SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-11-10, 02:58 PM | #16 |
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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excellent video
very nice video.
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05-08-10, 02:58 PM | #17 |
Swabbie
Join Date: Jul 2008
Posts: 7
Downloads: 46
Uploads: 0
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Hi, i'm new to editing in SH4 but i'm kinda familiar with editing in other games. I'm use to just editing most things in notepad but when i open a .zon file or .sim file all i get is half english an half...it seems unreadable.
example: reload"Range range<F angle4Bammo_storage$APshell̖ Gp' amount}$HEshell̖ɫZ amount}$AAshell amount}$SSshell amount}Fireeffectj;k I'm trying to edit ammo storage, sub speed, weapons power, ext. I downloaded silent3editor but all i get is half bits of stuff and never teh real meat of what i want. My game works fine so i know its not a bad file. please help |
05-08-10, 03:03 PM | #18 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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[QUOTE=mb5oaks;1385978]Hi, i'm new to editing in SH4 but i'm kinda familiar with editing in other games. I'm use to just editing most things in notepad but when i open a .zon file or .sim file all i get is half english an half...it seems unreadable.
example: reload |
05-08-10, 03:04 PM | #19 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Hi, i'm new to editing in SH4 but i'm kinda familiar with editing in other games. I'm use to just editing most things in notepad but when i open a .zon file or .sim file all i get is half english an half...it seems unreadable.
example: reload |
05-08-10, 03:05 PM | #20 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I'm trying to edit ammo storage,
in the submarine directory, in submarine.upc under "bunker" edit with notepad sub speed, same directory, submarine.sim file, open with s3d weapons power, ext. in the library directory : weaponname.zon file, edit with s3d keltos |
05-25-10, 10:59 AM | #21 |
The Lone Wolf
Join Date: May 2006
Location: Bellville, TX 77418
Posts: 711
Downloads: 315
Uploads: 0
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After many years of playing just the vanilla game of SH3 & SH4. I am now messing around with some of the mods available.
Graphics/Audio Question: Will "skin mod" effect Multiplayer connection? 1. If i have a skin modification to my sh4 files. Will open server MP players be able to connect to my hosted game? 2. I guess I need to ask about audio sound modifications too?
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"The Lone Wolf"] https://steelsharksforum.proboards.com/ Keep your eyes on the stars, and your feet on the ground. . |
07-07-10, 04:29 PM | #22 | |
Samurai Navy
Join Date: Mar 2010
Location: somewhere in the Past.
Posts: 582
Downloads: 541
Uploads: 0
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Quote:
Which ones edit fuel-Range ? and would it be possible to put a 40 mike mike on a S-18's AA platform?
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"Diesel Pig" Not so long ago... |
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07-09-10, 04:39 PM | #23 |
Watch
Join Date: May 2009
Posts: 22
Downloads: 38
Uploads: 0
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hello everyone!!!!I am new here I played sh4 for more then 1 year and now I was reading many posts on this forum and I have a question:can you tell me any sub and torpedo mods which I can install in sh4(u-boat missions?)and jsgme compatible?I wanna try something diferent but I can`t find a mod wich I can install.thanx a lot
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07-09-10, 05:40 PM | #24 | |
Samurai Navy
Join Date: Mar 2010
Location: somewhere in the Past.
Posts: 582
Downloads: 541
Uploads: 0
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Quote:
I recommend the Ohio beta as a new sub that is superb to play as but there are ships and subs here to be found that fit just about anyone's taste, Happy hunting.
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"Diesel Pig" Not so long ago... |
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07-09-10, 07:08 PM | #25 | |
Admiral
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Quote:
You can use a 40 bill bill, but I don't think the mike mike works. You could put the Iowa main turret on there if you know how. The last tower for the S class is put on in August 42 and the 40mm is not available until October, so you would have to make some changes. I'm not sure how accurate it would be. In data/UPCData/UPCUnitsData/UnitParts4Sclass.upc at the bottom: [UnitPart 3.UpgradePackSlot 1] ID= UpgAAGun NameDisplayable= Anti-Aircraft Gun Type=NULL AcceptedTypes=USLightAA,USHeavyAA UserCustomizable=Yes IDLinkUpgradePackSlots= CTForeAA IDLinkUpgradePackSlotsIntervalDefault1= NULL, 1942-10-08, Upack20mmSingle IDLinkUpgradePackSlotsIntervalDefault2= 1942-10-08, NULL, Upack40mmSingle Add the stuff in green then test. Peabody
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07-09-10, 09:23 PM | #26 |
Samurai Navy
Join Date: Mar 2010
Location: somewhere in the Past.
Posts: 582
Downloads: 541
Uploads: 0
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16 inch gun on a pig boat?
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"Diesel Pig" Not so long ago... |
07-13-10, 10:07 PM | #27 |
Helmsman
Join Date: Apr 2007
Location: 500 Ft. Below the Surface
Posts: 105
Downloads: 883
Uploads: 0
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[REL] "zoomable external camera"
Hello Guys.
Here's a great mod for SH4. Its a version of the "zoomable external camera" mod, that elanaiba was nice enough to make, per my request, (hes on my Christmas list) What it does is add zoom levels to the external camera view - activated with the mouse wheel. Current levels are 1x, 10x, 20x. Installation: Simply drop included cameras.cam file in <SH4 folder>/Data/Library. There shouldn't be any file with that name, so don't overwrite anything. It needs to be in the same location as cameras.dat, but that's normally true. To remove the mod just delete the cameras.cam file. Original mod idea belongs to stabiz. http://www.subsim.com/radioroom/down...o=file&id=1942 Hope you guys like it as much as I do, many thanks to Stabiz and Elanaiba. You guys a great. Indy |
07-15-10, 09:38 PM | #28 |
Samurai Navy
Join Date: Mar 2010
Location: somewhere in the Past.
Posts: 582
Downloads: 541
Uploads: 0
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Peabody
Um i put the gun on the boat, however i need to find the rotation value of the gun and change it so as the gun can move better than 30* left or right can you help?
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"Diesel Pig" Not so long ago... |
10-07-10, 01:23 PM | #29 |
Swabbie
Join Date: Aug 2010
Location: Florida
Posts: 14
Downloads: 136
Uploads: 0
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Crash problem, solution discovered
I had been running the game with the disc and having alot of crashes. Since I found you could run without the disc I havn't had the first crash in game. Could this be the answer to the magic question as to why the crashes?Thought I'd pass it along. Thanks to all of you for making a great game even better!
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12-09-10, 09:17 AM | #30 |
Commodore
Join Date: Apr 2007
Location: Augsburg / Germany
Posts: 631
Downloads: 203
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