SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-02-06, 01:47 AM | #16 |
Swabbie
Join Date: Feb 2003
Location: MIKE
Posts: 10
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Thankyou
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03-14-06, 03:58 AM | #17 |
Blade Master
Join Date: Jan 2002
Posts: 1,388
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Generic Mission Editor issue caused by English.cfg
To stop the notepad informing you that you went over a ship, the English.cfg (and German etc) was edited to remove the ship class names, so for example, Type0=Patrol Craft was changed to Type0=-
This causes the Mission Editor to not have the 'generic Ship Class' option for use in the random group selection. So instead of having a Generic Battleship, Generic Fleet Carrier, Generic Destroyer, Generic Cruiser and so on, you will only get a single entry Generic. Images.... With Generic Ship Class - http://img80.imageshack.us/img80/7729/image18qc.jpg Without Generic Ship Class - http://img233.imageshack.us/my.php?image=image28iz.jpg So for editing, just have a copy of the file, drop it in when you are editing and drop the other one back when playing. In this file, this... ;Warships Type0=Patrol Craft Type1=Corvette Type2=Frigate Type3=Destroyer Escort Type4=Destroyer Type5=Minesweeper Type6=Light Cruiser Type7=Heavy Cruiser Type8=Escort Carrier Type9=Fleet Carrier Type10=Battlecruiser Type11=Battleship Type12=Minelayer Type13=Auxiliary Cruiser Has been changed to this ;Warships Type0=- Type1=- Type2=- Type3=- Type4=- Type5=- Type6=- Type7=- Type8=- Type9=- Type10=- Type11=- Type12=- Type13=- |
03-14-06, 04:08 AM | #18 |
Engineer
Join Date: Jan 2006
Location: Akron Ohio
Posts: 204
Downloads: 11
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Well, that didn't take very long...thank you! :rotfl:
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05-26-06, 10:21 PM | #19 |
Sailor man
Join Date: May 2006
Posts: 48
Downloads: 0
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NEW Map On Mission Editor ~ Loads UNWANTED Ship's ~ WHY
I Have Made 25 Mission With NO Problem's ~BUT~ Now Have Installed The V103 Patch ~N~ Have Tried Making A NEW Mission By The Italy Cost ~N~ Have Ship's From Italy On The Map That I DID NOT Put On Mission Edit Map
Found This In Manual ~ Making A NEW Mission Already Have filled with all the shipping and planes ect that make up the game. So its living already (clever hey!) ~ IF I WANTED Their DAM MISSION ~ I WOULD NOT BE MAKING MY OWN MISSION's ~ I Want ONLY The Ship's I Put On A NEW Mission Map ~ NOT ALL THOSE OTHER DAM SHIP"S THAT ONLY USE UP MEMORY WTF ~ A NEW Mission Map ~ Mean's A NEW Mission MAP ~ NOT ALL The Programers Sucken Other Ship's When I Play The Game Those Italy Ship's Show Up??? WTK ~ AGAIN A NEW Mission Map Means A NEW Map ~BUT~ These ubi Programs DO NOT Understand What The Word NEW Means ALSO ~ The Ship's Do Not Show Up In The Mission Editor Program ~ I Do Not C Them To Delete The DAM Unwanted Italy Ship's That Are Put On A NEW Mission Map That I DO NOT WANT |
05-26-06, 11:35 PM | #20 |
Silent Hunter
Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
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The campaign is fully active even in single player missions. It´s a feature that we have to live with. The only thing you can do about it is to remove all units from the random and scripted campaign layer.
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06-08-06, 10:57 AM | #21 |
Swabbie
Join Date: Jun 2006
Posts: 5
Downloads: 8
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dont do that!!!! "removing units from random and scripted layer" I did it, then found on multi player games that as my scripted and random layers did not match other players, my game kept crashing, so had to uninstall and re-install to start playing multi missions again, I'm not 100% sure this is what caused the problem, but pretty sure.
I would suggest looking at the random layer map, then create a new mission where there is no random shipping present. |
07-16-06, 03:37 AM | #22 |
Watch
Join Date: Jun 2006
Posts: 21
Downloads: 0
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Mission generating strange things
I have created a mission but getting some strange effects
1. Ships and planes appearing where I havent put any 2. Hydrophone/sonar not functioning when mission initializes You can clearly see below that there is a ship where I have not put one and it happens at start of the mission. http://www.castlewarbitz.com/stuff/me.jpg http://www.castlewarbitz.com/stuff/noship.jpg
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Wasserbombe auf Wasser Herr Kaleun |
07-16-06, 03:57 AM | #23 |
Silent Hunter
Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
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The campaign is fully active even when you play single player missions. Every ship, aircraft and land object is there.
Why the hydrophone doesn´t work I don´t know. |
07-17-06, 12:24 PM | #24 |
Sea Lord
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 627
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Hi UST,
can remember that there were issues with modded AI Uboats and hydrophone/gauges. Do you use AI Uboat mods? Do the gauges work properly? Or are they all on 12 o'clock position? Greetz, SSB |
07-17-06, 02:02 PM | #25 |
Watch
Join Date: Jun 2006
Posts: 21
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Hi SSB and Gizzmoe -- thx for replying Herr Kaleuns /me salutes¬
they are 12 oclock and when I press F7 and check the boat it says they are destoyed. My crew tell me just as the map is initialized. aaaaAAARRGH!
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Wasserbombe auf Wasser Herr Kaleun |
07-17-06, 02:47 PM | #26 |
Sea Lord
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 627
Uploads: 0
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This seems like AI_Uboats are in the environment of player's sub. Load the 'Campaign_SCR.mis' into MissionEditor, zoom in your Single mission scenario location and look for them. I'm sure you have mods in use which include AI_Uboats.
If they are created by Sergbuto, download the latest versions and replace the faulty subs. I think he fixed these sonar/gauges issues recently. Serg's page Greetz, SSB Last edited by SquareSteelBar; 07-18-06 at 09:48 AM. |
09-14-06, 07:49 PM | #27 |
Grey Wolf
Join Date: Sep 2006
Location: Pasadena, Ca
Posts: 852
Downloads: 0
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I have noticed that creating even a new map doesnt mean that a new ghost ship wont appear...I have found this out in many missions I have made...
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10-02-06, 07:26 PM | #28 |
Grey Wolf
Join Date: Sep 2006
Location: Pasadena, Ca
Posts: 852
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Creating a new mission
Whats sup with starting a NEW!!! map and finding mine fields, other boats...in the harbor and out of it...
If its a NEW map shouldn't it be clean of anything else? Im finding crap I never added in a map thats supposed to be new. Koon |
10-02-06, 07:40 PM | #29 |
The Old Man
Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
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???
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"Some ships are designed to sink… others require our assistance." |
10-12-06, 12:40 AM | #30 |
Grey Wolf
Join Date: Sep 2006
Location: Pasadena, Ca
Posts: 852
Downloads: 0
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I cant edit units out of the 'NEW' mission as they are in but dont show...like in the mine fields that I didnt add that are in the mission (upon creating a NEW map) already and ships in the harbor... on the map.
I had to redock two ships...and adding flotilas in the path I have had probs with them spawing under the ships i placed...ghost ships...any remedy? |
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