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Old 04-06-10, 09:52 AM   #2176
virtualpender
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Ducimus - look forward to 2.0 and appreciate you putting togther the documentation piece. Just wanted to let you know I love your WIP sinking model. It has made it a lot more fun not knowing how many torpedoes each Maru can take. I'm also learning that some ships are doomed even though they don't sink right away. It feels a lot more authentic. I don't know if it is practical but maybe you could include as an optional mod in 2.0?
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Old 04-06-10, 11:33 AM   #2177
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Quote:
Originally Posted by virtualpender View Post
Ducimus - look forward to 2.0 and appreciate you putting togther the documentation piece. Just wanted to let you know I love your WIP sinking model. It has made it a lot more fun not knowing how many torpedoes each Maru can take. I'm also learning that some ships are doomed even though they don't sink right away. It feels a lot more authentic. I don't know if it is practical but maybe you could include as an optional mod in 2.0?
Did i really get that close with one posting of some files? Your right on the optional mod bit, i think i may have to do that.
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Old 04-06-10, 11:35 AM   #2178
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I am running a Steam installation of SH4. I
Does that version include the Uboat Mission add on?
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Old 04-06-10, 03:05 PM   #2179
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Quote:
Originally Posted by Ducimus View Post
Does that version include the Uboat Mission add on?
As far as I know, the only SH4 versions they offer all include UBM since it also updates the game to 1.5.
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Old 04-06-10, 03:10 PM   #2180
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Originally Posted by alexradu89 View Post
Hi everyone, it's been a looooooooooong while since I've played fleet boats and my question is what other mods must I use along with TMO ? RSRDC maybe ? and besides that must I apply any environment mods ? I'm looking for a mod combo similar to OM+OMEGU 10x

The fleet boat equiv of OM+OMEGU would be TMO + RSRDC or RFB + RSRDC (also by Lurker ). TMO and RFB include their own environment files and adding another one would probably be incompatible.
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Old 04-06-10, 08:23 PM   #2181
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Quote:
Originally Posted by Ducimus View Post
Does that version include the Uboat Mission add on?
It is with the UBM add-on. I do not know of another way to obtain and install the 1.5 patch to 1.4.

Thank you for all the help

Regards
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Old 04-06-10, 08:56 PM   #2182
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This post may be of interest to you. I don't know.
http://www.subsim.com/radioroom/showthread.php?t=167206
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Old 04-06-10, 09:11 PM   #2183
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I will most def. give that a try. I am running cable at 6+ right now but that brings up some very interesting points. Thank you again for the help.

Regards

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Old 04-08-10, 11:52 AM   #2184
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Default Proper Installation Procedure of mods

After 2 days and 5 or 6 installations. I think I have a stable installation now. I had to do a full uninstall + regristry key deletion for it to work.

1) run a reg clean program, and defrag
2) install SH4
3) verify
4) restart
5) defrag
6) reg clean
7) test game w/o changing game settings
8) install UBM
9) repeat 3-7
10) Install mods one at a time
11) test after each mod is enabled w/o changing game settings
12) repeat 10-11 until all mods are in and tested.

I did come across a crash last night and sound.act was listed as the faulted module. I was trying to establish visual contact with the ship and used the periscope. sound.act seems to be faulting more than anything. Any ideas what might cause it to fault?

Thanks for all the help.

Best regards,
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Old 04-08-10, 02:55 PM   #2185
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SH4 fan; WoW that is .. if I had to do all that jazz to play SHIV, there would be much more alcohol involved.
All your drivers up to date?
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Old 04-08-10, 03:13 PM   #2186
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all drivers current and accounted for. I seem to have a special gift when it comes to electronics. I have been working on computers for the better part of 6 years now as a hobby and know my way around quite well.

To most Murphy's law is a probability, for me it is a universal constant. I just adapted another one of my procedures to minimize the law If it works when I am using it, the computer won't have an issue with most other people

sound.act seems to give me trouble and I think I have a gremlin in there somewhere. SH4 will crash showing the fault module as sound.act but I don't have a clue.
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Old 04-09-10, 01:15 PM   #2187
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Default Question

Current date: June 4 1944

Assigned: Asiatic Fleet Div. 2

Home Port: Perth-Fremantle

Every time I return to base, I return to Fremantle, yet when I depart, I'm at a small depot above Fremantle.

I'm not complaining, because its a shorter trip to the strait near Java.

Question is, is this supposed to happen, departure from the small base and not Fremantle?
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Old 04-09-10, 01:42 PM   #2188
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Quote:
Originally Posted by Sandman_28054 View Post
Current date: June 4 1944

Assigned: Asiatic Fleet Div. 2

Home Port: Perth-Fremantle

Every time I return to base, I return to Fremantle, yet when I depart, I'm at a small depot above Fremantle.

I'm not complaining, because its a shorter trip to the strait near Java.

Question is, is this supposed to happen, departure from the small base and not Fremantle?
If your using "Out of harbor" its intended. If you want to start in harbor, select in harbor.

Here's a bit from the unpublished manual im still working on.

Quote:
1.Asiatic Fleet: Standard flotilla based in Fremantle, Australia. Patrols the south west Pacific. Starting in harbor will place you in Fremantle at the start of a war patrol. Starting out of harbor will place you in Exmouth Gulf at the start of a war patrol. Exmouth Gulf was a standard location for Fremantle boats to top off their fuel tanks before proceeding on patrol. Regardless of where you choose to start your patrol, it will always end at Fremantle.

Submarine availability dates:
S-18 class: 1941 – 15Apr42
S-42 class: N/A
Narwhal class: always available
Porpoise class: always available
Salmon class: always available
Sargo class: always available
Tambor class: 01May42 - 1945
Gar class: 01May42 - 1945
Gato class: 01Jun43 - 1945
Balao class: 01Jul43 - 1945
Tench class: N/A
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Old 04-09-10, 08:48 PM   #2189
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I may have been wrong. I noticed that several hundred files have gone missing now from SH4 causing instant crashes now. I wonder if this is the DRM of Steam? I am contacting steam now to see what they say about this issue.
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Old 04-10-10, 02:40 AM   #2190
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Ducimus, is there an ETA on the final TMO release ? like a month ? 2 weeks ?
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