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03-06-21, 09:45 PM | #2851 | |
CTD - it's not just a job
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03-07-21, 12:34 PM | #2852 | |
Silent Hunter
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Clearly, this is a "convoy" because the three escorted ships are Kasagisan Cargo ships. the Date time is October 16, 1944 at approx 1730 local time. the contact was a Large Group east of Patrol Zone 11-C. the escort leader is the Matsu. The Otori is at the opposite end of the convoy, heading due East in the screenshot. the other two escorts in this group are a CH-class and a Corvette Subchaser. One of them might be riding a bit high also.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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03-07-21, 01:02 PM | #2853 |
Chief
Join Date: Nov 2019
Location: Minnesota
Posts: 325
Downloads: 535
Uploads: 1
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Looking at the numerous images that have been posted, has funnel smoke density and visibility been improved in 1.39? Sure looks like it!
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"It's impossible to make anything fool proof....Fools are too ingenious!" |
03-07-21, 03:23 PM | #2854 | ||
CTD - it's not just a job
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Each ship can be slightly different, due to ship speed, but as well as by what they burn, of course. I have seen smoke on the horizon many times in the mod, but it is usually either a single coal-burner, or a grouping of oil burners. I seldom see warships that way, but usually have to wait on the masts, which generally come after the sonar contact... |
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03-07-21, 04:46 PM | #2855 | |
Silent Hunter
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I believe it is this convoy (and i think you and i agree). i also suspect (as you do) that if a convoy is defined as a two-column convoy but has only three ships, it spawns to a single-file.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 Last edited by KaleunMarco; 03-07-21 at 04:55 PM. |
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03-07-21, 04:54 PM | #2856 |
CTD - it's not just a job
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... and that would be another potential cause of the bad spawn... the group cannot "breathe", and they're trying to avoid each other... though my suspect group is spaced at over 800m - we have seen this quite a bit throughout all of SH4, where a group, no matter how it is arranged, each vessel attempts to get to the waypoint location, and they gradually close together... like ignoring dates, the game does ignore spacings...
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03-07-21, 06:26 PM | #2857 |
Sonar Guy
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Must have missed that earlier, sorry. Just logged in to report a CTD with an identified plane at last, a Jill; happy to see it's already addressed.
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03-07-21, 07:56 PM | #2858 | |
Admiral
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Have some info to add to this discussion between you & KaleunMarco.. though, I 'WILL' point out, it does involve another group. A task force, by the tagging associated with the contact I ran across... Made it from Brisbane, to My original objective I got, prior to leaving base. Go to assigned point & await further orders. Which I did, got orders via radio to patrol area & sink any targets found. Which after 4 days, I think it was, maybe up to a week.. will have to reverify on that. Ran across 2 targets, sank both.. & completed objective. After that, & having sank a few targets en route... decided to hot foot it back to base & end patrol. (Am wondering, if it is possible to put in for a trans from Brisbane back to Freemantle... hmm.. as with being based there, it don't take near as long to reach areas around the Philippines, as it does out of Brisbane...) Any way, am roughly East of Taiwan as it is now known by... roughly 500 maybe 600 nm's in deep water... when I ran into that task force... As best as I can determine, this sucker is big. 3 BB's (Ise, Kongo & can't recall the 3rd), 2 cruisers no idea on exact type other than heavy i am guessing. I sank 1 in 1 of My attacks on the Kongo BB.. 1 or 2 torps may have sunk that 1. 2, maybe 3 CV's... 1 looks like it may be a front line carrier, 1 light carrier (Ry something.. ) & 3rd, no clear ID on. Interesting thing was, that last 1 I believe, tangled with a DD or DE... no idea as it got left way back behind the rest of the group. 4 (rough guess, may have been 6 or 8..) of some merchie's.. @ least 2 were the same kind.. but can't recall their names right off... & @ least 8 escorts of DD/DE classing... no ID's on them.. was fun trying to recall all of that off the top of My head... 1 thing I noted... the escorts were milling about looking for Me.. merchie's were trying to flee.. yet, the cruisers & 1 BB went to a dead stop.. 1 BB kept moving but at a reduced speed... it went past Me slowly, after I sent off My spread of torps at the Kongo. I may.. MAY be lucky enough to run into them again.. not sure. I did do a save, just prior to getting the radar contact report on that task force... & if it is scripted to pass through there at that point in time & all.. then the odds are good. If I do, will see of taking exact locality markers, so as to pin point it down further... as well as the date as well. What got Me to thinking on this encounter.. was what you said of spacing & such in your last post. That I quoted here... End Report... M. M.
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03-08-21, 02:08 AM | #2859 |
Commander
Join Date: Sep 2020
Location: Oregon, USA
Posts: 58
Downloads: 83
Uploads: 0
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Good Day Gentlemen,
I have a question for you all. I am testing the Normandy in campaign mode. as I was hunting around the Luzon Straits, I thought about it. The question is, does FOTRSU have the Ghost ship still spawn at times? I have only seem to run across it in the stock mode. That was using the Typhoon class. I am just wondering. Also to note. I have done 9 parts of the fist campaign out of Pearl Harbor. I have been using the Normandy-Titan. So far with V1.39 not CTD. Even the menus are selected and swap with no shutters. 1.26p did not like any mod subs. Would shutter and delay between menus. also CTD a lot. I am not sure how much were the subs, but If I switched over to a normal sub. The game did less of the problems. So again great Mod Gentlemen. Sorry for the long winded post Thank You Comder
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03-10-21, 12:06 AM | #2860 |
Sonar Guy
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Remnants of sunken Whale Factory burning at Takanabe on 7/5/45 @ 0030.
Spotted four merchants heading SSE 100m off the beach 137 km @ 202 degrees from Kagoshima on 7/6/45 @ 0017. Detected no escort until passing the small NW head of the island where we were taken under fire by a trapped Momi. Submerged and continued after the convoy. DD then went into emergency reverse, running his stern high aground and exploding. Not sure that last is not more interesting being left as is. USS Balao, ex-Saipan, assigned to patrol just WSW of the island above. |
03-10-21, 04:42 AM | #2861 | |
Admiral
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Ok, following up on My post #2858 The reported group, consisting of a Task Force, as roughly outlined in said referenced post, was run into on or around in game date: 20/03/43 @ Long 126 52 E by Lat 22 58 N. As outlined in My initial report on them... Was able to rerun into them.. can only assume, that somehow I either ran into a scripted battlegroup... or somehow in saving, just prior to getting a radar report of them... managed to 'lock' them in to that save... dunno which, but... As reported previously... upon attack, 1/2 of the group, came to a dead stop, 25% of group, made to continue on to make a run for it... mostly merchies, from what I could tell of.. the remaining 25% comprised of the escorts (DD/DE's... milled about making an effort to locate Me. I managed to avoid most of them, did have 1 string of depth charges being dropped nearby.. an took some relatively minor slap & tickle damage... nothing that lit up red in the damage assessment section. Last run in, before I had a brown out, ruin the 1st attempt to attack per radio orders after sending in a contact report...I managed to put the Kongo in the group, in the hurt locker... sunk a Takao cruiser.... an damaged a escort.. bad enough its props were gone. This go around, managed to damage the bow of the Kongo... (1 out of 4 torps, hit...) Sank the Takao cruiser (yet again... yay Me.. ) & sunk an escort instead of leaving it DitW... as it is now... managed to evade being located & have given them the slip. As it is, saved after surfacing, upon clearing the baffles & ensuring no enemy was nearby.. air or surface wise. Am making for base.. & sinking anything else.. is going to be dependent on 1 'Cutie' torp.. an what I got in the stores of deck gun ammo only. All I can say is... Wish Me luck.. I got a long way to go & a short time to get there... I'm east bound, loaded up (on air) & truckin'.. just watch ol' bandit run... end report... M. M.
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03-12-21, 12:03 PM | #2862 | ||
CTD - it's not just a job
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Little side note: We have made it through the Flotillas and PatrolObjectives files, found more issues (surprise surprise surprise) ... and still have a few more corrections to make there. If life does not get in the way, we should be able to finalize the files this weekend, given we don't find anymore surprises. Some of the finds are "historic", and after FotRSU, we might build a collection for Webster... |
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03-12-21, 12:18 PM | #2863 |
Watch
Join Date: Jan 2018
Posts: 21
Downloads: 92
Uploads: 0
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Does someone have an external download link?
I can't seem to download anything off of Subsim directly for whatever reason. is there another website that I can download this mod from?
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03-12-21, 12:23 PM | #2864 |
CTD - it's not just a job
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No, no other site. Read at the top of the download page though:
"If you are experiencing trouble downloading, it could be due to an ad-blocker or extension in your Chrome browser. Try whitelisting www.subsim.com in your ad-blocker extension, or switching to Microsoft Edge browser or Firefox to complete the download. Thanks." That is the most likely reason. Change browsers, or "whitelist" this site in your current browser. |
03-12-21, 12:27 PM | #2865 | |
Admiral
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There's nothing wrong with the download section, try the tips below, if still no joy PM Onkel Neal.
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Bah!, that old man beat me to it.
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