SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-17-23, 08:24 AM | #16 |
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 773
Downloads: 19
Uploads: 0
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Thanks alot, Neal! Much appreciated!
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My WIP Battleship simulator, Battleship Command: Scharnhorst Want to support the project on Patreon? Here's the link! |
03-17-23, 11:50 AM | #17 |
Weps
Join Date: Oct 2011
Location: Arkansas, USA
Posts: 366
Downloads: 65
Uploads: 0
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Excellent video. It's looking great! This one is definite for me when it's released!
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03-17-23, 12:29 PM | #18 |
Samurai Navy
Join Date: Aug 2007
Location: Finland
Posts: 580
Downloads: 2
Uploads: 0
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This looks really good
And you picked the german ship as well, few things beat a good old fashioned "underdog" setting. |
03-17-23, 01:03 PM | #19 |
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 773
Downloads: 19
Uploads: 0
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Thanks guys!
Yeah, the Scharnhorst is setup for some interesting gameplay. She was built to outrun anything stronger then her, and outgun anything faster.
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My WIP Battleship simulator, Battleship Command: Scharnhorst Want to support the project on Patreon? Here's the link! |
03-21-23, 03:22 AM | #20 |
Grey Wolf
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Really like both premise and scope - looks very promising!
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03-26-23, 09:13 PM | #21 |
Torpedoman
Join Date: Aug 2004
Location: Boston. MA
Posts: 115
Downloads: 66
Uploads: 0
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This is awesome. But can you tell us what pc specs are needed to run this when released? Will there be a non-steam version and also a low end version for those who have older windows pc's?
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03-26-23, 09:16 PM | #22 |
Gefallen Engel U-666
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Welcome back!
Sulikate!...after a 2year 'silent run'!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
03-27-23, 04:18 AM | #23 | |
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 773
Downloads: 19
Uploads: 0
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Quote:
Thanks! I am quite keen on having it perform well, so it should be playable on older PC's. I will test it on older PC's and see how it runs at the moment. I havn't decided yet how to sell the game, but I am leaning towards Steam. It's also possible that I will also sell it on my own page.
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My WIP Battleship simulator, Battleship Command: Scharnhorst Want to support the project on Patreon? Here's the link! |
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03-27-23, 06:30 PM | #24 |
Torpedoman
Join Date: Aug 2004
Location: Boston. MA
Posts: 115
Downloads: 66
Uploads: 0
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Yes, my friends and cohorts prefer a non-steam purchase too. As for low end, I use a vista windows 7 pc. Hoping it can work on that as well.
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03-27-23, 08:59 PM | #25 |
Silent Hunter
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Nice work; I would really like to have a scenario involving HMS Glorious! Maybe with options to have Glorious handled more effectively than she really was, or with a whole flight of Swordfish ready. Would make for interesting outcomes. Beautiful terrain and vessel models BTW.
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03-30-23, 11:59 PM | #26 |
Grey Wolf
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Ahoy! It's been way too long. Glad to see the community's still thriving, with new projects like this cropping up and all
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04-30-23, 05:50 PM | #27 |
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 773
Downloads: 19
Uploads: 0
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Hey!
The last few weeks I've spent more time on the map, which now also lets you control your friendly ships and give them basic orders. Now I have also started to work on a more advanced AI grouping/convoy system. It is looking quite promising! In the screenshots you can see a 24 ships that are spawned in, and after a button press I force them to organize themselfs into a convoy. Starts out as chaos, but after a while they manage to line up nicely. (Map image is a gif, probably click it to play if it doesn't autoplay...)
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My WIP Battleship simulator, Battleship Command: Scharnhorst Want to support the project on Patreon? Here's the link! |
05-16-23, 02:59 PM | #28 |
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 773
Downloads: 19
Uploads: 0
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Work on the AI is starting to pay off! To test the AI properly I had to build a new scenario setup screen to quickly be able to battle groups against eachother. Now it's quite fun to watch the AI fight.
Here I had a group of Hippers find a big convoy, which was overwhelmingly escorted. The Hippers were quickly encircled by the Brittish force.
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My WIP Battleship simulator, Battleship Command: Scharnhorst Want to support the project on Patreon? Here's the link! |
05-17-23, 12:06 AM | #29 |
Grey Wolf
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Thanks for the update! It's great to see new features coming to life
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07-12-23, 05:33 PM | #30 |
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 773
Downloads: 19
Uploads: 0
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Hey everyone!
Finally time for a little update. I have been hard at work with the ai and various controlls for the ship. More importantly I've reached some big milestones regarding time compression, handling abstractions of ai ships and a custom mission editor. The time compression allows for having missions set over large distances, large distances means many ships needs to be simulated. That's why I have implemented a way to simulate ships far away in an abstract manner, cheaply, so that I can have hundreds of ships travelling the Atlantic. With this done, I could start on my mission editor. And you can see I've been busy playing with it. And here's a long gameplay video for y'all: Cheers!
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My WIP Battleship simulator, Battleship Command: Scharnhorst Want to support the project on Patreon? Here's the link! |
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