SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-07-22, 12:14 PM | #16 |
Sea Lord
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tried it still doesn't work
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08-07-22, 02:43 PM | #17 |
Silent Hunter
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i'm out of ideas, for the moment.
maybe someone else will pipe up with a solution.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
09-12-22, 01:35 PM | #18 |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Hi Guys,
Sorry, as I'm not a modder, I'm afraid I will not be able to help. I do have a general question about the Depth Charge sound in KSDII though: It seems, that the DC's being dropped and exploding, sound like one would hear in the Hydrophon, i.e., not very loud and kind of muffled. Is this the way it is in the stock version as well, or has this been modded this way?
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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