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Old 05-31-10, 04:18 AM   #2701
jwilliams
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TDW UI's 3.0.0

Update for torp door switches (icons) not showing....

Deactivated these mods :-

NewUIs_TDC_3_0_0_WWIIInterface_by_naights
NewUIs_TDC_3_0_0_Twisty_periscope_thingies
NewUIs_TDC_3_0_0_emtguf_rework_scopes
NewUIs_TDC_3_0_0_ColoredShippingChart_by_reaper7
NewUIs_TDC_3_0_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_3_0_0_alt_officer_wounded_by_naights

And now the torp door icons are shown.

Will test. turning each one on until there not shown again.
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Last edited by jwilliams; 05-31-10 at 05:24 AM.
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Old 05-31-10, 04:29 AM   #2702
Echolot
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Uploaded with ImageShack.us
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Old 05-31-10, 04:39 AM   #2703
jwilliams
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TDW UI's 3.0.0

This mod causes a conflict and prevents the torp door switches (icons) from being shown.

NewUIs_TDC_3_0_0_AltAdvSpeedGraphics_by_naights

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Old 05-31-10, 04:57 AM   #2704
kylania
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Quote:
Originally Posted by jwilliams View Post
TDW UI's 3.0.0

This mod causes a conflict and prevents the torp door switches (icons) from being shown.

NewUIs_TDC_3_0_0_AltAdvSpeedGraphics_by_naights

Yeah, that changes the Hud3.dds which is where these switches were added. Nice find.
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Old 05-31-10, 07:19 AM   #2705
TheDarkWraith
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Quote:
Originally Posted by Echolot View Post
Hello TheDarkWraith.

After a quick test here are my impressions.
The tubes thing will be a nice feature. In the moment it seems the tubes are not ready for opening by the new knobs after a reloading of the tubes.
It' s also possible firing the eels without opening the tubes? (No delay, no animation for the doors). Still testing. Good work
I tied the reloading of the tubes to text. I wondered if this was going to cause problems or not and it seems it is so I'll change the way I decide when a tube is ready and thus the torp door switch is re-enabled.

Quote:
Originally Posted by kylania View Post
Well, also every time you switch tubes you get a "Closing Door #" voice and message, but the door doesn't actually close. Also if the tube you switched to was already flooded, you still get a flooding tube voice message.
This is stock SH5 at work here. It's been doing that pre-patches. If you have the torp doors open for a selected tube and you select a different tube, yes, you will hear closing tube previously selected tube, opening tube previously selected tube. Once again, SH5 engine bug and can't change it. I did my best to work around it.

Quote:
Originally Posted by jwilliams View Post
When i click on the torp 2 selection (not the door icon, as they're not displayed), it says closing door 1. If i click on torp 1, it says closing door 2.
Once again stock SH5 engine bug. I don't understand why they programmed the selector switches this way. They didn't even leave a way to disable it.

Quote:
Originally Posted by jwilliams View Post
TDW UI's 3.0.0

This mod causes a conflict and prevents the torp door switches (icons) from being shown. NewUIs_TDC_3_0_0_AltAdvSpeedGraphics_by_naights
Good catch. I forgot to update that add-on mods hud3.dds file with the new torp door switches.
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Old 05-31-10, 07:53 AM   #2706
Meldric
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Is it on purpose that the download link in Post #1 is still 2.9.1? Or am I just missing something?
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Old 05-31-10, 08:35 AM   #2707
THE_MASK
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I explained the problem wrongly the first time around , sorry .
If i go to the binocular or UZO view the compass dissapears . I would like it to stay there until i click it away .
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Old 05-31-10, 08:43 AM   #2708
TheDarkWraith
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Quote:
Originally Posted by Meldric View Post
Is it on purpose that the download link in Post #1 is still 2.9.1? Or am I just missing something?
you're not missing anything. V3.0.0 is out for testing and bug fixing currently
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Old 05-31-10, 09:37 AM   #2709
blkdimnd
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Default Total Noob Question

Hello all,

Just bought this game a few days ago and stumbled onto this site.
First, I just have to say what a great job you've done TheDarkWraith!

Now for my question:
Since this mod changes so much in SU5, is there a way to have all the new commands show up in the F1 in-game help screen?
(Sorry if this has been asked already, must have missed it in the 182 pages of posts!!)
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Old 05-31-10, 11:00 AM   #2710
harag
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I've just downloaded this Mod as it looks so cool.

Before installing my game ran great, once installed I am down to 1 FTS if not less. below is the list from my JSGME.ini file of installed mods;

[DEPENDANCIES]
NewUIs_TDC_2_9_1_ByTheDarkWraith="NewUIs_TDC_2_9_1 _jimimadrids_map_tools""NewUIs_TDC_2_9_1_ColoredSh ippingChart_by_reaper7"
[MODS]
Environment_MOD_2.2_by_W_clear=1
Accurate German Flags=2
Church's SHV 1.01 Keyboard Commands v1.1=3
No Umark=4
Old Style Explosions V1.1=5
RemoveLogoIntroTheDarkWraith=6
Dooms Decks for VIIABC41 1.4=7
NewUIs_TDC_2_9_1_ByTheDarkWraith=8
NewUIs_TDC_2_9_1_jimimadrids_map_tools=9
NewUIs_TDC_2_9_1_ColoredShippingChart_by_reaper7=1 0

any ideas why my FPS suddenly dropped?

Thanks
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Old 05-31-10, 11:09 AM   #2711
Iago
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Default Question

Hi all

have a particular question

I put in my multy mission... much air and.... when i shoot and hit after explosion disappear completely.... flame.. fire and air disappear

Happen u this behaviour ?

TY
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Old 05-31-10, 11:09 AM   #2712
TheDarkWraith
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Quote:
Originally Posted by harag View Post
I've just downloaded this Mod as it looks so cool.

Before installing my game ran great, once installed I am down to 1 FTS if not less. below is the list from my JSGME.ini file of installed mods;

[DEPENDANCIES]
NewUIs_TDC_2_9_1_ByTheDarkWraith="NewUIs_TDC_2_9_1 _jimimadrids_map_tools""NewUIs_TDC_2_9_1_ColoredSh ippingChart_by_reaper7"
[MODS]
Environment_MOD_2.2_by_W_clear=1
Accurate German Flags=2
Church's SHV 1.01 Keyboard Commands v1.1=3
No Umark=4
Old Style Explosions V1.1=5
RemoveLogoIntroTheDarkWraith=6
Dooms Decks for VIIABC41 1.4=7
NewUIs_TDC_2_9_1_ByTheDarkWraith=8
NewUIs_TDC_2_9_1_jimimadrids_map_tools=9
NewUIs_TDC_2_9_1_ColoredShippingChart_by_reaper7=1 0

any ideas why my FPS suddenly dropped?

Thanks
I highly doubt my UIs mod is the culprit since it's all 2D stuff. What I would do is disable all mods except for UIs mod and test again. Then add mods one at a time until you find the culprit. My guess is the environmental mod and/or old style explosions is/are the culprit(s).
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Old 05-31-10, 11:31 AM   #2713
harag
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Hi DW

I had a feeling it wouldn't be yours as you say - it's 2D stuff. but I had the enviorment mod and Accurate German Flags mod installed first and it was running great. all the other mods I've added on this afternoon. I've tried removing all the mods and just having your 3 from the list:

NewUIs_TDC_2_9_1_ByTheDarkWraith=8
NewUIs_TDC_2_9_1_jimimadrids_map_tools=9
NewUIs_TDC_2_9_1_ColoredShippingChart_by_reaper7=1 0

and starting a new game - the guy jumps down the corridor 1 frame a second to wake me up...

Looks like I might have to uninstall and reinstall it all again as somthing has gone wrong and I'm not sure what.
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Old 05-31-10, 11:34 AM   #2714
The General
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I appreciate Darkwraith that it's hard work to cater for different resolutions with your Mod, I use the Widescreen 16:9 ratio (1280 x 720).


As you can see the dialogue box in the middle obscures alot of the periscope and I cannot find a way to use the Stadimeter effectively. If you chose to switch off the text box with your toggle (Top-right), how can you select the Stadimeter? If you press Shift + Z the mouse cursor disappears and you have to press Shift + Z a couple of times to bring it back. I apologise if this has already been reported or it's just my own stupidity (most likely scenario . You'll also notice that tehre are no Torpedo door switches, is this only a feature of v1.3?

Also, the text box in the lower right keeps expanding everytime you resume Real-time.
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Last edited by The General; 05-31-10 at 11:47 AM.
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Old 05-31-10, 11:38 AM   #2715
harag
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I've just removed all mods and added this on:

RemoveLogoIntroTheDarkWraith

loaded game up (as well as start new one) and both time it was 1 FPS... Time for another reinstall of the game...

If you have any ideas from my original list what might be "clashing" to have caused it in the first place that would be helpful.

thanks
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