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Old 11-16-15, 08:40 PM   #2416
Jeff-Groves
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I'm pretty sure all ships and aircraft from Sh4 have been made SH3 ready at this point in time.
There's even a program to convert SH3 ships to SH4 with a click of a button.
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Old 11-20-15, 12:33 PM   #2417
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Quote:
Originally Posted by Jeff-Groves View Post
I'm pretty sure all ships and aircraft from Sh4 have been made SH3 ready at this point in time.
There's even a program to convert SH3 ships to SH4 with a click of a button.
Thank you Jeff, good to know
I wish things for SH5's GR2 format were as easy
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Old 11-20-15, 12:48 PM   #2418
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The force is ...restored!
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Old 11-20-15, 12:54 PM   #2419
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The force is ...restored!
yep, my Imageshack account has gone to the wrong side, but I am again on the sunny side of the force
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Old 02-28-17, 11:00 AM   #2420
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Default GR2 Editor

Hello! Uploaded GR2 file in «GR2EditorViewer» editor, as recommended in the manual. Everything seems to work good. Cannot find options to do delete. I have a question for the experts on how to remove all the same in this editor any part of the object, for example such as a model of anti-aircraft guns or cannon. You can write to me or show on screen step by step? Many thanks!
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Old 03-03-17, 12:46 PM   #2421
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I have a question for the experts on how to remove all the same in this editor any part of the object, for example such as a model of anti-aircraft guns or cannon.!
The answer is easy: you can't do it using GR2 Editor. All you can do is replacing the meshes of the unwanted part with a dummy (empty) mesh and/or set its bone to invisible
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Old 03-04-17, 10:57 AM   #2422
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I got the impression that perform some sort of change in SH5 models impossible. The main expansion of models - ...GR2. Is there any converter in other extensions? For example, in obj. Then what tools do fashion designers? Thanks.
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Old 03-04-17, 04:16 PM   #2423
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Not impossible. Just difficult depending on what you want to do.
I made an Open Bunker Mod with nothing more then a hex editor.
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Old 03-04-17, 06:16 PM   #2424
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Default Beautiful !

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Old 03-05-17, 11:02 AM   #2425
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I got the impression that perform some sort of change in SH5 models impossible. The main expansion of models - ...GR2. Is there any converter in other extensions? For example, in obj. Then what tools do fashion designers? Thanks.
Well, GR2 Editor/Viewer is still an unfinished product, and with TDW out of the scene there is little hope that it can be finished any time soon.

Once you know its limitations, you can perform tasks of a certain complexity, but working with it is a time-intensive occupation anyway. Making a list of which tasks it can perform and which not, would take long, but you can always ask here and someone will pop-up to answer your questions

P.S: you might be interested in this other thread:

http://www.subsim.com/radioroom/show...08#post2417008
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Old 03-15-17, 05:54 AM   #2426
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Default hex editor

Sorry! I apologize for my immodest question, but coudn't you to tell me in which folders or files you used in the game the HEX editor? Thank you! Yours faithfully!
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Old 08-13-17, 09:36 AM   #2427
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Default Question Please: How to move whole tile along an Axis

I wish to move a single tile down the X axis. Right now I have to grab each of the four points (vertices) and move them down the X axis, one after the other. Is there a way to move the whole tile (all four vertices) down the X axis, at the same time? This would make editing objects much faster.

This may already have been explained. I just can’t find the instructions.

Thanks Much,
Thadgar
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Old 08-13-17, 06:02 PM   #2428
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I wish to move a single tile down the X axis. Right now I have to grab each of the four points (vertices) and move them down the X axis, one after the other. Is there a way to move the whole tile (all four vertices) down the X axis, at the same time? This would make editing objects much faster.
What tile do you want to move? Can you be more clear?
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Old 08-13-17, 07:13 PM   #2429
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Hi gap,

I am moving tiles around in the 20mm_C38_Twin.gr2 file. I am rearranging the tiles of the front fork, so it looks kinda like the shield on the 20mm_C38_Twin_Shield.gr2 model.

Why you may ask? Well, I noticed that, using Wamphyris Plane Mod- 1.01, one gun (no shield) aims better than the other gun (with shield), but the shield makes it look cooler... So, why not have the best of both!

Any suggestions on how to move all four vertices of one tile, along any axis, all at the same time would be much appreciated. I can already move the tiles where I want them, but it takes forever doing it one point at a time.

Thanks again,

Last edited by thadgar; 08-13-17 at 11:42 PM.
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Old 08-14-17, 11:51 AM   #2430
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Originally Posted by thadgar View Post
I am moving tiles around in the 20mm_C38_Twin.gr2 file. I am rearranging the tiles of the front fork, so it looks kinda like the shield on the 20mm_C38_Twin_Shield.gr2 model.

...

Any suggestions on how to move all four vertices of one tile, along any axis, all at the same time would be much appreciated. I can already move the tiles where I want them, but it takes forever doing it one point at a time.
Moving whole meshes vertex by vertex is not the way to go.

The easiest way to change their position within the model they belong to, is displacing the x, y, z coordinates of the bone that they are linked to. Another valid approach, would be exporting them as an obj model, moving them around in a 3D editor, and then re-importing them.

You should be aware that U-boat guns have transform data though, and messing with them could lead to any sort of bugs

Quote:
Originally Posted by thadgar View Post
Why you may ask? Well, I noticed that, using Wamphyris Plane Mod- 1.01, one gun (no shield) aims better than the other gun (with shield), but the shield makes it look cooler... So, why not have the best of both!
Before you go through the difficult process of changing the unshielded 20mm FlaK into looking like the shielded one, I suggest you to try this little mod:

http://www.mediafire.com/file/dwz5t5..._version%29.7z

It is based on the same concept as Wamphyri's Plane Mod but with further fine-tuned settings, and it should do all the U-boat guns equally lethal when manned by a skilled crew
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