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11-23-08, 06:22 PM | #2476 | |
Electrician's Mate
Join Date: May 2005
Posts: 133
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Quote:
As far as the texture work is concerned I recall Dave giving kudos to not only you but also to Jaketoox and l3th4l. Are you saying you were the only one responsible for the ROW colors in the water? Did Dave and the others not have a say? And if it was solely your input then why such a drastic change from the original work? Did you find different, more accurate photographic references for the area modelled. If so, can you share those with us and maybe do a side by side comparison of references used by ROW and those used by PE. I've tried to illustrate by photos various locales that an American skipper would likely sail in the Pacific War and I've spent some time in the area. The colors seem so off that I'm wondering if we're seeing the same thing. What video card do you have? |
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11-24-08, 05:27 AM | #2477 |
Planesman
Join Date: Jan 2008
Posts: 180
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I'm back
new computer. newfound freetime. and definitely new screenshots!
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11-24-08, 06:38 AM | #2478 |
Planesman
Join Date: Jan 2008
Posts: 180
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11-24-08, 07:17 AM | #2479 | ||
Ace of the Deep
Join Date: Apr 2005
Posts: 1,227
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@To Reno and everyone else regarding ROW Last edited by kriller2; 11-24-08 at 07:18 AM. |
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11-24-08, 07:51 AM | #2480 | |
Pacific Aces Dev Team
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If you use a TFT it depends also on the panel type, the build-in color correction and contrast value. I have also a 8800GTX and find the blue ocean color in PE4 based on my hardware and settings too extreme, exaggerated and unrealistic. So I changed for myself the textures, colors, shaders and scene.dat settings to adapted the visuals to my expectations. Since I've noticed that you cannot develop environment mods suitable for every hardware and ingame-settings configuration, I have removed my own mods in this case out of the public.
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11-24-08, 08:58 AM | #2481 | |
Admiral
Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
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Quote:
Last edited by Syxx_Killer; 11-24-08 at 08:59 AM. |
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11-24-08, 11:04 AM | #2482 | |
Ace of the Deep
Join Date: Apr 2005
Posts: 1,227
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11-24-08, 09:39 PM | #2483 |
Planesman
Join Date: Jan 2008
Posts: 180
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11-24-08, 09:43 PM | #2484 |
Rear Admiral
Join Date: Jul 2008
Location: SPACE!!!!
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Veary good shots walrubomb, also veary bright.
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11-25-08, 05:34 AM | #2485 |
Seasoned Skipper
Join Date: Oct 2007
Location: Greece, Volos
Posts: 710
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It's been a while since my last post, but now I'am back and hunting some tonnage
EDIT: oh by the way, nice pics Reno
Last edited by mcf1; 11-25-08 at 05:37 AM. |
11-25-08, 02:06 PM | #2486 | |
Eternal Patrol
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Some great shots coming out of SH4 lately. I'm especially impressed by this one:
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11-25-08, 03:16 PM | #2487 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
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Absolutely. The rigging in particular looks very fine. Makes me wonder how much AA was applied in-game. :hmm:
*hmm, I can taste the mai-tais already.
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Contritium praecedit superbia. Last edited by Arclight; 11-25-08 at 03:37 PM. |
11-26-08, 03:04 PM | #2488 | |
Electrician's Mate
Join Date: May 2005
Posts: 133
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11-26-08, 06:48 PM | #2489 | |
Planesman
Join Date: Jan 2008
Posts: 180
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Quote:
nhancer: AA = Combined 8xS + Super-Transparency (no Gamma Correction) (all compatibility set to GENERAL) |
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11-26-08, 08:48 PM | #2490 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
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You cheat! :rotfl:
There's a thread started by Rubini on Nvidia tweaks. He says you can't do more than 4xMSAA, or you lose the sun halo. :hmm: Halo be damned, I'm cranking it up.
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Contritium praecedit superbia. |
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screenshots |
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