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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2416 |
GLOBAL MODDING TERRORIST
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I'm pretty sure all ships and aircraft from Sh4 have been made SH3 ready at this point in time.
There's even a program to convert SH3 ships to SH4 with a click of a button. |
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#2417 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() I wish things for SH5's GR2 format were as easy ![]() |
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#2418 |
Gefallen Engel U-666
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The force is ...restored!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#2419 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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yep, my Imageshack account has gone to the wrong side, but I am again on the sunny side of the force
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#2420 |
Watch
![]() Join Date: Jan 2017
Posts: 20
Downloads: 33
Uploads: 0
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Hello! Uploaded GR2 file in «GR2EditorViewer» editor, as recommended in the manual. Everything seems to work good. Cannot find options to do delete. I have a question for the experts on how to remove all the same in this editor any part of the object, for example such as a model of anti-aircraft guns or cannon. You can write to me or show on screen step by step? Many thanks!
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#2421 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#2422 |
Watch
![]() Join Date: Jan 2017
Posts: 20
Downloads: 33
Uploads: 0
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I got the impression that perform some sort of change in SH5 models impossible. The main expansion of models - ...GR2. Is there any converter in other extensions? For example, in obj. Then what tools do fashion designers? Thanks.
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#2423 |
GLOBAL MODDING TERRORIST
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Not impossible. Just difficult depending on what you want to do.
I made an Open Bunker Mod with nothing more then a hex editor. |
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#2424 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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#2425 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Once you know its limitations, you can perform tasks of a certain complexity, but working with it is a time-intensive occupation anyway. Making a list of which tasks it can perform and which not, would take long, but you can always ask here and someone will pop-up to answer your questions ![]() P.S: you might be interested in this other thread: ![]() http://www.subsim.com/radioroom/show...08#post2417008 |
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#2426 |
Watch
![]() Join Date: Jan 2017
Posts: 20
Downloads: 33
Uploads: 0
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Sorry! I apologize for my immodest question, but coudn't you to tell me in which folders or files you used in the game the HEX editor? Thank you! Yours faithfully!
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#2427 |
Watch
![]() Join Date: Jun 2017
Posts: 16
Downloads: 80
Uploads: 4
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I wish to move a single tile down the X axis. Right now I have to grab each of the four points (vertices) and move them down the X axis, one after the other. Is there a way to move the whole tile (all four vertices) down the X axis, at the same time? This would make editing objects much faster.
This may already have been explained. I just can’t find the instructions. Thanks Much, Thadgar |
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#2428 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#2429 |
Watch
![]() Join Date: Jun 2017
Posts: 16
Downloads: 80
Uploads: 4
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Hi gap,
I am moving tiles around in the 20mm_C38_Twin.gr2 file. I am rearranging the tiles of the front fork, so it looks kinda like the shield on the 20mm_C38_Twin_Shield.gr2 model. Why you may ask? Well, I noticed that, using Wamphyris Plane Mod- 1.01, one gun (no shield) aims better than the other gun (with shield), but the shield makes it look cooler... So, why not have the best of both! ![]() Any suggestions on how to move all four vertices of one tile, along any axis, all at the same time would be much appreciated. I can already move the tiles where I want them, but it takes forever doing it one point at a time. Thanks again, Last edited by thadgar; 08-13-17 at 11:42 PM. |
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#2430 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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The easiest way to change their position within the model they belong to, is displacing the x, y, z coordinates of the bone that they are linked to. Another valid approach, would be exporting them as an obj model, moving them around in a 3D editor, and then re-importing them. You should be aware that U-boat guns have transform data though, and messing with them could lead to any sort of bugs Quote:
http://www.mediafire.com/file/dwz5t5..._version%29.7z It is based on the same concept as Wamphyri's Plane Mod but with further fine-tuned settings, and it should do all the U-boat guns equally lethal when manned by a skilled crew ![]() |
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