 AM | #29 |
Planesman
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This is coming along really well!
In my first game I sailed the submarine south, experimenting with the controls along the way. I got the hang of diving, maneuvering, using the periscope etc very quickly despite not knowing much Russian. Tried to engage a pair of German cargo ships but my torpedo missed and I was quickly chased down by the escorts and sunk with depth charges. The game already has a lot of potential. A quick suggestion: a longer view distance would be great, so we can spot ships from further away. I think simply making the skybox bigger would help a lot. Keep up the good work!
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06-26-14, 01:19 AM | #30 |
Sailor man
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I am glad that the language barrier didn't spoil game.
* By in the boat only two torpedoes. It is a historic fact. Boat class M-XII (small). I will work over look radius, I will try to improve. Thanks for a response, I am glad that it was interesting to you! |
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project lodka |
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