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Old 05-18-08, 12:49 PM   #211
Wilcke
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Quote:
Originally Posted by pythos
With operation Monsun 2.00 I am noticing gigantic save files being created when saving. This results in a very long time from the time of clicking save to the moment you can return to the game, and in very very long load times.

Has anyone else experienced this. I am not having this problem with the US campaign, just the new german one.

Aside from this I am enjoying this mod.
This is gonna be a headache was this not an issue with stock 1.1, 1.2, and then gone by 1.3? I did not see this happening in 1.4, stock or with big mods. Ok, I am going to just go get my fishing gear ready. Time to park the computer anyway.
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Old 05-19-08, 05:17 PM   #212
lurker_hlb3
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Default ON v200 Patch 3

OM v200 Patch 3 Readme

All Patches are "ROLE-UPS"

Installation instructions:

If you have patch 1 or 2 de-install and install new patch 3


Patch 1

Corrected IXC/40 .upcge file to use the correct Conning Tower


Patch 2

Corrected the following reported problem:

Type VIIC, IXB, IXC, & IXC/40 did not have corrected "ship wakes"

Patch 3

Change all the U-Boat’s "NSS_****_sh.sdl" to stock values.

Added Type VII interior

Special Note: if you find a bug or there is something that you don’t like about the Type VII interior, please address your comments to Xantrokoles

Credit:

Xantrokoles:
Urfisch (for initiating this project)
NYGM (basis of these mods)
OakGroove (Bordinstrumente Mod)
JonZ and Marhkimov (tweaks to Bordinstrumente)
Reece (for providing the major clue to make these mods JSGME compatible)
Mikhayl, he give me lots of tips

go to the first post for download link
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Old 05-19-08, 11:42 PM   #213
DS
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Great job! Tried out the VIIC with new control room. Looks good!

Thanks, and keep up the great work!
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Old 05-20-08, 10:22 AM   #214
ekempey
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I noticed that on the bridge of the Type IX B in a career from Lorient in '41, none of the dials on the conning tower work (bridge view). There is no dial on the telegraph, and the compass is screwy. Also, in the equipment loadout screen in base and on the boat I technically have two AA guns, but the current conning tower only has one AA gun set up. Just pointing it out.

P.S. (for Xantrokoles) none of the gauges in the type VII work, dials are there, but pointing straight up (Single Missions).

TMO 1.5
RSRDC V371
RSRDC patch 7
Ops Monsoon v 200
Ops Monsoon patch 3
TMO Enable Uboat 4
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Old 05-20-08, 02:09 PM   #215
juanchez
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Quote:
Originally Posted by lurker_hlb3
Patch 3

Change all the U-Boat’s "NSS_****_sh.sdl" to stock values.

Added Type VII interior
Great! Downloading now.

Thank you very much!
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Old 05-20-08, 02:29 PM   #216
Xantrokoles
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Quote:
Originally Posted by ekempey
I noticed that on the bridge of the Type IX B in a career from Lorient in '41, none of the dials on the conning tower work (bridge view). There is no dial on the telegraph, and the compass is screwy. Also, in the equipment loadout screen in base and on the boat I technically have two AA guns, but the current conning tower only has one AA gun set up. Just pointing it out.
The big problem is, that the devs setted the main rotation axis for 90° arround.
I get it working for one conning and later I convert all, If it is not unquested.

I recognized the same with the flaks and I think it is Lurker's mistake, but this can be rubbed out

Quote:
Originally Posted by ekempey
P.S. (for Xantrokoles) none of the gauges in the type VII work, dials are there, but pointing straight up (Single Missions).
I worked for arround 4 hours on this gauges and they are working with me!
Maybe it is the Sh4-bug-sickness and you are able to test it again
When this problem is guilty for more ppl I will have a look.

Thank you for the reports.
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Old 05-20-08, 03:09 PM   #217
Fincuan
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Quote:
Originally Posted by Xantrokoles
I worked for arround 4 hours on this gauges and they are working with me!
They worked fine at my end too, but I was one of the "lucky ones" with the huge savegames problem. My post about it is here: http://www.subsim.com/radioroom/show...7&postcount=28
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Old 05-20-08, 03:15 PM   #218
juanchez
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Xan,

It looks great, thanks again!

Just a few remarks after testing it for just a few minutes:

- No red light at night. Just on the crew members, but no red bulbs/red interiors. This is what I mean:






- Sound loss after a few minutes. It happened two times, both when I was close to the clock in the conning tower, hearing the tic tac sound.

- No Echolot textures.

- It could be a foolish perception from my side, but the interior feels "too wide", almost like a Type IX. I would expect a narrower interior. Not sure whether what I'm asking for is realistic or feasible though.

OM+PE3 here. I hope it's not because of incompatibilty issues. No such problems before Patch3.

Again, I love it, I you could just look into the above issues and fix them, it would be great!

Thanks again.
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Old 05-20-08, 10:31 PM   #219
pythos
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I have forgotten to ask.

As the no upgrade limitation just on the operation monsun boats, when they are in the Indian Ocean area? Or does it also apply to the boats in operation drumbeat.

If it applies to the latter, then can we enable the upgrades cause the operation Drumbeat boats got upgraded just like the atlantic boats. Heck they were atlantic boats, just on much longer voyages. They got refit after every patrol just as the other boats, until way late in the conflict.
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Old 05-20-08, 10:43 PM   #220
lurker_hlb3
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Quote:
Originally Posted by pythos
I have forgotten to ask.

As the no upgrade limitation just on the operation monsun boats, when they are in the Indian Ocean area? Or does it also apply to the boats in operation drumbeat.

If it applies to the latter, then can we enable the upgrades cause the operation Drumbeat boats got upgraded just like the atlantic boats. Heck they were atlantic boats, just on much longer voyages. They got refit after every patrol just as the other boats, until way late in the conflict.

There were no upgrades in the IO in real life. The reason for no upgrades in drumbeat as it was early in the war and the time frame of the campaign was short.

Also there a question I have for you in the "Huge" file thread
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Old 05-21-08, 05:16 PM   #221
lurker_hlb3
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Default This is a mandatory patch for ALL OM V200 users

This is a mandatory patch for ALL OM V200 users



OM v200 Patch 4 Readme

All Patches are "ROLE-UPS"

Installation instructions:

If you have patch 1, 2 or 3 deinstall and install new patch 4


Patch 1

Corrected IXC/40 .upcge file to use the correct Conning Tower


Patch 2

Corrected the following reported problem

Type VIIC, IXB, IXC, & IXC/40 did not have corrected "shipwakes"

Patch 3

Added Type VII interor


Patch 4

Corrected “huge” save file issue with TypeVIIC

Corrected “Flak Gun” upgrades for IXB / IXC / VIIC / IXC40


================================================== ===================



Credit:

Xantrokoles:
Urfisch (for initiating this project)
NYGM (basis of these mods)
OakGroove (Bordinstrumente Mod)
JonZ and Marhkimov (tweaks to Bordinstrumente)
Reece (for providing the major clue to make these mods JSGME compatible)
Mikhayl, he give me lots of tips


Go to first post for download link
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Old 05-21-08, 11:21 PM   #222
Fincuan
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Excellent!

Thanks lurker
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Old 05-22-08, 06:32 AM   #223
Xantrokoles
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Quote:
Originally Posted by juanchez
Xan,

It looks great, thanks again!

Just a few remarks after testing it for just a few minutes:

- No red light at night. Just on the crew members, but no red bulbs/red interiors. This is what I mean:



- Sound loss after a few minutes. It happened two times, both when I was close to the clock in the conning tower, hearing the tic tac sound.

- No Echolot textures.

- It could be a foolish perception from my side, but the interior feels "too wide", almost like a Type IX. I would expect a narrower interior. Not sure whether what I'm asking for is realistic or feasible though.

OM+PE3 here. I hope it's not because of incompatibilty issues. No such problems before Patch3.

Again, I love it, I you could just look into the above issues and fix them, it would be great!

Thanks again.
Will work on it primary-Thank you for the report.
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Old 05-22-08, 08:13 AM   #224
DS
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Last night, I was using the OM VIIC in a custom mission set in 1943. I discovered I have a working Snorkel, just as in SH3.

Was everyone aware of this? I did not recall reading this fantastic development in the Read Me. I quickly took some snaps of me running at 7-8 knots on standard bell at 12 metres depth (diesels switch off and e-motors kick in a 13 metres).

The snorkel swings up and down into place with the usual SH3 Shift X command.

I know OM does not support upgrades in game, but I guess when you create a single mission, and set you sub unit version to a date when snorkels would have been installed historically, they end up actually being installed in the boats ported over from SH3.
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Old 05-22-08, 10:29 AM   #225
Wilcke
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Excellent, good support, thanks!
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For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php
Check out: A Brief Introduction to the Pacific Submarine War by Ducimus
http://www.subsim.com/radioroom/showthread.php?t=128185
Operation Monsun plus OMEGU, the #1 ATO Solution for SH4!

Signature Art by Gunfighter
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