SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-26-11, 01:45 PM | #2266 |
Lucky Jack
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04-26-11, 01:51 PM | #2267 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Well, I do have a fairly creepy mine. Which reminds me, should explore that cave further.
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Contritium praecedit superbia. |
04-26-11, 02:45 PM | #2268 |
Lucky Jack
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04-26-11, 03:13 PM | #2269 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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That was properly freaky. Do you one better: could watch it WHILE exploring that cave.
But just ignore the wimpering when I do, I'll be fine in a day or two.
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Contritium praecedit superbia. |
04-26-11, 03:29 PM | #2270 |
Lucky Jack
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04-28-11, 06:51 AM | #2271 | |
Lucky Jack
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http://notch.tumblr.com/post/4988431144/the-maps
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04-28-11, 03:38 PM | #2272 |
Watch Officer
Join Date: Feb 2003
Location: a nice little room with padded walls...
Posts: 342
Downloads: 0
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Would be more useful if it let you map caves as well. But I think it has potential.
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04-28-11, 04:19 PM | #2273 |
Ocean Warrior
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I dunno, I think the maps will be fairly useless myself. You have to hold the map in your hands for it to map out, and each map is unique unless cloned. The detail level is meh, and there are better 3rd party mapping programs already.
As for cave mapping, I wish, but that would be difficult to do in game as a physical object, trying to have a 3d map. You could have a layered map but even then it wouldn't work very well. |
04-29-11, 04:16 AM | #2274 |
Admiral
Join Date: Oct 2004
Posts: 2,247
Downloads: 4
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Unless the server disables 3rd party mapping.
Then it's the only way to find your path to distant and secret locations. Though it'd be far better if you could mark things in it, like a dotted line and an X marking the spot... I'd love crafting fake pirate treasure maps that lead to horrible traps myself.
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"Tout ce qui est exagéré est insignifiant." ("All that is exaggerated is insignificant.") - Talleyrand |
04-29-11, 06:51 AM | #2275 |
Lucky Jack
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Oh right, forgot to mention yesterday. For whoever uses texture packs, a user by the name of Kahr has made his own version of Xau's HD patcher. The difference to Xau's original patcher is that, you only have to patch the game once, after that you can just install texture packs to the texture pack folder and no matter the size, they'll all work by just enabling them from the in-game menu, just like you'd be using only 16x packs.
Get it here: http://www.minecraftforum.net/viewto...=1021&t=252531 |
04-30-11, 05:42 AM | #2276 |
Lucky Jack
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The Yogscast - The Jackal and the Cave
"That's a very nice texture pack you have there..." |
04-30-11, 11:25 AM | #2277 |
Lucky Jack
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04-30-11, 11:31 AM | #2278 |
Ocean Warrior
Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
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Oberon, I noticed that City 19 seemed to lag in terms of blocks, and cause "end of streams". It turns out the fast pulse of the redstone under the clock tower was causing the problem. Next time don't use a 5 clock
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04-30-11, 11:34 AM | #2279 | |
Lucky Jack
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I'll smash some stuff up and experiment. For science. You monster. |
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04-30-11, 11:39 AM | #2280 | |
Ocean Warrior
Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
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Quote:
Edit: After having a creeper chase me into the brothel and blow a hole through two floors, I vote we upgrade the lighting system.
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minecraft |
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