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Old 04-26-11, 01:45 PM   #2266
Oberon
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Originally Posted by Spike88 View Post
And you jumped?
Very nearly.
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Old 04-26-11, 01:51 PM   #2267
Arclight
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Well, I do have a fairly creepy mine. Which reminds me, should explore that cave further.
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Old 04-26-11, 02:45 PM   #2268
Dowly
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Originally Posted by Arclight View Post
Which reminds me, should explore that cave further.
You should watch , THEN go explore the cave.
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Old 04-26-11, 03:13 PM   #2269
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That was properly freaky. Do you one better: could watch it WHILE exploring that cave.

But just ignore the wimpering when I do, I'll be fine in a day or two.
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Old 04-26-11, 03:29 PM   #2270
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But just ignore the wimpering when I do, I'll be fine in a day or two.


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Old 04-28-11, 06:51 AM   #2271
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http://notch.tumblr.com/post/4988431144/the-maps

Quote:
Here’s a screenshot of a fully zooomed in map (good for town maps, for example):

And here’s a screenshot of a fully zoomed out map:

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Old 04-28-11, 03:38 PM   #2272
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Would be more useful if it let you map caves as well. But I think it has potential.
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Old 04-28-11, 04:19 PM   #2273
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I dunno, I think the maps will be fairly useless myself. You have to hold the map in your hands for it to map out, and each map is unique unless cloned. The detail level is meh, and there are better 3rd party mapping programs already.

As for cave mapping, I wish, but that would be difficult to do in game as a physical object, trying to have a 3d map. You could have a layered map but even then it wouldn't work very well.
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Old 04-29-11, 04:16 AM   #2274
TteFAboB
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Unless the server disables 3rd party mapping.

Then it's the only way to find your path to distant and secret locations.

Though it'd be far better if you could mark things in it, like a dotted line and an X marking the spot... I'd love crafting fake pirate treasure maps that lead to horrible traps myself.
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Old 04-29-11, 06:51 AM   #2275
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Oh right, forgot to mention yesterday. For whoever uses texture packs, a user by the name of Kahr has made his own version of Xau's HD patcher. The difference to Xau's original patcher is that, you only have to patch the game once, after that you can just install texture packs to the texture pack folder and no matter the size, they'll all work by just enabling them from the in-game menu, just like you'd be using only 16x packs.

Get it here:
http://www.minecraftforum.net/viewto...=1021&t=252531
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Old 04-30-11, 05:42 AM   #2276
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The Yogscast - The Jackal and the Cave



"That's a very nice texture pack you have there..."
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Old 04-30-11, 11:25 AM   #2277
Oberon
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Old 04-30-11, 11:31 AM   #2278
Spike88
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Quote:
Originally Posted by Oberon View Post
Oberon, I noticed that City 19 seemed to lag in terms of blocks, and cause "end of streams". It turns out the fast pulse of the redstone under the clock tower was causing the problem. Next time don't use a 5 clock
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Old 04-30-11, 11:34 AM   #2279
Oberon
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Quote:
Originally Posted by Spike88 View Post
Oberon, I noticed that City 19 seemed to lag in terms of blocks, and cause "end of streams". It turns out the fast pulse of the redstone under the clock tower was causing the problem. Next time don't use a 5 clock
Yeah, we need a slower pulsar. I don't think the redstone delayers are going to work because they don't slow down the speed of the pulse, just how long it takes to get to its target which is not really want we want, we want to widen the gap between pulses. So, perhaps we need to shove the repeaters between the gaps in a clock of some sort, perhaps a 9 clock or something.

I'll smash some stuff up and experiment.

For science.


You monster.
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Old 04-30-11, 11:39 AM   #2280
Spike88
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Quote:
Originally Posted by Oberon View Post
Yeah, we need a slower pulsar. I don't think the redstone delayers are going to work because they don't slow down the speed of the pulse, just how long it takes to get to its target which is not really want we want, we want to widen the gap between pulses. So, perhaps we need to shove the repeaters between the gaps in a clock of some sort, perhaps a 9 clock or something.

I'll smash some stuff up and experiment.

For science.


You monster.
You don't need a pulser, as soon as you finish the loop, the repeaters will work as a pulser. Essentially repeaters function as a clock if in a loop, the more repeaters in this loop, the longer it takes for the clock to "tick".



Edit: After having a creeper chase me into the brothel and blow a hole through two floors, I vote we upgrade the lighting system.
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