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Old 05-31-10, 12:43 AM   #2686
kylania
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Quote:
Originally Posted by Echolot View Post
In the moment it seems the tubes are not ready for opening by the new knobs after a reloading of the tubes.
That must have been why mine got "stuck" earlier, I'll test it again to check.

Quote:
It' s also possible firing the eels without opening the tubes? (No delay, no animation for the doors).
As I understand it if you leave the Realistic setting off, it'll work per normal, we can just open them for kicks if we want to. There is an animation, but it's so quick you usually miss it.
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Old 05-31-10, 01:25 AM   #2687
Echolot
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Originally Posted by kylania View Post
There is an animation, but it's so quick you usually miss it.
Yes i have seen now, very quick.

I'll try testing.
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Old 05-31-10, 02:05 AM   #2688
McHub532
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3.0.0 - My tube knobs are not showing up on the tube selection box.
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Old 05-31-10, 02:14 AM   #2689
kylania
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Originally Posted by McHub532 View Post
3.0.0 - My tube knobs are not showing up on the tube selection box.
They aren't on the Nav Map TDC, but she should be on the Attack, Observation and UZO scopes.
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Old 05-31-10, 02:16 AM   #2690
McHub532
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Originally Posted by kylania View Post
They aren't on the Nav Map TDC, but she should be on the Attack, Observation and UZO scopes.
Yeah, should be.. but aren't on any of my scopes. Haven't figured out way. Even took off all mods (per DarkWraith's suggestions) and only used his.. nothing. The space is there for them but there are no little flippy nobs for the torpedo doors on my install.
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Old 05-31-10, 02:38 AM   #2691
LeBabouin
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Originally Posted by TheDarkWraith View Post
v3.0.0 coming along well. Fixed some bugs where things that were supposed to be monitored all the time were only being monitored when an order bar or order category was selected. ]
Please, TheDarkWraith, could you enumerate some of these things? Thanks.
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Old 05-31-10, 02:39 AM   #2692
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hi,

3.0.0 - my switches are showing i only installed the JSGME base mod, i didnt touched the options file or something...
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Old 05-31-10, 02:54 AM   #2693
kylania
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Originally Posted by McHub532 View Post
Yeah, should be.. but aren't on any of my scopes. Haven't figured out way. Even took off all mods (per DarkWraith's suggestions) and only used his.. nothing. The space is there for them but there are no little flippy nobs for the torpedo doors on my install.
They aren't flippy knobs, the are ummm.. spinny lines? Like (/) and (\). They confused me, so I came up with better flippy knobs. Hopefully TDW will end up using those. heh

Are you just seeing a blank space or are you seeing the (/) things?
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Old 05-31-10, 02:55 AM   #2694
McHub532
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Originally Posted by kylania View Post
They aren't flippy knobs, the are ummm.. spinny lines? Like (/) and (\). They confused me, so I came up with better flippy knobs. Hopefully TDW will end up using those. heh

Are you just seeing a blank space or are you seeing the (/) things?
Blank spaces.. totally void of any graphic in the obvious blank area meant for them.
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Old 05-31-10, 02:56 AM   #2695
Echolot
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I don't need to start a new campaign to see all changes, right?

I'm only testing it with historical missions.
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Old 05-31-10, 02:58 AM   #2696
kylania
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Originally Posted by Echolot View Post
I don't need to start a new campaign to see all changes, right?

I'm only testing it with historical missions.
I did both single missions and a in-patrol campaign save and everything was working fine for me, besides the keyboard thingie mentioned above.

Well, also every time you switch tubes you get a "Closing Door #" voice and message, but the door doesn't actually close. Also if the tube you switched to was already flooded, you still get a flooding tube voice message.
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Old 05-31-10, 03:12 AM   #2697
Echolot
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Works the tube 3 litte different than the others.
With tube 3 i was able to do something after reloading and i hear a click sound, but only tube three.

Hm.

And tube three have a slower animation?
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Old 05-31-10, 03:59 AM   #2698
jwilliams
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Quote:
Originally Posted by McHub532 View Post
Yeah, should be.. but aren't on any of my scopes. Haven't figured out way. Even took off all mods (per DarkWraith's suggestions) and only used his.. nothing. The space is there for them but there are no little flippy nobs for the torpedo doors on my install.
TDW UI's 3.0.0

Same problem for me.... No icon for torp doors.

When i click on the torp 2 selection (not the door icon, as they're not displayed), it says closing door 1. If i click on torp 1, it says closing door 2.

I have no icons to open the doors.

Silent Hunter 5, v1.2
Windows xp 32bit

I was in the middle of a patrol (not in port) when i activated mod. Dont know if that would make any difference?
Never did with any earlier TDW UI mods.

Mod list :-

Quote:
Generic Mod Enabler - v2.4.0.145
[D:\Simulations\SilentHunter5\MODS]

Accurate German Flags
BRF 1.3 full
GWX Compass Rose Grid for SH5
MightyFine Crew Mod 1.2.1 Alt w beards
MapNameFix
Enhanced FunelSmoke_by HanSolo78
Reboot's Hot Soup 1.0
Grossdeutscher Rundfunk
Nauticalwolf's_Poster_Mod_v1.0
sobers cremebrulee mod
Damage assessment
No Damn Bubbles, No Damn Halo Mod
NDB,NDH OM#1 - No Dialog Indicator
A Fistful of Emblems v1.51 (Weathered)
Sub_Exhaust_1_0_2_byTheDarkWraith
AilRain 1.0
AilMoon 1.5
AilBubbles 1.0 Micro
AilClouds 3.0
AilDeckwave 1.0
AilImpurity 1.2 light
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
U-boat Historical Specifications 1.4
NewUIs_TDC_3_0_0_ByTheDarkWraith
NewUIs_TDC_3_0_0_WWIIInterface_by_naights
NewUIs_TDC_3_0_0_Twisty_periscope_thingies
NewUIs_TDC_3_0_0_emtguf_rework_scopes
NewUIs_TDC_3_0_0_ColoredShippingChart_by_reaper7
NewUIs_TDC_3_0_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_3_0_0_alt_officer_wounded_by_naights
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Last edited by jwilliams; 05-31-10 at 04:43 AM.
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Old 05-31-10, 04:16 AM   #2699
Echolot
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Knobs are there but i dont understand the tubes and door logic.



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Old 05-31-10, 04:17 AM   #2700
Ross59
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Thanks DarkWraith the speech Recgnition mod is working again. i had to modify the menu_1024_768.ini to add the line
92=6F;Speech Recognition and change the group number to 92. unable to test tube doors as no Icon for doors is visible.
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