SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-17-13, 05:16 PM | #226 |
Ace of the Deep
|
|
04-17-13, 05:19 PM | #227 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
|
|
04-17-13, 05:22 PM | #228 |
Ocean Warrior
|
wind speed? as always - 2m/sec.. I have never seen wind speed more than 2m/sec in the harbours.. and no, I have not left the port to see how is the weather outside ..
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
04-17-13, 05:28 PM | #229 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
|
|
04-17-13, 05:40 PM | #230 |
Ocean Warrior
|
Maybe one day TDW gets to the weather changes in the exe.. at least I hope so..
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
04-17-13, 05:48 PM | #231 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
|
Well randomization, provided that this is what makes wind speeds not to reflect strictly the set ranges, is not necessarily a bad thing; right the opposite. But I wish to know the rules governing SH5 weather anyway
|
04-18-13, 07:32 AM | #232 |
Ocean Warrior
|
Hi Gap
Here are few screens taken at intervals of a few minutes, you can see the wind speed in the message box, time of shots you can see on the clock - . . . PS: I haven't left the port yet ..
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
04-18-13, 08:45 AM | #233 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
|
Quote:
At this point it is obvious that wind speed ranges are not applied as expected; according to my settings, the maximimum wind speed should not exceed 1 m/s, and since you have not left harbor yet, to my knoledge no other nearby weather zone should interfere with them |
|
04-18-13, 09:18 AM | #234 | |
Ocean Warrior
|
Quote:
Remind me please, which post contains list of the added ports? I'm going to take a short boat trip..
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
|
04-18-13, 09:23 AM | #235 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
|
Quote:
|
|
04-18-13, 09:29 AM | #236 | |
Ocean Warrior
|
Quote:
OK, I'll go take a walk along Norway, Lithuania, Poland and Germany..
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
|
04-18-13, 09:32 AM | #237 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
|
|
04-19-13, 03:47 PM | #238 |
Ocean Warrior
|
Hi Gap
I did some tests with and without Breakwater Piers patch.. the results were the same with patch or without.. We have already discussed the relation of weather and proximity to the port on the first couple of pages.. I think here is the same thing.. as soon as I approach to the port the wind speed decreases, regardless of the patch is installed or not.. I think this dependence is hard coded in the game initially.. so in my tests only one result - We (DynEnv) don't need Breakwater Piers patch because it's already included in the .exe.. Probably TDW can clarify more in this issue..
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
04-19-13, 03:59 PM | #239 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
|
Quote:
|
|
04-19-13, 08:14 PM | #240 |
Ensign
Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
|
Hi, thanks for the mod its a stroke of genius
Two Qs please: 1. Can I run Atlantic Med and Coral sea plants at the same time? Will it appear in different parts of the world or does one overwrite the other two? 2. With the wave mechanics in section 8, how does this relate to Sobers Wave Mod? Thanks |
Tags |
climate, dynamic environment, environment, environmental mod, fog, weather |
|
|