SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-28-11, 04:00 AM | #241 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
|
06-28-11, 04:15 AM | #242 |
Commodore
Join Date: Sep 2005
Location: Portugal
Posts: 635
Downloads: 283
Uploads: 0
|
|
06-28-11, 05:20 AM | #243 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
|
06-28-11, 05:41 AM | #244 |
Commodore
Join Date: Sep 2005
Location: Portugal
Posts: 635
Downloads: 283
Uploads: 0
|
8x5 but is that mod the optional black interior mod that comes in the manos scope folder?
|
06-28-11, 06:26 AM | #245 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
|
06-28-11, 06:57 AM | #246 |
Commodore
Join Date: Sep 2005
Location: Portugal
Posts: 635
Downloads: 283
Uploads: 0
|
|
06-28-11, 07:14 PM | #247 |
Nub
Join Date: Aug 2008
Location: Mariana Trench
Posts: 2
Downloads: 263
Uploads: 0
|
sweet idea
|
07-04-11, 05:18 AM | #248 |
Seaman
Join Date: Jun 2011
Posts: 36
Downloads: 212
Uploads: 0
|
target I.D. when you have no visual
I just watched your 4-bearing video...v good but i have 1 question.
It's obviously impossible to i.d. the ship's nation when you have no visual (although you can get an idea fron the SOAN what possible nation it is) How do you avoid sinking neutral targets? or god forbid german ones? |
07-04-11, 05:38 AM | #249 | |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
depends where you are on map.... german ships you have very small chances to have... if is a neutral ... than is not so big deal... usually 4 bearing you use on heavy fog
Quote:
|
|
07-13-11, 10:17 PM | #250 |
Bosun
Join Date: Nov 2006
Posts: 63
Downloads: 170
Uploads: 0
|
Stoianm, i following yours tutorials and i want to change the keymap to be like in videos.
What is the files i have to edit? You know any mod to make keymap more friendly?? |
07-13-11, 11:25 PM | #251 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
what do you mean by key map?
|
07-13-11, 11:35 PM | #252 |
Ace of the Deep
|
|
07-14-11, 01:11 AM | #253 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
|
07-14-11, 06:24 PM | #254 |
Bosun
Join Date: Nov 2006
Posts: 63
Downloads: 170
Uploads: 0
|
Thanks!
|
07-24-11, 04:13 AM | #255 |
Swabbie
Join Date: Mar 2010
Posts: 13
Downloads: 51
Uploads: 0
|
Hi man
I tried to send a pm awhile ago but i wasn't sure it got away so apologies if i spam you. First of Thank you for your awesome videos for sh5! I've learned so much thanks to you! Big thumbs up! 1. How do you get your submarine always visible on your TAI map with Real navigation mod enabled? I find it easier to use then a "X" 2. I use TDW's patch to make the colour scheme for the map tools but haven't found a good solution between clutter and readability. Which do you use? equatool/map mod/colour scheme? |
|
|