SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-04-24, 09:32 PM | #2881 |
Silent Hunter
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Thanks, I will try to add new videos, including lifeboats, in the coming days after my vacation.
Here are a few new shots of merchant ship sizes ingame and in Wings3d - plus destroyers and a few alterations to the interior; there will be a couple new crewmen stationed at the valve wheels behind the control room officer.
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05-05-24, 05:21 PM | #2882 | |
Captain
Join Date: Jul 2017
Posts: 501
Downloads: 103
Uploads: 0
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05-21-24, 08:20 PM | #2883 |
Join Date: Jun 2009
Posts: 2
Downloads: 25
Uploads: 0
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Can you release the model files
So I can try to merge WW1 uboats into SH3. Worthy a try
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05-28-24, 11:16 AM | #2884 |
Silent Hunter
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I will let you know after completion; there is still a lot to do ATM.
Here's a minor text update: Vacation is over, and now I am free to mod again! Continuing a major shipbuilding spree now; the focus is on civilian ships instead of the mostly military ships you have seen. As promised, lots of new merchantmen will be coming out. Heads and clothing for adult male AI characters have been decided on, now bodies will be higher poly and have an appropriate, 1914 era look with typical Edwardian era fashion - based on what sailors were seen wearing in real videos of WWI merchant ships. Women & children's clothing has been researched and is in progress. This is a lower priority of course. More importantly, I noticed that the Gato class conning tower compartment may be usable as the basis for certain interior rooms; this is good news and should help finish the inside of the subs faster. By now, the 500+ foot hull for ships of 12,000-13,000 GRT has been 3d modeled, last night all shell hole damage modeling was done for it, pretty happy with that! Another big push is starting, thanks for everyone's support.
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05-31-24, 03:12 AM | #2885 |
Seaman
Join Date: Mar 2008
Posts: 38
Downloads: 48
Uploads: 0
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I'm looking forward for at least alpha release
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06-04-24, 12:02 AM | #2886 |
Nub
Join Date: Sep 2014
Location: Future State of Jefferson, USA, Earth
Posts: 3
Downloads: 73
Uploads: 0
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Hey Iambecomelife;
Just wanted to chime in with some words of encouragement, I've been watching your progress on the mod over these many long years and I'm blown away at seeing how far this mod has come along! It looks excellent! Fair winds and Following Seas to you in this final stretch of development! |
06-04-24, 08:57 AM | #2887 |
Gefallen Engel U-666
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welcome back!
Revan227! 'chiming in' after 5 year's 'silent running'!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
06-05-24, 12:39 PM | #2888 |
Frogman
Join Date: Apr 2015
Location: Trieste/Siena Italy
Posts: 292
Downloads: 164
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Morning, Sir (or evening)
your interiors are gorgeous and I found a thing that could be intresting to you. On internet i found the image of an original ww1 submarine's engine order telegraph. Maybe you can replace thw ww2 style you already have with this if you like https://imgur.com/a/ub-26-engine-ord...egraph-7RFh4d3 I know it's a very small and unusefull detail, but it could be a nice addiction
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06-07-24, 08:04 PM | #2889 | |
Silent Hunter
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Quote:
Part of the problem was mandatory family vacation time, lol. I can't work on WOTK when relatives come to visit. Now that the mod work schedule is back on I am laboring full speed on merchants still! Fighting to churn out liners, tankers, and freighters - the ships that you see most often. One bit of good news is that I solved a problem with my new 3d shell hole damage model for ships - Silent Hunter 4 was causing all the shellholes to appear at once when a ship breaks in two. Now, ships only show damage near the breakup, so another headache with modeling is resolved! Eventually. as promised, there will be ships in the mod that can even break into 3 or 4, Most merchantmen will have 30 - 60 individualized shell hole zones in the hull! So you can literally shoot a ship to pieces. Everything still going well with lowerable lifeboats, though no time for new images/video yet.
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06-07-24, 08:42 PM | #2890 |
Silent Hunter
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Here's a good article about eating on a WWI German U-Boat. As I'm sure you have guessed, they were far from luxury liners! The food situation in WWI was even worse than in WWII because, after 1916, Germany experienced a severe food shortage caused by Britain's blockade.
Submarine crewmen, as military personnel, got more food than German civilians, but it was seldom appetizing. There wasn't adequate refrigeration, so they were only provided with several days' worth of fresh food. After that, U-Boat men lived on preserved food - nevertheless, filthy living conditions spoiled even these foods. Meals were often moldy, rotten, oil contaminated, or all three! Captured food from merchant ships or trawlers varied their diet, but this was not always available.
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06-08-24, 06:26 AM | #2891 |
Swabbie
Join Date: Dec 2021
Location: Around
Posts: 13
Downloads: 90
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A great watch. Learning about how the men went about their day to day is one of my favorite parts of history.
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06-09-24, 01:28 PM | #2892 |
Silent Hunter
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Good news - just did 3 ocean liner hulls and a bunch of smaller ship hulls last night!
Next - damage modeling the shell or torpedo holes! And after that generating lifeboat-lowering sequences. Fighting like crazy to get some nice new screenshots for you people and videos, unfortunately I am doing overtime at my job this weekend. But I will do my best - updating here and on the facebook site. Compared to warships merchant ships are easy. This is one of the last major projects before the release. This entire mod is basically a series of big sub-projects. Major things 80-100% complete: -All surface warship models & skins -Working diesels -All player unit external 3d models -Main menu artwork selection -Anti-submarine warship behavior & sensors Major things 40-60% complete: -WWI deck guns -Aircraft -Prize warfare & prisoner rescue -Torpedo room Major things still to be done: -Electric engine room -Shore buildings -Campaign Layers -Medals/awards "Reach" goals/not started: -Austro-Hungarian awards/career features etc -Sea life -Revamped weather system -Railroad network -Buoys & navigational aids system
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06-12-24, 11:24 PM | #2893 |
Captain
Join Date: Jul 2017
Posts: 501
Downloads: 103
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THANK YOU! We're all dying to play this mod. You don't know how much it will be appreciated.
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06-13-24, 05:23 PM | #2894 | |
Silent Hunter
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my apologies if you discussed this in an earlier post. i DID read the first page of posts and did not see it. the photos of the ship artwork were beautiful. is this mega-mod built for application to Silent Hunter 3 or Silent Hunter 4?
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06-13-24, 11:20 PM | #2895 |
Silent Hunter
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This is for Silent Hunter 4 only.
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