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Old 02-27-21, 04:55 PM   #2791
KaleunMarco
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Default CTD when damaging IJF J-3Sub

August 2 1944, Near Area 4, driving a Gato out of Saipan
closed to within 11,000 yds of IJN J-2 sub.
Used 4 inch cannon to put three beautiful holes into her.
about 30 seconds later, SH4 shuttered a bit and took a CTD.
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\FOTRSU\MODS]

100_FalloftheRisingSun_UltimateEdition_v1.39_EN
200 FotRSU_NipponMaru_Public_Beta_v1.1_Build
901_FlotillasTestPlus

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Old 02-27-21, 05:30 PM   #2792
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Quote:
Originally Posted by KaleunMarco View Post
August 2 1944, Near Area 4, driving a Gato out of Saipan
closed to within 11,000 yds of IJN J-2 sub.
Used 4 inch cannon to put three beautiful holes into her.
about 30 seconds later, SH4 shuttered a bit and took a CTD.
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\FOTRSU\MODS]

100_FalloftheRisingSun_UltimateEdition_v1.39_EN
200 FotRSU_NipponMaru_Public_Beta_v1.1_Build
901_FlotillasTestPlus
ok, a similar event happened a bit south of the event described above.
this time, we gunned down a passenger transport and as the thing blew up, SH4 shuttered a moment and then CTD.

so....what happens when an enemy ship explodes in August 1944? what is she doing that she didn't do in the previous 2 years and 9 months? the world wonders. no, wait, that won't happen for a coupla more months.
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Old 02-27-21, 06:50 PM   #2793
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This campaign has been successfully completed without any crashes or freezes, we got back to base a few times on a wing and a prayer but that was the skippers fault. 26 missions with an average tonnage of 44,000 per trip, me thinks this has been my best campaign yet, all missions were out of Midway, the only problem I had was with accepting a Balao in June? 1943, just a deck gun bug but as I don't use one it wasn't that much of a problem.

Well done Mr beanie and s7rikeback.
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Old 02-27-21, 11:41 PM   #2794
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Quote:
Originally Posted by KaleunMarco View Post
August 2 1944, Near Area 4, driving a Gato out of Saipan
closed to within 11,000 yds of IJN J-2 sub.
Used 4 inch cannon to put three beautiful holes into her.
about 30 seconds later, SH4 shuttered a bit and took a CTD.
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\FOTRSU\MODS]

100_FalloftheRisingSun_UltimateEdition_v1.39_EN
200 FotRSU_NipponMaru_Public_Beta_v1.1_Build
901_FlotillasTestPlus

Quote:
Originally Posted by KaleunMarco View Post
ok, a similar event happened a bit south of the event described above.
this time, we gunned down a passenger transport and as the thing blew up, SH4 shuttered a moment and then CTD.

so....what happens when an enemy ship explodes in August 1944? what is she doing that she didn't do in the previous 2 years and 9 months? the world wonders. no, wait, that won't happen for a coupla more months.
I had never considered an IJN AI sub as a potential culprit... but not from the "damage" taken. A crash of that sort would happen immediately. Rather, a mis-configured sub stealing clock cycles. We had better add them to the list - though they are "ships" in the Sea folder. The possibility is that you will encounter more as the war progresses...


Quote:
Originally Posted by Moonlight View Post
This campaign has been successfully completed without any crashes or freezes, we got back to base a few times on a wing and a prayer but that was the skippers fault. 26 missions with an average tonnage of 44,000 per trip, me thinks this has been my best campaign yet, all missions were out of Midway, the only problem I had was with accepting a Balao in June? 1943, just a deck gun bug but as I don't use one it wasn't that much of a problem.

Well done Mr beanie and s7rikeback.
Thank you, of course. Very much appreciated - but CapnScurvy, RR & cdrsubron7, along with max-peck & XTBilly were also team members, and we are all standing on the shoulders of some excellent modders, of course.
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Old 02-28-21, 08:19 AM   #2795
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I have done songs for the gramophone in my folder but when I click on the symbol on the game comes no gramophone. it doesn't show it. can someone help me. my english is bad lynot in using a translated. Help me
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Old 02-28-21, 04:09 PM   #2796
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The grammaphone is on the "Conversion Chart" page, lower-right corner, and is rather smallish. The choice for that is on the NavMap menu, menu button to the right. We do have to try to add some "hot keys" for it and the shortwave radio...
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Old 02-28-21, 05:31 PM   #2797
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Default Hi Guys

It's been a while I know - but I just got a new beast PC, been a few years since I played SH4, really looking forward to see what you guys have come up with
Is any of the old gang around?
Rockin Robins, Capn Scurvy, Strikeback, CDSubron, PropBeanie, XTBillie?????
And so many more - I am just reading the FOTRSU credits - seems like soooo many people got involved in this
If anyone is around say hi
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Old 02-28-21, 06:17 PM   #2798
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Quote:
Originally Posted by propbeanie View Post
The grammaphone is on the "Conversion Chart" page, lower-right corner, and is rather smallish. The choice for that is on the NavMap menu, menu button to the right. We do have to try to add some "hot keys" for it and the shortwave radio...
here in English he apparently heist phonograph where you can play the music. I find him can not you send me a picture here as I find him have searched everything
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Old 02-28-21, 06:19 PM   #2799
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https://ibb.co/VSzFvfd here to the link of the picture of my game photo
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Old 02-28-21, 06:21 PM   #2800
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Quote:
Originally Posted by KaleunMarco
so....what happens when an enemy ship explodes in August 1944? what is she doing that she didn't do in the previous 2 years and 9 months?
Quote:
Originally Posted by propbeanie View Post
I had never considered an IJN AI sub as a potential culprit... but not from the "damage" taken. A crash of that sort would happen immediately. Rather, a mis-configured sub stealing clock cycles. We had better add them to the list - though they are "ships" in the Sea folder. The possibility is that you will encounter more as the war progresses.
i think that in these two cases (sub and passenger liner) at this time of the war and in this location that they were close to the main island of Japan and as they were sinking they called for help and whomever they called has something broken.

we've seen this behaviour previously.

the question is: which entity is broken: ship, sub, or plane?
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Old 02-28-21, 11:01 PM   #2801
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Quote:
Originally Posted by max-peck View Post
It's been a while I know - but I just got a new beast PC, been a few years since I played SH4, really looking forward to see what you guys have come up with
Is any of the old gang around?
Rockin Robins, Capn Scurvy, Strikeback, CDSubron, PropBeanie, XTBillie?????
And so many more - I am just reading the FOTRSU credits - seems like soooo many people got involved in this
If anyone is around say hi
s7rikeback and myself are it, as far as "team", for now. There are still a LOT of contributors hanging around though, and we do still get a lot of comments on Razzle Dazzle! We are still attempting to get a stable base for the future. We'll warn you up front to not transfer into the Advance Bases at this time - too many typos in the text!

Quote:
Originally Posted by Para92 View Post
here in English he apparently heist phonograph where you can play the music. I find him can not you send me a picture here as I find him have searched everything
Quote:
Originally Posted by Para92 View Post
https://ibb.co/VSzFvfd here to the link of the picture of my game photo
The way you have in your image is another correct way to do it. Here is the NavMap button:




and the way you have it illustrated:




You might have to use the NumPad <Del> key, if you have one, to temporarily close the HUD display, or maybe scroll the mouse around near the edges of the display, and see if the cursor changes to as in that second picture, and you can then click and drag the chart or map over to see it. Both of the devices are "attached" to a chart or map, since the game can only use a certain number of menu buttons. It might also be the display resolution you chose. Try 1920x1080 in Windowed mode, and see if that chart or map does display on the screen, and then maybe you can move them to the left and up for when you use the higher resolution... ?? Both the shortwave and the grammaphone buttons are difficult to read, but the grammaphone's from left to right are "Previous track", "Play", "Stop" and "Next track", with the "X" being "close", of course:




Quote:
Originally Posted by KaleunMarco View Post
i think that in these two cases (sub and passenger liner) at this time of the war and in this location that they were close to the main island of Japan and as they were sinking they called for help and whomever they called has something broken.

we've seen this behaviour previously.

the question is: which entity is broken: ship, sub, or plane?
Well, we thought it was a plane, but we can almost rule that out now. Dan is going through the assets again, doing a new set of tests with different circumstances. Can you look through all of the text-based Save folder files for any sort of clue? I don't think anything in the database is beyond much more that binary data, but you never know...
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Old 03-01-21, 02:52 AM   #2802
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Default Mission ?

So I was playing one of the Mods(obviously don't remember which one), in which there was a very long list of missions for Submarine school (particularly 4 for Radar alone). Now for the life of me I can't recall which mod they were a part of. I went through all of them and no dice. Anybody know which one i'm talking about? Thought it was the new FOTRSU, but nope. Thanks
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Old 03-01-21, 10:35 AM   #2803
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Thank you very much. it was because of the resolution. I have now 1920x1080 before I had my screen resolution of 2560x1440 in it


Thank you for your patience with me, I can finally hear my music.
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Old 03-01-21, 11:56 AM   #2804
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Quote:
Originally Posted by TimeBandit View Post
So I was playing one of the Mods(obviously don't remember which one), in which there was a very long list of missions for Submarine school (particularly 4 for Radar alone). Now for the life of me I can't recall which mod they were a part of. I went through all of them and no dice. Anybody know which one i'm talking about? Thought it was the new FOTRSU, but nope. Thanks
Are you perchance thinking of the Real Fleet Boat mod from when Beery was running it? Rockin Robbins uploaded a "mix" of Real Fleet Boat 2.0 with Patch Included, but of course, I am on the wrong computer for me to check its contents, but I do know that Beery made a Sub School Mod back in the early days of RFB, and it might be part of the full mod... maybe. The links on the Sub School mod page are dead... Someone more familiar with RFB could let you know, if I don't get to the proper computer later today.

Quote:
Originally Posted by Para92 View Post
Thank you very much. it was because of the resolution. I have now 1920x1080 before I had my screen resolution of 2560x1440 in it

Thank you for your patience with me, I can finally hear my music.
Once you have the players moved closer to the upper-left of your display screen, you should be able to go back to your higher resolution and then be able to manipulate them properly...
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Old 03-01-21, 11:53 PM   #2805
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Good day Gentlemen,


I wanted to say you are all doing a great job on this mod.


Thank you for all the time you put into doing it. Very well done.


I do have a question. I play the Titan Normandy when I just want to blow


up ships. I would like to edit the CareerStart.upc. would any one be able


the tell me what the numbers after the sub name refers to? I have just



copied the same numbers from older files for this sub. I would like to know



what they mean.



example: IDLinkUserPlayerUnits= F1Porpoise, 3, F1Tambor, 5, F1Gar, 1


I hope this is the correct place to ask this.


again thanks for the great mod


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