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10-11-21, 08:20 PM | #16 |
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M1 Tank Platoon 2 Observations
#1. - I am playing the game without the update. At some point I intend to install the update and see what the differences are. CITV - I designate a target for the gunner and he does not engage it. I get the voice command for the gunner to acquire the target, but nothing happens.
#2. - One probably could do Bounding over watch with two platoons by setting waypoints and having them timed. It seems that would be incredibly hard and useless once contact is made, but I’d like to actually try what’s described in the manual. #3. - Once enemy contact is made, slow your tanks down. If you rush in, you’ll all get killed. #4. - if your down to your last tank, END IT! Shift + Q. If your platoon dies, you can’t continue. This was just like the original 1989 game. I’ve beaten both training campaigns and three of the other 5 campaigns. The Moldavia campaign is difficult because of the terrain, and I’ve lost that one. This title has not been fully explored yet! Keep at it!!! |
10-11-21, 09:28 PM | #17 | ||
Weps
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10-11-21, 09:33 PM | #18 | |
Weps
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10-11-21, 10:43 PM | #19 | |
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I’ll experiment with that and look at the manual again. Maybe holding the joystick trigger down would also work. I’ll check it out, thanks. |
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10-12-21, 05:40 AM | #20 | |
Weps
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It also may have to do with the changes patch M1TPv1.2 introduced .1st paragraph
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10-12-21, 03:49 PM | #21 |
Weps
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What has been said about designating the target from CITV in Search or Hunter Killer mode appears to be indeed not working. Patch 1.2 despite the claim that it was corrected did not really help. That part is buggy and requires some further study. Page 34 in the manual to go by the book.
Note: it works sometimes but I cannot pinpoint really when. |
10-13-21, 03:31 AM | #22 | |
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In Mechwarrior 2, for example, you could beat the game with the smallest mech by circling your enemy as fast as possible while shooting at them. It got to the point where I could take down any enemy mech while they couldn’t hit me. In Armored Fist, 1994, as another example, there are procedures that if followed, will allow you to win every mission. Pause at the beginning of every mission and set platoons to Experienced, Wedge formation, Slow, and Road March. If any enemy armor is encountered, lock on it, call for arty, face toward it, pop smoke, then back up to cover. The game is not realistic so arty kills all tanks. I haven’t quite figured out M1TP2 yet. I will be successful when I’ve beaten every campaign and every single mission on hard mode. Right now, I’m still learning the game. This may take a while. I’m sure you’ve seen these articles: https://web.archive.org/web/20020301...1tp2strat.html https://web.archive.org/web/20020825.../m1clhard.html If not, they’re good reading. I seriously cannot believe it’s been 20 years! I do remember these discussions - especially the hate for Hasbro for canceling the Tank Platoon and Gunship sequels. Seems like yesterday to me. No matter - this software was great in 1999 and still is in 2021!!! If there’s a way to record gameplay within Win98, I’ll give it a try for uploading to YouTube. Maybe An early version of Fraps would work. Worst case, I’ll just record the monitor. I’ll keep you guys posted on the progress! |
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10-13-21, 04:36 AM | #23 |
Weps
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So I think I have cracked this CITV problem.
1st, I think, patch M1TP2 v1.2 is needed as they addressed this problem in the code. 2nd of course be in the Search mode key "]" and have CITV on 3rd is to issue Fire At Will "F" order before each shooting session as it sometimes defaults to Hold Fire for unknown to me yet reasons. Then interesting part is also to issue type of the weapon order as the Gunner prefers to waste MPAT and STAFF for even near targets. Indeed I agree, that having ample time and opportunity to study each game reveals sometimes richer gameplay and nice interesting secrets. In fact, I may even suggest that pressed by duties of RL we often have been (and still are) running from game to game without even dipping deeper in them which is a total loss to us and perhaps really a waste of time. After all very smart people created those games and simulations and I am sure they did not spare their efforts and ingenuity to make them smart too. Keep rolling! |
10-13-21, 04:42 AM | #24 | |
Weps
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Also...
knowing and understanding the manual (in this case of CITV page 34 ) is the key Quote:
Actually, take sometimes manual with a grain of salt. The link from Wayback Machine with supporting strategy tips and articles is super and truly solves any ambiguities between a manual, currently installed game patches and action. Here is about CITV truly a key document without which one of the most crucial and important to the gameplay TC station may be misunderstood and in jeopardy! M1TP2 Combat Lesson: Using the CITV by David Webster https://web.archive.org/web/20020319.../m1clcitv.html Last edited by Polak2; 10-13-21 at 05:09 AM. |
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10-13-21, 05:51 PM | #25 |
Weps
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Few screenshots from training mission Glide with dgVoodo2. Not too shabby for this old Girl!
https://ibb.co/KcZRGRd https://ibb.co/bPD1VDn https://ibb.co/jVkvMR8 |
10-13-21, 08:24 PM | #26 | |
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It’s interesting that emulating and using “wrappers” and such can make old games run better than they ever did in their native environment. I really need to get an identical Creative Voodoo2 card and try SLI. There’s no AGP slot in my vintage PC so I should grab the best PCI graphics Direct 3D card that has Win98 drivers while I’m at it. I also need to max the memory which is either 128 or 256MB. (I have to look that up). Right now I’m at the stock 64 MB. Regarding gameplay and patches - all the things described in the patch, I’ve encountered. It’ll be interesting to upgrade the game and spot the differences. |
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10-14-21, 10:39 PM | #27 |
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Moldavia Campaign
Update:
I completed 4 of the 5 campaigns tonight. I’m playing them in “reverse” order (right to left). The one I just finished was the “Moldavia” campaign and it seemed to go on forever. If I remember the original M1 Tank Platoon gameplay correctly, a player could do well, almost complete a campaign, then almost lose and have to fight more battles to finish it. M1 Tank Platoon 2 appears to function the same way. This is a really good game but like anything worthwhile, it takes effort. I can only play it one hour at a time, max before I get tired. Yeah, I’m definitely too old for the real thing if a game is kicking my a**!!! (Truthfully, every time I put on the uniform, it seems I was instantly tired, hungry and freaking freezing cold! I don’t know if I could handle those physical hardships now! War is a young man’s game.) Once I’ve completed the 5th campaign, I’m going to attempt them all one more time on the ”hard” setting. I think the key is to move slow as soon as enemy contact is made and hit shift + q if you’re down to your last tank and aren’t gonna make it. More updates to follow! |
10-15-21, 09:47 AM | #28 |
Weps
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I have found some of the strategy and tactics tips and compiled them. Maybe you find them of some interest in your campaign journey:
Link below: https://www.dropbox.com/s/9kvdg4pb6c...1%2B2.zip?dl=0 Also here is the link to the old Archives of Combatsim Armor forum with some pertaining posts to M1TP2. http://www.combatsim.com/cgi-bin/ubb...&start_point=0 |
10-16-21, 12:47 PM | #29 | |
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Wow, thanks! Yes, I find reading up on M1TP2 gameplay to be very interesting. It is sad that the game appears to have been totally abandoned for Steel Beasts. I don't think that way - if something was good decades ago, it's still good!!! I have not given Steel Beasts a real chance and suspect I'm not interested because it's too realistic. Back in the day, we'd have to "qualify" all Bradley crews on ranges which are modeled after tank gunnery ranges. The Table VIII range qualification was the individual vehicle crew qualification range. Table XII was the platoon level qualification range. There was tremendous pressure on us to make sure everybody was trained up and qualified. We ran crews through day and night and were running into serious sleep deprivation. Yeah....firing the 25mm Bradley main gun on the range was NOT fun. However gunnery and playing tank PC games IS fun! Very odd!!! Thanks for the links! I just completed all 5 campaigns but it doesn't count because I did it on "Easy" mode. Now that I know what I'm doing, I'm going to re-attempt on "Hard" mode. I've also got two 128MB sticks of memory scheduled to arrive next week. I'm not sure if more memory will improve how the game runs or not - probably won't make a difference. I'm also on the hunt for a Creative 3Dfx card so I can run M1TP2 in SLI mode. The additional card might make the sim look even better. It actually looks fine now. Redcon-1, continuing mission, out! Last edited by RetroGamer; 10-16-21 at 03:57 PM. |
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10-16-21, 05:45 PM | #30 | ||||
Weps
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And for us, little older folks what counts more is the good and deep gameplay, and not so much the wrapping ...the flashy graphics. Yes, the graphics count nowadays too, but graphics alone without the depth of the game did not leave any lasting memory or affection. However, those are the values known and understood well by the older generation of gamers and they are rather sadly not the leading factor among gamers now. Quote:
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I would stick to M1TP2 for as long as it takes to really learn and explore that simulation, but (at least for me) it is a stepping stone to reexplore all tank simulations with a better understanding of the character, tactics, and strategy of modern tank battlefield. Yours, it is a very special case as you have experienced the sweat, stress, and discomforts of armor vehicle training and you are not seeking to learn any more truth or realism above and beyond to what you already well know and remember. But maybe ...one day. Quote:
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