SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-10-21, 03:51 AM | #241 | ||
Grey Wolf
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06-10-21, 05:02 AM | #242 |
Torpedoman
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Hi vickers!
thanks for your clarifications! Now I have much clearer ideas and it is evident that the red background was used at least in certain configurations. Also for the PPI radar, I finally have confirmation that it was red, while the A-Scope was green. I customized my sub as you explained. Now there is my real name in "LABEL_CPT.dds" and my wife's photo in "CPT_PICTURE.dds". LOL! Thanks you did an outstanding work! The only minor thing is that the typewriter can be heard in the captain's room. I try to see if I can reduce the distance of the sound in Sh.sdl Torpedo |
06-10-21, 05:22 AM | #243 |
Sparky
Join Date: Apr 2012
Posts: 151
Downloads: 502
Uploads: 5
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06-10-21, 05:23 AM | #244 | |
Grey Wolf
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06-10-21, 06:57 AM | #245 |
Sparky
Join Date: Apr 2012
Posts: 151
Downloads: 502
Uploads: 5
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Hi, vickers, I made a small texture add-on for your mod. It removes the redundant “red arrows” in depth gauges, since you have added "real needle" for them. Radar range labels are also modified to show the right figures according to the screens.
Please find it here (https://www.subsim.com/radioroom/dow...o=file&id=5895) and feel free to integrate it into your work. |
06-10-21, 07:40 AM | #246 | |
Grey Wolf
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06-10-21, 08:33 AM | #247 |
Sparky
Join Date: Apr 2012
Posts: 151
Downloads: 502
Uploads: 5
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06-11-21, 01:00 PM | #248 |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,367
Downloads: 527
Uploads: 5
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Hey, will this along with the other fleet boat interior add ons work with TMO?
I’d like to continue playing TMO and not have to switch over to FoTRSU
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There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
06-11-21, 02:16 PM | #249 | |
Grey Wolf
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why not do a multiSH4 install so you can have both.. |
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06-11-21, 09:45 PM | #250 |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,367
Downloads: 527
Uploads: 5
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Good idea. Haven’t thought of that
__________________
There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
07-21-21, 03:07 PM | #251 |
Grey Wolf
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started work on the S-Class Engine Room..the NELSECO Engine was not very reliable but looks very cool with those big rocker arms |
07-25-21, 10:25 PM | #252 |
Silent Hunter
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Great work! I have a question for you - do you know how to get SH4 to stop animation of the rocking arms/diesel parts when you have electric engines activated? I am working on WWI U-Boat interiors, and I am stumped with this. I suspect it's some kind of StateMachine wizardry but I don't get it - right now my options are to have the rocking arms activated all the time (including when stopped or underwater), or to have them not working at all. Neither is very realistic. Thanks!
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07-26-21, 01:41 AM | #253 | |
Grey Wolf
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i'm still thinking about the animation part i can't think of a state machine command that could be used for this. if you take a look at the KSDII full interior Type2 and Type7 diesel they used a dial controller (depth?) to switch the animated object with a static one |
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07-31-21, 03:08 PM | #254 |
Nub
Join Date: Jul 2021
Posts: 4
Downloads: 10
Uploads: 0
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Incredible mod!
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08-07-21, 10:21 AM | #255 |
Mate
Join Date: Aug 2007
Location: UK
Posts: 55
Downloads: 104
Uploads: 0
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Absolutely fantastic
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