SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-04-24, 09:32 PM | #2881 |
Silent Hunter
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Thanks, I will try to add new videos, including lifeboats, in the coming days after my vacation.
Here are a few new shots of merchant ship sizes ingame and in Wings3d - plus destroyers and a few alterations to the interior; there will be a couple new crewmen stationed at the valve wheels behind the control room officer.
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05-05-24, 05:21 PM | #2882 | |
Commander
Join Date: Jul 2017
Posts: 463
Downloads: 96
Uploads: 0
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05-21-24, 08:20 PM | #2883 |
Join Date: Jun 2009
Posts: 1
Downloads: 24
Uploads: 0
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Can you release the model files
So I can try to merge WW1 uboats into SH3. Worthy a try
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05-28-24, 11:16 AM | #2884 |
Silent Hunter
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I will let you know after completion; there is still a lot to do ATM.
Here's a minor text update: Vacation is over, and now I am free to mod again! Continuing a major shipbuilding spree now; the focus is on civilian ships instead of the mostly military ships you have seen. As promised, lots of new merchantmen will be coming out. Heads and clothing for adult male AI characters have been decided on, now bodies will be higher poly and have an appropriate, 1914 era look with typical Edwardian era fashion - based on what sailors were seen wearing in real videos of WWI merchant ships. Women & children's clothing has been researched and is in progress. This is a lower priority of course. More importantly, I noticed that the Gato class conning tower compartment may be usable as the basis for certain interior rooms; this is good news and should help finish the inside of the subs faster. By now, the 500+ foot hull for ships of 12,000-13,000 GRT has been 3d modeled, last night all shell hole damage modeling was done for it, pretty happy with that! Another big push is starting, thanks for everyone's support.
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05-31-24, 03:12 AM | #2885 |
Seaman
Join Date: Mar 2008
Posts: 36
Downloads: 46
Uploads: 0
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I'm looking forward for at least alpha release
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