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Old 09-25-13, 10:45 AM   #2356
SnipersHunter
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Okay but i dont have to start a new campaign for this mod, right?
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Old 09-25-13, 01:24 PM   #2357
Sjizzle
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yup u must start a new campaign ...
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Old 09-26-13, 02:59 PM   #2358
THE_MASK
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Originally Posted by SnipersHunter View Post
Okay but i dont have to start a new campaign for this mod, right?
Just type in silentotto on the campaign selection screen . You will have a green crew with no upgrades though . I wouldn't recommend it .
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Old 09-30-13, 12:26 PM   #2359
binzy62
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Hi Sober can this mep 28082013 be found anywhere or do i have to find the missing mods with the newer mep file 23092013 ? Cheers
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Old 10-01-13, 01:19 AM   #2360
plj
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You'd do best to search the mods to fit the mep. Simplest way to do that is to get the megapack, copy over the stuff that's still up to date to a seperate folder, add the updated packages, update .mep, install mods.

So: DONT try to get the outdated packages .. it's pointless and you wont succeed (trust me).

I've recently (a week ago) done the same as you are trying now .. and ended up with this .mep

Code:
Accurate German Flags
sobers game loading tips V8 SH5
DBM Background Video
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 12. Sounds
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers water splash anim SH5
sobers best ever fog  V22 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V12 27032013
sobers more trees SH5
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Real_Navigation
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
Submarine's .sim&cfg (modified for engine ratio + independent control patches)
Sjizzles - Charts for NewUIs part1_07.06.2013
Sjizzles - Charts for NewUIs part 2_07.06.2013
Sjizzles - Charts for NewUIs part 3_24.06.2013
Sjizzles - Charts for NewUIs part 4_20.07.2013
Manos Scopes-patch for 16x9
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Depth Charge Fix Reduced Explosion Range
Cerberus62 Corrected Depth Charge Projector 1.0
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
silentmichal's interior mod 1.2.3
Church's Compass Dials Mod v2.2 - Option One
OPEN HORIZONS II_full v2.2
R.S.D. - Reworked Submarine Damage v4 by vdr1981
SkyBaron's Leigh Light for SH5 1.1
Sobers Terrain fix for OH2 V2.2
RPM Hydrophone v2.2.1
Expanded Navies by Cybermat47 v.1.0.01
smaller flags for Warships 1_0b
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
sobers no footstep sound mod
sobers Realistic contrast V6 SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
sobers deck crew always whispering v2 SH5
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement ModLR
sobers bad weather deck gun V5 SH5
sobers map colors SH5 V1
However, this list gives me CTD's when I try to silentotto my way to Mare Nostrum.

mikemike47 recently posted his list for debug purpose .. and it seemed to me to be a spinn-off of sober's list .. so I adapted that for real navigation and realism (as far as my knowledge (limited) goes) and ended up with this hybrid that does NOT give me CTD's when trying to silentotto Mare Nostrum and so far seems to work correct, except that my weapons officer seems to be unable to identify ships now.. something I do myself anyway.

Code:
Accurate German Flags
sobers game loading tips V8 SH5
DBM Background Video
U-Boat Watch Crew Routine SFX
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fuel Gauge WoGaDi_SteelViking's Interior
Fix clock rear torpedo room VIIA
Depth Charge Range Fix
Capthelms Audio+SV Touch Ups
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - No Underwater Impurity Patch
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
DynEnv v2.9 - 12. Sounds
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers water splash anim SH5
sobers best ever fog  V22 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V12 27032013
sobers more trees SH5
Window Lights Redone V1
New Torpedo Door Sound Mix
Pascal-sh5-Crew-Uniforms 06.2012
SH5_7A_Conning_Fix
SteelViking's Bunker Fixes V1.0
German U-Boat Hydrophone SFX
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FX Update 0.0.22 Torpedoes - MagDet range 3m (modified for torpedoes failure patches)
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Real_Navigation
NewUIs_TDC_7_5_0_jimimadrids_map_tools
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
Sjizzles - Charts for NewUIs part1_07.06.2013
Sjizzles - Charts for NewUIs part 2_07.06.2013
Sjizzles - Charts for NewUIs part 3_24.06.2013
Sjizzles - Charts for NewUIs part 4_20.07.2013
Manos Scopes-patch for 16x9
Submarine's .sim&cfg (modified for engine ratio + independent control patches)
gap - armaments & equipments patch v 0.2
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
silentmichal's interior mod 1.2.3
Cerberus62 Corrected Depth Charge Projector 1.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
Expanded Navies by Cybermat47 v.1.0.01
smaller flags for Warships 1_0b
OPEN HORIZONS II_full v2.2
Sobers Terrain fix for OH2 V2.2
RPM Hydrophone v2.2.1
R.S.D. - Reworked Submarine Damage v4 by vdr1981
SH5Lifeboats by Rongel TDW stoianm v2.1
SH5Lifeboat Wooden ver. 0.2
SkyBaron's Bold SFX for SH5 1.0
SkyBaron's Leigh Light for SH5 1.1
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Krauters Automated Scripts (v5_0_0 compatible)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
MadMaxs_SH5_Subdiesel (mono) v2
gap - Sonar Sound Collection v 1.0 for SH5 - Distorted
sobers no footstep sound mod
sobers Realistic contrast V6 SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
gap - HD 1 deg Scope Bearing v 1.0
sobers deck crew always whispering v2 SH5
sobers hud sounds V1 SH5
sobers bad weather deck gun V5 SH5
sobers Depth of Field (DOF) V6 SH5
sobers map colors SH5 V1
Shadow Improvement ModLR
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
There is no way around getting up to date mods .. there's no mod history unless you download every release yourself :p
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Old 10-01-13, 09:28 AM   #2361
vdr1981
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Quote:
Originally Posted by vdr1981 View Post

V5 Modifications:
- Hydrophone will now take damage and this will effect player ability to use it. At this stage, only KDB9 will be completely destructible.
- Reworked damage menu, added new slots for KDB hyd. receivers, rudders, propellers and various antennas.
- Damage levels for most of the equipment will now be property shown and calculated in damage menu, except for some flak guns, depending on which upgrade pack you have on board...Yet, they will still take damage...
- Added slots for every individual compartment which will show current state of the pressure hull (flooding intensity).
- Correct German names for equipment in damage menu! Don't panic, technical description is still in English...
- Added textures from awesome Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod which will much better suit with reworked damage menu.
- Introduced new damage description for engines and batteries, with level of 10%, in the attempt to simulate unrepairable levels of damage .
- Save bug somewhat subdued by linking external equipment with their internal stations (radars,hydrophones)
- Added collision spheres for external equipment(antennas, prop.,rudders, planes), this should contribute better damage calculation...
New campaign is needed.
Quote:
Originally Posted by vdr1981 View Post
Compatibility:
This mod uses files from and it's fully compatible with folowing mods (in this particular order) :
- Equipment_Upgrades_Fix_v1_4_byTheBeast
- Equipment_Upgrades_Fix_v1_4_Patch_1
- #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
- Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober

- SH5 Longer Repairs v.1

- FX_Update_0_0_22_ByTheDarkWraith

- IRAI_0_0_39

- OPEN HORIZONS II_full v2.2

I will do my best to maintain compatibility with newer versions of this mods.


Installation:
- JSGME ready, use some of the currently active mod mod lists as reference (Sober, Fifi , Shyzle) and install mod after previously mentioned mods, try to maintain order from above. Do not overwrite any R.S.D. file with some other mod, every file is crucial.
Please, report any problems to R.S.D. main thread...

EDIT:
Do not start new campaign with v5...I must check some files again...

EDIT 2:
Now should be OK, v5.1 is up !

Last edited by vdr1981; 10-01-13 at 03:36 PM.
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Old 10-03-13, 08:35 AM   #2362
Husksubsky
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I m doing full reinstall and trouble doesn t wait.Where is The newest TDC UI s? I can only find 7.4.2
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Old 10-03-13, 10:34 AM   #2363
LMD
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Quote:
Originally Posted by Husksubsky View Post
I m doing full reinstall and trouble doesn t wait.Where is The newest TDC UI s? I can only find 7.4.2
Download link is in this post http://www.subsim.com/radioroom/show...ostcount=10655
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Old 10-03-13, 12:12 PM   #2364
Husksubsky
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Thx alot . Its 19 00 now in 12 hours I still sit here and scratch my head..wasn t there some manual changes we had to so in zones.cfg for some damage control things awwww I don t remember.

Last edited by Husksubsky; 10-03-13 at 02:14 PM.
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Old 10-03-13, 08:13 PM   #2365
Husksubsky
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I noticed OH 2.2 uses zones.cfg from FX update 0.0.21 but it seem that has been changed in version 0.0.22. OH 2.2 is after fx update in the list. Do I put the zones.cfg fro fx update unto OH 2.2?
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Old 10-03-13, 08:19 PM   #2366
gap
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Quote:
Originally Posted by Husksubsky View Post
I noticed OH 2.2 uses zones.cfg from FX update 0.0.21 but it seem that has been changed in version 0.0.22. OH 2.2 is after fx update in the list. Do I put the zones.cfg fro fx update unto OH 2.2?
yes
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Old 10-04-13, 08:22 AM   #2367
Husksubsky
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Thx alot
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Old 10-04-13, 08:29 AM   #2368
gap
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Quote:
Originally Posted by Husksubsky View Post
Thx alot
please, have a look into the post below for further detail

http://www.subsim.com/radioroom/show...84#post2123284
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Old 10-04-13, 09:03 AM   #2369
vdr1981
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Gap, one question...
Can i use zone.cfg from R.S.D./FX.U.0.0.22 with FX update 0.0.21? I'm still experiencing random CTD's with 0.0.22 (critical explosion after torpedo struck). I tried this before and everything was OK , except i'm not sure, do i lose some functionality? In the changelog for FXU0.0.22 ther is a few words about changes regarding radio room zones for ships... What's going on here?
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Old 10-04-13, 09:41 AM   #2370
gap
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Quote:
Originally Posted by vdr1981 View Post
Gap, one question...
Can i use zone.cfg from R.S.D./FX.U.0.0.22 with FX update 0.0.21? I'm still experiencing random CTD's with 0.0.22 (critical explosion after torpedo struck). I tried this before and everything was OK , except i'm not sure, do i lose some functionality? In the changelog for FXU0.0.22 ther is a few words about changes regarding radio room zones for ships... What's going on here?
The main difference between v 0.0.21 and v 0.00.22 of FX.U, is the addition in the latter of improved torpedo splash effects (could the new particle generator settings be the reason of your crashes? ) and the addition of new zones / ship compartment boxes supporting TDW's Ship radio damage patch.

You can use FX.U v 0.00.22 without the radio patch: the new zones will be treated by the game just as any other zone. You can also use the radio patch without FX.U v 0.00.22: the patch woud automatically put indestructible radio equipment aboard ships missing their radio equipment zones, but this would ultimately fail the purpose of the patch itself.

About using FX.U v 0.00.21 together with R.S.D.(whose Zone.cfg file is based on the latest version of the former mod, I suppose), this is surely possible as far as R.S.D. is enabled last, indeed. The new zone definitions from FX.U v 0.00.22 not used by v 0.00.21, would be simply ignored. The only downside is that, as stated above, you would loose Ship radio damage patche's functionalities, if you use it, and your torpedo splashes would look rather ugly.
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