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Old 11-05-10, 06:05 PM   #2731
fitzcarraldo
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Now I´m trying OM, with all the stuff (patches, OMEGU, etc.). All OK, but I have some drop of FPS in periscope views (to 17-18 fps in high seas without others objects in view... I launch patrols from the pens and the FPS are good for me-34-40 FPS...). Is there some way to reput the stock interface of SH4 1.5 or change only the interface of the periscopes in OM (return to TDC on attack map, and periscope view of the stock). Seems the TDC on the periscope views is my problem (when slide out the TDC dials, FPS up to 40-45, my normal in OM).

I like to make a complete campaign in Om and compare it with SH3...

Many thanks!

Fitzcarraldo
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Old 11-12-10, 10:41 AM   #2732
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The more I play OM, the more I like it. I have only the minimums installed (om 705, 705-720, 720 patch 5, om plot 415) and have no issues with performance.

Nice job Lurker.
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Old 11-12-10, 12:30 PM   #2733
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Quote:
Originally Posted by MaddogK View Post
The more I play OM, the more I like it. I have only the minimums installed (om 705, 705-720, 720 patch 5, om plot 415) and have no issues with performance.

Nice job Lurker.
Seems the OMEGU environment is the "overcharge".

Regards.

Fitzcarraldo
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Old 11-13-10, 03:50 AM   #2734
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Trying OM for the first time. It does not load when I try to start the game. I get the following message: File not Found: data/menu/gui/layout/radio_messages.dds

I was running TMO but took those out and have the following loaded in order:
om 705
0m 705-720
om 720 patch5
in the Generic Mod Enabler

Anyone have the solution to this?
My SH4 install is to the 1.5 U-Boat missions version.
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Old 11-13-10, 03:14 PM   #2735
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Quote:
Originally Posted by SurfnSea View Post
Trying OM for the first time. It does not load when I try to start the game. I get the following message: File not Found: data/menu/gui/layout/radio_messages.dds

I was running TMO but took those out and have the following loaded in order:
om 705
0m 705-720
om 720 patch5
in the Generic Mod Enabler

Anyone have the solution to this?
My SH4 install is to the 1.5 U-Boat missions version.
Consider a hosed install, there might be remnants of TMO that JSGME left behind or failed to relocate? Thats a tough one. Maybe others have a better solution than a re-install.
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Old 11-13-10, 04:44 PM   #2736
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Ya might try searching your HD for the missing file, it may have been uninstalled by JSGME when it removed some other mods, it doesn't appear to be an included file in any OM mod. If you find it perhaps manually putting the file in the correct location will save you from reinstalling SHIV.
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Old 11-14-10, 12:17 PM   #2737
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I tried finding the file but could not. Even tried a few other things. Finally, I just did a reinstall and got it to work. I appreciate the suggestions.
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Old 11-14-10, 12:54 PM   #2738
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Nice. I keep an unaltered copy of my DATA dir just in case a mod hoses it. It also comes in handy when I have to rework someones mod to suit my needs.
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Old 11-14-10, 09:05 PM   #2739
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Good idea Maddog. I'll copy the Dir to my external drive just in case.
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Old 11-15-10, 12:39 AM   #2740
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Here's an odd one, just spotted a small merchant (M-KF-M)(E) flying a Norwegian flag but loaded with Japanese tanks apparently coming out of Oslo 22DEC39. That doesn't sound right on many levels, but I got the kill, and no reprimand (firing squad) for killing a friendly.

Weird.
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Old 11-21-10, 07:45 AM   #2741
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Default Search Aircraft Behaviour

Does anyone have any idea how to edit search aircraft behaviour in OM? My Type VIIb has just returned from a 3-week patrol & I noticed two odd things:
1) Although I sent a total of fifty two luftwaffe search aircraft out, none of them managed to survive long enough to return to their base. For some reason, whenever one of my planes got too close (i.e. within about 10nm) of a ship it got zapped & the "Search Airplane Lost" message popped up.
2) Although it is early 1941 my aircraft seem to have amazing detection abilities, spotting ships from many miles away even in bad weather.

Any suggestions as to how I could edit things to make my aircraft more robust but less capable of spotting ships?
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Old 11-21-10, 03:02 PM   #2742
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Hey everyone,

having got back to SH3 and SH4 after quite a long "pause" I've updated my OM mod packages to the current versions.
However I do wonder if there are any additional mods that are compatible with OM and which you would perhaps recommend to use - for example something like better harbours etc. Compared to SH3 with GWX, SH4 looks a bit lifeless to me.

This is what I'm running with so far:

DBSM_SH4
DBSM_SH4_Speech_Fix
OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300
OMEGU_v300_Patch7
AS_for_OMv103
OM_Harder_Escort_L1


Regards from Kiel!

Last edited by Tonga; 11-21-10 at 05:20 PM.
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Old 11-25-10, 12:40 AM   #2743
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There's a bit of leeway when it comes to sound mods but that's about it. Lurker did an amazing job putting OM + OMEGU together. The downside is that there is little margin for error when you try out mods. Even sound mods can cause CTDs (radio mods especially for some odd reason.)

Here's my mod order. It's a bit out of date as far as the patches go but that's easily fixed.

OpsMonsun_V705
OMv705_to_V720
OMv720_Patch2 (need to update)
OMEGU_v300
OMEGU_v300_Patch5A (need to update)
KiUB_English
RUIM_v1.0_for_SH4v1.5 <--- I deleted everything except the cap textures. If you try to use anything more than the textures, it'll fubar your sub's turm and basically make it irrecoverable unless you know how to fix it.
DBSM_SH4
DBSM_SH4_Speech_Fix
Paulsen_Soundmod_V2.0
OM_Personal_Fixes <--- Just my modified command file and removal of seaweed in the impurity.dds file.
Rel_SH4_BBC_1939_to_1945
Rel_SH4_Trans_Atlantic_Radio


I've been putting TMO 2.0 through it's paces, but I'm itching to get back into my VIIC. Since the SH5 mod is going to be awhile.... time for OM.


A general rule of thumb that'll keep your OM install running well.

Load OM first and keep it's sub-mods loaded behind it and before OMEGU. OMEGU loads after OM, and you keep the submods organized behind it similar to OM. After that, install what you want. Be very careful on things that overwrite files in OM or OMEGU. Some things aren't a big deal. Others can cause all sorts of major problems.
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Old 11-25-10, 07:39 PM   #2744
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Thank you very much for your answer! As it seems I shouldn't be to itchy about additional mods then, or at least veeeery careful with it. However I'll have a look at Paulsen's Soundmod and the last two on your list.

Since you mention TMO - that's something I've also wanted to try. It might sound odd, but I am somehow addicted to atlantic scenarios (easy to guess why I use OM *g*). I remember having had an older version of TMO quite a long time ago and it really pushed my system to its limits - at least I had some rather annoying fps drops which I am not experiencing with OM.
Would it be worth a try though?

Sorry to drift a bit off topic there, I'd also be happy about an answer via PM if you have the time and like to do so.

Cheers,
Hess
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Old 11-26-10, 04:19 PM   #2745
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Hess, if you can run OM (especially with OMEGU), you should have no problems running TMO.

OM even without OMEGU gets resource intensive with the massive size of it's convoys. You won't run into anything like that in TMO unless you actually go to one of the major battles with RSRD installed.

There are a few places in TMO that are very well developed (Pearl Harbor, Truk Atoll, etc) but I've never really had a problem with these places and you don't even have to start in port at Pearl.

OM's ports can be pretty heavy on resources (I think they were ported from SH3) so in general OM will be more resource intensive than TMO or RFB.
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