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Old 08-13-11, 09:30 AM   #1
Trevally.
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OH II Terrain Add-on released.
See post 1

Kiel harbour and canal, plus Brunsbuttle gates and harbour have been added or enhanced by the great work by thfeu58 and sober.
This mod is for use with OH II only and fixes a few small issues with missions and traffic paths through the new gates.

This add-on will work will all OH II setups other than the light campaign.



Edit: sorry a new career is required for changes to take effect.
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Trevally Mods for SH5

Last edited by Trevally.; 08-13-11 at 09:44 AM.
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Old 08-13-11, 09:48 AM   #2
Topo65
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Fantastic work! Thank you!
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Old 08-13-11, 10:29 AM   #3
0rpheus
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Quote:
Originally Posted by Trevally. View Post
OH II Terrain Add-on released.
See post 1

Kiel harbour and canal, plus Brunsbuttle gates and harbour have been added or enhanced by the great work by thfeu58 and sober.
This mod is for use with OH II only and fixes a few small issues with missions and traffic paths through the new gates.

This add-on will work will all OH II setups other than the light campaign.



Edit: sorry a new career is required for changes to take effect.
Cool, I take it this would replace sober's standalone version? Nice work!
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Old 08-13-11, 10:44 AM   #4
Trevally.
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Quote:
Originally Posted by 0rpheus View Post
Cool, I take it this would replace sober's standalone version? Nice work!
Yes - Sobers version is within this

Ok - finally time to start a campaign again.
This time I intend to play right through to the end
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Old 08-13-11, 11:24 AM   #5
tonschk
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[QUOTE=Trevally.;1727167]

OH II Terrain Add-on released.
See post 1

QUOTE]


Amazing Trevally Thank you
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Old 08-13-11, 11:39 AM   #6
Trevally.
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Quote:
Originally Posted by Magic1111 View Post
Hi Trevally !

Do I understand this correct, in this Add-On is sober´s MOD from here:
http://www.subsim.com/radioroom/show...76&postcount=1 and the Fix from your Post #814 included, right ?

Best regards,
Magic
Yes that is correct
Also adjusted the buoys to be more like the comments in sober's thread.

Kiel Gates


Kiel Gates by thfeu58 and sober


Brunsbuttel gates


Brunsbuttel gates by thfeu58
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Old 08-13-11, 01:40 PM   #7
clayton
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Loaded a bunch of mods, too include MO and OH and when I use the 'Silentotto' cheat, it seems the only campaign I can use is Happy Times. Nothing after that.
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Old 08-13-11, 07:49 PM   #8
ETsd4
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Quote:
Originally Posted by Trevally. View Post
Great. Thank you.
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Old 08-14-11, 01:58 AM   #9
Verbeek
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Great mod, lovin it !!!
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Old 11-18-11, 06:05 AM   #10
Forensicman101
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Default reduced tonnage requirements

Does this mod include reduced tonnage requirements in the campaign? The original tonnage targets were daftly unrealistic. Is this mod compatibile with the Reduced Tonnage mod?
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Old 04-25-11, 01:24 PM   #11
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Quote:
Originally Posted by Zedi View Post
I thinks its time to announce this mod as WIP. I was about to release it as a surprise mod few days ago, but things are shaping up constantly so I will have to wait a bit longer. This mod will have included TDW's icebergs, mines, nets, dolphins and .. boats, all in one. My hope is that very soon we will have a imported ship from SH4, so I will include it in the dynamic campaign engine. So far, I included the small boat imported by TDW in the port defense and the tests looking very good so far.

The mod will also include at least 1 new mission and and few enhancements on the SH5 campaign objectives. Here is sneak peak from the upcoming mod.

WONDERFUL, WONDERFUL, WONDERFUL !!!!!!

It looks very, very nice !!!!

Best regards,
Magic
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Old 04-25-11, 01:31 PM   #12
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If you guys can pull this off, I'm going to have to reinstall my copy.
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Old 04-25-11, 01:41 PM   #13
Zedi
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Things are shaping up slowly, I managed to work out a bit the boat textures and she also have now reflection from water and sun. I have no xp working with skins, but I wanna make this baby shine! Even with these test colors, it looks just awesome in the game, im very excited to see it alive an kicking!

This is a WIP on the boat textures as it is now. Of course, the blue is just to help me out in identify the texture areas, the whole boat has numbers on it right now.

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Old 04-25-11, 09:52 PM   #14
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yip yare !!! as an alternative to SH3/4 boats, why dont you try using the boats out of PT Boats Knights of the Sea
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Old 04-26-11, 04:06 AM   #15
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Alot of info on naval minefields here http://www.naval-history.net/xGM-Ops-Minelaying.htm#1
It's also a very interesting read.


It also mentions that...

Quote:
The minefield laid was far smaller than the declared area and 50 'dummy mines' were also laid. These were set to be visible at half tide so they would be easily seen by aircraft or shipping in order to create the impression of a far larger mined area.
Will you be adding dummies? I think it would be cool if this could be added.
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