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Old 06-30-10, 08:54 AM   #2476
Jan Kyster
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Quote:
Originally Posted by McHibbins View Post
...forced me to do an intensive search for a target...
You'll find yourself doing that to his convoys...

I'm with Sergei reg. traffic - most excellent and varied stuff! And not overdone either, imho.
edit: Don't forget the added merchant pack and the skinpack...


But should you want to enable RSRD, you can do it. See page 1 instructions.
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Old 06-30-10, 09:13 AM   #2477
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Quote:
Originally Posted by Jan Kyster View Post
You'll find yourself doing that to his convoys...

I'm with Sergei reg. traffic - most excellent and varied stuff! And not overdone either, imho.
edit: Don't forget the added merchant pack and the skinpack...


But should you want to enable RSRD, you can do it. See page 1 instructions.
Sounds great You´re speaking sergeis skinpack ? That´s a must have indeed. Which added merchant pack do you mean ?
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Old 06-30-10, 09:24 AM   #2478
sergei
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Quote:
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. . . forced me to do an intensive search for an target . . .
Are the "big battles" included too?
I still have to do intensive searches for targets.

Don't know about the big battles, but when starting out of Manilla/Surabaya, I always run into an invasion force somewhere, so I would say that yes, major Japanese operations are included.

Quote:
Originally Posted by McHibbins View Post
You´re speaking sergeis skinpack ?
Skinpack v2 already included in TMO 2.0
I'll go and edit the download description so people are aware if this.
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Old 06-30-10, 04:07 PM   #2479
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Originally Posted by McHibbins View Post
Sounds great You´re speaking sergeis skinpack ? That´s a must have indeed. Which added merchant pack do you mean ?
Typo/memory clutter!

I meant the shippack by miner1436, here http://www.subsim.com/radioroom/showthread.php?t=157080


And perhaps add the destroyer pack by AOTD_MadMax?
http://www.subsim.com/radioroom/showthread.php?t=160642



I'm not aware if these magnificient ships are part of TMO 2.0 - hasn't come so far yet, stuck in SubRon50...
- and I wasn't aware either the skins were made by sergei

So thanks for those, sergei!
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Old 06-30-10, 04:57 PM   #2480
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Quote:
Originally Posted by Jan Kyster View Post
You'll find yourself doing that to his convoys...
If using TMO's default campaign....

I hope you like zig zags. Takes a we bit more work to arrive at a firing point.
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Old 06-30-10, 05:03 PM   #2481
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Ok

Tested this mod this evening and I must say....


Mr. Ducimus, I like it



The only thing I miss is PE ( You´re using W-Clears I think), but thats only my personal taste.
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Old 06-30-10, 05:13 PM   #2482
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Ok

Tested this mod this evening and I must say....


Mr. Ducimus, I like it



The only thing I miss is PE ( You´re using W-Clears I think), but thats only my personal taste.
Thanks! I like it too. As for ENV mods, the one TMO is using is a blend of PE, EE, and RE, along with some of my own tweaks.
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Old 06-30-10, 05:17 PM   #2483
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I like the OM-Effect when a Deckgunshell is hitting a ship. Is it possible to import that ? Which file contains this visual effect ?
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Old 06-30-10, 05:26 PM   #2484
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I like the OM-Effect when a Deckgunshell is hitting a ship. Is it possible to import that ? Which file contains this visual effect ?
I have never played OM, what effect are you referring to?
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Old 06-30-10, 05:48 PM   #2485
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Hm...how can I describe it in english ?
In TMO it looks like a small explosion if a Shell hits a ship. In OM ( also in RFB I think) it looks more like a splinter-explosion; splinters are splashing into water too.
A very nice and imho realistic visual effect (often saw it in war-documentaries too).
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Old 06-30-10, 05:54 PM   #2486
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Ah.... sounds like special effect entries in the zone.cfg file.
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Old 06-30-10, 06:05 PM   #2487
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Quote:
Originally Posted by McHibbins View Post
Hm...how can I describe it in english ?
In TMO it looks like a small explosion if a Shell hits a ship. In OM ( also in RFB I think) it looks more like a splinter-explosion; splinters are splashing into water too.
A very nice and imho realistic visual effect (often saw it in war-documentaries too).
Is it an effect where your shell explodes and creates multiple streams of smoke which arc up and over and ends up with a lingering smoke trail that looks like a big white spider with more than eight legs?
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Old 06-30-10, 06:44 PM   #2488
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Nope Sir. It´s the materials.dat or particles. dat in the data/library but one of these two...still testing in the moment.
Hm, wondering which effects of TMO i´m going to loose, using one of these RFB files...
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Old 06-30-10, 06:46 PM   #2489
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Right Nisgeis, found it . Still testing right now.


Ok, both files are needed, but with the cost of other grafical issues and I´m not able to tweak the parameters, even found them, which are responsible for this visual effect.
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Old 07-01-10, 10:41 AM   #2490
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This is the effect you get when your own deck gun shell explodes on a ship right? If it's the one I think you are talking about, it's my shell hit effect from PE4, which is in Partcilcles.dat. I think I may have added a new material for the debris. You shouldn't need zones.cfg, as the Shell Hit Effect should already be there, if that's the one you are talking about.

If you mean the effect when the ship is doomed and explodes of its own accord, then that will be defined in zones.cfg and the effect itself will be in particles.dat.
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