SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-19-23, 10:39 PM | #2821 | |
Silent Hunter
|
Quote:
Strafing, however, will be much more dangerous; I have already modified the game so sailors get killed and injured MUCH more often. This is more accurate than standard SH4. Even a MG round that misses a crewman in real life can cause fatal casualties from chipped metal. Or kill from bullet fragmenting against submarine equipment. Tests of WW2 submarines proved machine guns could kill or wound men belowdecks, and WW1 subs would have been even more vulnerable. There will also be Short 184 seaplanes, which were potentially dangerous to U-Boats because they carried torpedoes. During WWI they never torpedoed any U-Boats, but the possibility did exist.
__________________
https://www.facebook.com/WolvesoftheKaiser/ |
|
12-20-23, 07:25 AM | #2822 |
Silent Hunter
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,499
Downloads: 109
Uploads: 0
|
Halo, i found this one video from a WW1 UB. Do not know if it helps.
The tittle say WW2, but in the description it's correct. |
12-21-23, 08:52 PM | #2823 |
Silent Hunter
|
Thank you Rhodes!
Major components done last night; now I am texturing - more than 200,000 polygons.
__________________
https://www.facebook.com/WolvesoftheKaiser/ |
12-22-23, 06:24 AM | #2824 |
Watch Officer
Join Date: Nov 2020
Posts: 342
Downloads: 19
Uploads: 0
|
|
12-22-23, 06:48 AM | #2825 |
Silent Hunter
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,499
Downloads: 109
Uploads: 0
|
|
12-23-23, 08:22 PM | #2826 |
Silent Hunter
|
Several nice historical pix I found on my HD....
__________________
https://www.facebook.com/WolvesoftheKaiser/ |
12-23-23, 08:27 PM | #2827 |
Silent Hunter
|
Since the most recent video, water has been altered. Early morning, low wind sea state....There will be better flecks of sunlight and less choppiness at low wind speeds, so the waves are not unrealistically "bunched up".
Thanks, Jeff, for offering to look into the additional water improvements that are being researched! Note that these images feature an optional Reshade preset with high exposure; of course you do not have to use Reshade - the final product will let you tune the appearance of sky and sea to your heart's content.
__________________
https://www.facebook.com/WolvesoftheKaiser/ |
12-23-23, 08:34 PM | #2828 |
Silent Hunter
|
Miscellaneous screens I found including alternate environments (with U-87 model), U-63, battleships, and skinninf of the Germaniawerft Diesel Engine:
__________________
https://www.facebook.com/WolvesoftheKaiser/ |
12-26-23, 08:13 AM | #2829 |
Sea Lord
|
Hey iambecomelife..
I can already smell the Diesel fumes... A work that goes beyond anything we know... You are remarkable... You are, as in mathematics, a "remarkable identity" continue to make me dream... it's excellent after several years spent on this project...I've been following you for a very long time practically from the beginning...I admit that when you lost your hard drive...there was a period...I no longer believe it ...Then miraculously you continued and conquered the storm.. I wish you success...As well as a happy end of year holiday...it is completely deserved... Regards Kal Maximus U669 |
12-26-23, 08:34 AM | #2830 | |
Silent Hunter
|
Quote:
I have to say, credit goes to my mother, who got me interested in reading at a young age. I still remember being a youngster when Robert Ballard discovered the Titanic, and I was fascinated. My parents bought me books on the Titanic, and then I became fascinated with the Battle of the Atlantic, the Bismarck, and so on. In terms of updates, I am glad to say the GW engine has been "installed" on the U-31 boat. It has animated rocking arms and base. On Christmas I added a diesel engine room to the American S Class command room; now players can travel seamlessly from command room to the diesel compartment aft. Getting a working engine in the interior is a huge milestone; I had been dreading it but it went well. The MAN engine of course can use a lot of the same parts; this means some of the most difficult days are behind us. Unfortunately the rocking arms do not have multiple speed settings, but players will be able to turn off the animation while underwater. Next steps: adding particle effects like oil, fumes, etc. and crewmember slots; there will be several men performing maintenance and adjusting fuel flow, working with wrenches, etc. I am tempted to post screenshots but I will add a video and images when the work progresses......right now the engine room is still pretty bare, it needs a lot of pipes and other details. But things are going very well. My holiday break is over now and I am about to go to work, but as soon as my workday ends I will be "back in the saddle".
__________________
https://www.facebook.com/WolvesoftheKaiser/ |
|
12-26-23, 06:20 PM | #2831 |
Silent Hunter
|
Jeff and Kapitan Oliver Leinkraunt, you both received a PM; any help you could give would be valuable.
I'm always asking for something!!! Work's over - back to adding stuff to the engine room! Among other things.
__________________
https://www.facebook.com/WolvesoftheKaiser/ |
12-27-23, 02:36 PM | #2832 |
Village Idiot
|
PM answered.
|
12-27-23, 03:53 PM | #2833 |
Frogman
Join Date: Apr 2015
Location: Trieste/Siena Italy
Posts: 292
Downloads: 164
Uploads: 0
|
Same as for me
__________________
ALFA TAU!!! Rapidi Ed Invisibili-the campaign (an italian mod for SH4) |
01-08-24, 03:31 PM | #2834 |
Exec
Join Date: Apr 2002
Location: ponte vedra beach,fl
Posts: 228
Downloads: 1507
Uploads: 0
|
Any news on a timeframe for this Mod?
JeffG
__________________
Jeff Gerbert |
01-08-24, 06:10 PM | #2835 |
Silent Hunter
|
We will attempt late winter/early spring 2024. So basically the end of March. Thank you everyone for the support, it makes it worthwhile. In one of the upcoming updates you will see the animated WWI engine room, with many new details.
__________________
https://www.facebook.com/WolvesoftheKaiser/ |
|
|