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Old 12-16-12, 03:03 PM   #241
Fish In The Water
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Hi Starfy, and welcome to Subsim!

If you're looking for a 'cool' mod list you probably want to check out this one by sober:

http://www.subsim.com/radioroom/showthread.php?t=192374

Also, if you'd rather install in bulk, instead of one at a time, you can check out MMM right about here:

http://www.subsim.com/radioroom/showthread.php?t=192236

Good luck and I hope to see you on the leader board soon!
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Old 12-29-12, 09:06 AM   #242
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Added Gap's tip of the day
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Old 01-01-13, 11:07 AM   #243
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Thank you great post
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Old 01-01-13, 04:56 PM   #244
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Quote:
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Thank you great post
Welcome aboard zypher, and Happy New Year!
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Old 01-01-13, 05:26 PM   #245
gap
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Quote:
Originally Posted by Trevally. View Post
Added Gap's tip of the day


among the things that make me fond of this community, the most singular is probably the fact that you can become an hero just for having read a readme down to the end

don't you believe me?

...well, compare the bold texts in the following posts then

My "tip of the day"...

Quote:
Originally Posted by gap View Post
I usually follow another method:
  1. I extract/install JSGME wherever I want,
  2. then I create a shortcut of its executable and I place it in the main SH5 folder,
  3. I right click on the shortcut and in the 'Start in' field (under 'Shortcut' window, see image below) I type the path to sh5.exe. In my case: "C:\Ubisoft\Silent Hunter 5"
  4. The first time I doubleclick on the shortcut, it will create a MODS subfolder in the same folder as specified in the previous step



following the steps from 2 to 4, JSGME can be configured to work with any other game, without having to install/extract it again for each new game
...but something was telling me that I had borrowed it from somewhere else... where?

...this is the original JSGME download page
(sorry, had to shorten it a bit)

Quote:
Originally Posted by JScones View Post
DOWNLOAD JSGME here in SUBSIM Downloads

v2.6.0 Latest and last version

This is the JonesSoft Generic Mod Enabler, a vital program for installing and running mods for virtually any game. It lets you install with the click of a switch, warns you of potential conflicts and uninstall them again if you don't like them..

[...]

==1. CENTRAL INSTALLATION==
You can install the JoneSoft Generic Mod Enabler (JSGME) to a central location and point it to each of your games through creating shortcuts. To do this:
  1. install JSGME to a central location (for example, “C:\Games\Generic Mod Enabler”). Keep the “Create a desktop icon” option selected in the installer
  2. once installed, DO NOT RUN! Copy and paste the newly created JSGME desktop shortcut as many times as you have games and change the “Start in” folder of each shortcut to point to each game’s base folder. To change the “Start in” folder, right-click the shortcut, select “Properties” and then the “Shortcut” tab.
  3. rename each shortcut to something meaningful, such as “JSGME - GameName1”, “JSGME - GameName2”, “JSGME - GameName3” and so on. To rename a shortcut, simply right-click the shortcut and select “Rename”
Using JSGME with subsequently installed games is simply a matter of copying, pasting and editing an existing shortcut (steps 2 and 3 above). And whenever JSGME is updated, you only need to install it once.

[...]
Conclusion?

I have a better tip today:
READ INSTRUCTIONS GUYS!!!
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Old 01-01-13, 06:16 PM   #246
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Quote:
Originally Posted by gap View Post
I have a better tip today:
READ INSTRUCTIONS GUYS!!!


This is the best tip at all times!
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Old 01-01-13, 07:16 PM   #247
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Quote:
Originally Posted by gap View Post
I have a better tip today:
READ INSTRUCTIONS GUYS!!!
Ohh nooo

Thants what my wife keeps saying...even if I buy a new toaster
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Old 01-02-13, 03:54 AM   #248
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Quote:
Originally Posted by gap View Post
I have a better tip today:
READ INSTRUCTIONS GUYS!!!
Sure, no problem. But that's only when all else fails. Right?
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Old 01-03-13, 09:35 AM   #249
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I got a new PC, and installed SH5 on it. it should run smooth now. so i am gonna try out some mod's. Ill start with this list:

MightyFine Crew Mod
Reworked Morale & Abilities
Dynamic Environment
SH5 Tarnmatte Anechoic Coating (SH5 Type-VIIC)
Equipment and Upgrades by TheBeast
FX Update
IRAI
German U-Boat Crew Language Pack
Stormy`s DBSM collection SH5
Multiple UIs for SH5 with TDC and Automation
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith <<<<<may be within TDWs UI mod as an add-on soon
Depth charge water disturbances
Open Horizons II
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Old 01-03-13, 06:53 PM   #250
Fish In The Water
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I got a new PC, and installed SH5 on it.
Welcome to SH5! Have fun and good hunting!
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Old 01-04-13, 08:32 AM   #251
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Hello to all the Sailors of the deep!
I am a veteran SH3 Grey Wolves MOD player and just updated today to SH5.
By reading around, I noticed there have been a lot of improvements and upgrades to modify the original game, since the interface is somehow tough to handle.
I already experienced some bugs (periscope depth and my character walking underwater on the external bridge )
Could anyone suggest me the "mandatory" MODs to be installed in order to make it closer to the realistic Grey Wolves MOD of SH3?
Thanx in advance!

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Old 01-04-13, 10:59 AM   #252
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Welcome to SH-V!

Have a look at this thread - http://www.subsim.com/radioroom/showthread.php?t=192374
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Old 01-05-13, 11:51 AM   #253
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Added [WIP] Historical Guns Specs to the bug fix list in post 1.
Thanks Gap
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Old 01-05-13, 01:35 PM   #254
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Quote:
Originally Posted by Trevally. View Post
Added [WIP] Historical Guns Specs to the bug fix list in post 1.
Thanks Gap
Thank you sir for fostering this upcoming mod

for your and other members' ease, I have updated the first page of its thread with the link to the last available alpha version. I will be updating the link whenever a new version is released.

You might want to change accordingly the link to Historical Guns Specs you have put on the first post of this thread.
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Old 01-12-13, 04:28 PM   #255
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Thank you for this..
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