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Old 01-03-13, 10:50 AM   #2446
elve84
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I would like to use the Open horizon mod's, can someone tell me wich files i need to download to have it all? and what are the links to the latest downloads?

Does this mod play with no other add ons? or are there specific mods i need to install to run this one smooth?
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Old 01-03-13, 10:55 AM   #2447
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Quote:
Originally Posted by Floyd View Post
I've just checked the post here:
http://www.subsim.com/radioroom/showthread.php?t=174525

I don't see any scripts to enter Kiel (only Cuxhaven and Skagerrak) or
Wilhelmshaven from nearby; i see only outbound scripts which must
be started while in the bunker (start of mission).
Wilhelmshaven harbor plot and Kiel Skagerrak inbound. Though after re-reading the thread now I see that I haven't started at the designated location for the Kiel inbound route, and not sure about the Wilhelmshaven.

Quote:
Originally Posted by volodya61 View Post
What TC do you use while entering/leaving the harbour?
No more than x32. Running i5 2500k @ 4.5 GHz. At first I thought it was my OC so I reverted back to stock settings - still happening.
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Old 01-03-13, 11:17 AM   #2448
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The newest v2.9 has waypoint resume:-

Quote:
Waypoint Resume
With this we no longer have to start the script from the bunker only. When a navigation script
starts it will now look for the closest waypoint and head towards it and will continue from there.
So now you can save and end the game without having to wait until the script is complete.
When you load back up, you can select and start the script again and it will continue where you left off.
This will be most beneficial with the longer scripts like Bergen and Kiel Canal.

However it is worth noting that the script will resume to the nearest waypoint even if it is behind you.
This may cause an issue if you are in a narrow canal and you do not want to do a U turn. When
this happens, you should stop the script and move forward a small distance and try again.
This also means that you can switch off and on the script anywhere along the route and it will go to nearest waypoint.
So no more need to start in the zone
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Old 01-03-13, 11:18 AM   #2449
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Quote:
Originally Posted by TH0R View Post
No more than x32. Running i5 2500k @ 4.5 GHz. At first I thought it was my OC so I reverted back to stock settings - still happening.
Try a bit less.. x16 or x8.. maybe it will help..
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Old 01-03-13, 11:19 AM   #2450
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Quote:
Originally Posted by elve84 View Post
I would like to use the Open horizon mod's, can someone tell me wich files i need to download to have it all? and what are the links to the latest downloads?

Does this mod play with no other add ons? or are there specific mods i need to install to run this one smooth?

Here is the download http://www.subsim.com/radioroom/down...o=file&id=3337
Just add it near the end of your mod list and you will be ok
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Old 01-03-13, 02:14 PM   #2451
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Quote:
Originally Posted by volodya61 View Post
Try a bit less.. x16 or x8.. maybe it will help..
No joy. Now I get a CTD after approaching Wilhelmshaven manually.

CTDs have gotten more and more frequent, and I am very close to shelving this.
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Old 01-03-13, 03:12 PM   #2452
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Quote:
Originally Posted by TH0R View Post
No joy. Now I get a CTD after approaching Wilhelmshaven manually.

CTDs have gotten more and more frequent, and I am very close to shelving this.
The only way is to make fresh installation of game, JSGME and mods in correct order .
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Old 01-03-13, 11:19 PM   #2453
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I cant seem to get the OHII mine field map to work. Do you need a DDS converter on your computer for this to work? I cant even see it if I go you my Mods folder and search for it. All i get in-game is the standard shipping map.

I've installed it almost last on my MODs list:

RemoveLogoIntroTheDarkWraith
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 DarkerNights V2.1
sobers best ever fog V20 SH5
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Speech fixes and additions (german version)
Stormys DBSM SH5 v1.3 Basemod
TDW_Ship_Inertia_1_1_0
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_7_2_0_ByTheDarkWraith
NewUIs_TDC_7_2_0_Real_Navigation
IRAI_0_0_37_ByTheDarkWraith
OPEN HORIZONS II_full v2
NewUIs_TDC_7_2_0_New_radio_messages_German
SteelViking's Interior Mod V1.2
Critical hits 1.1 Torpedos
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
sobers green crew training V4 SH5
No magic skills v1.5 MCCD compatible
sobers no footstep sound mod
Trevally Automated Scripts v0.6
OH II Minefield map for TDWs Ui
SH5 Longer Repairs v.1_Stock
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Old 01-04-13, 01:25 AM   #2454
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Quote:
Originally Posted by finchOU View Post
I cant seem to get the OHII mine field map to work. Do you need a DDS converter on your computer for this to work? I cant even see it if I go you my Mods folder and search for it. All i get in-game is the standard shipping map.

I've installed it almost last on my MODs list:

RemoveLogoIntroTheDarkWraith
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 DarkerNights V2.1
sobers best ever fog V20 SH5
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Speech fixes and additions (german version)
Stormys DBSM SH5 v1.3 Basemod
TDW_Ship_Inertia_1_1_0
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_7_2_0_ByTheDarkWraith
NewUIs_TDC_7_2_0_Real_Navigation
IRAI_0_0_37_ByTheDarkWraith
OPEN HORIZONS II_full v2
NewUIs_TDC_7_2_0_New_radio_messages_German
SteelViking's Interior Mod V1.2
Critical hits 1.1 Torpedos
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
sobers green crew training V4 SH5
No magic skills v1.5 MCCD compatible
sobers no footstep sound mod
Trevally Automated Scripts v0.6
OH II Minefield map for TDWs Ui
SH5 Longer Repairs v.1_Stock
Unenable the mods . Look in the NewUIs_TDC_7_2_0_ByTheDarkWraith for the options editor . Under the heading nav map options change shipping coloured chart = False . Also because you are using real navigation point the menu when setting up the options editor to that folder because thats the one that will be used when all the mods are enabled . Also in game there is a button to toggle between the 2 maps . Have you set up the text menu properly ?
read this http://www.subsim.com/radioroom/show...79&postcount=4
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Old 01-04-13, 01:45 AM   #2455
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Yeah its pointed to the Real Nav menu.txt file vice New UI's. I'll do that and update MOD order as well in port. Thanks for the info.
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Old 01-04-13, 03:18 AM   #2456
Silent Steel
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Quote:
Originally Posted by TH0R View Post
No joy. Now I get a CTD after approaching Wilhelmshaven manually.

CTDs have gotten more and more frequent, and I am very close to shelving this.
Your Mods List, please
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Old 01-04-13, 12:13 PM   #2457
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Default Here you go:

Accurate German Flags
RemoveLogoIntroTheDarkWraith
DBM Background Video
sobers green spinning thing SH5
sobers game loading tips SH5
Real Environment - Revision_3
sobers best ever fog V20 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
Env_Natural_Wave_Mechanics_byAOTD_MadMax
Small_trees_SH5_V1
sobers see thru wake fix
Window_Lights_Redone_V1
Pascal-sh5-Crew-Uniforms
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
silentmichals interior mod 1.2.1
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Speech fixes and additions (german version)
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
SH5 Longer Repairs v.1
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_7_2_0_ByTheDarkWraith
NewUIs_TDC_7_2_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_2_0_Real_Navigation
NewUIs_TDC_7_2_0_RadCapTools_0_2_alpha
IRAI_0_0_37_ByTheDarkWraith
TDW_Ship_Inertia_1_1_0
TDW_IRAI_Inertia_Damage_Test
TDW_No_Hydrophone_On_Surface_1_1_0
Cerberus62 Corrected Depth Charge Projector 1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
3D_Deck_Splash_FX_v1_0_0_byTheBeast
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
Sub_Bubbles_v0_0_3_ byTheBeast
OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA
Expanded Navies by Cybermat47 v.1.0.0
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
OH II Minefield map for TDWs Ui
Grossdeutscher Rundfunk
smaller flags for Warships 1_0b
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
gap - Sonar Sound Collection v 1.0 for SH5 - Das Boot
sobers DOF V3 SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement ModLR
sobers bad weather deck gun V1 SH5
Scope MRP 8x5 ratio
Gramaphone (bunch of songs converted to .ogg)
Environment Sounds
MightyFine Less Annoying Footsteps 1.0
Diesel
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Old 01-04-13, 01:29 PM   #2458
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Quote:
Originally Posted by TH0R View Post
Accurate German Flags...
Good Lord, that's some mods list you've got there
I'll have a look at it tomorrow

Until then - your specs please
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Old 01-05-13, 06:54 AM   #2459
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How can i turn off starshells from irai because in fx mod not working. Cause major lag on my hd 7950.
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Old 01-05-13, 07:18 AM   #2460
Trevally.
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C:\Ubisoft\Silent Hunter 5\data\Sea\NLL\NLL.EQP

;SH5 FX Update
[Equipment 23]
NodeName=M90
LinkName=5InchStarShellGun;NULL
StartDate=19380101
EndDate=19451231

change to

;SH5 FX Update
[Equipment 23]
NodeName=M90
LinkName=NULL
StartDate=19380101
EndDate=19451231

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