SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-28-08, 09:41 PM | #241 | |||||
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
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Quote:
Quote:
Town Tribal Flower Quote:
The textures from SH3 don’t fit well with SH4. That is why there the way they are. Quote:
This may be a stock bug. Quote:
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05-28-08, 10:22 PM | #242 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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OM v200 Patch 5 Readme
All Patches are "ROLE-UPS" Installation instructions: If you have patch 1, 2 3 or 4 deinstall and install new patch 4 Patch 1 Corrected IXC/40 .upcge file to use the correct Conning Tower Patch 2 Corrected the following reported problem Type VIIC, IXB, IXC, & IXC/40 did not have corrected "shipwakes" Patch 3 Added Type VII interior Patch 4 Corrected “huge” save file issue with TypeVIIC Corrected “Flak Gun” upgrades for IXB / IXC / VIIC / IXC40 Patch 5 Corrected ASW loadout to correct entries for the following ships Town Tribal Flower Adjusted the MinSurface value for AirB_Visual / AirS_Visual so they are less sensitive. Credit: Xantrokoles: Urfisch (for initiating this project) NYGM (basis of these mods) OakGroove (Bordinstrumente Mod) JonZ and Marhkimov (tweaks to Bordinstrumente) Reece (for providing the major clue to make these mods JSGME compatible) Mikhayl, he give me lots of tips Link in first post |
05-28-08, 10:23 PM | #243 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
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05-29-08, 05:19 AM | #244 |
Watch Officer
Join Date: Apr 2007
Posts: 333
Downloads: 225
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SH3_Textures on DC_and_KGuns_Racks!
Hi lurker,
THX for your Patch5, very fast support. I have reworked your guns_radars_UK.dat and guns_radars_US.dat with SH3_Textures, have a Look at the Pics: Weird Textures on the DC_Racks The CrewMan on the RDC_Racks has no Helmet, it`s very heavy to placed the Helmet to the CrewMan. weird Textures on the KG_guns_barrels Reworked DC_and KGuns_Racks on Allied DD`s If you`r like it and agree, I can upload the Dat`s to my FileFront-side. greetz nautilus42 |
05-29-08, 05:25 AM | #245 | |
Helmsman
Join Date: Nov 2002
Location: Rockall
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Quote:
See my thread on "SH4 UBoat Missions Add-On" forum Regards |
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05-29-08, 06:47 AM | #246 | ||
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
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Quote:
FYI The "only" AI Uboat is a Type IXD2 create by nautilus42. |
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05-29-08, 09:18 PM | #247 |
Captain
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
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op monson
just wanted to thank you
this game is soo fun, mainly due to modders like you, the guys at rsrd, tmo, that Im torn, really turn each night between uboats or fleet boats... at least until my wifes soap operas are done, then .... well its fun! muchas gracias amigo!! Carlos in very rainy Costa Rica
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
05-30-08, 07:17 AM | #248 |
Captain
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
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strange damage
my last two patrols have ended badly, some kind of damage happened, explosions from nowhere.. (can a german electric torp do a circular run??)
sub cannot emerge... I have a clean install since this monday, have pac enviroment and op monson v200 and patch 5... see install order #1 PE3 Install #3b PE3 submarine bubbles and caustics and roll pitch for TM #4 PE3 Ship_debris_SH4_with bodies #5 PE3 real reflections for harbour and objects PE3 Install less floater OpsMonsun_V200 OM_V200_Patch5 Spaxs SH4 Uboat SPEECH FIX_V7 any ideas?:hmm:
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
05-30-08, 07:37 AM | #249 |
Frogman
Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
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I know it is quite far from realistic, however, due to the ever increasing popularity of the Playable Pocket Battleship mod I and others are wondering if a version of OM could possibly be made compatible. Or perhaps a particular patch mabye? We all know stock traffic is rediculous. And the PPB mod is actually quite fun and a nice change up. OM would fit this quite nicely. Just inquiring thanks
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05-30-08, 08:26 AM | #250 |
Admiral
Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
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It's much less of a hassle to make the Pocket BB compatible with OM than the other way around. Reading the whole pocket BB thread will give you plenty of clues on what needs to be done.
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05-30-08, 02:39 PM | #251 |
Frogman
Join Date: Oct 2007
Location: Pulaski Tennessee
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Thanks I kinda scaned the PPB thread and to be quite honest it is just a bit daunting trying to figure it out for myself. However you are most right it is easier to make the PPB mod compatible rather than the othert way around.
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05-30-08, 06:06 PM | #252 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
Details required What Career What Sub What Date What Area My first guest "Mines" |
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05-30-08, 06:08 PM | #253 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
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Quote:
Not going to happen any time soon. I would require " ALOT " of work to get it into OM |
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05-30-08, 08:29 PM | #254 |
Captain
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
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strange damage to subs
Sir
standard german carer begining in dec 16 1941 sub type a IXC for the first instance and a IX B in Charleston. one instance was arund NY, the other was Charleston hull damage was pretty low, under 35% percent, no indications of floding, yet sub was nose down in both cases and unable to surface, I did manage to pull the aft part of the sub out of the water with engines full astern, but coudnt surface and both crews died. were there minefields¿ didnt see any while looking around in external trying to see how bad the damage was in the outside. I have a clean install since this monday, have pac enviroment and op monson v200 and patch 5... see install order #1 PE3 Install #3b PE3 submarine bubbles and caustics and roll pitch for TM #4 PE3 Ship_debris_SH4_with bodies #5 PE3 real reflections for harbour and objects PE3 Install less floater OpsMonsun_V200 OM_V200_Patch5 Spaxs SH4 Uboat SPEECH FIX_V7 any ideas?:hmm:[/quote] Details required What Career What Sub What Date What Area My first guest "Mines"[/quote]
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
05-30-08, 09:05 PM | #255 | ||
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
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Quote:
Quote:
the area around NY is "very" shallow water. Were you using TC. You may have "hit" bottom |
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