SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-04-15, 09:51 AM | #2746 |
Swabbie
Join Date: Aug 2009
Posts: 11
Downloads: 67
Uploads: 0
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Hmmm... ive just noticed, that there are no water reflections (including fire) and no water transparency for ships. Any chance to have these in a future?
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10-04-15, 12:03 PM | #2747 | ||
Navy Seal
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Battle stations ("bell icon", slightly faster repairs) and two commands available trough interaction with your chief engineer (increase repair speed and reduce flooding time)... Quote:
What you see in Wolves megamod is much more closer to the real submerged WW2 submarine behavior. Just compare sub acceleration from 0 to full speed found in any other mod with that what you have in TWoS... Anyway, what will I do if I wont to dive to 120m with speed of 1-2 kn fastest as possible... - Command highest possible depth (260m) so that your sub can achieve the highest possible negative buoyancy. - Your sub will then start slowly do go deeper and your forward speed will drop because of diveplanes and submarine drag. If you wish too speed up dive rate, you'll have to increase speed (not good idea when escorts are near by) - When you reach desired depth, then command "maintain depth". The sub will then maybe drift few meters up or down and our "resourceful" chief will try to counteract this by using diveplanes automatically and you may again lose speed. - In this situation I will then use manual diveplanes controls and set them to 0 angle in order to decrease drag on forward on forward sub motion... I understand that this can be a bit confusing for players who are accustomed to stock underwater submarine performances but after some practice there will be no problems at all. I may create one short video in order to show all this in practice...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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10-04-15, 01:43 PM | #2748 | ||
Ensign
Join Date: Aug 2005
Posts: 228
Downloads: 36
Uploads: 2
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Btw. Im between Coastal Waters and Happy Times (7.06.1940). Installed patch 9, no any problems with my saves and campaign. TY. Quote:
Reflections: Transparency: |
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10-04-15, 01:46 PM | #2749 |
Seasoned Skipper
Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
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cheers, that helps
one thing I don't get the hang of is manual diveplane control. i can click on full up but it will go back to whatever the chief orders immediately. is there something I am missing? as for the rest: yes I realise that simulated and modded sub behaviour must be FAR from the real deal, but I once wrote an essay stating that realism is in the eye of the beholder. there is a fine balance between actual historical realism and gameplay which 'feels' real. So that's where my griping takes place. (must be annoying for you and if so, i'm sorry. lot of hard work done and people comment on tiny little things they don't agree with ) to illustrate: Sitting in my VIIC in SH3, at 190 meters, destroyer coming in, he gets his DC's close and the whole boat shakes around. no damage though, lucky! next attack, lights go out, valves break and water streams into control room. 'Cut silent running! Every spare hand on damage control!' It's terribly exciting and probably wholly unrealistic. In SH4 it was underwhelming. And now in SH5 it's just.... anticlimactic. no beautiful ominous pressure sounds, just a little SH4 creaking. then a DC attack gets close. no wobbling, no sense of being hammered. But a little more damage in yellow percentages which you can't do much with. See the point? Its the main problem all SH games had, I think. Getting the feel of the thing just right. Anyway I keep noticing awesome little details which certainly enrich SH5 and make it stand out. Real navigation is just fantastic! I'll say again: good job! BTW in the recon manual, the description of the Deutschland is mismatched, it's got pictures and description of the pre-dreadnought Schleswig-Holstein type. (I just love reading those pages, awesome stuff!)
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And when an 800-ton Uboat has you by the tits... you listen! |
10-04-15, 02:22 PM | #2750 |
Swabbie
Join Date: Aug 2009
Posts: 11
Downloads: 67
Uploads: 0
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10-04-15, 02:29 PM | #2751 |
Navy Seal
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Few imported dat ships don't have reflections...No big deal IMO...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
10-04-15, 02:42 PM | #2752 | ||
Navy Seal
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However, increased sound volume of exploding DC may have similar cool effect...
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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10-04-15, 02:53 PM | #2753 |
Seasoned Skipper
Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
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thanks, thanks and good idea!
didnt know about things like shake damage that will damage the destroyers... silly game... im curious, will wait for that vid if you make one. I watched another one called 'extreme depth keeping in VIIC/41' but i think that was an older mod. it didnt help much
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And when an 800-ton Uboat has you by the tits... you listen! |
10-04-15, 03:22 PM | #2754 |
Swabbie
Join Date: Jan 2015
Posts: 14
Downloads: 17
Uploads: 0
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I just got this wonderful mod but I cant speed up time faster than 64x.
Any help is appreciated |
10-04-15, 03:33 PM | #2755 | |
Navy Seal
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__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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10-04-15, 03:53 PM | #2756 |
Swabbie
Join Date: Jan 2015
Posts: 14
Downloads: 17
Uploads: 0
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Thanks for the fast reply and sorry for not taking a sec to see the second post.
But there is another thing that I didn't see there which I would like to have ingame and that is, seeing ships and stuff on the map like in the original. I am very new and want to start off a little arcadish way of playing then advance. Is there any way to get these icons back?(and sorry again if I missed obvious info) EDIT: I found everything I needed Regards McKvack Last edited by McKvack; 10-05-15 at 05:51 PM. |
10-06-15, 08:32 AM | #2757 |
Navy Seal
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__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
10-06-15, 09:27 AM | #2758 |
Samurai Navy
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That looks nice!
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10-06-15, 09:45 AM | #2759 |
Gunner
Join Date: Jan 2007
Location: São Paulo, Brazil
Posts: 95
Downloads: 103
Uploads: 0
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10-06-15, 10:04 AM | #2760 | |
Samurai Navy
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And then remember that the genre is now basically dead (no new games) because Ubisoft ****ed up so hard...... |
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