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Old 06-03-10, 03:01 AM   #2791
McHub532
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Addition to my last post:

When leaving the periscope the TAI stays up in the middle of the screen also. I maximized, minimized the TAI a few times and it doesn't always stay grounded in the same place either. I was able to play with it and scoot it up around the screen a bit. But.. can't ever get it to go back down and set itself in the lower left corner like it should.
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Old 06-03-10, 03:48 AM   #2792
jwilliams
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Update on ship's journal file problem.

My OP system is windows XP pro. SP3. (32bit).

Time format: HH:mm:ss
Time separator: :
AM symbol: AM
PM symbol: PM

Quote:
Time format notation
h = hour m = minute s = second t = am or pm

h = 12 hour
H = 24 hour

hh, mm, ss = leading zero
h,m,s = no leading zero
I changed the time format to

hh,mm,ss,tt

So that it added the AM/PM. but still get the same error.
Created a new log file
testingampmfix.dat
failed to load in game and editor still cant read it.


Any suggestions?

************************************************** *********************************************

P.S.

And this file is unreadable in Notepad???????

testingampmfix.dat :-
Quote:
吐敨慄歲牗楡桴䡓ስさㄲ吠敨慄歲牗楡桴ㄔ⼰㠱ㄯ㌹‹〠㨶〵倠ᡍ敒档牡楧杮琠敨戠瑡整楲獥᐀〱ㄯ⼸㤱㤳†㘰㔺 ‰䵐刕捥慨杲湩⁧慢瑴牥敩ⅳᐁ〱ㄯ⼸㤱㤳†㘰㔺‰䵐琎獥楴杮浡浰楦xㄔ⼰㠱ㄯ㌹‹〠㨶〵倠ᱍ睓瑩档湩⁧潴猠 污潶猠潨瑯湩Ⅷ᐀〱ㄯ⼸㤱㤳†㘰㔺‰䵐匜楷捴楨杮琠慳癬桳潯楴杮!ㄔ⼰㠱ㄯ㌹‹〠㨶〵倠≍睓瑩档湩⁧潴 猠湩汧⁥畴敢猠潨瑯湩Ⅷ᐀〱ㄯ⼸㤱㤳†㘰㔺‰䵐匢楷捴楨杮琠楳杮敬琠扵⁥桳潯楴杮!ㄔ⼰㠱ㄯ㌹‹〠㨶〵倠 ≍睓瑩档湩⁧潴猠湩汧⁥畴敢猠潨瑯湩Ⅷ᐀〱ㄯ⼸㤱㤳†㘰㔺‰䵐匢楷捴楨杮琠楳杮敬琠扵⁥桳潯楴杮!ㄔ⼰㠱 ㄯ㌹‹〠㨶〵倠≍睓瑩档湩⁧潴猠湩汧⁥畴敢猠潨瑯湩Ⅷ᐀〱ㄯ⼸㤱㤳†㘰㔺‰䵐匢楷捴楨杮琠楳杮敬琠扵⁥桳 潯楴杮!ㄔ⼰㠱ㄯ㌹‹〠㨶〵倠≍睓瑩档湩⁧潴猠湩汧⁥畴敢猠潨瑯湩Ⅷ᐀〱ㄯ⼸㤱㤳†㘰㔺‰䵐匜楷捴楨杮琠 慳癬桳潯楴杮!ㄔ⼰㠱ㄯ㌹‹〠㨶〵倠ᱍ睓瑩档湩⁧潴猠污潶猠潨瑯湩Ⅷ᐀〱ㄯ⼸㤱㤳†㘰㔺‰䵐匜楷捴楨杮琠 慳癬桳潯楴杮!
(file created with revised 3.0.0)

Before, in the files i sent you. i could read the text as it was in game using notepad.

test.dat :-

Quote:
TheDarkWraithSH5U021 TheDarkWraith10/14/1939 06:33 a.m.All stop 10/14/1939 06:33 a.m.Following plotted course!//*snipped to shorten*//p.m.!Benno Scheu's morale has gone up. 10/18/1939 02:06 p.m.#Wolfram Raabe's morale has gone up. 10/18/1939 02Moving away! Bearing 338! Long range! 10/18/1939 02:31 p.m.test
(file created with 2.9.1)

************************************************** **************************************************
P.P.S.

Set time format to h,mm,ss,tt

log file seemed to save fine, but wont load in game and editor cant read it still.

testampmnozero.dat
Quote:
TheDarkWraithSH5U021 TheDarkWraith10/18/1939 06:50 PMtestampmnozero 10/18/1939 06:50 PMNo sound contact! 10/18/1939 06:50 PMNo sound contact!
(file created with revised 3.0.0)

I have my regional options set to

Quote:
English(New Zealand)
Which has diferent symbols for dates etc. to US regonal settings. Could this be causing a conflict???
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Last edited by jwilliams; 06-03-10 at 04:30 AM.
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Old 06-03-10, 04:14 AM   #2793
Capt Jack Harkness
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Do you think it'd be in any way possible to incorporate the wonderfully executed TDC from karamazovnew's SH4:U mod? (with karamazov's permission, of course)

http://www.subsim.com/radioroom/showthread.php?t=152590

It even has the engraved Siemens badges!

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Old 06-03-10, 05:15 AM   #2794
furby
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Quick look at 3.0

not getting salvo button to show on attack scope.
this is with none of other Hud3.dds installed, just NewUIs_TDC_3_0_0
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Old 06-03-10, 06:36 AM   #2795
Stormfly
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Quote:
Originally Posted by furby View Post
Quick look at 3.0

not getting salvo button to show on attack scope.
this is with none of other Hud3.dds installed, just NewUIs_TDC_3_0_0
...working here

SH3UI enabled via options, all JSJGME optional mods enabled....
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Old 06-03-10, 07:38 AM   #2796
furby
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using the SH5 UI
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Old 06-03-10, 08:27 AM   #2797
TheDarkWraith
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Quote:
Originally Posted by furby View Post
Quick look at 3.0

not getting salvo button to show on attack scope.
this is with none of other Hud3.dds installed, just NewUIs_TDC_3_0_0
if I remember correctly I have the attack scope default to TDC all dials which means the SH5 salvo button will not be shown as the TDC salvo button is shown. Can you post a screenshot of the 'problem'?
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Old 06-03-10, 09:05 AM   #2798
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ok...will recheck now
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Old 06-03-10, 09:06 AM   #2799
TheDarkWraith
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Quote:
Originally Posted by McHub532 View Post
I had the diving bar on the lower right active on start up (surface, periscope depth, dive, icon bar thingie).. I then pushed the toggle to make it go away and noticed that the TAI did not slide over to the far left and take up position where the depth bar was.

So.. I hit the tab key and it maximized.. but it was shifted way to the left.. pushed the tab key again and this is what I got.

It's not seeming to realize that the depth icons have been turned off and it's getting confused on what it should be doing.

Right?
Quote:
Originally Posted by McHub532 View Post
Addition to my last post:

When leaving the periscope the TAI stays up in the middle of the screen also. I maximized, minimized the TAI a few times and it doesn't always stay grounded in the same place either. I was able to play with it and scoot it up around the screen a bit. But.. can't ever get it to go back down and set itself in the lower left corner like it should.
it's confused because I told it to be confused.....in short, I messed up the code. It's fixed now. Excellent catch also btw
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Old 06-03-10, 10:19 AM   #2800
furby
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Quote:
Originally Posted by TheDarkWraith View Post
if I remember correctly I have the attack scope default to TDC all dials which means the SH5 salvo button will not be shown as the TDC salvo button is shown. Can you post a screenshot of the 'problem'?

ok that fixed it...but getting another problem...mast heights ... auto not working and also i cant edit the mast height myself...no edit button..heres a pic....


By furbs9999 at 2010-06-03

Last edited by furby; 06-03-10 at 12:58 PM.
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Old 06-03-10, 01:13 PM   #2801
MattDizzle
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Darkwraith: Would you consent to this being put into part of a larger Compilation mod, as i said in another thread on this forum?

I'm looking to assemble several mods in a large easy for new people to install "Community Mod pack", and full, prominent credit would be given to you and the other mod authors involved. Would you be willing to help the community by allowing your mod to be used?

Of course in this case i would wait for 3.00 to come out.
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Old 06-03-10, 01:25 PM   #2802
TheDarkWraith
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Quote:
Originally Posted by MattDizzle View Post
Darkwraith: Would you consent to this being put into part of a larger Compilation mod, as i said in another thread on this forum?

I'm looking to assemble several mods in a large easy for new people to install "Community Mod pack", and full, prominent credit would be given to you and the other mod authors involved. Would you be willing to help the community by allowing your mod to be used?

Of course in this case i would wait for 3.00 to come out.
ask me again when I have v3.0.0 released with all the bugs fixed. I still have some problems with some things and these torp doors are a real nightmare ( that I brought onto myself of course ) but it's pretty cool. It'll be really neat when I finally finish the realistic torp firings.
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Old 06-03-10, 01:32 PM   #2803
McHub532
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Quote:
Originally Posted by TheDarkWraith View Post
ask me again when I have v3.0.0 released with all the bugs fixed. I still have some problems with some things and these torp doors are a real nightmare ( that I brought onto myself of course ) but it's pretty cool. It'll be really neat when I finally finish the realistic torp firings.
I don't know if it's possible.. but I was thinking.....

When you flip one of the torpedo tube switches to open the outer doors: it makes this whimp little baby click sound. Can we get a -real- click that sounds like it's more than a keyboard key being pressed.. something with some real audio-meat to it?

**Ker-Klick**

hee-hee
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Old 06-03-10, 01:41 PM   #2804
TheDarkWraith
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Quote:
Originally Posted by McHub532 View Post
I don't know if it's possible.. but I was thinking.....

When you flip one of the torpedo tube switches to open the outer doors: it makes this whimp little baby click sound. Can we get a -real- click that sounds like it's more than a keyboard key being pressed.. something with some real audio-meat to it?

**Ker-Klick**

hee-hee
Stormfly's already on it
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Old 06-03-10, 01:44 PM   #2805
McHub532
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Quote:
Originally Posted by TheDarkWraith View Post
Stormfly's already on it
Woot !
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