SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-03-13, 10:50 AM | #2446 |
Seaman
Join Date: Mar 2010
Posts: 31
Downloads: 16
Uploads: 0
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I would like to use the Open horizon mod's, can someone tell me wich files i need to download to have it all? and what are the links to the latest downloads?
Does this mod play with no other add ons? or are there specific mods i need to install to run this one smooth? |
01-03-13, 10:55 AM | #2447 | |
XO
Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
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Quote:
No more than x32. Running i5 2500k @ 4.5 GHz. At first I thought it was my OC so I reverted back to stock settings - still happening. |
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01-03-13, 11:17 AM | #2448 | |
Navy Seal
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The newest v2.9 has waypoint resume:-
Quote:
So no more need to start in the zone |
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01-03-13, 11:18 AM | #2449 |
Ocean Warrior
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Try a bit less.. x16 or x8.. maybe it will help..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
01-03-13, 11:19 AM | #2450 | |
Navy Seal
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Quote:
Here is the download http://www.subsim.com/radioroom/down...o=file&id=3337 Just add it near the end of your mod list and you will be ok |
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01-03-13, 02:14 PM | #2451 |
XO
Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
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No joy. Now I get a CTD after approaching Wilhelmshaven manually.
CTDs have gotten more and more frequent, and I am very close to shelving this. |
01-03-13, 03:12 PM | #2452 |
XO
Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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01-03-13, 11:19 PM | #2453 |
Samurai Navy
Join Date: Jan 2004
Posts: 571
Downloads: 77
Uploads: 0
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I cant seem to get the OHII mine field map to work. Do you need a DDS converter on your computer for this to work? I cant even see it if I go you my Mods folder and search for it. All i get in-game is the standard shipping map.
I've installed it almost last on my MODs list: RemoveLogoIntroTheDarkWraith Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 DarkerNights V2.1 sobers best ever fog V20 SH5 MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible German U-Boat Crew Language Pack Speech fixes and additions (german version) Stormys DBSM SH5 v1.3 Basemod TDW_Ship_Inertia_1_1_0 FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_7_2_0_ByTheDarkWraith NewUIs_TDC_7_2_0_Real_Navigation IRAI_0_0_37_ByTheDarkWraith OPEN HORIZONS II_full v2 NewUIs_TDC_7_2_0_New_radio_messages_German SteelViking's Interior Mod V1.2 Critical hits 1.1 Torpedos SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 sobers green crew training V4 SH5 No magic skills v1.5 MCCD compatible sobers no footstep sound mod Trevally Automated Scripts v0.6 OH II Minefield map for TDWs Ui SH5 Longer Repairs v.1_Stock
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Intel i7-2700K-3.50GHz, 16 GB RAM, 2 xGTX 560,2GB,SLI,2 TB HD The Wolves of Steel 1.06 The Wolves of Steel 1.06 Update 05c |
01-04-13, 01:25 AM | #2454 | |
Ace of the deep .
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Quote:
read this http://www.subsim.com/radioroom/show...79&postcount=4 No magic skills should be placed before mighty fine crew . |
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01-04-13, 01:45 AM | #2455 |
Samurai Navy
Join Date: Jan 2004
Posts: 571
Downloads: 77
Uploads: 0
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Yeah its pointed to the Real Nav menu.txt file vice New UI's. I'll do that and update MOD order as well in port. Thanks for the info.
__________________
Intel i7-2700K-3.50GHz, 16 GB RAM, 2 xGTX 560,2GB,SLI,2 TB HD The Wolves of Steel 1.06 The Wolves of Steel 1.06 Update 05c |
01-04-13, 03:18 AM | #2456 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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01-04-13, 12:13 PM | #2457 |
XO
Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
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Here you go:
Accurate German Flags
RemoveLogoIntroTheDarkWraith DBM Background Video sobers green spinning thing SH5 sobers game loading tips SH5 Real Environment - Revision_3 sobers best ever fog V20 SH5 sobers base sky mechanics V1 sobers better terrain v3 SH5 Env_Natural_Wave_Mechanics_byAOTD_MadMax Small_trees_SH5_V1 sobers see thru wake fix Window_Lights_Redone_V1 Pascal-sh5-Crew-Uniforms SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch silentmichals interior mod 1.2.1 SH5_7A_Conning_Fix Fuel Gauge WoGaDi_SteelViking's Interior Speech fixes and additions (german version) Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Eqp_Upgrades_fix_v1.4 dates by sober Patch V2 NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0 SH5 Longer Repairs v.1 AI_sub_crew_1_0_2_TheDarkWraith FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_7_2_0_ByTheDarkWraith NewUIs_TDC_7_2_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_2_0_Real_Navigation NewUIs_TDC_7_2_0_RadCapTools_0_2_alpha IRAI_0_0_37_ByTheDarkWraith TDW_Ship_Inertia_1_1_0 TDW_IRAI_Inertia_Damage_Test TDW_No_Hydrophone_On_Surface_1_1_0 Cerberus62 Corrected Depth Charge Projector 1.0 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith 3D_Deck_Splash_FX_v1_0_0_byTheBeast 3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast Sub_Bubbles_v0_0_3_ byTheBeast OPEN HORIZONS II_full v2 OHII v2 Mission Fix WA Expanded Navies by Cybermat47 v.1.0.0 Reworked Morale and Abilities v.1.1 MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible sobers green crew training V4 SH5 TDW FX Fix for Sobers chimney smoke Church's Compass Dials Mod v2.2 - Option Two OH II Minefield map for TDWs Ui Grossdeutscher Rundfunk smaller flags for Warships 1_0b Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.9 gap - Sonar Sound Collection v 1.0 for SH5 - Das Boot sobers DOF V3 SH5 EQuaTool 01.01 by AvM - Large Style AOB slide ruller for TDW UIs and MO by stoianm gap - HD 1 deg Scope Bearing v 1.0 Shadow Improvement ModLR sobers bad weather deck gun V1 SH5 Scope MRP 8x5 ratio Gramaphone (bunch of songs converted to .ogg) Environment Sounds MightyFine Less Annoying Footsteps 1.0 Diesel |
01-04-13, 01:29 PM | #2458 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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01-05-13, 06:54 AM | #2459 |
A-ganger
Join Date: Jan 2011
Posts: 72
Downloads: 289
Uploads: 0
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How can i turn off starshells from irai because in fx mod not working. Cause major lag on my hd 7950.
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01-05-13, 07:18 AM | #2460 |
Navy Seal
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C:\Ubisoft\Silent Hunter 5\data\Sea\NLL\NLL.EQP
;SH5 FX Update [Equipment 23] NodeName=M90 LinkName=5InchStarShellGun;NULL StartDate=19380101 EndDate=19451231 change to ;SH5 FX Update [Equipment 23] NodeName=M90 LinkName=NULL StartDate=19380101 EndDate=19451231 |
Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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