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Old 10-31-11, 01:52 AM   #2941
GlobalExplorer
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Quote:
Originally Posted by cicostriker View Post
and please tell me what is silent editor ,,i know mision editor but not have clue houw ,,heeelp please,,,i wona setup that can me detect from 20meters from surface,becose this is not playable
http://s3d.skwas.com/

You can drag / drop most Silent Hunter file formats on it, and adjust stuff that cannot be adjusted with text files. For instance start with your submarine .dat and get access to your crush depth and other stuff.
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Old 11-02-11, 10:23 AM   #2942
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globalExploerer THANX i was experting with peogram and ,edited files for planes so is nouw playable they detect me only ef i am on surface THANX AGAIN ,,

NOuw whil start moding ,he,he i complitly started understad ""silent program
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Old 11-06-11, 02:51 AM   #2943
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Does anyone have experiences with OM and terminally broken savegames?

When I load (in port of course), the game will CTD every time. I even made some backups, but the same happens.

First everything looked all right because I can still reload the last savegame at sea (before I finished the patrol), resupply my boat, and go to the next mission. That went well until I found that I could reload none of the savegames made on this mission either.

There must be something in port that always irrevocably breaks the game, and reloadng a save is not possible from that point.

I think it does not have to with mod conflicts. I can load older savegames (in base of course), which I played with a much older collection of mods, but not these ones.
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Old 11-06-11, 02:53 AM   #2944
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I also discovered that I can not reload savegames made in ports (Scapa Flow, St.Nazaire), although the game ran fine at that point.
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Old 11-14-11, 07:51 AM   #2945
Sepp von Ch.
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Great!!! Thank you Nexus_6!
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Last edited by Sepp von Ch.; 11-14-11 at 08:38 AM.
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Old 11-14-11, 09:46 AM   #2946
Sepp von Ch.
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Which version of EAW mod and Sonar target fix mod should I use for Operation monusn + OMEGU?






For stock version?
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Old 11-18-11, 05:29 AM   #2947
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Hi there I made an (unofficial) Tweak for OM, it replaces the english text on the attack map dials with german text and also changes the Speed and Exploder Labels on the Karamazov panels to german.

file here: http://www.megaupload.com/?d=Q8YOX8I1

I do not claim ANY credits, it is only a tiny realism tweak to the wondeful files provided by the OM makers!
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Old 11-18-11, 05:33 AM   #2948
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Quote:
Originally Posted by GlobalExplorer View Post
I also discovered that I can not reload savegames made in ports (Scapa Flow, St.Nazaire), although the game ran fine at that point.
Same here, some savegames simply do not work when i try to load them. No solution here, though.

The only thing is to make backups en masse...
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Old 11-30-11, 07:48 AM   #2949
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Thanks! I have uninstalled OM for the moment as I grew tired of the german side, though.

...back to the good side for me
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Old 11-30-11, 10:38 AM   #2950
Sepp von Ch.
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Is there a mod for put german flags to subs in OM/OMEGU?
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Old 12-03-11, 07:13 PM   #2951
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Quote:
Originally Posted by GlobalExplorer View Post
Does anyone have experiences with OM and terminally broken savegames?

When I load (in port of course), the game will CTD every time. I even made some backups, but the same happens.

First everything looked all right because I can still reload the last savegame at sea (before I finished the patrol), resupply my boat, and go to the next mission. That went well until I found that I could reload none of the savegames made on this mission either.

There must be something in port that always irrevocably breaks the game, and reloadng a save is not possible from that point.

I think it does not have to with mod conflicts. I can load older savegames (in base of course), which I played with a much older collection of mods, but not these ones.
Same issue... makes it hard to enjoy the game
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Old 12-03-11, 10:35 PM   #2952
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No problems with saved games here. I always save on the surface and when no other vessels are present.

Rel_SH4_Trans-Atlantic_Radio
Setup Trans-Atlantic Radio and BBC
OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300
OMEGU_v300_Patch7
OM_SH3_Command_Keys
EE5.0_#5 Depthcharge Sound
OM_Arct_Env
TheDarkWraith_DC_Water_Disturbance_v2_0_SH4
Rel_SH4_BBC_1939_to_1945
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http://www.subsim.com/radioroom/showthread.php?t=128185
Operation Monsun plus OMEGU, the #1 ATO Solution for SH4!

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Old 12-03-11, 11:37 PM   #2953
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Quote:
Originally Posted by Wilcke View Post
I always save on the surface and when no other vessels are present.
OM has many many ship models added to game.
Each ship model type requires Environment Space to load said Models(System Memory).
Saving Game in area of large ship consentrations can cause CTD issue when trying to reload these save games.

As Wilcke has pointed out. It is best pratice to save game away from all other ship traffic to minimize memory requirement when loading save games.

Also, if running 32bit OS, it is good idea to enable 4gig Patch to SH4.exe and have 3gig+ of RAM installed on Computer.
If running 64bit OS and having this problem, you may need more RAM.

Because of SH5, I am upgrading my PC from 32bit Vesta OS i5 CPU with 4gig of RAM 500gig SCSI drive to 64bit Win7 i7 CPU with 16gig of RAM 500gig SCSI drive with 2 extra HotSwap drive bays for 2x120gig Solid State Drives (SSD's) just for games.
Currently my system is minimum req to run close to decent SH5 Campaign.
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Old 12-04-11, 03:13 AM   #2954
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My issue isn't with the sea saves- as long as I save without any other ships around, those work fine.

The ones that bork for me are the ones in base.
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Old 12-04-11, 06:09 AM   #2955
Sepp von Ch.
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Hello Wilcke,

who can I found the "OM_Arct_Env"?

In OM download links isn´t this mod (only OM_Med_Env and OM_Med_Env).
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