SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-18-13, 04:51 PM | #16 |
Silent Hunter
|
One of the most brilliant mod proposals ever - for any Silent Hunter simulation! Hopefully it's a reality soon. Thank you for your devotion to the game.
__________________
https://www.facebook.com/WolvesoftheKaiser/ |
06-18-13, 05:12 PM | #17 |
Lieutenant
Join Date: Jan 2012
Posts: 252
Downloads: 66
Uploads: 0
|
Looks exceptional strong.
Can we use the ingame Enigma if the game is not paused? Is the Engime encipher tool (used by modders) for Win XP? So we have to type in all the ciphered incoming messages and no copy and paste to put the message into the enigma?
__________________
Robert Schmidt, LTJG U-43 |
06-18-13, 06:13 PM | #18 | ||||
Lieutenant
Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
|
Quote:
Thanks iambecomelife, I've enjoyed many of your mods for SHIII! All the coding, graphics and scripting are done but it still needs a few more tweaks and some more testing (and solve eventual bugs that might come up on another systems). I'd say it's 80% ready. I also need to add the campaign messages for it. Quote:
Quote:
Quote:
|
||||
06-18-13, 09:08 PM | #19 |
Samurai Navy
Join Date: Jan 2004
Posts: 571
Downloads: 77
Uploads: 0
|
There's a new radio message....better get to work #2!
__________________
Intel i7-2700K-3.50GHz, 16 GB RAM, 2 xGTX 560,2GB,SLI,2 TB HD The Wolves of Steel 1.06 The Wolves of Steel 1.06 Update 05c |
06-19-13, 08:56 AM | #20 |
Captain
Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
|
I can't wait to try out your mod. I can just imagine listening to the sound of the sea and the creaking of the hull as I decipher the incoming messages... This should add to the atmosphere immensely!
|
06-19-13, 10:14 AM | #21 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
|
06-20-13, 03:31 PM | #22 | |
Lieutenant
Join Date: Jan 2012
Posts: 252
Downloads: 66
Uploads: 0
|
Quote:
(filesize 47kb, mp3) 80 letters, duration 48 sec. (goto free download button to the bottom of the page ..., wait 60 sec.) more realistic radio communication = recording time for morse file should be longer what we have at the moment. If message < 60 letter => short morse file if message >= 60 letters < 100 letter => morse file duration longer etc.
__________________
Robert Schmidt, LTJG U-43 |
|
06-24-13, 06:36 PM | #23 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Quote:
|
|
06-24-13, 06:54 PM | #24 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
|
06-30-13, 03:26 AM | #25 |
Captain
Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
|
How is work progressing on this mod? Can't wait to try it in the game!
|
07-09-13, 04:46 PM | #26 |
Bosun
Join Date: Jul 2004
Location: Ubi bene ibi patria
Posts: 65
Downloads: 257
Uploads: 0
|
Enigmasim
Hi SkyBaron,
this would be a good idea! But I think it is a fake, only! this Karl Steiner Last edited by KarlSteiner; 07-17-13 at 04:59 PM. |
07-20-13, 06:23 PM | #27 |
Captain
Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
|
Really, really hoping this isn't dead. Would love to see it released.
|
07-20-13, 06:25 PM | #28 |
Black Magic
|
I highly doubt you'll see it. It's a massive undertaking to do that in Python. I tried (and am still trying) to get an Enigma app to show up in the game. The only problem I currently have is relaying key events and mouse events to it.
|
07-20-13, 06:30 PM | #29 |
Captain
Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
|
That's great, I didn't know you have also been working on adding the enigma to sh5. I'll keep my fingers crossed.
|
07-21-13, 06:11 AM | #30 | |||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
Quote:
Quote:
For sure, though being the least part of the project in terms of difficulty, SkyBaron's graphics look awesome. Quote:
It would be nice if you joined your forces for accomplishing the project |
|||
Tags |
enigma, sh5 |
|
|