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Old 04-13-10, 10:08 PM   #2221
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I did a search and didnt come up with anything particularly useful. Is there a way to have the ship length displayed in the recognition manual? I prefer not to have to go out of game to find the info. Unfortunately printing isn't an option. I need to get a new toner cartridge.

Thanks for the help

Regards
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Old 04-13-10, 10:09 PM   #2222
gutted
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Quote:
Originally Posted by Quagmire View Post
Also any chance the working TDC that Ngensis created will be included? That is probably the biggest "WOW" factor right now. That aside from TMO in general.
.
eh? link?

Im looking.. never heard of it.
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Old 04-13-10, 10:29 PM   #2223
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Ducimus - your rundown of the contents of TMO 2.0 sound awesome. I cannot wait for the release!
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Old 04-14-10, 12:27 AM   #2224
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Quote:
Originally Posted by gutted View Post
eh? link?

Im looking.. never heard of it.
Here you go. Completely unbelievable work going on here. The testers are very pleased with what has been done so far. I cant wait!

http://forum.kickinbak.com/viewtopic.php?f=70&t=1884
.
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Old 04-14-10, 02:19 AM   #2225
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Quote:
Originally Posted by Ducimus View Post
Here.

This will most defiantly solve the traffic problem:
http://www.filefront.com/16113165/TM...ant_Traffic.7z
Ducimus thank you for your excellent work. TMO is really a must-have mod.
I am relatively happy with the current traffic in the game but I'm still curious ... I would like to try this patch but I do not want to make a mistake: Is it compatible with RSRD?
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Old 04-14-10, 02:24 AM   #2226
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Yes you can use TMO with RSRDC (install RSRDC after TMO).
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Old 04-14-10, 02:36 AM   #2227
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Quote:
Originally Posted by alexradu89 View Post
Yes you can use TMO with RSRDC (install RSRDC after TMO).
Alexradu89 thank you for your answer. However, my question was on the patch solving the problems of traffic and not using RSRD with TMO.
Specifically: Can I install the traffic patch after RSRD and it's own patch ? It seems to me that RSRD also changes things in traffic and I do not want to make mistakes.

Another solution would be to install the patch after TMO and before RSRD. But I would need to reinstall everything and I'd rather not.

Thanks a lot.
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Old 04-14-10, 03:38 AM   #2228
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You have to install it AFTER RSRD, if you install it before, RSRD will do nothing but overwrite the campaign files, thus giving you the usual "limited"(but realistic) traffic of RSRD.
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Old 04-14-10, 05:26 AM   #2229
Tobias99
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Hello guys,

i have a paranormal activity in my campaign..
I became a message from my sonarman "warship, increased speed, medium range" and i have took a ping to the contact because i want know how far away this ship is..
Sonarman tells me 3440 (?) what? feet?, yards?
The Reason is, i jumped to the bridge, it was night clear visibility and i see nothing (?)
The i listen myself to the sonar, it sounds like the contact is very near..

I have "authentic" in my Options.

Can anyone that explain me? Japanese Sub?

Greetings Tobias
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Old 04-14-10, 06:23 AM   #2230
gmuno
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You might have found Davey Jones doing his cruise...
I've had this sometimes myself. After the the somewhat-times i decided that it's a glitch.
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Old 04-14-10, 06:42 AM   #2231
theguardian
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Quote:
Originally Posted by alexradu89 View Post
You have to install it AFTER RSRD, if you install it before, RSRD will do nothing but overwrite the campaign files, thus giving you the usual "limited"(but realistic) traffic of RSRD.
Thanks a lot. It's not always easy to cope with the mods.
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Old 04-14-10, 06:51 AM   #2232
Tobias99
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Quote:
Originally Posted by gmuno View Post
You might have found Davey Jones doing his cruise...
I've had this sometimes myself. After the the somewhat-times i decided that it's a glitch.
many thx for reply..

Now i have made the torpedo-school, target is the japanese cruiser..
First, i give the sonarmann the order to ping the target and he says 2440..
Then i make with help from the stadimeter to get the range... i have the results 1250..
Then- once again i give the sonarman to ping the target, NOW he told 1250..

Now will i know, what goes wrong, i get the range of 10000...
And the sonarman pings 10000 too

Can the sonarman not from alone find a right solution to the target?
Must i do all from myself??
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Old 04-14-10, 07:44 AM   #2233
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I do my approaches either by eye or later by radar, approaching by sonar is, when the sonarguy is green, not to be recommended. You see how good your personal is, when you're going to the crew rooster and activate a crewmember. With sonar, go to the conning tower section and look what ratings the guys have. A sonarman with something below 30 can't discrimminate between an explosion and a fast warship.
I learned this while attacking a small (1 CL with 12 DD's-DE's, must have been a important CL) taskforce. 3000 yards and Unknown Contact...
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Old 04-14-10, 03:18 PM   #2234
alexradu89
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Default Some random shots-Clicky!

Flank speed + blowing ballast from 600 feet.




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Old 04-14-10, 05:08 PM   #2235
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Default Would it be possible?

Ducimus,
I truly like your work and applaud what you have done with SH4 U-Boat Mod with TMO 1.9.
Would it be possible to return the awarding of medal back to the original requirement? I sank 6 ships on my last patrol for 21K + tons, received the Asian Pacific Medal, my 3rd and only 1250 bonus points. The ships were two freighters, 1 tanker, a DD and two Aux Sub Chasers. Needless to say I was disappointed.
If it can't be done without causing you a lot of work I understand. It will not stop me from playing.
Since I installed the Max Optics IV I have to hit enter to start the sim. it loads so far and stops. Some one replied I was probably missing a file, but if I am I can not find which one. I re-installed Max Optics twice no change, but sim seems to play OK.


Thank you for all your work,


Ron Banks MMCM(SS), USN(Ret)
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