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Old 05-21-10, 07:57 AM   #2356
TheDarkWraith
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Quote:
Originally Posted by Paco View Post
hmmmm,

I think no one on a ship or submarine would say "-172" degrees?
So I would delete this.

Your given "True Bearing", could we change it to "Rel. Bearing" (the german "Peilung"):

"A relative bearing is one in which the reference direction is straight ahead, where the bearing is measured relative to the direction the navigator is facing (on land) or in relation to the vessel's bow (aboard ship)" wikipedia

The Intercept:

This is in my opinion the "true bearing" - german "rechtweisende Peilung"
"A true bearing is measured in relation to the fixed horizontal reference plane of true north, that is, using the direction toward the geographic north pole as a reference point." wikipedia

Ok, in my opinion, then we have all we need for a given contact, what do you mean?
Instead of deleting the -172 what would you suggest? Bearing is a useful measurement that I use when plotting so I'm not going to delete it. I could do something like '172P' or '172S' signifying port or starboard.

I've changed True bearing to read scope bearing. Intercept I can change to read True bearing since your above description fits it well I'll post final screenshots here in a few to ensure I got this correct.
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Old 05-21-10, 08:29 AM   #2357
Paco
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Quote:
Originally Posted by TheDarkWraith View Post
I'm not going to delete it. I could do something like '172P' or '172S' signifying port or starboard.
good question....

what about something like this (in relation to own heading, not true bearing):

  • 000°: (+-5 degrees???) Bow (recht voraus)
  • 045°: Stbd Bow (steuerbord vorn / voraus)
  • 090°: (+-5 degrees???) Stbd Beam (steuerbord querab)
  • 135°: Stbd Quarter (steuerbord achteraus)
  • 180°: (+-5 degrees???) Stern (achteraus)
  • 225°: Port Quarter (backbord achteraus)
  • 270°: (+-5 degrees???) Port Beam (backbord querab)
  • 315°: Port Bow (backbord vorn / voraus)
found in german marine-sims forum

written as text without the exact angel. You could read the exact angle by switching to the uzo or periscope if you see the target, or could use the circle, or sonar ...

But, its your decision, perhaps you could set a swich in the configfile and everybody could choose his favorites...


Paco

Last edited by Paco; 05-21-10 at 08:32 AM. Reason: link added
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Old 05-21-10, 08:34 AM   #2358
TheDarkWraith
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Quote:
Originally Posted by Paco View Post
good question....

what about something like this (in relation to own heading, not true bearing):

  • 000°: (+-5 degrees???) Bow (recht voraus)
  • 045°: Stbd Bow (steuerbord vorn / voraus)
  • 090°: (+-5 degrees???) Stbd Beam (steuerbord querab)
  • 135°: Stbd Quarter (steuerbord achteraus)
  • 180°: (+-5 degrees???) Stern (achteraus)
  • 225°: Port Quarter (backbord achteraus)
  • 270°: (+-5 degrees???) Port Beam (backbord querab)
  • 315°: Port Bow (backbord vorn / voraus)
found in german marine-sims forum

written as text without the exact angel. You could read the exact angle by switching to the uzo or periscope if you see the target, or could use the circle, or sonar ...
I have limited space there. In order to keep the code from getting even more complex the bearing, scope bearing, and true bearing numbers will keep the +- values (- being to port, + being to starboard)
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Old 05-21-10, 09:17 AM   #2359
TheDarkWraith
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revised contact spotted:


(messagebox revised also):
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Old 05-21-10, 09:33 AM   #2360
Sailor Steve
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I've been following the thread and I download every single mod, even though I don't yet own the game.

I just wanted to say that this is a true work of art! The old saying is "Genius is ten percent inspiration and ninety percent perspiration." You are showing a huge amount of both. Thank you for your dedication and perserverance to this work.

One question: Is it possible to teleport from the bridge to the conning tower to avoid the 'Not getting through the hatch fast enough' problem? In ealier games I always right-click to the CT before ordering a dive, as that's the first stop on the way to the Control Room.
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Old 05-21-10, 09:37 AM   #2361
TheDarkWraith
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Quote:
Originally Posted by Sailor Steve View Post
One question: Is it possible to teleport from the bridge to the conning tower to avoid the 'Not getting through the hatch fast enough' problem? In ealier games I always right-click to the CT before ordering a dive, as that's the first stop on the way to the Control Room.
Yes it is. You could open up the teleport bar and teleport to anywhere that's available. The one click crash dive also takes care of the problem of not getting through the hatch fast enough. If you're on topside bridge and you order crash dive it teleports you to radio and then x seconds later (user definable) it orders crash dive.
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Old 05-21-10, 09:39 AM   #2362
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Awesome! Thanks for the quick answer.
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Old 05-21-10, 10:50 AM   #2363
Frizzo
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When in periscope view, the XO box, or whatever it's called is in the way of the view so i cannot use the stadimeter correctly. Is there anyway to move it down a bit?
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Old 05-21-10, 10:50 AM   #2364
TheDarkWraith
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Quote:
Originally Posted by Frizzo View Post
When in periscope view, the XO box, or whatever it's called is in the way of the view so i cannot use the stadimeter correctly. Is there anyway to move it down a bit?
hide your messagebox (default is the 'L' key) or set the user option that allows the XO TDC dialog box to be draggable
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Old 05-21-10, 12:19 PM   #2365
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I was just going to post the same thing, i use the stock manual aiming system and the XO is always in the way. Where is the user option for this? Editing text files is like crazy confusing.

http://i34.photobucket.com/albums/d1...s/d243a8e5.jpg
(warning giant cell phone pic)

how do i change this?
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Old 05-21-10, 12:29 PM   #2366
kylania
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Quote:
# Is the XO TDC dialog box draggable?
# If the XO TDC dialog box is draggable then the feature of the XO TDC dialog box dynamically repositioning
# based on messagebox visibility is disabled.
XOTDCDialogDraggable = False
Set that to True and you can drag it where you want it. Also by closing your message box it should drop down into the corner as well. Make sure you're using version 2.5.0 or later of the mod, since this is a pretty new feature.
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Old 05-21-10, 01:08 PM   #2367
MattDizzle
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Also when engaging time compression the message box always makes itself huge. This is annoying as hell, how to i turn that off? I see there is a "Set minimum" option, but not "Set maximum".

I am using the newest mod version designed for 1.2.
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Old 05-21-10, 01:18 PM   #2368
kylania
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The ShowMessageBox and RestoreMessageBox section from the same file.
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Old 05-21-10, 01:55 PM   #2369
LeBabouin
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Always wondered why the XO icon is not part of the officer bar instead of in the middle of nowhere. Also, no way to have the message lines match the middle of their own stripe in the message box ? I imagine the response is no, otherwise TheDarkWraith would have done it already.
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Old 05-21-10, 02:24 PM   #2370
MattDizzle
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Quote:
Originally Posted by kylania View Post
The ShowMessageBox and RestoreMessageBox section from the same file.
This is known as a "sentence fragment", and as such has failed to convey the message you wanted to convey to me.
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