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Old 06-01-10, 03:48 PM   #2746
Echolot
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Quote:
The area behind and above the officer icon bar, where the station icons appear when clicking an officer icon, is in a darkish grey shade. I would prefer to have this background area transparent, instead of obscuring the environment.

In SH4 such settings could be changed in menu_1024_768.ini, but in SH5 this seems to have changed. Could somebody point me to the appropriate file in SH5 and advise what value(s) to change for transparency?
Open the menu editor.
Page layout.
Officers.
Bkgr.
Selected Item.
A: 255 >>>>>>> 0.

Gruß.

Echolot.
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Old 06-01-10, 04:42 PM   #2747
ustahl
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@ Kylania: Thanks. Having the (still grey) orders bar slide away helped a lot. It's a different approach than making the background transparent, but very useful.

@ Echolot: I'm afraid your description is a bit too brief for me. Could you pls explain in more detail what to do in which file? Will that eventually make the orders bar background transparent? If so, I might try and even combine it with Kylania's suggestion, combining 2 goodies.
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Old 06-01-10, 04:53 PM   #2748
Echolot
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Quote:
Could you pls explain in more detail what to do in which file? Will that eventually make the orders bar background transparent?
Hm, with my broken english, will see.

Go to C:\Users\xxxxxx\Documents\SH5\data\cfg.
Open main.cfg.
Search for

[DEVELOPING]
Modding=Yes
MenuEditor=Yes
DebugScripts=Yes

Delete the ; if there.

At game start you can choose something like "open menu editor".

Yes.

In menu editor in the small window navigate to

Page layout/Officers.
Select bkgr.

Look at the options.

Selected Item.

You can edit a value named "A:".

Change the value from 255 to zero.

Click "save".

Restart game and select "No" to start the game.

PS This will make the officers background transparent. In my setup it works and looks good.

Gruß.

Echolot.
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Old 06-01-10, 04:55 PM   #2749
kylania
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With my version the categories (the first row of icons directly above the officers heads) only shows at all if the mouse is over the area.

The orders themselves appear above that area (above the greyed out area) and remain "sticky" on the screen until you click on another officers face.

This way all you see normally are the faces. Mouse over to see the options. Click one to display the actual orders which remain, clickable and visible till you click on an officer face again. This allows you to keep things like "report nearest contact" one click away, or make it disappear with a single click too.

I would be extremely hesitant to start editing the menu config files since you'll need to make that adjustment every time a new version comes out compared to simply changing an option in the options file every time. But up to you.
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Old 06-01-10, 05:13 PM   #2750
Echolot
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Quote:
I would be extremely hesitant to start editing the menu config files since you'll need to make that adjustment every time a new version comes out compared to simply changing an option in the options file every time. But up to you.
In most cases i do this. I need maybe 1 or 2 minutes for the options file
and 10 or 15 minutes to edit the menu to my taste. And now i know where it is and every time i need less time. click, clickclick click
I edit dds-files too.

I love this mod.

After editing the menu i take a look at subsim.com.

Ups. New Version.

Nice work. Nice thread. I love you guys.

Every day a new and better SH5 experience.

Greez from Berlin.

Echolot.




2.9.1

Currently i check the shadows.cfg.

And the MissionsEditor.


How I can disable the smileys??

Last edited by Echolot; 06-01-10 at 05:28 PM.
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Old 06-01-10, 05:17 PM   #2751
kylania
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3.0 is shaping up to be really cool. The torpedo switches alone have provided me with hours of clicking happiness!
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Old 06-01-10, 05:30 PM   #2752
TheDarkWraith
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Quote:
Originally Posted by kylania View Post
3.0 is shaping up to be really cool. The torpedo switches alone have provided me with hours of clicking happiness!
wait till you see what I've been doing lately with it
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Old 06-01-10, 05:32 PM   #2753
Echolot
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Old 06-01-10, 06:29 PM   #2754
madmex
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Quote:
Originally Posted by TheDarkWraith View Post

I've sent out a test version of v3.0.0 of the UIs mod to 9 people. The RealisticTorpedoFirings isn't completed but I'm wanting to ensure that what I've done so far works and works correctly. Pending their feedback I hope to have v3.0.0 available Monday 5-31-10

its now 6-2-10 is the v3.0.0 somewere to download ore is it not ready yet .
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Old 06-01-10, 06:31 PM   #2755
McHub532
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Quote:
Originally Posted by madmex View Post
its now 6-2-10 is the v3.0.0 somewere to download ore is it not ready yet .
It is like wine.. it's getting better with time. Don't rush it.. or you'll have to drink window cleaner.
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Old 06-01-10, 11:24 PM   #2756
kylania
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The every 6 hours position report isn't reporting the correct submerged depth. Basically if you're under water it's saying 14.8m Usually I'd been at periscope depth and thought it was just going by some system depth or something, but just now it reported by depth at 14.8 when I was 40m down.
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Old 06-01-10, 11:28 PM   #2757
TheDarkWraith
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Quote:
Originally Posted by sober View Post
I explained the problem wrongly the first time around , sorry .
If i go to the binocular or UZO view the compass dissapears . I would like it to stay there until i click it away .
Fixed. Fixed the heading/rudder dial visibility problem for the following: navigation map, attack periscope, obs periscope, UZO, crew page, Subsystems page, Weapons and sensors page, Guns page, captain's log, awards page, and ship's journal page. If the heading/rudder dial was visible before going to one of these it will remain visible (might be slight pause before it reappears on some of them though)

Quote:
Originally Posted by Paco View Post
Two things at last:
#1: Could You lower the font size at the filedialog, please? In german, some words are a little bit longer and do not fit within the dialogbox.

#2: In the files-dialog, there is the word "clear" to clean up the file-name in english, right? This is from the menu.txt entry #4110, I think.

Could we here get an own entry, because the entry #4110 describes clear waether, and the german translation is "klar". But to clean the filename ist not "klar" in german We need here another (new) entry.
#1. Fixed

#2. New entry added in menu.txt file
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Old 06-01-10, 11:30 PM   #2758
TheDarkWraith
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Quote:
Originally Posted by kylania View Post
The every 6 hours position report isn't reporting the correct submerged depth. Basically if you're under water it's saying 14.8m Usually I'd been at periscope depth and thought it was just going by some system depth or something, but just now it reported by depth at 14.8 when I was 40m down.
good bug report. I'll look into it

EDIT:

I probably used the wrong depth (not the international one - in meters )
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Old 06-02-10, 03:15 AM   #2759
jwilliams
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The save journal hasn't been working right. this is not v3.0.0 related, been like this since you added the save feature. I just though i was doing something wrong, and haven't had time to look into it until now.

It seams to save fine in game. the file is present in my SilentHunter5\logs folder but it fails to load in game, and the editor give me :-
Quote:
"Unable to read ship's journal file D:\Simulations\SilentHunter5\logs\test.dat"
Any help to solve this would be great. Maybe im doing something wrong.

operating system = Windows XP pro. 32bit

edit: I can open the file in notepad and can read it. but not with your editor.
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Old 06-02-10, 07:43 AM   #2760
303_Michcich
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Hi Dark,

I`m using your great mod but actully have a question regarding time and how it`s displayed by skwjaser`s clock. It seems it is not showing correct time vs what ca be seen outside the sub i.e. clock shows 23:00 while it`s clear bright day outside. This also refers to the icon in upper right corner which is supposed to give guidance as to time of day....

any idea ? would be grateful for help....
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