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Old 10-20-08, 03:57 PM   #16
ivank
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ZeeWolf may I use this in my Surface Warfare Super Mod?
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Old 10-21-08, 11:51 AM   #17
ZeeWolf
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Quote:
Originally Posted by ivank
ZeeWolf may I use this in my Surface Warfare Super Mod?
Yes you can ivank. Don't forget to give me some credit though.

-ZeeWolf
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Old 10-21-08, 03:47 PM   #18
ivank
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Quote:
Originally Posted by ZeeWolf
Quote:
Originally Posted by ivank
ZeeWolf may I use this in my Surface Warfare Super Mod?
Yes you can ivank. Don't forget to give me some credit though.

-ZeeWolf
Thank you and I never thought of not giving you credit
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Old 10-21-08, 06:49 PM   #19
Orion2012
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Would you care to go into more detail on what was done to resolve the issue??
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Old 10-21-08, 10:17 PM   #20
Webster
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Quote:
Originally Posted by Orion2012
Would you care to go into more detail on what was done to resolve the issue??
he did in the original post, he said it needed to be explained in a 3d tutorial so you can understand how its done.

just watch the forums for his tutorial thread
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Old 10-22-08, 08:15 PM   #21
ZeeWolf
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Quote:
Originally Posted by Orion2012
Would you care to go into more detail on what was done to resolve the issue??
I was waiting to see if there was any interest, being always busy
with something.
To make the solution basic, I separated close opposing faces. That
had the most immediate results.

Do you use any 3d software?

-ZeeWolf
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Old 10-22-08, 11:42 PM   #22
Orion2012
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Quote:
Originally Posted by ZeeWolf
Quote:
Originally Posted by Orion2012
Would you care to go into more detail on what was done to resolve the issue??
I was waiting to see if there was any interest, being always busy
with something.
To make the solution basic, I separated close opposing faces. That
had the most immediate results.

Do you use any 3d software?

-ZeeWolf
3DS Max
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Old 10-23-08, 01:33 AM   #23
sergbuto
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Quote:
Originally Posted by ZeeWolf
Quote:
Originally Posted by Orion2012
Would you care to go into more detail on what was done to resolve the issue??
I was waiting to see if there was any interest, being always busy
with something.
To make the solution basic, I separated close opposing faces. That
had the most immediate results.

Do you use any 3d software?

-ZeeWolf
Yes, this is important because 3D models need to be scaled down by 10 from their real sizes before importing them to SH4 which may create such a problem.
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Old 10-23-08, 11:29 AM   #24
ZeeWolf
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Quote:
Originally Posted by Orion2012
Quote:
Originally Posted by ZeeWolf
Quote:
Originally Posted by Orion2012
Would you care to go into more detail on what was done to resolve the issue??
I was waiting to see if there was any interest, being always busy
with something.
To make the solution basic, I separated close opposing faces. That
had the most immediate results.

Do you use any 3d software?

-ZeeWolf
3DS Max
I am not proficient in the latest MAX, but I would
recommenced the "Planer Face" option that is an
add-on in my Max 2.5. I would use it on INDIVIDUAL
quads only. this would help in rendering and smoothing
effects.
Are you familiar with this option or capability and
what it actually dose to the vertices?

-ZeeWolf
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Old 10-23-08, 11:39 AM   #25
ZeeWolf
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Quote:
Originally Posted by sergbuto
Quote:
Originally Posted by ZeeWolf
Quote:
Originally Posted by Orion2012
Would you care to go into more detail on what was done to resolve the issue??
I was waiting to see if there was any interest, being always busy
with something.
To make the solution basic, I separated close opposing faces. That
had the most immediate results.

Do you use any 3d software?

-ZeeWolf
Yes, this is important because 3D models need to be scaled down by 10 from their real sizes before importing them to SH4 which may create such a problem.
That is true but also mention the fact that once properly
sized you need to do a negative one scale (-1) on the
X axis to both flip the faces and mirror the prototype.
And do this process on newly created models only.

-ZeeWolf
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Old 12-02-08, 04:58 PM   #26
sergbuto
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Tried revised Hood out. Indeed, the flicking problem is not there. For better appearance, she still needs occlusion and bump options applied. I guess the fake occlusion map would do.

Any expansion of the Royal Navy fleet in SH4 would be always quite of use.


HMS Audacity

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Last edited by sergbuto; 12-02-08 at 05:13 PM.
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Old 12-02-08, 06:56 PM   #27
lurker_hlb3
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Quote:
Originally Posted by sergbuto
Tried revised Hood out. Indeed, the flicking problem is not there. For better appearance, she still needs occlusion and bump options applied. I guess the fake occlusion map would do.

Any expansion of the Royal Navy fleet in SH4 would be always quite of use.


HMS Audacity


Are you planning to release this, also to same for an aircraft I saw here ?

http://www.subsim.com/radioroom/show...0&postcount=49
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Old 12-03-08, 04:52 AM   #28
sergbuto
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lurker,

You have PM.
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Old 12-03-08, 11:27 PM   #29
cheese123
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This is great work many thanks!

Also, if it's not too much trouble could you also do the Battlecruiser Repulse? It has flickering problems too.

Thanks again-cheese
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Old 12-04-08, 03:32 PM   #30
sergbuto
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Repulse would be useful too. Hopefully, ZeeWolf is still interested.
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